It would seem (based on my testing) that emblem saving is based on time spent in the emblem editor. I tested increments of 15 minutes and all saved correctly other than 1 hour. I would boot up plutonium, create a new emblem and spend time in the editor, then save and reload the client to check if changes saved across sessions. If you want to make an emblem you’ve got to be quick! Hope this helps. If anybody finds evidence disproving this let me know

MSund12
Posts
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Multiplayer Emblem Reverting to Prior Emblem -
Multiplayer Emblem Reverting to Prior EmblemTried making an emblem and got the same result. Spent 45 minutes on it if that makes a difference. I have saved a 32 layer emblem a few days ago which took a few minutes to make and that was fine.
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Multiplayer Emblem Reverting to Prior Emblem!bump
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Emblem in filesAlso would like t o know the answer to this
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ZM and MP servers broke recentlyDirkRockface Got it. Thank you very much! I should be capable of following these steps but will reach out if I need assistance.
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ZM and MP servers broke recentlyResxt Honestly not sure. Do server updates happen automatically? Or are you talking about a client update?
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ZM and MP servers broke recentlyHello,
Recently my friends and I stopped being able to connect to multiplayer or zombies servers that I host from my machine.
I changed my API keys for both to no avail. Port forwarding settings seem to be unchanged, although even if they were it's still very odd I can't connect to matches hosted on my own machine (127.0.0.1.xxxxx).
Any next steps for troubleshooting? Common failure points? Very confused since I (as far as I am aware) reconfigured nothing relating to the servers. Thanks!
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Random map rotationI've got a python script i can post soon that randomizes maps