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  3. [Release] BO2 Zombie Hitmarkers

[Release] BO2 Zombie Hitmarkers

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  • LeonFullundefined LeonFull

    mikey I updated the script to the latest version. It started to work on tranzit maps but it is causing the server to crash after some time. As you can see from the prints that my server users sent to me. On the other maps it is working normally.

    alt text

    alt text

    mikzyundefined Offline
    mikzyundefined Offline
    mikzy
    Banned
    wrote on last edited by
    #30

    LeonFull are you sure it's not another script

    LeonFullundefined AZE_Hidayetundefined 2 Replies Last reply
    0
    • mikzyundefined mikzy

      LeonFull are you sure it's not another script

      LeonFullundefined Offline
      LeonFullundefined Offline
      LeonFull
      wrote on last edited by
      #31

      mikey today the server was 24 hrs without any crash, yesterday when I activated the script 2 tranzit maps crashed. Before, there was also no crash. So yes I think it's because of that script, but you can test it too.

      1 Reply Last reply
      1
      • mikzyundefined mikzy

        Was interested on making hitmarkers work in BO2 Zombies and thanks to the help of Cahz and bits of help from JezuzLizard, this has been done. Thank you to both of them

        Issues:

        • hitmarker sound will not work as it does not load into zombies (assuming its a mp sound only)

        to setup, go to the GitHub and put the content of the source/_scoreboard_source.gsc file into your script.

        RED HITMARKERS:
        Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
        set redHitmarkers 1

        REH DOGGundefined Offline
        REH DOGGundefined Offline
        REH DOGG
        wrote on last edited by
        #32

        mikey is there a video tutorial on this? Im having trouble understanding what to do

        1 Reply Last reply
        2
        • mikzyundefined mikzy

          @Sklaxtik
          click here and click "_clientids.gsc" to download. once you do that, you need to load the gsc script. the way to do so is to go to your BO2 files then t6r/data/maps/mp/gametypes/ and put _clientids.gsc in the "gametypes" folder. if the maps, mp, or gametypes folder don't exist, just create them.

          AZE_Hidayetundefined Offline
          AZE_Hidayetundefined Offline
          AZE_Hidayet
          wrote on last edited by
          #33
          This post is deleted!
          1 Reply Last reply
          0
          • mikzyundefined mikzy

            LeonFull are you sure it's not another script

            AZE_Hidayetundefined Offline
            AZE_Hidayetundefined Offline
            AZE_Hidayet
            wrote on last edited by
            #34

            mikey what is init function??
            you said copy all except init function but idk which of these init function

            1 Reply Last reply
            0
            • mikzyundefined mikzy

              Was interested on making hitmarkers work in BO2 Zombies and thanks to the help of Cahz and bits of help from JezuzLizard, this has been done. Thank you to both of them

              Issues:

              • hitmarker sound will not work as it does not load into zombies (assuming its a mp sound only)

              to setup, go to the GitHub and put the content of the source/_scoreboard_source.gsc file into your script.

              RED HITMARKERS:
              Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
              set redHitmarkers 1

              Xeratoneundefined Offline
              Xeratoneundefined Offline
              Xeratone
              wrote on last edited by
              #35
              This post is deleted!
              1 Reply Last reply
              0
              • lUcYandYoUundefined Offline
                lUcYandYoUundefined Offline
                lUcYandYoU
                wrote on last edited by lUcYandYoU
                #36

                Hello, do you know how to fix that ? I use this file and compilated it
                Plutonium Screenshot 2022.07.12 - 19.52.38.42.png
                34be946c-4078-4209-8894-1f3eb8be2b84-image.png

                XxUlisESSgamerxXundefined Hadi77KSAundefined 2 Replies Last reply
                0
                • lUcYandYoUundefined lUcYandYoU

                  Hello, do you know how to fix that ? I use this file and compilated it
                  Plutonium Screenshot 2022.07.12 - 19.52.38.42.png
                  34be946c-4078-4209-8894-1f3eb8be2b84-image.png

                  XxUlisESSgamerxXundefined Offline
                  XxUlisESSgamerxXundefined Offline
                  XxUlisESSgamerxX
                  wrote on last edited by
                  #37

                  lUcYandYoU Hello, did you solve it?

                  1 Reply Last reply
                  0
                  • lUcYandYoUundefined lUcYandYoU

                    Hello, do you know how to fix that ? I use this file and compilated it
                    Plutonium Screenshot 2022.07.12 - 19.52.38.42.png
                    34be946c-4078-4209-8894-1f3eb8be2b84-image.png

                    Hadi77KSAundefined Offline
                    Hadi77KSAundefined Offline
                    Hadi77KSA
                    Contributor
                    wrote on last edited by Hadi77KSA
                    #38

                    lUcYandYoU XxUlisESSgamerxX this is caused by an error in the source.
                    Go to line 45 and make it like this:

                    // a improved updatedamagefeedback
                    do_hitmarker_internal(mod, inflictor, death)
                    

                    After that, you can use the script without compiling.

                    Update: changed the script so it works as intended.

                    XxUlisESSgamerxXundefined 1 Reply Last reply
                    2
                    • Hadi77KSAundefined Hadi77KSA

                      lUcYandYoU XxUlisESSgamerxX this is caused by an error in the source.
                      Go to line 45 and make it like this:

                      // a improved updatedamagefeedback
                      do_hitmarker_internal(mod, inflictor, death)
                      

                      After that, you can use the script without compiling.

                      Update: changed the script so it works as intended.

                      XxUlisESSgamerxXundefined Offline
                      XxUlisESSgamerxXundefined Offline
                      XxUlisESSgamerxX
                      wrote on last edited by
                      #39

                      Hadi77KSA thank you bro, it worked

                      1 Reply Last reply
                      0
                      • Ghy54-undefined Offline
                        Ghy54-undefined Offline
                        Ghy54-
                        wrote on last edited by
                        #40

                        Hello.. does anyone know of a Hitmarker script similar to this but for "MP". .

                        Hadi77KSAundefined 1 Reply Last reply
                        0
                        • VZLAxScorpionundefined Offline
                          VZLAxScorpionundefined Offline
                          VZLAxScorpion
                          wrote on last edited by
                          #41

                          How much do you charge to make it work in multiplayer?

                          1 Reply Last reply
                          0
                          • Ghy54-undefined Ghy54-

                            Hello.. does anyone know of a Hitmarker script similar to this but for "MP". .

                            Hadi77KSAundefined Offline
                            Hadi77KSAundefined Offline
                            Hadi77KSA
                            Contributor
                            wrote on last edited by Hadi77KSA
                            #42

                            Ghy54- VZLAxScorpion I've just made one. You can find it here: https://github.com/Hadi77KSA/Plutonium-Scripts/blob/main/t6/scripts/mp/death_red_hitmarker.gsc
                            To download it, click on the "Download raw file" button from the top right.
                            The script goes in: %localappdata%\Plutonium\storage\t6\scripts\mp

                            1 Reply Last reply
                            0
                            • Arttyom77undefined Offline
                              Arttyom77undefined Offline
                              Arttyom77
                              Banned
                              wrote on last edited by
                              #43

                              IMG_20240717_012325.jpg
                              Dont work in 2024...

                              1 Reply Last reply
                              0
                              • Arttyom77undefined Offline
                                Arttyom77undefined Offline
                                Arttyom77
                                Banned
                                wrote on last edited by
                                #44

                                Someon can help me please (pleas make a tutorial in youtube)

                                Mr_Noble54321undefined 1 Reply Last reply
                                0
                                • Arttyom77undefined Arttyom77

                                  Someon can help me please (pleas make a tutorial in youtube)

                                  Mr_Noble54321undefined Offline
                                  Mr_Noble54321undefined Offline
                                  Mr_Noble54321
                                  wrote on last edited by
                                  #45

                                  Arttyom77 You finally
                                  started talking in English nicee for me only.

                                  1 Reply Last reply
                                  0
                                  • Sorexundefined Sorex

                                    mikey JezuzLizard Good Job. However, I invite you to make a guide in which you explain how to add on a server. Many users don't know much about GSC and explaining how to implement it would help them a lot.
                                    If you can do the Release link even if it's not necessary (it's more professional).
                                    In any case, great work 🙂 👍

                                    Rillix 999undefined Offline
                                    Rillix 999undefined Offline
                                    Rillix 999
                                    wrote on last edited by
                                    #46

                                    Sorex Hi i know this is old now but could you please explain to me how to get these hitmarkers working in a public game through the server browser? Thanks

                                    1 Reply Last reply
                                    0
                                    • Sorexundefined Sorex

                                      mikey JezuzLizard Good Job. However, I invite you to make a guide in which you explain how to add on a server. Many users don't know much about GSC and explaining how to implement it would help them a lot.
                                      If you can do the Release link even if it's not necessary (it's more professional).
                                      In any case, great work 🙂 👍

                                      A N X I E T Yundefined Offline
                                      A N X I E T Yundefined Offline
                                      A N X I E T Y
                                      wrote on last edited by
                                      #47
                                      This post is deleted!
                                      1 Reply Last reply
                                      0
                                      • Lointernundefined Offline
                                        Lointernundefined Offline
                                        Lointern
                                        wrote on last edited by Lointern
                                        #48

                                        Hi guys. If you are having trouble with the script on 2025. I modified the code so it can work again. It was just a silly conflict.
                                        here is the link https://www.mediafire.com/file/7f2rievowpuu42y/hitmarkers%2528modified%2529.zip/file

                                        StonedSquidzundefined 1 Reply Last reply
                                        1
                                        • Lointernundefined Lointern

                                          Hi guys. If you are having trouble with the script on 2025. I modified the code so it can work again. It was just a silly conflict.
                                          here is the link https://www.mediafire.com/file/7f2rievowpuu42y/hitmarkers%2528modified%2529.zip/file

                                          StonedSquidzundefined Offline
                                          StonedSquidzundefined Offline
                                          StonedSquidz
                                          wrote on last edited by
                                          #49

                                          Lointern You're a legend, i was trying to figure out how to make the red hit markers work without typing a command, tried making a gsc file to make a command auto execute set redHitmarkers 1, but couldn't get it to work, Thanks for putting it in your file.

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