Quikkster my discord is the same as my username, if you want to dm me you can, i've tried adding "Quikkster" or any aliases you've had, no hits. Same with discord links or socials. I don't really use anything other than Discord.

mollyinduced
Posts
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[RELEASE] Wallbang everything [GSC & PLUGIN] -
Wallbang everythingi've released everything in a seperate post, you can find on BO2 Modding Releases
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[RELEASE] Wallbang everything [GSC & PLUGIN]This makes sniper bullets ignore walls completely. When you shoot, it traces where the bullet hits first, then keeps tracing past that point up to 25 times, making sure it doesn’t get stuck. At each impact, it spawns an invisible "magic bullet" to force the shot through walls. Basically, this lets bullets go straight through everything and hit whatever’s in the way, no matter how many walls are there. Isn't true wallbang but still works!
Alot of people wanted me to release/buy this so I'm just doing it on here!
// source made by mdma.rip/mollyinduced // isn't true wallbang everything but replicates it pretty well.. #include maps\mp\_utility; init() { level thread onplayerconnect(); } onplayerconnect() { for(;;) { level waittill("connected", player); player thread enable_wallbang(); } } enable_wallbang() { self endon("disconnect"); for(;;) { self waittill("weapon_fired", gun); // valid weapon if (!is_sniper_weapon(gun)) { continue; } // ignore bots if (isdefined(self.pers["isbot"]) && self.pers["isbot"]) { continue; } fwd_direction = anglestoforward(self getplayerangles()); eye_position = self geteye(); trace_points = []; trace_points[0] = bullettrace(eye_position, eye_position + vector_multiply(fwd_direction, 1000000), false, self)["position"]; step = 1; while (step < 25) { last_pos = trace_points[step - 1]; trace_result = bullettrace(last_pos, last_pos + vector_multiply(fwd_direction, 1000000), true, self); trace_points[step] = trace_result["position"]; while (distance(trace_points[step - 1], trace_points[step]) < 1) { trace_points[step] += vector_multiply(fwd_direction, 0.25); } if (trace_points[step] != trace_points[step - 1]) { magicbullet(self getcurrentweapon(), trace_points[step], vector_multiply(fwd_direction, 1000000), self); } step++; } wait 0.05; } } is_sniper_weapon(gun) { if (!(isdefined(gun))) { return false; } weapon_type = getweaponclass(gun); if (gun == "hatchet_mp" || issubstr(gun, "saritch") || issubstr(gun, "sa58_") || weapon_type == "weapon_sniper") { return true; } return false; } vector_multiply(vec, factor) { vec = (vec[0] * factor, vec[1] * factor, vec[2] * factor); return vec; }
I will also include the Wallbang Everything DLL plugin in this post aswell, I found this in a repository on Github, by a trusted Server Owner and well known forums user, "Quikkster"
If you download this, you don't have to have the GSC script, I would personally remove it and use this standalone.
NOTE : I HAVE NOT TESTED THIS, IF YOU HAVE ANY ISSUES YOU CAN MAKE AN ISSUE ON MY GITHUB AND ILL FIGURE IT OUT.
Wallbang Everything DLL
mdma.rip || my github || wallbang everything repository -
does anyone got the vekays got custom camo the white animated one?ik im like 2 years late but its on vekays last video he posted called "i hit a ONE in a MILLION TRICKSHOT on Black Ops 2 in 2023..", in the description
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Wine alternative for aarch64/arm64 ubuntuI need an alternative/fork for Wine for aarch64/arm64 since it has no compatiblity, I need my servers back up and my roadblock is just Wine not being able to run its kernel file. If anyone has any idea on why this is being caused or any way to fix it let me know!
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Wallbang everythingI instead, made a custom GSC script that simulates wallbang everything
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How do I disable server command usage for global players?no its not hard at all, just all new to me. got it figured out and all setup
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Wallbang everythingHow can I make it so density for walls doesn't exist, or so I can shoot through any wall and kill a player from any range?
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How do I disable server command usage for global players?So I figured out my issue, and yes people were just running map_restart to restart the map and even setting the map. I hadn't set up any RCON or any passwords for anything but now I guess my configuration updated to use my RCON password, and not let anyone do that anymore. I don't know if it is my VM but this whole T6 Server process has been a ride..
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How do I disable server command usage for global players?I'm having an issue where anyone is able to run commands in the Console like "map_restart" or "fast_restart" or even set the map using "map mp_carrier" which I haven't been able to find out how to disable them. I don't know if this is something that should be easy to find but I'm just stumped and wondering if anyone has any answers for me.