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  3. [Release] BO2 Zombie Hitmarkers

[Release] BO2 Zombie Hitmarkers

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Yo_Angelo Offline
    Yo_Angelo Offline
    Yo_Angelo
    Plutonium Staff
    wrote on last edited by
    #3

    Epic noscop zombie trickshot!!!!!!!!!!!!!!!!!!!

    Good mod. Zombie hitmarkers are completely harmless and pretty cool to use.

    1 Reply Last reply
    2
    • Lyric__ Offline
      Lyric__ Offline
      Lyric__
      wrote on last edited by
      #4

      how to use the GSC you need help with that

      1 Reply Last reply
      0
      • CxRise Offline
        CxRise Offline
        CxRise
        wrote on last edited by
        #5

        it works great but one issue i noticed is that insta kill is no longer instant

        mikzy 2 Replies Last reply
        0
        • CxRise CxRise

          it works great but one issue i noticed is that insta kill is no longer instant

          mikzy Offline
          mikzy Offline
          mikzy
          Banned
          wrote on last edited by
          #6

          CxRise can you show a video of this happening? i don't know why the insta kill effect would be getting affected by this. are you running anything else with the hitmarkers?

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          0
          • Sorex Offline
            Sorex Offline
            Sorex
            Contributor
            wrote on last edited by Sorex
            #7

            mikey JezuzLizard
            The zm_spawner.gsc can't be used in origins. Im testing your script on my Zombies servers and on origin make the server crash after a few seconds, add an if to ignore origin to fix it.
            Is pretty cool script, i like it ❤

            mikzy 1 Reply Last reply
            0
            • Sorex Sorex

              mikey JezuzLizard
              The zm_spawner.gsc can't be used in origins. Im testing your script on my Zombies servers and on origin make the server crash after a few seconds, add an if to ignore origin to fix it.
              Is pretty cool script, i like it ❤

              mikzy Offline
              mikzy Offline
              mikzy
              Banned
              wrote on last edited by
              #8

              Sorex was there a specific error? i can try to see if i can fix it.

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              0
              • Sorex Offline
                Sorex Offline
                Sorex
                Contributor
                wrote on last edited by Sorex
                #9

                mikey There a maximum number of child server script variables

                37ab2124-d9f6-44c3-a10c-5c025da787e3-image.png

                mikzy 1 Reply Last reply
                0
                • Sorex Sorex

                  mikey There a maximum number of child server script variables

                  37ab2124-d9f6-44c3-a10c-5c025da787e3-image.png

                  mikzy Offline
                  mikzy Offline
                  mikzy
                  Banned
                  wrote on last edited by
                  #10

                  Sorex does this only happen on origins?

                  1 Reply Last reply
                  0
                  • Sorex Offline
                    Sorex Offline
                    Sorex
                    Contributor
                    wrote on last edited by
                    #11

                    mikey For now yes. Burried and Motd are fine

                    mikzy 1 Reply Last reply
                    0
                    • Sorex Sorex

                      mikey For now yes. Burried and Motd are fine

                      mikzy Offline
                      mikzy Offline
                      mikzy
                      Banned
                      wrote on last edited by
                      #12

                      Sorex does your server console says its parsing it when the only map being loaded is Origins?

                      1 Reply Last reply
                      0
                      • Sorex Offline
                        Sorex Offline
                        Sorex
                        Contributor
                        wrote on last edited by
                        #13

                        mikey Yes, get parsed. I removed the file and now work fine. Idk what zm_spawner do but also without this file the htm work fine

                        mikzy 1 Reply Last reply
                        0
                        • Sorex Sorex

                          mikey Yes, get parsed. I removed the file and now work fine. Idk what zm_spawner do but also without this file the htm work fine

                          mikzy Offline
                          mikzy Offline
                          mikzy
                          Banned
                          wrote on last edited by
                          #14

                          Sorex updated post with working method.

                          1 Reply Last reply
                          1
                          • CxRise CxRise

                            it works great but one issue i noticed is that insta kill is no longer instant

                            mikzy Offline
                            mikzy Offline
                            mikzy
                            Banned
                            wrote on last edited by
                            #15

                            CxRise try now. all bugs should be basically gone.

                            1 Reply Last reply
                            1
                            • mikzy mikzy

                              Was interested on making hitmarkers work in BO2 Zombies and thanks to the help of Cahz and bits of help from JezuzLizard, this has been done. Thank you to both of them

                              Issues:

                              • hitmarker sound will not work as it does not load into zombies (assuming its a mp sound only)

                              to setup, go to the GitHub and put the content of the source/_scoreboard_source.gsc file into your script.

                              RED HITMARKERS:
                              Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
                              set redHitmarkers 1

                              mikzy Offline
                              mikzy Offline
                              mikzy
                              Banned
                              wrote on last edited by mikzy
                              #16
                              This post is deleted!
                              Cahz 1 Reply Last reply
                              0
                              • mikzy mikzy

                                This post is deleted!

                                Cahz Offline
                                Cahz Offline
                                Cahz
                                VIP
                                wrote on last edited by
                                #17

                                mikey Updated the github that fixes the damage wrapper issues. never experienced any problems with instakills, but fixed
                                the Leroy issues without needing the extra dvar

                                1 Reply Last reply
                                2
                                • thebx2 Offline
                                  thebx2 Offline
                                  thebx2
                                  wrote on last edited by thebx2
                                  #18

                                  Im having trouble getting this to work, I have all the #include tags at the top, I put thread init_hitmarkers(); in init(), and everything else below onPlayerSpawned. Does this code maybe need to go before/after some other code? Compiles fine, loads fine, all other mods working fine, hitmarkers don't appear to be present.

                                  could you maybe post a pic of what I'm missing out on? thanks!

                                  EDIT: I can confirm the loop is running, if I put a message there I see it every .05 seconds

                                  mikzy 1 Reply Last reply
                                  0
                                  • thebx2 thebx2

                                    Im having trouble getting this to work, I have all the #include tags at the top, I put thread init_hitmarkers(); in init(), and everything else below onPlayerSpawned. Does this code maybe need to go before/after some other code? Compiles fine, loads fine, all other mods working fine, hitmarkers don't appear to be present.

                                    could you maybe post a pic of what I'm missing out on? thanks!

                                    EDIT: I can confirm the loop is running, if I put a message there I see it every .05 seconds

                                    mikzy Offline
                                    mikzy Offline
                                    mikzy
                                    Banned
                                    wrote on last edited by mikzy
                                    #19

                                    thebx2 I just put the raw script on my Github on and compiled and it is working. And Cahz has it so we don't use onplayerspawned for this script.

                                    thebx2 1 Reply Last reply
                                    1
                                    • mikzy mikzy

                                      thebx2 I just put the raw script on my Github on and compiled and it is working. And Cahz has it so we don't use onplayerspawned for this script.

                                      thebx2 Offline
                                      thebx2 Offline
                                      thebx2
                                      wrote on last edited by
                                      #20

                                      mikey hey man, thanks for looking into it 🙂

                                      just to report back, I've pasted your raw script into a new gsc and compiled, removed my other script, and ran this one. also added set redHitmarkers 1 to my server config.

                                      Still, all I'm seeing is blood splatter. I've tried Tranzit and Alcatraz so far. Don't take this as a complaint, just letting you know I wasn't able to get it to work, at least not yet. There must be something different between our configs, I would think.

                                      mikzy 1 Reply Last reply
                                      0
                                      • thebx2 thebx2

                                        mikey hey man, thanks for looking into it 🙂

                                        just to report back, I've pasted your raw script into a new gsc and compiled, removed my other script, and ran this one. also added set redHitmarkers 1 to my server config.

                                        Still, all I'm seeing is blood splatter. I've tried Tranzit and Alcatraz so far. Don't take this as a complaint, just letting you know I wasn't able to get it to work, at least not yet. There must be something different between our configs, I would think.

                                        mikzy Offline
                                        mikzy Offline
                                        mikzy
                                        Banned
                                        wrote on last edited by
                                        #21

                                        thebx2 Idk how its not working..

                                        1 Reply Last reply
                                        0
                                        • mikzy mikzy

                                          Was interested on making hitmarkers work in BO2 Zombies and thanks to the help of Cahz and bits of help from JezuzLizard, this has been done. Thank you to both of them

                                          Issues:

                                          • hitmarker sound will not work as it does not load into zombies (assuming its a mp sound only)

                                          to setup, go to the GitHub and put the content of the source/_scoreboard_source.gsc file into your script.

                                          RED HITMARKERS:
                                          Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
                                          set redHitmarkers 1

                                          Xeratone Offline
                                          Xeratone Offline
                                          Xeratone
                                          wrote on last edited by
                                          #22

                                          mikey Please make a video tutorial on this the instructions are confusing to me.

                                          1 Reply Last reply
                                          0

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