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  3. [Release] BO2 Zombie Hitmarkers

[Release] BO2 Zombie Hitmarkers

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  • Sorexundefined Offline
    Sorexundefined Offline
    Sorex
    Contributor
    wrote on last edited by Sorex
    #7

    mikey JezuzLizard
    The zm_spawner.gsc can't be used in origins. Im testing your script on my Zombies servers and on origin make the server crash after a few seconds, add an if to ignore origin to fix it.
    Is pretty cool script, i like it ❤

    mikzyundefined 1 Reply Last reply
    0
    • Sorexundefined Sorex

      mikey JezuzLizard
      The zm_spawner.gsc can't be used in origins. Im testing your script on my Zombies servers and on origin make the server crash after a few seconds, add an if to ignore origin to fix it.
      Is pretty cool script, i like it ❤

      mikzyundefined Offline
      mikzyundefined Offline
      mikzy
      Banned
      wrote on last edited by
      #8

      Sorex was there a specific error? i can try to see if i can fix it.

      1 Reply Last reply
      0
      • Sorexundefined Offline
        Sorexundefined Offline
        Sorex
        Contributor
        wrote on last edited by Sorex
        #9

        mikey There a maximum number of child server script variables

        37ab2124-d9f6-44c3-a10c-5c025da787e3-image.png

        mikzyundefined 1 Reply Last reply
        0
        • Sorexundefined Sorex

          mikey There a maximum number of child server script variables

          37ab2124-d9f6-44c3-a10c-5c025da787e3-image.png

          mikzyundefined Offline
          mikzyundefined Offline
          mikzy
          Banned
          wrote on last edited by
          #10

          Sorex does this only happen on origins?

          1 Reply Last reply
          0
          • Sorexundefined Offline
            Sorexundefined Offline
            Sorex
            Contributor
            wrote on last edited by
            #11

            mikey For now yes. Burried and Motd are fine

            mikzyundefined 1 Reply Last reply
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            • Sorexundefined Sorex

              mikey For now yes. Burried and Motd are fine

              mikzyundefined Offline
              mikzyundefined Offline
              mikzy
              Banned
              wrote on last edited by
              #12

              Sorex does your server console says its parsing it when the only map being loaded is Origins?

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              • Sorexundefined Offline
                Sorexundefined Offline
                Sorex
                Contributor
                wrote on last edited by
                #13

                mikey Yes, get parsed. I removed the file and now work fine. Idk what zm_spawner do but also without this file the htm work fine

                mikzyundefined 1 Reply Last reply
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                • Sorexundefined Sorex

                  mikey Yes, get parsed. I removed the file and now work fine. Idk what zm_spawner do but also without this file the htm work fine

                  mikzyundefined Offline
                  mikzyundefined Offline
                  mikzy
                  Banned
                  wrote on last edited by
                  #14

                  Sorex updated post with working method.

                  1 Reply Last reply
                  1
                  • CxRiseundefined CxRise

                    it works great but one issue i noticed is that insta kill is no longer instant

                    mikzyundefined Offline
                    mikzyundefined Offline
                    mikzy
                    Banned
                    wrote on last edited by
                    #15

                    CxRise try now. all bugs should be basically gone.

                    1 Reply Last reply
                    1
                    • mikzyundefined mikzy

                      Was interested on making hitmarkers work in BO2 Zombies and thanks to the help of Cahz and bits of help from JezuzLizard, this has been done. Thank you to both of them

                      Issues:

                      • hitmarker sound will not work as it does not load into zombies (assuming its a mp sound only)

                      to setup, go to the GitHub and put the content of the source/_scoreboard_source.gsc file into your script.

                      RED HITMARKERS:
                      Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
                      set redHitmarkers 1

                      mikzyundefined Offline
                      mikzyundefined Offline
                      mikzy
                      Banned
                      wrote on last edited by mikzy
                      #16
                      This post is deleted!
                      Cahzundefined 1 Reply Last reply
                      0
                      • mikzyundefined mikzy

                        This post is deleted!

                        Cahzundefined Offline
                        Cahzundefined Offline
                        Cahz
                        VIP
                        wrote on last edited by
                        #17

                        mikey Updated the github that fixes the damage wrapper issues. never experienced any problems with instakills, but fixed
                        the Leroy issues without needing the extra dvar

                        1 Reply Last reply
                        2
                        • thebx2undefined Offline
                          thebx2undefined Offline
                          thebx2
                          wrote on last edited by thebx2
                          #18

                          Im having trouble getting this to work, I have all the #include tags at the top, I put thread init_hitmarkers(); in init(), and everything else below onPlayerSpawned. Does this code maybe need to go before/after some other code? Compiles fine, loads fine, all other mods working fine, hitmarkers don't appear to be present.

                          could you maybe post a pic of what I'm missing out on? thanks!

                          EDIT: I can confirm the loop is running, if I put a message there I see it every .05 seconds

                          mikzyundefined 1 Reply Last reply
                          0
                          • thebx2undefined thebx2

                            Im having trouble getting this to work, I have all the #include tags at the top, I put thread init_hitmarkers(); in init(), and everything else below onPlayerSpawned. Does this code maybe need to go before/after some other code? Compiles fine, loads fine, all other mods working fine, hitmarkers don't appear to be present.

                            could you maybe post a pic of what I'm missing out on? thanks!

                            EDIT: I can confirm the loop is running, if I put a message there I see it every .05 seconds

                            mikzyundefined Offline
                            mikzyundefined Offline
                            mikzy
                            Banned
                            wrote on last edited by mikzy
                            #19

                            thebx2 I just put the raw script on my Github on and compiled and it is working. And Cahz has it so we don't use onplayerspawned for this script.

                            thebx2undefined 1 Reply Last reply
                            1
                            • mikzyundefined mikzy

                              thebx2 I just put the raw script on my Github on and compiled and it is working. And Cahz has it so we don't use onplayerspawned for this script.

                              thebx2undefined Offline
                              thebx2undefined Offline
                              thebx2
                              wrote on last edited by
                              #20

                              mikey hey man, thanks for looking into it 🙂

                              just to report back, I've pasted your raw script into a new gsc and compiled, removed my other script, and ran this one. also added set redHitmarkers 1 to my server config.

                              Still, all I'm seeing is blood splatter. I've tried Tranzit and Alcatraz so far. Don't take this as a complaint, just letting you know I wasn't able to get it to work, at least not yet. There must be something different between our configs, I would think.

                              mikzyundefined 1 Reply Last reply
                              0
                              • thebx2undefined thebx2

                                mikey hey man, thanks for looking into it 🙂

                                just to report back, I've pasted your raw script into a new gsc and compiled, removed my other script, and ran this one. also added set redHitmarkers 1 to my server config.

                                Still, all I'm seeing is blood splatter. I've tried Tranzit and Alcatraz so far. Don't take this as a complaint, just letting you know I wasn't able to get it to work, at least not yet. There must be something different between our configs, I would think.

                                mikzyundefined Offline
                                mikzyundefined Offline
                                mikzy
                                Banned
                                wrote on last edited by
                                #21

                                thebx2 Idk how its not working..

                                1 Reply Last reply
                                0
                                • mikzyundefined mikzy

                                  Was interested on making hitmarkers work in BO2 Zombies and thanks to the help of Cahz and bits of help from JezuzLizard, this has been done. Thank you to both of them

                                  Issues:

                                  • hitmarker sound will not work as it does not load into zombies (assuming its a mp sound only)

                                  to setup, go to the GitHub and put the content of the source/_scoreboard_source.gsc file into your script.

                                  RED HITMARKERS:
                                  Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
                                  set redHitmarkers 1

                                  Xeratoneundefined Offline
                                  Xeratoneundefined Offline
                                  Xeratone
                                  wrote on last edited by
                                  #22

                                  mikey Please make a video tutorial on this the instructions are confusing to me.

                                  1 Reply Last reply
                                  0
                                  • mikzyundefined Offline
                                    mikzyundefined Offline
                                    mikzy
                                    Banned
                                    wrote on last edited by
                                    #23

                                    @Sklaxtik
                                    click here and click "_clientids.gsc" to download. once you do that, you need to load the gsc script. the way to do so is to go to your BO2 files then t6r/data/maps/mp/gametypes/ and put _clientids.gsc in the "gametypes" folder. if the maps, mp, or gametypes folder don't exist, just create them.

                                    Xeratoneundefined AZE_Hidayetundefined 2 Replies Last reply
                                    0
                                    • mikzyundefined mikzy

                                      @Sklaxtik
                                      click here and click "_clientids.gsc" to download. once you do that, you need to load the gsc script. the way to do so is to go to your BO2 files then t6r/data/maps/mp/gametypes/ and put _clientids.gsc in the "gametypes" folder. if the maps, mp, or gametypes folder don't exist, just create them.

                                      Xeratoneundefined Offline
                                      Xeratoneundefined Offline
                                      Xeratone
                                      wrote on last edited by
                                      #24

                                      mikey What about the red hitmarkers thing?

                                      mikzyundefined 1 Reply Last reply
                                      0
                                      • Xeratoneundefined Xeratone

                                        mikey What about the red hitmarkers thing?

                                        mikzyundefined Offline
                                        mikzyundefined Offline
                                        mikzy
                                        Banned
                                        wrote on last edited by
                                        #25

                                        @Sklaxtik
                                        Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
                                        set redHitmarkers 1

                                        Xeratoneundefined 1 Reply Last reply
                                        0
                                        • mikzyundefined mikzy

                                          @Sklaxtik
                                          Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
                                          set redHitmarkers 1

                                          Xeratoneundefined Offline
                                          Xeratoneundefined Offline
                                          Xeratone
                                          wrote on last edited by
                                          #26

                                          mikey Where is the dedicated CFG?

                                          mikzyundefined 1 Reply Last reply
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