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  3. [Release] BO2 Zombie Hitmarkers

[Release] BO2 Zombie Hitmarkers

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  • Sorexundefined Offline
    Sorexundefined Offline
    Sorex Contributor
    wrote on last edited by Sorex
    #7

    mikey JezuzLizard
    The zm_spawner.gsc can't be used in origins. Im testing your script on my Zombies servers and on origin make the server crash after a few seconds, add an if to ignore origin to fix it.
    Is pretty cool script, i like it ❤

    mikzyundefined 1 Reply Last reply
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    • mikzyundefined Offline
      mikzyundefined Offline
      mikzy Banned
      replied to Sorex on last edited by
      #8

      Sorex was there a specific error? i can try to see if i can fix it.

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      • Sorexundefined Offline
        Sorexundefined Offline
        Sorex Contributor
        wrote on last edited by Sorex
        #9

        mikey There a maximum number of child server script variables

        37ab2124-d9f6-44c3-a10c-5c025da787e3-image.png

        mikzyundefined 1 Reply Last reply
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        • mikzyundefined Offline
          mikzyundefined Offline
          mikzy Banned
          replied to Sorex on last edited by
          #10

          Sorex does this only happen on origins?

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          • Sorexundefined Offline
            Sorexundefined Offline
            Sorex Contributor
            wrote on last edited by
            #11

            mikey For now yes. Burried and Motd are fine

            mikzyundefined 1 Reply Last reply
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            • mikzyundefined Offline
              mikzyundefined Offline
              mikzy Banned
              replied to Sorex on last edited by
              #12

              Sorex does your server console says its parsing it when the only map being loaded is Origins?

              1 Reply Last reply
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              • Sorexundefined Offline
                Sorexundefined Offline
                Sorex Contributor
                wrote on last edited by
                #13

                mikey Yes, get parsed. I removed the file and now work fine. Idk what zm_spawner do but also without this file the htm work fine

                mikzyundefined 1 Reply Last reply
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                • mikzyundefined Offline
                  mikzyundefined Offline
                  mikzy Banned
                  replied to Sorex on last edited by
                  #14

                  Sorex updated post with working method.

                  1 Reply Last reply
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                  • mikzyundefined Offline
                    mikzyundefined Offline
                    mikzy Banned
                    replied to CxRise on last edited by
                    #15

                    CxRise try now. all bugs should be basically gone.

                    1 Reply Last reply
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                    • mikzyundefined Offline
                      mikzyundefined Offline
                      mikzy Banned
                      replied to mikzy on last edited by mikzy
                      #16
                      This post is deleted!
                      Cahzundefined 1 Reply Last reply
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                      • Cahzundefined Offline
                        Cahzundefined Offline
                        Cahz VIP
                        replied to mikzy on last edited by
                        #17

                        mikey Updated the github that fixes the damage wrapper issues. never experienced any problems with instakills, but fixed
                        the Leroy issues without needing the extra dvar

                        1 Reply Last reply
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                        • thebx2undefined Offline
                          thebx2undefined Offline
                          thebx2
                          wrote on last edited by thebx2
                          #18

                          Im having trouble getting this to work, I have all the #include tags at the top, I put thread init_hitmarkers(); in init(), and everything else below onPlayerSpawned. Does this code maybe need to go before/after some other code? Compiles fine, loads fine, all other mods working fine, hitmarkers don't appear to be present.

                          could you maybe post a pic of what I'm missing out on? thanks!

                          EDIT: I can confirm the loop is running, if I put a message there I see it every .05 seconds

                          mikzyundefined 1 Reply Last reply
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                          • mikzyundefined Offline
                            mikzyundefined Offline
                            mikzy Banned
                            replied to thebx2 on last edited by mikzy
                            #19

                            thebx2 I just put the raw script on my Github on and compiled and it is working. And Cahz has it so we don't use onplayerspawned for this script.

                            thebx2undefined 1 Reply Last reply
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                            • thebx2undefined Offline
                              thebx2undefined Offline
                              thebx2
                              replied to mikzy on last edited by
                              #20

                              mikey hey man, thanks for looking into it 🙂

                              just to report back, I've pasted your raw script into a new gsc and compiled, removed my other script, and ran this one. also added set redHitmarkers 1 to my server config.

                              Still, all I'm seeing is blood splatter. I've tried Tranzit and Alcatraz so far. Don't take this as a complaint, just letting you know I wasn't able to get it to work, at least not yet. There must be something different between our configs, I would think.

                              mikzyundefined 1 Reply Last reply
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                              • mikzyundefined Offline
                                mikzyundefined Offline
                                mikzy Banned
                                replied to thebx2 on last edited by
                                #21

                                thebx2 Idk how its not working..

                                1 Reply Last reply
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                                • Xeratoneundefined Offline
                                  Xeratoneundefined Offline
                                  Xeratone
                                  replied to mikzy on last edited by
                                  #22

                                  mikey Please make a video tutorial on this the instructions are confusing to me.

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                                  • mikzyundefined Offline
                                    mikzyundefined Offline
                                    mikzy Banned
                                    wrote on last edited by
                                    #23

                                    @Sklaxtik
                                    click here and click "_clientids.gsc" to download. once you do that, you need to load the gsc script. the way to do so is to go to your BO2 files then t6r/data/maps/mp/gametypes/ and put _clientids.gsc in the "gametypes" folder. if the maps, mp, or gametypes folder don't exist, just create them.

                                    Xeratoneundefined AZE_Hidayetundefined 2 Replies Last reply
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                                    • Xeratoneundefined Offline
                                      Xeratoneundefined Offline
                                      Xeratone
                                      replied to mikzy on last edited by
                                      #24

                                      mikey What about the red hitmarkers thing?

                                      mikzyundefined 1 Reply Last reply
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                                      • mikzyundefined Offline
                                        mikzyundefined Offline
                                        mikzy Banned
                                        replied to Xeratone on last edited by
                                        #25

                                        @Sklaxtik
                                        Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
                                        set redHitmarkers 1

                                        Xeratoneundefined 1 Reply Last reply
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                                        • Xeratoneundefined Offline
                                          Xeratoneundefined Offline
                                          Xeratone
                                          replied to mikzy on last edited by
                                          #26

                                          mikey Where is the dedicated CFG?

                                          mikzyundefined 1 Reply Last reply
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