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Plutonium

Ms. THOT

Ms. THOT

@Ms. THOT
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Recent Best Controversial

  • Bots for Zombies mode for BO2/T6 V0.2
    Ms. THOT Ms. THOT

    Xplod_ I tried out the version 0.1.3. It's an excellent update and I didn't find any problems. Me and six Russmans appreciate it.
    d11a709f-6347-474a-8a37-c3d4da06503c-image.jpeg

    BO2 Modding Releases & Resources

  • Bots for Zombies mode for BO2/T6 V0.2
    Ms. THOT Ms. THOT

    Xplod_ Thanks for taking these into account. I decided to take the same 3-map marathon to check on any new errors. Everything worked great, some bots were damaging the zombies with their pistols before knifing them, which is cool.
    I found out that bots often use explosives (such as RPG as shown here) at point blank range. While I understand that they have a large number of HP, I think it would be more realistic to make them switch to less extreme weapon.
    02ddc6c2-9cd0-460d-b33d-4d4b10950e52-image.jpeg
    They often don't take the power into account (Afterlife charged or powered by the generator) and simply stare at the perk machine, trying to buy it.
    36c98a27-5ecc-4dd4-9831-528ff98d5672-image.jpeg
    When I tore them away from QR by using the follow behavior, they still ran to it, now being unable to buy it because they're broke, so Origins is playable only with them following you, in my opinion. Otherwise, most of the problems are fixed and the bots are great to play with on other maps.

    BO2 Modding Releases & Resources

  • Bots for Zombies mode for BO2/T6 V0.2
    Ms. THOT Ms. THOT

    I decided to try this mod, playing Mob of the Dead, Origins and Nuketown Zombies. What I already noticed is that their wander behaviour is really unactive, they often stop after their objective is complete, and will only move when there's another one (a door, zombie, etc.)
    Here's Billy standing still after opening the door:
    b33d7639-12cd-449a-8b11-af7bc7611381-image.jpeg
    Yes, I know that they will probably move around the map actively once the hordes appear, but it makes the first rounds rather dead.
    Another problem, and I assume it was the function from the older mod that got somehow broken, is that they notice the zombies in the windows, they shuffle around, point their gun at them yet never shoot them.
    b4958fde-18da-4013-bbf9-e1adc348ce56-image.jpeg
    They also never buy wall weapons and rarely use the box unless you directly lead them to it. But even after getting at least one weapon from the box, they forget about it and almost never use it despite having enough points for it. Most of the game they use M1911 and often get in the situations like these:
    46a33a05-25a7-43c7-864e-7e49bc9ea387-image.jpeg
    The problem with distant PaP is sadly still there, meaning they will get upgraded weapons earlier than they should.
    Here, PaP didn't drop yet:
    2b7258b4-0f37-415a-9a15-c36d7f5ac8df-image.jpeg
    And the upgraded weapons also don't look like ones if we're spectating the bots:
    e216a8c0-8ca4-4e09-8d35-5407ff0f750d-image.jpeg
    The mod itself is good, the ideas are decent but need some work on them.

    BO2 Modding Releases & Resources

  • (Discontinued)[T6] ZM Bots
    Ms. THOT Ms. THOT

    mlgjess13 Press WIN+R and type %localappdata%, or if Run is unavailable, find C:\Users\your user\AppData\Local, find the 'Plutonium' folder, open it, then go into 'storage', then 't6', and drag the 'zm_bots' folder into the 'mods' folder.

    BO2 Modding Releases & Resources

  • (Discontinued)[T6] ZM Bots
    Ms. THOT Ms. THOT

    Furox1514 Are you sure you type "set zm_bots #" and not just "zm_bots #"?

    BO2 Modding Releases & Resources

  • (Discontinued)[T6] ZM Bots
    Ms. THOT Ms. THOT

    Also the PaP-d weapon of a bot is glitchy:
    a1752e8f-ff10-4e3a-9973-d9c6c82d6cad-image.jpeg

    2d3c755e-e78b-41ed-8f2e-aed14ea05442-image.jpeg

    BO2 Modding Releases & Resources

  • (Discontinued)[T6] ZM Bots
    Ms. THOT Ms. THOT

    Loved that update. Is it possible to make bots grab the nearest singular part and bring it to the place that requires it (like TranZit buildables or plane parts) or, in case with other tables, collect the parts/wait for all three parts to be available and use the table if they'll pass by one?

    BO2 Modding Releases & Resources

  • (Discontinued)[T6] ZM Bots
    Ms. THOT Ms. THOT

    Would be cool if they learned to revive themselves when they go down and appear in Afterlife on Mob of the Dead (along with boarding the plane, shooting the zombies in the windows, turning the Origins generators on and protecting them later).

    Edit: I also saw a problem with bots getting PaP earlier than they should (on Nuketown before it dropped or on MOTD before we got to the bridge).

    BO2 Modding Releases & Resources

  • Return to Alpha: Zombies
    Ms. THOT Ms. THOT

    That looks very accurate to what I saw. Any release dates?

    BO2 Modding Support & Discussion bo2 hindercanrun modding return-to-alpha rta alpha

  • Black Ops 1 - HUD like on consoles
    Ms. THOT Ms. THOT
    safearea_adjusted_horizontal
    safearea_adjusted_vertical
    
    BO1 Client Support

  • [ZM] Updated bo2_zm_bots
    Ms. THOT Ms. THOT

    There's a problem with Mystery Box and ammo. The bot simply walks up to the box, looks at it for a second, and then runs back to me, after which it repeats the action. And they just don't want to buy ammo like stubborn sheep, even if I lead them to the wallbuy.

    BO2 Modding Releases & Resources

  • [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1
    Ms. THOT Ms. THOT

    map change crash fix will come out in version 9.9.9 💯

    BO1 Modding Releases & Resources

  • Which One Is Better???
    Ms. THOT Ms. THOT

    Black Ops 1 Zombies is definitely superior, can't say anything about other modes though.

    General Discussion
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