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  3. [Release] BO2 Zombie Hitmarkers

[Release] BO2 Zombie Hitmarkers

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  • Sorexundefined Offline
    Sorexundefined Offline
    Sorex
    Contributor
    wrote on last edited by Sorex
    #9

    mikey There a maximum number of child server script variables

    37ab2124-d9f6-44c3-a10c-5c025da787e3-image.png

    mikzyundefined 1 Reply Last reply
    0
    • Sorexundefined Sorex

      mikey There a maximum number of child server script variables

      37ab2124-d9f6-44c3-a10c-5c025da787e3-image.png

      mikzyundefined Offline
      mikzyundefined Offline
      mikzy
      Banned
      wrote on last edited by
      #10

      Sorex does this only happen on origins?

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      • Sorexundefined Offline
        Sorexundefined Offline
        Sorex
        Contributor
        wrote on last edited by
        #11

        mikey For now yes. Burried and Motd are fine

        mikzyundefined 1 Reply Last reply
        0
        • Sorexundefined Sorex

          mikey For now yes. Burried and Motd are fine

          mikzyundefined Offline
          mikzyundefined Offline
          mikzy
          Banned
          wrote on last edited by
          #12

          Sorex does your server console says its parsing it when the only map being loaded is Origins?

          1 Reply Last reply
          0
          • Sorexundefined Offline
            Sorexundefined Offline
            Sorex
            Contributor
            wrote on last edited by
            #13

            mikey Yes, get parsed. I removed the file and now work fine. Idk what zm_spawner do but also without this file the htm work fine

            mikzyundefined 1 Reply Last reply
            0
            • Sorexundefined Sorex

              mikey Yes, get parsed. I removed the file and now work fine. Idk what zm_spawner do but also without this file the htm work fine

              mikzyundefined Offline
              mikzyundefined Offline
              mikzy
              Banned
              wrote on last edited by
              #14

              Sorex updated post with working method.

              1 Reply Last reply
              1
              • CxRiseundefined CxRise

                it works great but one issue i noticed is that insta kill is no longer instant

                mikzyundefined Offline
                mikzyundefined Offline
                mikzy
                Banned
                wrote on last edited by
                #15

                CxRise try now. all bugs should be basically gone.

                1 Reply Last reply
                1
                • mikzyundefined mikzy

                  Was interested on making hitmarkers work in BO2 Zombies and thanks to the help of Cahz and bits of help from JezuzLizard, this has been done. Thank you to both of them

                  Issues:

                  • hitmarker sound will not work as it does not load into zombies (assuming its a mp sound only)

                  to setup, go to the GitHub and put the content of the source/_scoreboard_source.gsc file into your script.

                  RED HITMARKERS:
                  Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
                  set redHitmarkers 1

                  mikzyundefined Offline
                  mikzyundefined Offline
                  mikzy
                  Banned
                  wrote on last edited by mikzy
                  #16
                  This post is deleted!
                  Cahzundefined 1 Reply Last reply
                  0
                  • mikzyundefined mikzy

                    This post is deleted!

                    Cahzundefined Offline
                    Cahzundefined Offline
                    Cahz
                    VIP
                    wrote on last edited by
                    #17

                    mikey Updated the github that fixes the damage wrapper issues. never experienced any problems with instakills, but fixed
                    the Leroy issues without needing the extra dvar

                    1 Reply Last reply
                    2
                    • thebx2undefined Offline
                      thebx2undefined Offline
                      thebx2
                      wrote on last edited by thebx2
                      #18

                      Im having trouble getting this to work, I have all the #include tags at the top, I put thread init_hitmarkers(); in init(), and everything else below onPlayerSpawned. Does this code maybe need to go before/after some other code? Compiles fine, loads fine, all other mods working fine, hitmarkers don't appear to be present.

                      could you maybe post a pic of what I'm missing out on? thanks!

                      EDIT: I can confirm the loop is running, if I put a message there I see it every .05 seconds

                      mikzyundefined 1 Reply Last reply
                      0
                      • thebx2undefined thebx2

                        Im having trouble getting this to work, I have all the #include tags at the top, I put thread init_hitmarkers(); in init(), and everything else below onPlayerSpawned. Does this code maybe need to go before/after some other code? Compiles fine, loads fine, all other mods working fine, hitmarkers don't appear to be present.

                        could you maybe post a pic of what I'm missing out on? thanks!

                        EDIT: I can confirm the loop is running, if I put a message there I see it every .05 seconds

                        mikzyundefined Offline
                        mikzyundefined Offline
                        mikzy
                        Banned
                        wrote on last edited by mikzy
                        #19

                        thebx2 I just put the raw script on my Github on and compiled and it is working. And Cahz has it so we don't use onplayerspawned for this script.

                        thebx2undefined 1 Reply Last reply
                        1
                        • mikzyundefined mikzy

                          thebx2 I just put the raw script on my Github on and compiled and it is working. And Cahz has it so we don't use onplayerspawned for this script.

                          thebx2undefined Offline
                          thebx2undefined Offline
                          thebx2
                          wrote on last edited by
                          #20

                          mikey hey man, thanks for looking into it 🙂

                          just to report back, I've pasted your raw script into a new gsc and compiled, removed my other script, and ran this one. also added set redHitmarkers 1 to my server config.

                          Still, all I'm seeing is blood splatter. I've tried Tranzit and Alcatraz so far. Don't take this as a complaint, just letting you know I wasn't able to get it to work, at least not yet. There must be something different between our configs, I would think.

                          mikzyundefined 1 Reply Last reply
                          0
                          • thebx2undefined thebx2

                            mikey hey man, thanks for looking into it 🙂

                            just to report back, I've pasted your raw script into a new gsc and compiled, removed my other script, and ran this one. also added set redHitmarkers 1 to my server config.

                            Still, all I'm seeing is blood splatter. I've tried Tranzit and Alcatraz so far. Don't take this as a complaint, just letting you know I wasn't able to get it to work, at least not yet. There must be something different between our configs, I would think.

                            mikzyundefined Offline
                            mikzyundefined Offline
                            mikzy
                            Banned
                            wrote on last edited by
                            #21

                            thebx2 Idk how its not working..

                            1 Reply Last reply
                            0
                            • mikzyundefined mikzy

                              Was interested on making hitmarkers work in BO2 Zombies and thanks to the help of Cahz and bits of help from JezuzLizard, this has been done. Thank you to both of them

                              Issues:

                              • hitmarker sound will not work as it does not load into zombies (assuming its a mp sound only)

                              to setup, go to the GitHub and put the content of the source/_scoreboard_source.gsc file into your script.

                              RED HITMARKERS:
                              Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
                              set redHitmarkers 1

                              Xeratoneundefined Offline
                              Xeratoneundefined Offline
                              Xeratone
                              wrote on last edited by
                              #22

                              mikey Please make a video tutorial on this the instructions are confusing to me.

                              1 Reply Last reply
                              0
                              • mikzyundefined Offline
                                mikzyundefined Offline
                                mikzy
                                Banned
                                wrote on last edited by
                                #23

                                @Sklaxtik
                                click here and click "_clientids.gsc" to download. once you do that, you need to load the gsc script. the way to do so is to go to your BO2 files then t6r/data/maps/mp/gametypes/ and put _clientids.gsc in the "gametypes" folder. if the maps, mp, or gametypes folder don't exist, just create them.

                                Xeratoneundefined AZE_Hidayetundefined 2 Replies Last reply
                                0
                                • mikzyundefined mikzy

                                  @Sklaxtik
                                  click here and click "_clientids.gsc" to download. once you do that, you need to load the gsc script. the way to do so is to go to your BO2 files then t6r/data/maps/mp/gametypes/ and put _clientids.gsc in the "gametypes" folder. if the maps, mp, or gametypes folder don't exist, just create them.

                                  Xeratoneundefined Offline
                                  Xeratoneundefined Offline
                                  Xeratone
                                  wrote on last edited by
                                  #24

                                  mikey What about the red hitmarkers thing?

                                  mikzyundefined 1 Reply Last reply
                                  0
                                  • Xeratoneundefined Xeratone

                                    mikey What about the red hitmarkers thing?

                                    mikzyundefined Offline
                                    mikzyundefined Offline
                                    mikzy
                                    Banned
                                    wrote on last edited by
                                    #25

                                    @Sklaxtik
                                    Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
                                    set redHitmarkers 1

                                    Xeratoneundefined 1 Reply Last reply
                                    0
                                    • mikzyundefined mikzy

                                      @Sklaxtik
                                      Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
                                      set redHitmarkers 1

                                      Xeratoneundefined Offline
                                      Xeratoneundefined Offline
                                      Xeratone
                                      wrote on last edited by
                                      #26

                                      mikey Where is the dedicated CFG?

                                      mikzyundefined 1 Reply Last reply
                                      0
                                      • Xeratoneundefined Xeratone

                                        mikey Where is the dedicated CFG?

                                        mikzyundefined Offline
                                        mikzyundefined Offline
                                        mikzy
                                        Banned
                                        wrote on last edited by
                                        #27

                                        @Sklaxtik dedicated.cfg is a CFG your server should have. If you are not on a server, putting set redHitmarkers 1 in your in-game console should work.

                                        also, make sure to update to the most recent version as it fixes everything.

                                        1 Reply Last reply
                                        0
                                        • mikzyundefined mikzy

                                          Was interested on making hitmarkers work in BO2 Zombies and thanks to the help of Cahz and bits of help from JezuzLizard, this has been done. Thank you to both of them

                                          Issues:

                                          • hitmarker sound will not work as it does not load into zombies (assuming its a mp sound only)

                                          to setup, go to the GitHub and put the content of the source/_scoreboard_source.gsc file into your script.

                                          RED HITMARKERS:
                                          Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
                                          set redHitmarkers 1

                                          mikzyundefined Offline
                                          mikzyundefined Offline
                                          mikzy
                                          Banned
                                          wrote on last edited by
                                          #28

                                          mikey

                                          updated the mod to be working on all maps. this should be fix basically every problem.
                                          thanks to INSANEMODE for some help

                                          LeonFullundefined 1 Reply Last reply
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