I decided to try this mod, playing Mob of the Dead, Origins and Nuketown Zombies. What I already noticed is that their wander behaviour is really unactive, they often stop after their objective is complete, and will only move when there's another one (a door, zombie, etc.)
Here's Billy standing still after opening the door:

Yes, I know that they will probably move around the map actively once the hordes appear, but it makes the first rounds rather dead.
Another problem, and I assume it was the function from the older mod that got somehow broken, is that they notice the zombies in the windows, they shuffle around, point their gun at them yet never shoot them.

They also never buy wall weapons and rarely use the box unless you directly lead them to it. But even after getting at least one weapon from the box, they forget about it and almost never use it despite having enough points for it. Most of the game they use M1911 and often get in the situations like these:

The problem with distant PaP is sadly still there, meaning they will get upgraded weapons earlier than they should.
Here, PaP didn't drop yet:

And the upgraded weapons also don't look like ones if we're spectating the bots:

The mod itself is good, the ideas are decent but need some work on them.
Ms. THOT
@Ms. THOT
Posts
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Bots for Zombies mode for BO2/T6 V0.2 -
[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1map change crash fix will come out in version 9.9.9
