Xplod_ I tried out the version 0.1.3. It's an excellent update and I didn't find any problems. Me and six Russmans appreciate it.

Ms. THOT
Posts
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Bots for Zombies mode for BO2/T6 V0.2 -
Bots for Zombies mode for BO2/T6 V0.2Xplod_ Thanks for taking these into account. I decided to take the same 3-map marathon to check on any new errors. Everything worked great, some bots were damaging the zombies with their pistols before knifing them, which is cool.
I found out that bots often use explosives (such as RPG as shown here) at point blank range. While I understand that they have a large number of HP, I think it would be more realistic to make them switch to less extreme weapon.

They often don't take the power into account (Afterlife charged or powered by the generator) and simply stare at the perk machine, trying to buy it.

When I tore them away from QR by using the follow behavior, they still ran to it, now being unable to buy it because they're broke, so Origins is playable only with them following you, in my opinion. Otherwise, most of the problems are fixed and the bots are great to play with on other maps. -
Bots for Zombies mode for BO2/T6 V0.2I decided to try this mod, playing Mob of the Dead, Origins and Nuketown Zombies. What I already noticed is that their wander behaviour is really unactive, they often stop after their objective is complete, and will only move when there's another one (a door, zombie, etc.)
Here's Billy standing still after opening the door:

Yes, I know that they will probably move around the map actively once the hordes appear, but it makes the first rounds rather dead.
Another problem, and I assume it was the function from the older mod that got somehow broken, is that they notice the zombies in the windows, they shuffle around, point their gun at them yet never shoot them.

They also never buy wall weapons and rarely use the box unless you directly lead them to it. But even after getting at least one weapon from the box, they forget about it and almost never use it despite having enough points for it. Most of the game they use M1911 and often get in the situations like these:

The problem with distant PaP is sadly still there, meaning they will get upgraded weapons earlier than they should.
Here, PaP didn't drop yet:

And the upgraded weapons also don't look like ones if we're spectating the bots:

The mod itself is good, the ideas are decent but need some work on them. -
(Discontinued)[T6] ZM Botsmlgjess13 Press WIN+R and type %localappdata%, or if Run is unavailable, find C:\Users\your user\AppData\Local, find the 'Plutonium' folder, open it, then go into 'storage', then 't6', and drag the 'zm_bots' folder into the 'mods' folder.
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(Discontinued)[T6] ZM BotsFurox1514 Are you sure you type "set zm_bots #" and not just "zm_bots #"?
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(Discontinued)[T6] ZM BotsAlso the PaP-d weapon of a bot is glitchy:


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(Discontinued)[T6] ZM BotsLoved that update. Is it possible to make bots grab the nearest singular part and bring it to the place that requires it (like TranZit buildables or plane parts) or, in case with other tables, collect the parts/wait for all three parts to be available and use the table if they'll pass by one?
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(Discontinued)[T6] ZM BotsWould be cool if they learned to revive themselves when they go down and appear in Afterlife on Mob of the Dead (along with boarding the plane, shooting the zombies in the windows, turning the Origins generators on and protecting them later).
Edit: I also saw a problem with bots getting PaP earlier than they should (on Nuketown before it dropped or on MOTD before we got to the bridge).
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Return to Alpha: ZombiesThat looks very accurate to what I saw. Any release dates?
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Black Ops 1 - HUD like on consolessafearea_adjusted_horizontal safearea_adjusted_vertical -
[ZM] Updated bo2_zm_botsThere's a problem with Mystery Box and ammo. The bot simply walks up to the box, looks at it for a second, and then runs back to me, after which it repeats the action. And they just don't want to buy ammo like stubborn sheep, even if I lead them to the wallbuy.
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[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1map change crash fix will come out in version 9.9.9

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Which One Is Better???Black Ops 1 Zombies is definitely superior, can't say anything about other modes though.