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Plutonium

MirkoD2undefined

MirkoD2

@MirkoD2
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Recent Best Controversial

  • 8 script error(s)
    MirkoD2undefined MirkoD2

    Dss0 Yes, it could be, but it's odd because it used to work like 1y ago...

    BO2 Server Hosting Support

  • 8 script error(s)
    MirkoD2undefined MirkoD2

    Dss0 It wooooorks! Thank you bro 🙂 I can't believe it was that...
    I just did verify of the files and it started working again!
    Even with my custom script file it works perfectly!

    201a7291-385c-4703-a712-3d24167bb9e6-image.png

    Thank you Dss0 and the others again for all the support! ❤

    BO2 Server Hosting Support

  • 8 script error(s)
    MirkoD2undefined MirkoD2

    Dss0 I think you mean if I deleted all excess files, as the fourth point here, if that, yes I did.

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  • 8 script error(s)
    MirkoD2undefined MirkoD2

    Dss0 Yes, I did and the download started at about 11%

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  • 8 script error(s)
    MirkoD2undefined MirkoD2

    Dss0 Ok then, I'm verifing the files 9797ae61-b98d-4f96-973e-63a32f671f30-image.png

    Thank you again for all your support 🐶 💕

    BO2 Server Hosting Support

  • 8 script error(s)
    MirkoD2undefined MirkoD2

    Dss0 Okok I'll do more posts thanks.
    In the %localappdata%\plutonium\storage\t6\scripts\zm folder I have the default "ranked.gsc" file, but I really don't know what it is for. (is it in some way the replacement of the "_clientids.gsc" custom scripts file?)

    If you have no other solution, I will do the game repair, although I think it will fix this kind of issue.

    BO2 Server Hosting Support

  • 8 script error(s)
    MirkoD2undefined MirkoD2

    Dss0 Ok, I removed
    8db22536-edc8-4541-8bfb-78ce40b2d138-image.png
    in %localappdata%\plutonium\storage\t6\maps\mp\gametypes_zm but same two errors...

    In the meanwhile I warn you that I'm not that new in this forum, but I got this message, so I must wait 10 minutes to reply .-.
    a6d09369-30f9-42f8-8a43-1b35759faee5-image.png

    BO2 Server Hosting Support

  • 8 script error(s)
    MirkoD2undefined MirkoD2

    Pistakilla I moved all the files in %localappdata% and removed the folder t6r but I still get the same errors, what do I do? 😞

    53f6660d-a086-4679-a10c-96bf0c05fa29-image.png

    This is %localappdata%\plutonium\storage\t6:

    9fcc916b-e952-4315-a5ca-eabdaa4725a1-image.png

    BO2 Server Hosting Support

  • 8 script error(s)
    MirkoD2undefined MirkoD2

    Pistakilla My folder looks like this:
    235cd68d-9bd8-454f-92a4-1c489ba0b38e-image.png

    But there are some files in the %localappdata% one, should I pick the cfg from there and put it somewere here?

    BO2 Server Hosting Support

  • 8 script error(s)
    MirkoD2undefined MirkoD2

    Pistakilla I used the raw default "dedicated_zm.cfg" in the zip file "T6ServerConfigs-master.zip", but still not work giving me the two errors:

    **** 2 script error(s):
    **** Unresolved external :  "precache" with 0 parameters in "maps/mp/zm_buried.gsc" at line 1 ****
    **** Unresolved external :  "main" with 0 parameters in "maps/mp/zm_buried.gsc" at line 1 ****
    

    364905be-cca4-4dc0-9b99-c8d9b6a346a7-image.png

    The cfg I used (default zm):
    dedicated_zm.cfg

    BO2 Server Hosting Support

  • 8 script error(s)
    MirkoD2undefined MirkoD2

    Pistakilla Ah ok, I'm gonna check again the guide, thank you for the help, I'll let you know.

    BO2 Server Hosting Support

  • 8 script error(s)
    MirkoD2undefined MirkoD2

    JezuzLizard
    Thank you so much for the interest in advance <3.

    This is my custom map rotation (it is customized, but it used to work once...)

    ui_zm_mapstartlocation "town"
    ui_gametype "zstandard"
    ui_mapname "zm_transit"
    mapname "zm_transit"
    g_gametype "zstandard"
    ui_zm_gamemodegroup "zsurvival"
    map "zm_transit"
    
    map_rotate
    

    afcc94cc-a4c0-4c54-aa54-5fbedc089295-image.png

    I even tried just uncommenting the default one on top (the standard "sv_maprotation"), but it still not work giving me two script errors ("precache" and "main")

    sv_maprotation "gametype zclassic loc processing map zm_buried gametype zclassic loc rooftop map zm_highrise gametype zstandard loc nuked map zm_nuked gametype zclassic loc prison map zm_prison gametype zclassic loc tomb map zm_tomb gametype zclassic loc transit map zm_transit"
    
    map_rotate
    

    35750dfc-75c1-492f-aa51-90c4d84ad6bd-image.png

    If you want I could even give you my AnyDesk in pvt to check the files, whatever it's needed.

    BO2 Server Hosting Support

  • 8 script error(s)
    MirkoD2undefined MirkoD2

    I tried to turn on my zombies server, but it doesn't work. (The mp still work fine)

    I got this error:

    **** 8 script error(s):
    **** Unresolved external :  "precache" with 0 parameters in "maps/mp/zm_transit.gsc" at line 1 ****
    **** Unresolved external :  "precache" with 0 parameters in "maps/mp/zm_transit.gsc" at line 1 ****
    **** Unresolved external :  "precache" with 0 parameter
    

    Could you please help me fix this issue?
    alt text

    BO2 Server Hosting Support

  • i cant play with my friends in lan using hamachi
    MirkoD2undefined MirkoD2

    AGENTE 69 Did u open that port on your PC and modem?

    BO2 Client Support

  • Map rotate crash (party_maxplayers)
    MirkoD2undefined MirkoD2

    JezuzLizard Works 100% included with my others scripts thank you again!

    BO2 Server Hosting Support

  • Map rotate crash (party_maxplayers)
    MirkoD2undefined MirkoD2

    JezuzLizard Thank you so much it's great for the zombie server!
    I will tell you if it works

    BO2 Server Hosting Support

  • Map rotate crash (party_maxplayers)
    MirkoD2undefined MirkoD2

    Sorex I used that code (party_maxplayers) in my multiplayer server like I mentioned, it works, but at every restart something happens.

    In the zombie server I host Town, the map rotates, but the audio goes away.

    In the multiplayer the server just kicks everyone.

    If someone has the script to fix that I would appreciate a lot.

    Thank you
    Mirko

    BO2 Server Hosting Support

  • Map rotate crash (party_maxplayers)
    MirkoD2undefined MirkoD2

    Hello everyone, I was wondering how I can use the "party_maxplayers" variable without crashing the server on every map rotate in multiplayer and zombie.

    The bug is known in other threads, but I don't know how other servers don't crash even with that parameter enabled.

    Thank you
    Mirko

    BO2 Server Hosting Support

  • Shutdown server command
    MirkoD2undefined MirkoD2

    RezTech Thank you for replying, I need Ubuntu because I have other servers in there, but I will try to modify the script to be able to close it easily.
    I am using the script provided from github (https://github.com/xerxes-at/T6ServerConfigs)

    Thank you again
    Mikro

    BO2 Server Hosting Support

  • Shutdown server command
    MirkoD2undefined MirkoD2

    @Mr-Android It doesn't work because I can only see the "auto-rebooter" and I think I cannot do commands from it

    BO2 Server Hosting Support
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