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Plutonium

Meat Missileundefined

Meat Missile

@Meat Missile
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Recent Best Controversial

  • how can i disable mud on origins?
    Meat Missileundefined Meat Missile

    a_e_slow_areas is what the mud is called

    BO2 Modding Support & Discussion

  • if( issubstr( weapon, "upgraded" ) ) help
    Meat Missileundefined Meat Missile

    Resxt Sorry Im bad at reading forums like this

    BO2 Modding Support & Discussion

  • [Support] Help with script for certain map
    Meat Missileundefined Meat Missile
    is_classic() 
    

    for classic maps

    !is_classic()
    

    for non classic maps

    BO2 Modding Support & Discussion

  • Stamin-Up permanent Sprint
    Meat Missileundefined Meat Missile

    You will need to loop this to constantly check if player have this perk

    if( player hasperk( specialty_longersprint ) ) {
        player setperk( "specialty_unlimitedsprint" );
    }
    
    BO2 Modding Support & Discussion

  • if( issubstr( weapon, "upgraded" ) ) help
    Meat Missileundefined Meat Missile

    Im working on something, I can be a bit of a dummy. Let's say I have a mp5k_zm, I upgrade it and it comes back as mp5k_upgraded_zm, how can I use...

    if( issubstr( weapon, "upgraded" ) ) {
        return "upgraded";
    }
    

    to return the original weapon name where the weapon is still upgraded but will still check as mp5k_zm I have tried get_base_name( weapon ) it's just a big headache just trying to cut some of the code in half, I was told you can do it with if( issubstr ) and help will be amazing

    BO2 Modding Support & Discussion

  • Multiple questions - Scripting help
    Meat Missileundefined Meat Missile

    techboy04gaming the afterlife door part is easy, just check if player is in after life the call for the function afterlife_doors_close you want to add this in the base code, if you just call the function via maps\mp\zombies blah blah ::function it will cause issues on every other map

    BO2 Modding Support & Discussion

  • [ZM] RM|T Zombies Menu V2.6 - Mod Menu
    Meat Missileundefined Meat Missile

    nym2004 that aio base should already be archived/stealth

    BO2 Modding Releases & Resources

  • Gun attachments in zombies?
    Meat Missileundefined Meat Missile

    default attachment = level.zombie_weapons[ <weapon_name> ].default_attachment;
    array_attachment = level.zombie_weapons[ <weapon_name> ].addon_attachments;

    foreach( item in <array> )

    self getcurrentweapon()

    BO1 Modding Support & Discussion
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