a_e_slow_areas
is what the mud is called
![Meat Missile Meat Missile](/assets/uploads/system/avatar-default.png)
Meat Missile
Posts
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how can i disable mud on origins? -
if( issubstr( weapon, "upgraded" ) ) helpResxt Sorry Im bad at reading forums like this
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[Support] Help with script for certain mapis_classic()
for classic maps
!is_classic()
for non classic maps
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Stamin-Up permanent SprintYou will need to loop this to constantly check if player have this perk
if( player hasperk( specialty_longersprint ) ) { player setperk( "specialty_unlimitedsprint" ); }
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if( issubstr( weapon, "upgraded" ) ) helpIm working on something, I can be a bit of a dummy. Let's say I have a
mp5k_zm
, I upgrade it and it comes back asmp5k_upgraded_zm
, how can I use...if( issubstr( weapon, "upgraded" ) ) { return "upgraded"; }
to return the original weapon name where the weapon is still upgraded but will still check as
mp5k_zm
I have triedget_base_name( weapon )
it's just a big headache just trying to cut some of the code in half, I was told you can do it withif( issubstr )
and help will be amazing -
Multiple questions - Scripting helptechboy04gaming the afterlife door part is easy, just check if player is in after life the call for the function
afterlife_doors_close
you want to add this in the base code, if you just call the function via maps\mp\zombies blah blah ::function it will cause issues on every other map -
[ZM] RM|T Zombies Menu V2.6 - Mod Menunym2004 that aio base should already be archived/stealth
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Gun attachments in zombies?default attachment = level.zombie_weapons[ <weapon_name> ].default_attachment;
array_attachment = level.zombie_weapons[ <weapon_name> ].addon_attachments;foreach( item in <array> )
self getcurrentweapon()