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  3. [Release] BO2 Zombie Hitmarkers

[Release] BO2 Zombie Hitmarkers

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  • mikzyundefined Offline
    mikzyundefined Offline
    mikzy Banned
    replied to CxRise on last edited by
    #6

    CxRise can you show a video of this happening? i don't know why the insta kill effect would be getting affected by this. are you running anything else with the hitmarkers?

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    • Sorexundefined Offline
      Sorexundefined Offline
      Sorex Contributor
      wrote on last edited by Sorex
      #7

      mikey JezuzLizard
      The zm_spawner.gsc can't be used in origins. Im testing your script on my Zombies servers and on origin make the server crash after a few seconds, add an if to ignore origin to fix it.
      Is pretty cool script, i like it ❤

      mikzyundefined 1 Reply Last reply
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      • mikzyundefined Offline
        mikzyundefined Offline
        mikzy Banned
        replied to Sorex on last edited by
        #8

        Sorex was there a specific error? i can try to see if i can fix it.

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        • Sorexundefined Offline
          Sorexundefined Offline
          Sorex Contributor
          wrote on last edited by Sorex
          #9

          mikey There a maximum number of child server script variables

          37ab2124-d9f6-44c3-a10c-5c025da787e3-image.png

          mikzyundefined 1 Reply Last reply
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          • mikzyundefined Offline
            mikzyundefined Offline
            mikzy Banned
            replied to Sorex on last edited by
            #10

            Sorex does this only happen on origins?

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            • Sorexundefined Offline
              Sorexundefined Offline
              Sorex Contributor
              wrote on last edited by
              #11

              mikey For now yes. Burried and Motd are fine

              mikzyundefined 1 Reply Last reply
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              • mikzyundefined Offline
                mikzyundefined Offline
                mikzy Banned
                replied to Sorex on last edited by
                #12

                Sorex does your server console says its parsing it when the only map being loaded is Origins?

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                • Sorexundefined Offline
                  Sorexundefined Offline
                  Sorex Contributor
                  wrote on last edited by
                  #13

                  mikey Yes, get parsed. I removed the file and now work fine. Idk what zm_spawner do but also without this file the htm work fine

                  mikzyundefined 1 Reply Last reply
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                  • mikzyundefined Offline
                    mikzyundefined Offline
                    mikzy Banned
                    replied to Sorex on last edited by
                    #14

                    Sorex updated post with working method.

                    1 Reply Last reply
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                    • mikzyundefined Offline
                      mikzyundefined Offline
                      mikzy Banned
                      replied to CxRise on last edited by
                      #15

                      CxRise try now. all bugs should be basically gone.

                      1 Reply Last reply
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                      • mikzyundefined Offline
                        mikzyundefined Offline
                        mikzy Banned
                        replied to mikzy on last edited by mikzy
                        #16
                        This post is deleted!
                        Cahzundefined 1 Reply Last reply
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                        • Cahzundefined Offline
                          Cahzundefined Offline
                          Cahz VIP
                          replied to mikzy on last edited by
                          #17

                          mikey Updated the github that fixes the damage wrapper issues. never experienced any problems with instakills, but fixed
                          the Leroy issues without needing the extra dvar

                          1 Reply Last reply
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                          • thebx2undefined Offline
                            thebx2undefined Offline
                            thebx2
                            wrote on last edited by thebx2
                            #18

                            Im having trouble getting this to work, I have all the #include tags at the top, I put thread init_hitmarkers(); in init(), and everything else below onPlayerSpawned. Does this code maybe need to go before/after some other code? Compiles fine, loads fine, all other mods working fine, hitmarkers don't appear to be present.

                            could you maybe post a pic of what I'm missing out on? thanks!

                            EDIT: I can confirm the loop is running, if I put a message there I see it every .05 seconds

                            mikzyundefined 1 Reply Last reply
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                            • mikzyundefined Offline
                              mikzyundefined Offline
                              mikzy Banned
                              replied to thebx2 on last edited by mikzy
                              #19

                              thebx2 I just put the raw script on my Github on and compiled and it is working. And Cahz has it so we don't use onplayerspawned for this script.

                              thebx2undefined 1 Reply Last reply
                              1
                              • thebx2undefined Offline
                                thebx2undefined Offline
                                thebx2
                                replied to mikzy on last edited by
                                #20

                                mikey hey man, thanks for looking into it 🙂

                                just to report back, I've pasted your raw script into a new gsc and compiled, removed my other script, and ran this one. also added set redHitmarkers 1 to my server config.

                                Still, all I'm seeing is blood splatter. I've tried Tranzit and Alcatraz so far. Don't take this as a complaint, just letting you know I wasn't able to get it to work, at least not yet. There must be something different between our configs, I would think.

                                mikzyundefined 1 Reply Last reply
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                                • mikzyundefined Offline
                                  mikzyundefined Offline
                                  mikzy Banned
                                  replied to thebx2 on last edited by
                                  #21

                                  thebx2 Idk how its not working..

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                                  • Xeratoneundefined Offline
                                    Xeratoneundefined Offline
                                    Xeratone
                                    replied to mikzy on last edited by
                                    #22

                                    mikey Please make a video tutorial on this the instructions are confusing to me.

                                    1 Reply Last reply
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                                    • mikzyundefined Offline
                                      mikzyundefined Offline
                                      mikzy Banned
                                      wrote on last edited by
                                      #23

                                      @Sklaxtik
                                      click here and click "_clientids.gsc" to download. once you do that, you need to load the gsc script. the way to do so is to go to your BO2 files then t6r/data/maps/mp/gametypes/ and put _clientids.gsc in the "gametypes" folder. if the maps, mp, or gametypes folder don't exist, just create them.

                                      Xeratoneundefined AZE_Hidayetundefined 2 Replies Last reply
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                                      • Xeratoneundefined Offline
                                        Xeratoneundefined Offline
                                        Xeratone
                                        replied to mikzy on last edited by
                                        #24

                                        mikey What about the red hitmarkers thing?

                                        mikzyundefined 1 Reply Last reply
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                                        • mikzyundefined Offline
                                          mikzyundefined Offline
                                          mikzy Banned
                                          replied to Xeratone on last edited by
                                          #25

                                          @Sklaxtik
                                          Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
                                          set redHitmarkers 1

                                          Xeratoneundefined 1 Reply Last reply
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