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  3. [Release] BO2 Zombie Hitmarkers

[Release] BO2 Zombie Hitmarkers

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  • mikzyundefined Offline
    mikzyundefined Offline
    mikzy
    Banned
    wrote on last edited by mikzy
    #1

    Was interested on making hitmarkers work in BO2 Zombies and thanks to the help of Cahz and bits of help from JezuzLizard, this has been done. Thank you to both of them

    Issues:

    • hitmarker sound will not work as it does not load into zombies (assuming its a mp sound only)

    to setup, go to the GitHub and put the content of the source/_scoreboard_source.gsc file into your script.

    RED HITMARKERS:
    Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
    set redHitmarkers 1

    mikzyundefined Xeratoneundefined REH DOGGundefined 5 Replies Last reply
    9
    • Sorexundefined Offline
      Sorexundefined Offline
      Sorex
      Contributor
      wrote on last edited by
      #2

      mikey JezuzLizard Good Job. However, I invite you to make a guide in which you explain how to add on a server. Many users don't know much about GSC and explaining how to implement it would help them a lot.
      If you can do the Release link even if it's not necessary (it's more professional).
      In any case, great work 🙂 👍

      Rillix 999undefined A N X I E T Yundefined 2 Replies Last reply
      1
      • Yo_Angeloundefined Offline
        Yo_Angeloundefined Offline
        Yo_Angelo
        Plutonium Staff
        wrote on last edited by
        #3

        Epic noscop zombie trickshot!!!!!!!!!!!!!!!!!!!

        Good mod. Zombie hitmarkers are completely harmless and pretty cool to use.

        1 Reply Last reply
        2
        • Lyric__undefined Offline
          Lyric__undefined Offline
          Lyric__
          wrote on last edited by
          #4

          how to use the GSC you need help with that

          1 Reply Last reply
          0
          • CxRiseundefined Offline
            CxRiseundefined Offline
            CxRise
            wrote on last edited by
            #5

            it works great but one issue i noticed is that insta kill is no longer instant

            mikzyundefined 2 Replies Last reply
            0
            • CxRiseundefined CxRise

              it works great but one issue i noticed is that insta kill is no longer instant

              mikzyundefined Offline
              mikzyundefined Offline
              mikzy
              Banned
              wrote on last edited by
              #6

              CxRise can you show a video of this happening? i don't know why the insta kill effect would be getting affected by this. are you running anything else with the hitmarkers?

              1 Reply Last reply
              0
              • Sorexundefined Offline
                Sorexundefined Offline
                Sorex
                Contributor
                wrote on last edited by Sorex
                #7

                mikey JezuzLizard
                The zm_spawner.gsc can't be used in origins. Im testing your script on my Zombies servers and on origin make the server crash after a few seconds, add an if to ignore origin to fix it.
                Is pretty cool script, i like it ❤

                mikzyundefined 1 Reply Last reply
                0
                • Sorexundefined Sorex

                  mikey JezuzLizard
                  The zm_spawner.gsc can't be used in origins. Im testing your script on my Zombies servers and on origin make the server crash after a few seconds, add an if to ignore origin to fix it.
                  Is pretty cool script, i like it ❤

                  mikzyundefined Offline
                  mikzyundefined Offline
                  mikzy
                  Banned
                  wrote on last edited by
                  #8

                  Sorex was there a specific error? i can try to see if i can fix it.

                  1 Reply Last reply
                  0
                  • Sorexundefined Offline
                    Sorexundefined Offline
                    Sorex
                    Contributor
                    wrote on last edited by Sorex
                    #9

                    mikey There a maximum number of child server script variables

                    37ab2124-d9f6-44c3-a10c-5c025da787e3-image.png

                    mikzyundefined 1 Reply Last reply
                    0
                    • Sorexundefined Sorex

                      mikey There a maximum number of child server script variables

                      37ab2124-d9f6-44c3-a10c-5c025da787e3-image.png

                      mikzyundefined Offline
                      mikzyundefined Offline
                      mikzy
                      Banned
                      wrote on last edited by
                      #10

                      Sorex does this only happen on origins?

                      1 Reply Last reply
                      0
                      • Sorexundefined Offline
                        Sorexundefined Offline
                        Sorex
                        Contributor
                        wrote on last edited by
                        #11

                        mikey For now yes. Burried and Motd are fine

                        mikzyundefined 1 Reply Last reply
                        0
                        • Sorexundefined Sorex

                          mikey For now yes. Burried and Motd are fine

                          mikzyundefined Offline
                          mikzyundefined Offline
                          mikzy
                          Banned
                          wrote on last edited by
                          #12

                          Sorex does your server console says its parsing it when the only map being loaded is Origins?

                          1 Reply Last reply
                          0
                          • Sorexundefined Offline
                            Sorexundefined Offline
                            Sorex
                            Contributor
                            wrote on last edited by
                            #13

                            mikey Yes, get parsed. I removed the file and now work fine. Idk what zm_spawner do but also without this file the htm work fine

                            mikzyundefined 1 Reply Last reply
                            0
                            • Sorexundefined Sorex

                              mikey Yes, get parsed. I removed the file and now work fine. Idk what zm_spawner do but also without this file the htm work fine

                              mikzyundefined Offline
                              mikzyundefined Offline
                              mikzy
                              Banned
                              wrote on last edited by
                              #14

                              Sorex updated post with working method.

                              1 Reply Last reply
                              1
                              • CxRiseundefined CxRise

                                it works great but one issue i noticed is that insta kill is no longer instant

                                mikzyundefined Offline
                                mikzyundefined Offline
                                mikzy
                                Banned
                                wrote on last edited by
                                #15

                                CxRise try now. all bugs should be basically gone.

                                1 Reply Last reply
                                1
                                • mikzyundefined mikzy

                                  Was interested on making hitmarkers work in BO2 Zombies and thanks to the help of Cahz and bits of help from JezuzLizard, this has been done. Thank you to both of them

                                  Issues:

                                  • hitmarker sound will not work as it does not load into zombies (assuming its a mp sound only)

                                  to setup, go to the GitHub and put the content of the source/_scoreboard_source.gsc file into your script.

                                  RED HITMARKERS:
                                  Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
                                  set redHitmarkers 1

                                  mikzyundefined Offline
                                  mikzyundefined Offline
                                  mikzy
                                  Banned
                                  wrote on last edited by mikzy
                                  #16
                                  This post is deleted!
                                  Cahzundefined 1 Reply Last reply
                                  0
                                  • mikzyundefined mikzy

                                    This post is deleted!

                                    Cahzundefined Offline
                                    Cahzundefined Offline
                                    Cahz
                                    VIP
                                    wrote on last edited by
                                    #17

                                    mikey Updated the github that fixes the damage wrapper issues. never experienced any problems with instakills, but fixed
                                    the Leroy issues without needing the extra dvar

                                    1 Reply Last reply
                                    2
                                    • thebx2undefined Offline
                                      thebx2undefined Offline
                                      thebx2
                                      wrote on last edited by thebx2
                                      #18

                                      Im having trouble getting this to work, I have all the #include tags at the top, I put thread init_hitmarkers(); in init(), and everything else below onPlayerSpawned. Does this code maybe need to go before/after some other code? Compiles fine, loads fine, all other mods working fine, hitmarkers don't appear to be present.

                                      could you maybe post a pic of what I'm missing out on? thanks!

                                      EDIT: I can confirm the loop is running, if I put a message there I see it every .05 seconds

                                      mikzyundefined 1 Reply Last reply
                                      0
                                      • thebx2undefined thebx2

                                        Im having trouble getting this to work, I have all the #include tags at the top, I put thread init_hitmarkers(); in init(), and everything else below onPlayerSpawned. Does this code maybe need to go before/after some other code? Compiles fine, loads fine, all other mods working fine, hitmarkers don't appear to be present.

                                        could you maybe post a pic of what I'm missing out on? thanks!

                                        EDIT: I can confirm the loop is running, if I put a message there I see it every .05 seconds

                                        mikzyundefined Offline
                                        mikzyundefined Offline
                                        mikzy
                                        Banned
                                        wrote on last edited by mikzy
                                        #19

                                        thebx2 I just put the raw script on my Github on and compiled and it is working. And Cahz has it so we don't use onplayerspawned for this script.

                                        thebx2undefined 1 Reply Last reply
                                        1
                                        • mikzyundefined mikzy

                                          thebx2 I just put the raw script on my Github on and compiled and it is working. And Cahz has it so we don't use onplayerspawned for this script.

                                          thebx2undefined Offline
                                          thebx2undefined Offline
                                          thebx2
                                          wrote on last edited by
                                          #20

                                          mikey hey man, thanks for looking into it 🙂

                                          just to report back, I've pasted your raw script into a new gsc and compiled, removed my other script, and ran this one. also added set redHitmarkers 1 to my server config.

                                          Still, all I'm seeing is blood splatter. I've tried Tranzit and Alcatraz so far. Don't take this as a complaint, just letting you know I wasn't able to get it to work, at least not yet. There must be something different between our configs, I would think.

                                          mikzyundefined 1 Reply Last reply
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