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mollyinducedundefined

mollyinduced

@mollyinduced
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Recent Best Controversial

  • Zombieland Final [2.1] [PS3/XBOX360/PC] (MP)
    mollyinducedundefined mollyinduced

    make it open source then people would dickface

    BO2 Modding Releases & Resources

  • [RELEASE] Wallbang Everything Plugin + SRC
    mollyinducedundefined mollyinduced

    Wallbang Everything — Open Source Release

    I finally took the time to reverse engineer the original Wallbang Everything DLL and recreate my own version from scratch.

    This version uses t6-gsc-utils as the base for hooking and other optional functionality, although those > extras are not strictly required.

    I have linked the GitHub repository and included instructions for using it on:

    How you can use this?

    • Your own server | server instructions
    • Your own client in offline mode client instructions + offline instructions
      ⚠️ Warning: If you use this online or in online mode, you risk being banned. I am not liable for any bans caused by using this plugin.

    I did make this tool that automatically runs your game in offline mode everytime since they dont have a flag for it.
    https://github.com/mollyinduced/t6mp-auto-lan
    This aswell, is open sourced. Uses electron and is very simple.

    Open Source

    The project is fully open source. I am surprised I could not find a public source for this after years of > searching.

    ya dont make sense folks, yall gatekeepin for what?

    🔗 Links

    Github Repository | Download | User Guide (README)

    BO2 Modding Releases & Resources

  • [RELEASE] Wallbang everything [GSC & PLUGIN]
    mollyinducedundefined mollyinduced

    Quikkster my discord is the same as my username, if you want to dm me you can, i've tried adding "Quikkster" or any aliases you've had, no hits. Same with discord links or socials. I don't really use anything other than Discord.

    BO2 Modding Releases & Resources

  • Wallbang everything
    mollyinducedundefined mollyinduced

    i've released everything in a seperate post, you can find on BO2 Modding Releases

    BO2 Modding Support & Discussion

  • [RELEASE] Wallbang everything [GSC & PLUGIN]
    mollyinducedundefined mollyinduced

    This makes sniper bullets ignore walls completely. When you shoot, it traces where the bullet hits first, then keeps tracing past that point up to 25 times, making sure it doesn’t get stuck. At each impact, it spawns an invisible "magic bullet" to force the shot through walls. Basically, this lets bullets go straight through everything and hit whatever’s in the way, no matter how many walls are there. Isn't true wallbang but still works!

    Alot of people wanted me to release/buy this so I'm just doing it on here!

    // source made by mdma.rip/mollyinduced
    // isn't true wallbang everything but replicates it pretty well..
    
    #include maps\mp\_utility;
    
    init()
    {
        level thread onplayerconnect();
    }
    
    onplayerconnect()
    {
        for(;;)
        {
            level waittill("connected", player);
            player thread enable_wallbang();
        }
    }
    
    enable_wallbang() 
    {
        self endon("disconnect");
    
        for(;;)
        {
            self waittill("weapon_fired", gun);
    
            // valid weapon
            if (!is_sniper_weapon(gun)) { continue; }
    
            // ignore bots
            if (isdefined(self.pers["isbot"]) && self.pers["isbot"]) { continue; }
    
            fwd_direction = anglestoforward(self getplayerangles());
            eye_position = self geteye();
            trace_points = [];
            trace_points[0] = bullettrace(eye_position, eye_position + vector_multiply(fwd_direction, 1000000), false, self)["position"];
    
            step = 1;
            while (step < 25)
            {
                last_pos = trace_points[step - 1];
                trace_result = bullettrace(last_pos, last_pos + vector_multiply(fwd_direction, 1000000), true, self);
                trace_points[step] = trace_result["position"];
    
                while (distance(trace_points[step - 1], trace_points[step]) < 1) 
                {
                    trace_points[step] += vector_multiply(fwd_direction, 0.25);
                }
    
                if (trace_points[step] != trace_points[step - 1]) 
                {
                    magicbullet(self getcurrentweapon(), trace_points[step], vector_multiply(fwd_direction, 1000000), self);
                }
    
                step++;
            }
            wait 0.05;
        }
    }
    
    is_sniper_weapon(gun) 
    {
    	if (!(isdefined(gun))) {
    		return false;
    	}
    
    	weapon_type = getweaponclass(gun);
    	if (gun == "hatchet_mp" || issubstr(gun, "saritch") || issubstr(gun, "sa58_") || weapon_type == "weapon_sniper") {
    		return true;
    	}
    
    	return false;
    }
    
    vector_multiply(vec, factor) 
    {
    	vec = (vec[0] * factor, vec[1] * factor, vec[2] * factor);
    	return vec;
    }
    

    I will also include the Wallbang Everything DLL plugin in this post aswell, I found this in a repository on Github, by a trusted Server Owner and well known forums user, "Quikkster"

    If you download this, you don't have to have the GSC script, I would personally remove it and use this standalone.

    NOTE : I HAVE NOT TESTED THIS, IF YOU HAVE ANY ISSUES YOU CAN MAKE AN ISSUE ON MY GITHUB AND ILL FIGURE IT OUT.
    Wallbang Everything DLL
    ‎
    ‎
    mdma.rip || my github || wallbang everything repository

    BO2 Modding Releases & Resources

  • does anyone got the vekays got custom camo the white animated one?
    mollyinducedundefined mollyinduced

    ik im like 2 years late but its on vekays last video he posted called "i hit a ONE in a MILLION TRICKSHOT on Black Ops 2 in 2023..", in the description

    BO2 Modding Support & Discussion

  • Wine alternative for aarch64/arm64 ubuntu
    mollyinducedundefined mollyinduced

    I need an alternative/fork for Wine for aarch64/arm64 since it has no compatiblity, I need my servers back up and my roadblock is just Wine not being able to run its kernel file. If anyone has any idea on why this is being caused or any way to fix it let me know!

    BO2 Server Hosting Support

  • Wallbang everything
    mollyinducedundefined mollyinduced

    I instead, made a custom GSC script that simulates wallbang everything

    BO2 Modding Support & Discussion

  • How do I disable server command usage for global players?
    mollyinducedundefined mollyinduced

    no its not hard at all, just all new to me. got it figured out and all setup

    BO2 Server Hosting Support

  • Wallbang everything
    mollyinducedundefined mollyinduced

    How can I make it so density for walls doesn't exist, or so I can shoot through any wall and kill a player from any range?

    BO2 Modding Support & Discussion

  • How do I disable server command usage for global players?
    mollyinducedundefined mollyinduced

    So I figured out my issue, and yes people were just running map_restart to restart the map and even setting the map. I hadn't set up any RCON or any passwords for anything but now I guess my configuration updated to use my RCON password, and not let anyone do that anymore. I don't know if it is my VM but this whole T6 Server process has been a ride..

    BO2 Server Hosting Support

  • How do I disable server command usage for global players?
    mollyinducedundefined mollyinduced

    I'm having an issue where anyone is able to run commands in the Console like "map_restart" or "fast_restart" or even set the map using "map mp_carrier" which I haven't been able to find out how to disable them. I don't know if this is something that should be easy to find but I'm just stumped and wondering if anyone has any answers for me.

    BO2 Server Hosting Support
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