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  3. [Release] BO2 Zombie Hitmarkers

[Release] BO2 Zombie Hitmarkers

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  • Sorexundefined Offline
    Sorexundefined Offline
    Sorex Contributor
    wrote on last edited by
    #2

    mikey JezuzLizard Good Job. However, I invite you to make a guide in which you explain how to add on a server. Many users don't know much about GSC and explaining how to implement it would help them a lot.
    If you can do the Release link even if it's not necessary (it's more professional).
    In any case, great work 🙂 👍

    Rillix 999undefined A N X I E T Yundefined 2 Replies Last reply
    1
    • Yo_Angeloundefined Offline
      Yo_Angeloundefined Offline
      Yo_Angelo Plutonium Staff
      wrote on last edited by
      #3

      Epic noscop zombie trickshot!!!!!!!!!!!!!!!!!!!

      Good mod. Zombie hitmarkers are completely harmless and pretty cool to use.

      1 Reply Last reply
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      • Lyric__undefined Offline
        Lyric__undefined Offline
        Lyric__
        wrote on last edited by
        #4

        how to use the GSC you need help with that

        1 Reply Last reply
        0
        • CxRiseundefined Offline
          CxRiseundefined Offline
          CxRise
          wrote on last edited by
          #5

          it works great but one issue i noticed is that insta kill is no longer instant

          mikzyundefined 2 Replies Last reply
          0
          • mikzyundefined Offline
            mikzyundefined Offline
            mikzy Banned
            replied to CxRise on last edited by
            #6

            CxRise can you show a video of this happening? i don't know why the insta kill effect would be getting affected by this. are you running anything else with the hitmarkers?

            1 Reply Last reply
            0
            • Sorexundefined Offline
              Sorexundefined Offline
              Sorex Contributor
              wrote on last edited by Sorex
              #7

              mikey JezuzLizard
              The zm_spawner.gsc can't be used in origins. Im testing your script on my Zombies servers and on origin make the server crash after a few seconds, add an if to ignore origin to fix it.
              Is pretty cool script, i like it ❤

              mikzyundefined 1 Reply Last reply
              0
              • mikzyundefined Offline
                mikzyundefined Offline
                mikzy Banned
                replied to Sorex on last edited by
                #8

                Sorex was there a specific error? i can try to see if i can fix it.

                1 Reply Last reply
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                • Sorexundefined Offline
                  Sorexundefined Offline
                  Sorex Contributor
                  wrote on last edited by Sorex
                  #9

                  mikey There a maximum number of child server script variables

                  37ab2124-d9f6-44c3-a10c-5c025da787e3-image.png

                  mikzyundefined 1 Reply Last reply
                  0
                  • mikzyundefined Offline
                    mikzyundefined Offline
                    mikzy Banned
                    replied to Sorex on last edited by
                    #10

                    Sorex does this only happen on origins?

                    1 Reply Last reply
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                    • Sorexundefined Offline
                      Sorexundefined Offline
                      Sorex Contributor
                      wrote on last edited by
                      #11

                      mikey For now yes. Burried and Motd are fine

                      mikzyundefined 1 Reply Last reply
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                      • mikzyundefined Offline
                        mikzyundefined Offline
                        mikzy Banned
                        replied to Sorex on last edited by
                        #12

                        Sorex does your server console says its parsing it when the only map being loaded is Origins?

                        1 Reply Last reply
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                        • Sorexundefined Offline
                          Sorexundefined Offline
                          Sorex Contributor
                          wrote on last edited by
                          #13

                          mikey Yes, get parsed. I removed the file and now work fine. Idk what zm_spawner do but also without this file the htm work fine

                          mikzyundefined 1 Reply Last reply
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                          • mikzyundefined Offline
                            mikzyundefined Offline
                            mikzy Banned
                            replied to Sorex on last edited by
                            #14

                            Sorex updated post with working method.

                            1 Reply Last reply
                            1
                            • mikzyundefined Offline
                              mikzyundefined Offline
                              mikzy Banned
                              replied to CxRise on last edited by
                              #15

                              CxRise try now. all bugs should be basically gone.

                              1 Reply Last reply
                              1
                              • mikzyundefined Offline
                                mikzyundefined Offline
                                mikzy Banned
                                replied to mikzy on last edited by mikzy
                                #16
                                This post is deleted!
                                Cahzundefined 1 Reply Last reply
                                0
                                • Cahzundefined Offline
                                  Cahzundefined Offline
                                  Cahz VIP
                                  replied to mikzy on last edited by
                                  #17

                                  mikey Updated the github that fixes the damage wrapper issues. never experienced any problems with instakills, but fixed
                                  the Leroy issues without needing the extra dvar

                                  1 Reply Last reply
                                  2
                                  • thebx2undefined Offline
                                    thebx2undefined Offline
                                    thebx2
                                    wrote on last edited by thebx2
                                    #18

                                    Im having trouble getting this to work, I have all the #include tags at the top, I put thread init_hitmarkers(); in init(), and everything else below onPlayerSpawned. Does this code maybe need to go before/after some other code? Compiles fine, loads fine, all other mods working fine, hitmarkers don't appear to be present.

                                    could you maybe post a pic of what I'm missing out on? thanks!

                                    EDIT: I can confirm the loop is running, if I put a message there I see it every .05 seconds

                                    mikzyundefined 1 Reply Last reply
                                    0
                                    • mikzyundefined Offline
                                      mikzyundefined Offline
                                      mikzy Banned
                                      replied to thebx2 on last edited by mikzy
                                      #19

                                      thebx2 I just put the raw script on my Github on and compiled and it is working. And Cahz has it so we don't use onplayerspawned for this script.

                                      thebx2undefined 1 Reply Last reply
                                      1
                                      • thebx2undefined Offline
                                        thebx2undefined Offline
                                        thebx2
                                        replied to mikzy on last edited by
                                        #20

                                        mikey hey man, thanks for looking into it 🙂

                                        just to report back, I've pasted your raw script into a new gsc and compiled, removed my other script, and ran this one. also added set redHitmarkers 1 to my server config.

                                        Still, all I'm seeing is blood splatter. I've tried Tranzit and Alcatraz so far. Don't take this as a complaint, just letting you know I wasn't able to get it to work, at least not yet. There must be something different between our configs, I would think.

                                        mikzyundefined 1 Reply Last reply
                                        0
                                        • mikzyundefined Offline
                                          mikzyundefined Offline
                                          mikzy Banned
                                          replied to thebx2 on last edited by
                                          #21

                                          thebx2 Idk how its not working..

                                          1 Reply Last reply
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