JezuzLizard i dont even have this much variables in my Code xd
Will Stresstest again an will watch but it seems as its fixxed
JezuzLizard i dont even have this much variables in my Code xd
Will Stresstest again an will watch but it seems as its fixxed
Found it i think.
ill leave this post open and reply back in some days but:
as it seems there is a limit on simultaneous "variables" that can be given in a period of time.
after i saw my screenshot i spawned bots in with a delay. each bot ofc sets some values and cleares some afterwards. with the delay between the spawn this error doesnt seem to occur anymore.
normally the thread would have been waited till bot spawned then spawned another one. but now the delay i talked about is waiting for bot spawned and setup ready and ingame and then spawn another one. this is about 0.2 sec delay, but i could play for like an hour in 1 game without any game crashes.
this only applies if your variables doesnt leak ofc.
Good day,
since days i get this error on my gamemode. i read and wrote with a staff and he said your code has variable leaks.
i used feds t6 gsc tool to discover them BUT
child var allocations where count > 1
total: 0, total calculated: 327
child var allocations where count > 1
total: 0, total calculated: 26782
child var allocations where count > 1
total: 0, total calculated: 30029
so i guess there are none.
now i got sth in console as screenshot:
anyone able to help?
error occured with file link:
-maps/mp/bots/_bots.gsc
-maps/mp/gametypes/_weapon.gsc
-maps/mp/gametypes/_battlechatter_mp.gsc
edit: any variable is set to undefined if not needed and 95% of the variables are only called for players not for the bots.
edit 2: i guess the script runtime error at function hudmonitor bla bla can be ignored --> the rank.gsc from plutonium and the mapvote from idk which name it is also throw some of this errors. functions working and there is not even a variable in it which is undefined xd
JezuzLizard just 1 question i know thread is older. i have a pretty big gamemode running im creating and i get thoose errors with the default gsc files eg:
-maps/mp/gametypes/_battlechatter_mp.gsc
-maps/mp/gametypes/_weapons.gsc
i am kicking bots and spawning them in again in a lets say 2 min delay. could this be a thing? idk if the server deletes other players variables if kicked.
is there a way to fix this?
you can check current changelogs on Github:
https://github.com/maxiking913/T6-Survival/
Download will be posted there later on.
no there is just the gamemode settings like tdm.cfg and under default is gamesettings_default.cfg but the tdm.conf says
exec gamesettings_default.cfg
exec gamesettings_tdm.cfg
set_gametype tdm
didnt found solution. is it hardcoded into client?
yo,
im looking for the file gamesettings_tdm.cfg. not talking about the tdm.cfg.
why? i think the definition is in there
i want to change the gamemode in server list to custom.
greetings
Reworked State (01.08.2023):
Done:
-Hud
-Individual Rounds
-Bossrounds
-Money & Health
-Server Implementation
-More than 1 Player Support
-Shops
-Overflow Fixxed
Added:
-Essential Shop
Fixxed:
-Server Crashes
ToDo:
-Custom Maps
-Some Features (Helicopter Rounds or custom platform idk if ill release b4)
After that initial Release
Reworked State (01.08.2023):
Done:
-Hud
-Individual Rounds
-Bossrounds
-Money & Health
-Server Implementation
-More than 1 Player Support
-Shops
-Overflow Fixxed
Added:
-Essential Shop
ToDo:
-Custom Maps (Takes like 2 min)
-Server Crashes when a Player Dc´s. Needs invenstigation (Private Game works)
After that initial Release
Reworked State (31.07.2023):
Done:
-Hud
-Individual Rounds
-Bossrounds
-Money & Health
-Server Implementation
-More than 1 Player Support
ToDo:
-Custom Maps (Takes like 2 min)
-Shops
After that initial Release
Reworked State (31.07.2023):
Done:
-Hud
-Individual Rounds
-Bossrounds
-Money & Health
-Server Implementation
ToDo:
-Custom Maps (Takes like 2 min)
-Shops
After that initial Release
Hello Party People.
Back in the days i released a working but a bit buggy version here: Survival 1.4
Since Bo2 is my favourite game and i loved Survival and the Plutonium Community is active i started to completly rewrite it.
Util then you can use the old Version. There are Bugs and it was originally made for Console. But its working in privat match. No Server Support.
Here is a Video from the Old Initial Release (Mode has much more Features as in Video)
Predator Missle crashes Game!
Old Version:
Download
Supported Maps in Old Version:
-Aftermath
-Cargo
-Carrier
-Drone
-Hijacked
-Meltdown
-Raid
-Slums
-Standoff
-Turbine
-Yemem
-Nuketown
The reworked Version will be a Server Version.
Stay Tuned!
Greetings!
idk what happend but seemd it has sth to do with plutonium. update today and worked. didnt change anythin
this is after last killcam and after the game scoreboard. you get dced and cant reconnect to the server anymore but server still running and sending hearthbeat
this is my last lines in the server config. i leave it simple for now since "debugging" the problem
//////////////////////////////////////////////////
// Current Rotation (Edit to your liking) //
//////////////////////////////////////////////////
set sv_maprotation "exec tdm.cfg map mp_dockside"
//////////////////////////////////////////////////////////////////
// Black ops II Multiplayer mapvote //
// Developed by @DoktorSAS //
//////////////////////////////////////////////////////////////////
set mv_enable 1 // Enable/Disable the mapvote
set mv_maps "mp_carrier mp_dig mp_drone mp_express" // Lits of maps that can be voted on the mapvote, leave empty for all maps
set mv_excludedmaps "" // Lis of maps you don't want to show in the mapvote
set mv_time 20 // Time to vote
set mv_credits 1 // Enable/Disable credits of the mod creator
set mv_socialname "SocialName" // Name of the server social such as Discord, Twitter, Website, etc
set mv_sentence "Thanks for playing" // Thankfull sentence
set mv_votecolor "5" // Color of the Vote Number
set mv_arrowcolor "white" // RGB Color of the arrows
set mv_selectcolor "lighgreen" // RGB Color when map get voted
set mv_backgroundcolor "grey" // RGB Color of map background
set mv_blur "3" // Blur effect power
set mv_gametype "" // This dvar can be used to have multiple gametypes with different maps, with this dvar you can load gamemode
set mv_extramaps 0 // Enable 6 maps mapvote when set to 1
//Congratulations. You reached the end of this file. Leave map_rotate down below or else the server will not start after launch...
map_rotate
Sorex 1. no the round end and after the scoreboard it says the connection issue as if server is down.
2. i tried with just the mapvote script and same issue. removed the warfare bot script and renaked script just the mapvote file.
3. yes. tried it in many ways. default settings - putting maps in - putting gamemodes in and combinations. doesnt work.
anyone know why its not working? every time when the rounds end you get the connection interrupted after killcam and idk why that is so. server doesnt give an error. using master branch ofc