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Plutonium

maxiking913undefined

maxiking913

@maxiking913
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Recent Best Controversial

  • exceeded maximum number of parent server script variables
    maxiking913undefined maxiking913

    JezuzLizard i dont even have this much variables in my Code xd

    Will Stresstest again an will watch but it seems as its fixxed


  • exceeded maximum number of parent server script variables
    maxiking913undefined maxiking913

    Found it i think.

    ill leave this post open and reply back in some days but:
    as it seems there is a limit on simultaneous "variables" that can be given in a period of time.

    after i saw my screenshot i spawned bots in with a delay. each bot ofc sets some values and cleares some afterwards. with the delay between the spawn this error doesnt seem to occur anymore.
    normally the thread would have been waited till bot spawned then spawned another one. but now the delay i talked about is waiting for bot spawned and setup ready and ingame and then spawn another one. this is about 0.2 sec delay, but i could play for like an hour in 1 game without any game crashes.

    this only applies if your variables doesnt leak ofc.


  • exceeded maximum number of parent server script variables
    maxiking913undefined maxiking913

    Good day,

    since days i get this error on my gamemode. i read and wrote with a staff and he said your code has variable leaks.
    i used feds t6 gsc tool to discover them BUT

    child var allocations where count > 1
    
    
    total: 0, total calculated: 327
    
    child var allocations where count > 1
    
    
    total: 0, total calculated: 26782
    
    child var allocations where count > 1
    
    
    total: 0, total calculated: 30029
    
    

    so i guess there are none.
    now i got sth in console as screenshot:
    Screenshot 2023-08-10 234837.png

    anyone able to help?

    error occured with file link:
    -maps/mp/bots/_bots.gsc
    -maps/mp/gametypes/_weapon.gsc
    -maps/mp/gametypes/_battlechatter_mp.gsc

    edit: any variable is set to undefined if not needed and 95% of the variables are only called for players not for the bots.

    edit 2: i guess the script runtime error at function hudmonitor bla bla can be ignored --> the rank.gsc from plutonium and the mapvote from idk which name it is also throw some of this errors. functions working and there is not even a variable in it which is undefined xd


  • What could be the possible cause for this script error mid game? Zombies Tranzit.
    maxiking913undefined maxiking913

    JezuzLizard just 1 question i know thread is older. i have a pretty big gamemode running im creating and i get thoose errors with the default gsc files eg:
    -maps/mp/gametypes/_battlechatter_mp.gsc
    -maps/mp/gametypes/_weapons.gsc

    i am kicking bots and spawning them in again in a lets say 2 min delay. could this be a thing? idk if the server deletes other players variables if kicked.
    is there a way to fix this?


  • [Release] [MP - Gamemode] Survival
    maxiking913undefined maxiking913

    you can check current changelogs on Github:
    https://github.com/maxiking913/T6-Survival/
    Download will be posted there later on.


  • looking for gamesettings_tdm.cfg
    maxiking913undefined maxiking913

    no there is just the gamemode settings like tdm.cfg and under default is gamesettings_default.cfg but the tdm.conf says
    exec gamesettings_default.cfg
    exec gamesettings_tdm.cfg
    set_gametype tdm

    didnt found solution. is it hardcoded into client?


  • looking for gamesettings_tdm.cfg
    maxiking913undefined maxiking913

    yo,
    im looking for the file gamesettings_tdm.cfg. not talking about the tdm.cfg.
    why? i think the definition is in there 🐶
    i want to change the gamemode in server list to custom.

    greetings


  • [Release] [MP - Gamemode] Survival
    maxiking913undefined maxiking913

    Reworked State (01.08.2023):

    Done:
    -Hud
    -Individual Rounds
    -Bossrounds
    -Money & Health
    -Server Implementation
    -More than 1 Player Support
    -Shops 
    -Overflow Fixxed
    
    Added:
    -Essential Shop
    
    Fixxed:
    -Server Crashes
    
    ToDo:
    -Custom Maps
    -Some Features (Helicopter Rounds or custom platform idk if ill release b4)
    
    After that initial Release
    

  • [Release] [MP - Gamemode] Survival
    maxiking913undefined maxiking913

    Reworked State (01.08.2023):

    Done:
    -Hud
    -Individual Rounds
    -Bossrounds
    -Money & Health
    -Server Implementation
    -More than 1 Player Support
    -Shops 
    -Overflow Fixxed
    
    Added:
    -Essential Shop
    
    
    ToDo:
    -Custom Maps (Takes like 2 min)
    -Server Crashes when a Player Dc´s. Needs invenstigation (Private Game works)
    
    After that initial Release
    

  • [Release] [MP - Gamemode] Survival
    maxiking913undefined maxiking913

    Reworked State (31.07.2023):

    Done:
    -Hud
    -Individual Rounds
    -Bossrounds
    -Money & Health
    -Server Implementation
    -More than 1 Player Support
    
    ToDo:
    -Custom Maps (Takes like 2 min)
    -Shops
    
    After that initial Release
    

  • [Release] [MP - Gamemode] Survival
    maxiking913undefined maxiking913

    Reworked State (31.07.2023):

    Done:
    -Hud
    -Individual Rounds
    -Bossrounds
    -Money & Health
    -Server Implementation
    
    ToDo:
    -Custom Maps (Takes like 2 min)
    -Shops
    
    After that initial Release
    

  • [Release] [MP - Gamemode] Survival
    maxiking913undefined maxiking913

    Hello Party People.

    Back in the days i released a working but a bit buggy version here: Survival 1.4

    Since Bo2 is my favourite game and i loved Survival and the Plutonium Community is active i started to completly rewrite it.
    Util then you can use the old Version. There are Bugs and it was originally made for Console. But its working in privat match. No Server Support.
    Here is a Video from the Old Initial Release (Mode has much more Features as in Video)
    Predator Missle crashes Game!

    Old Version:
    Download

    Supported Maps in Old Version:

    -Aftermath
    -Cargo
    -Carrier
    -Drone
    -Hijacked
    -Meltdown
    -Raid
    -Slums
    -Standoff
    -Turbine
    -Yemem
    -Nuketown
    

    The reworked Version will be a Server Version.

    Stay Tuned!

    Greetings!


  • [Release] Black ops II Mapvote for Zombies and Multiplayer
    maxiking913undefined maxiking913

    idk what happend but seemd it has sth to do with plutonium. update today and worked. didnt change anythin


  • [Release] Black ops II Mapvote for Zombies and Multiplayer
    maxiking913undefined maxiking913

    Screenshot 2023-07-27 075353.png
    this is after last killcam and after the game scoreboard. you get dced and cant reconnect to the server anymore but server still running and sending hearthbeat

    this is my last lines in the server config. i leave it simple for now since "debugging" the problem

    //////////////////////////////////////////////////
    // Current Rotation (Edit to your liking)       //
    //////////////////////////////////////////////////
    
    set sv_maprotation "exec tdm.cfg map mp_dockside"
    
    //////////////////////////////////////////////////////////////////
    // Black ops II Multiplayer mapvote                             //
    //                                      Developed by @DoktorSAS //
    //////////////////////////////////////////////////////////////////
    set mv_enable           1                     // Enable/Disable the mapvote
    set mv_maps             "mp_carrier mp_dig mp_drone mp_express"                    // Lits of maps that can be voted on the mapvote, leave empty for all maps
    set mv_excludedmaps     ""                    // Lis of maps you don't want to show in the mapvote
    set mv_time             20                    // Time to vote
    set mv_credits          1                     // Enable/Disable credits of the mod creator
    set mv_socialname       "SocialName"          // Name of the server social such as Discord, Twitter, Website, etc
    set mv_sentence         "Thanks for playing"  // Thankfull sentence
    set mv_votecolor        "5"                   // Color of the Vote Number
    set mv_arrowcolor       "white"               // RGB Color of the arrows
    set mv_selectcolor      "lighgreen"           // RGB Color when map get voted
    set mv_backgroundcolor  "grey"                // RGB Color of map background
    set mv_blur             "3"                   // Blur effect power
    set mv_gametype         ""                    // This dvar can be used to have multiple gametypes with different maps, with this dvar you can load gamemode
    set mv_extramaps        0                     // Enable 6 maps mapvote when set to 1 
    
    
    //Congratulations. You reached the end of this file. Leave map_rotate down below or else the server will not start after launch...
    map_rotate
    

    Sorex


  • [Release] Black ops II Mapvote for Zombies and Multiplayer
    maxiking913undefined maxiking913

    Sorex 1. no the round end and after the scoreboard it says the connection issue as if server is down.
    2. i tried with just the mapvote script and same issue. removed the warfare bot script and renaked script just the mapvote file.
    3. yes. tried it in many ways. default settings - putting maps in - putting gamemodes in and combinations. doesnt work.


  • [Release] Black ops II Mapvote for Zombies and Multiplayer
    maxiking913undefined maxiking913

    anyone know why its not working? every time when the rounds end you get the connection interrupted after killcam and idk why that is so. server doesnt give an error. using master branch ofc

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