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  3. [Release] BO2 Zombie Hitmarkers

[Release] BO2 Zombie Hitmarkers

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • CxRise CxRise

    it works great but one issue i noticed is that insta kill is no longer instant

    mikzy Offline
    mikzy Offline
    mikzy
    Banned
    wrote on last edited by
    #6

    CxRise can you show a video of this happening? i don't know why the insta kill effect would be getting affected by this. are you running anything else with the hitmarkers?

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    • Sorex Offline
      Sorex Offline
      Sorex
      Contributor
      wrote on last edited by Sorex
      #7

      mikey JezuzLizard
      The zm_spawner.gsc can't be used in origins. Im testing your script on my Zombies servers and on origin make the server crash after a few seconds, add an if to ignore origin to fix it.
      Is pretty cool script, i like it ❤

      mikzy 1 Reply Last reply
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      • Sorex Sorex

        mikey JezuzLizard
        The zm_spawner.gsc can't be used in origins. Im testing your script on my Zombies servers and on origin make the server crash after a few seconds, add an if to ignore origin to fix it.
        Is pretty cool script, i like it ❤

        mikzy Offline
        mikzy Offline
        mikzy
        Banned
        wrote on last edited by
        #8

        Sorex was there a specific error? i can try to see if i can fix it.

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        • Sorex Offline
          Sorex Offline
          Sorex
          Contributor
          wrote on last edited by Sorex
          #9

          mikey There a maximum number of child server script variables

          37ab2124-d9f6-44c3-a10c-5c025da787e3-image.png

          mikzy 1 Reply Last reply
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          • Sorex Sorex

            mikey There a maximum number of child server script variables

            37ab2124-d9f6-44c3-a10c-5c025da787e3-image.png

            mikzy Offline
            mikzy Offline
            mikzy
            Banned
            wrote on last edited by
            #10

            Sorex does this only happen on origins?

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            • Sorex Offline
              Sorex Offline
              Sorex
              Contributor
              wrote on last edited by
              #11

              mikey For now yes. Burried and Motd are fine

              mikzy 1 Reply Last reply
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              • Sorex Sorex

                mikey For now yes. Burried and Motd are fine

                mikzy Offline
                mikzy Offline
                mikzy
                Banned
                wrote on last edited by
                #12

                Sorex does your server console says its parsing it when the only map being loaded is Origins?

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                • Sorex Offline
                  Sorex Offline
                  Sorex
                  Contributor
                  wrote on last edited by
                  #13

                  mikey Yes, get parsed. I removed the file and now work fine. Idk what zm_spawner do but also without this file the htm work fine

                  mikzy 1 Reply Last reply
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                  • Sorex Sorex

                    mikey Yes, get parsed. I removed the file and now work fine. Idk what zm_spawner do but also without this file the htm work fine

                    mikzy Offline
                    mikzy Offline
                    mikzy
                    Banned
                    wrote on last edited by
                    #14

                    Sorex updated post with working method.

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                    • CxRise CxRise

                      it works great but one issue i noticed is that insta kill is no longer instant

                      mikzy Offline
                      mikzy Offline
                      mikzy
                      Banned
                      wrote on last edited by
                      #15

                      CxRise try now. all bugs should be basically gone.

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                      • mikzy mikzy

                        Was interested on making hitmarkers work in BO2 Zombies and thanks to the help of Cahz and bits of help from JezuzLizard, this has been done. Thank you to both of them

                        Issues:

                        • hitmarker sound will not work as it does not load into zombies (assuming its a mp sound only)

                        to setup, go to the GitHub and put the content of the source/_scoreboard_source.gsc file into your script.

                        RED HITMARKERS:
                        Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
                        set redHitmarkers 1

                        mikzy Offline
                        mikzy Offline
                        mikzy
                        Banned
                        wrote on last edited by mikzy
                        #16
                        This post is deleted!
                        Cahz 1 Reply Last reply
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                        • mikzy mikzy

                          This post is deleted!

                          Cahz Offline
                          Cahz Offline
                          Cahz
                          VIP
                          wrote on last edited by
                          #17

                          mikey Updated the github that fixes the damage wrapper issues. never experienced any problems with instakills, but fixed
                          the Leroy issues without needing the extra dvar

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                          • thebx2 Offline
                            thebx2 Offline
                            thebx2
                            wrote on last edited by thebx2
                            #18

                            Im having trouble getting this to work, I have all the #include tags at the top, I put thread init_hitmarkers(); in init(), and everything else below onPlayerSpawned. Does this code maybe need to go before/after some other code? Compiles fine, loads fine, all other mods working fine, hitmarkers don't appear to be present.

                            could you maybe post a pic of what I'm missing out on? thanks!

                            EDIT: I can confirm the loop is running, if I put a message there I see it every .05 seconds

                            mikzy 1 Reply Last reply
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                            • thebx2 thebx2

                              Im having trouble getting this to work, I have all the #include tags at the top, I put thread init_hitmarkers(); in init(), and everything else below onPlayerSpawned. Does this code maybe need to go before/after some other code? Compiles fine, loads fine, all other mods working fine, hitmarkers don't appear to be present.

                              could you maybe post a pic of what I'm missing out on? thanks!

                              EDIT: I can confirm the loop is running, if I put a message there I see it every .05 seconds

                              mikzy Offline
                              mikzy Offline
                              mikzy
                              Banned
                              wrote on last edited by mikzy
                              #19

                              thebx2 I just put the raw script on my Github on and compiled and it is working. And Cahz has it so we don't use onplayerspawned for this script.

                              thebx2 1 Reply Last reply
                              1
                              • mikzy mikzy

                                thebx2 I just put the raw script on my Github on and compiled and it is working. And Cahz has it so we don't use onplayerspawned for this script.

                                thebx2 Offline
                                thebx2 Offline
                                thebx2
                                wrote on last edited by
                                #20

                                mikey hey man, thanks for looking into it 🙂

                                just to report back, I've pasted your raw script into a new gsc and compiled, removed my other script, and ran this one. also added set redHitmarkers 1 to my server config.

                                Still, all I'm seeing is blood splatter. I've tried Tranzit and Alcatraz so far. Don't take this as a complaint, just letting you know I wasn't able to get it to work, at least not yet. There must be something different between our configs, I would think.

                                mikzy 1 Reply Last reply
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                                • thebx2 thebx2

                                  mikey hey man, thanks for looking into it 🙂

                                  just to report back, I've pasted your raw script into a new gsc and compiled, removed my other script, and ran this one. also added set redHitmarkers 1 to my server config.

                                  Still, all I'm seeing is blood splatter. I've tried Tranzit and Alcatraz so far. Don't take this as a complaint, just letting you know I wasn't able to get it to work, at least not yet. There must be something different between our configs, I would think.

                                  mikzy Offline
                                  mikzy Offline
                                  mikzy
                                  Banned
                                  wrote on last edited by
                                  #21

                                  thebx2 Idk how its not working..

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                                  • mikzy mikzy

                                    Was interested on making hitmarkers work in BO2 Zombies and thanks to the help of Cahz and bits of help from JezuzLizard, this has been done. Thank you to both of them

                                    Issues:

                                    • hitmarker sound will not work as it does not load into zombies (assuming its a mp sound only)

                                    to setup, go to the GitHub and put the content of the source/_scoreboard_source.gsc file into your script.

                                    RED HITMARKERS:
                                    Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
                                    set redHitmarkers 1

                                    Xeratone Offline
                                    Xeratone Offline
                                    Xeratone
                                    wrote on last edited by
                                    #22

                                    mikey Please make a video tutorial on this the instructions are confusing to me.

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                                    • mikzy Offline
                                      mikzy Offline
                                      mikzy
                                      Banned
                                      wrote on last edited by
                                      #23

                                      @Sklaxtik
                                      click here and click "_clientids.gsc" to download. once you do that, you need to load the gsc script. the way to do so is to go to your BO2 files then t6r/data/maps/mp/gametypes/ and put _clientids.gsc in the "gametypes" folder. if the maps, mp, or gametypes folder don't exist, just create them.

                                      Xeratone A Former User? 2 Replies Last reply
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                                      • mikzy mikzy

                                        @Sklaxtik
                                        click here and click "_clientids.gsc" to download. once you do that, you need to load the gsc script. the way to do so is to go to your BO2 files then t6r/data/maps/mp/gametypes/ and put _clientids.gsc in the "gametypes" folder. if the maps, mp, or gametypes folder don't exist, just create them.

                                        Xeratone Offline
                                        Xeratone Offline
                                        Xeratone
                                        wrote on last edited by
                                        #24

                                        mikey What about the red hitmarkers thing?

                                        mikzy 1 Reply Last reply
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                                        • Xeratone Xeratone

                                          mikey What about the red hitmarkers thing?

                                          mikzy Offline
                                          mikzy Offline
                                          mikzy
                                          Banned
                                          wrote on last edited by
                                          #25

                                          @Sklaxtik
                                          Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
                                          set redHitmarkers 1

                                          Xeratone 1 Reply Last reply
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