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    Quikkster (@Quikkster)

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    Information about Quikkster

    Contributor
    Joined
    Last Online
    Website
    linktr.ee/quikkster
    Location
    behind you.
    Age
    22

    About me

    https://discord.gg/quikkster

    Best posts made by Quikkster

    • [Resource] [MP/ZM] Black Ops 2: Weapons List, Attachments, Button Codes & More!

      I just finished organizing an entire weapons list for myself so I figured I might as well throw it on the forums to help out anyone that may need it as a resource. Enjoy!

      Here is a download link if you would like to keep a copy for later use: GitHub

      MULTIPLAYER WEAPONS:

      //SMG:
      mp7_mp
      pdw57_mp
      vector_mp
      insas_mp
      qcw05_mp
      evoskorpion_mp
      peacekeeper_mp
      
      //Assault Rifle:
      tar21_mp
      type95_mp
      sig556_mp
      sa58_mp
      hk416_mp
      scar_mp
      saritch_mp
      xm8_mp
      an94_mp
      
      //Shotgun:
      870mcs_mp
      saiga12_mp
      ksg_mp
      srm1216_mp
      
      //LMG:
      mk48_mp
      qbb95_mp
      lsat_mp
      hamr_mp
      
      //SNIPER:
      svu_mp
      dsr50_mp
      ballista_mp
      as50_mp
      
      //PISTOL:
      kard_dw_mp
      fnp45_dw_mp
      fiveseven_dw_mp
      judge_dw_mp
      beretta93r_dw_mp
      fiveseven_mp
      fnp45_mp
      beretta93r_mp
      judge_mp
      kard_mp
      
      //LAUNCHER:
      m32_mp
      smaw_mp
      fhj18_mp
      usrpg_mp
      
      //SPECIAL:
      knife_mp
      knife_held_mp
      minigun_mp
      riotshield_mp
      crossbow_mp
      knife_ballistic_mp
      
      //BOMB:
      briefcase_bomb_mp
      briefcase_bomb_defuse_mp
      
      //MAP SPECIFIC:
      vcs_controller_mp //NukeTown 2025
      
      //NADES & EQUIPMENT:
      
      //lethal:
      frag_grenade_mp
      sticky_grenade_mp
      hatchet_mp
      bouncingbetty_mp
      satchel_charge_mp
      claymore_mp
      
      //tactical:
      concussion_grenade_mp
      willy_pete_mp
      sensor_grenade_mp
      emp_grenade_mp
      proximity_grenade_aoe_mp
      proximity_grenade_mp
      pda_hack_mp
      flash_grenade_mp
      trophy_system_mp
      tactical_insertion_mp
      
      //MISC:
      none
      defaultweapon_mp
      scavenger_item_mp
      scavenger_item_hack_mp
      explosive_bolt_mp
      smoke_center_mp
      destructible_car_mp
      explodable_barrel_mp
      dogs_mp
      dog_bite_mp
      
      //KILLSTREAKS:
      cobra_20mm_mp
      inventory_supplydrop_mp
      supplydrop_mp
      ai_tank_drone_rocket_mp
      ai_tank_drone_gun_mp
      killstreak_ai_tank_mp
      inventory_ai_tank_drop_mp
      ai_tank_drop_mp
      radar_mp
      counteruav_mp
      radardirection_mp
      emp_mp
      cobra_20mm_comlink_mp
      heli_gunner_rockets_mp
      littlebird_guard_minigun_mp
      helicopter_comlink_mp
      helicopter_guard_mp
      helicopter_player_gunner_mp
      chopper_minigun_mp
      inventory_minigun_mp
      inventory_m32_mp
      missile_drone_projectile_mp
      inventory_missile_drone_mp
      missile_drone_mp
      missile_swarm_projectile_mp
      missile_swarm_mp
      planemortar_mp
      rc_car_weapon_mp
      rcbomb_mp
      remote_missile_missile_mp
      remote_missile_bomblet_mp
      remote_missile_mp
      remote_mortar_missile_mp
      remote_mortar_mp
      qrdrone_turret_mp
      killstreak_qrdrone_mp
      straferun_gun_mp
      straferun_rockets_mp
      straferun_mp
      auto_gun_turret_mp
      microwave_turret_mp
      killstreak_remote_turret_mp
      autoturret_mp
      turret_drop_mp
      microwaveturret_mp
      microwaveturret_drop_mp
      
      //PERKS:
      self clearperks();
      self setperk("specialty_additionalprimaryweapon");
      self setperk("specialty_armorpiercing");
      self setperk("specialty_armorvest");
      self setperk("specialty_bulletaccuracy");
      self setperk("specialty_bulletdamage");
      self setperk("specialty_bulletflinch");
      self setperk("specialty_bulletpenetration");
      self setperk("specialty_deadshot");
      self setperk("specialty_delayexplosive");
      self setperk("specialty_detectexplosive");
      self setperk("specialty_disarmexplosive");
      self setperk("specialty_earnmoremomentum");
      self setperk("specialty_explosivedamage");
      self setperk("specialty_extraammo");
      self setperk("specialty_fallheight");
      self setperk("specialty_fastads");
      self setperk("specialty_fastequipmentuse");
      self setperk("specialty_fastladderclimb");
      self setperk("specialty_fastmantle");
      self setperk("specialty_fastmeleerecovery");
      self setperk("specialty_fastreload");
      self setperk("specialty_fasttoss");
      self setperk("specialty_fastweaponswitch");
      self setperk("specialty_finalstand");
      self setperk("specialty_fireproof");
      self setperk("specialty_flakjacket");
      self setperk("specialty_flashprotection");
      self setperk("specialty_gpsjammer");
      self setperk("specialty_grenadepulldeath");
      self setperk("specialty_healthregen");
      self setperk("specialty_holdbreath");
      self setperk("specialty_immunecounteruav");
      self setperk("specialty_immuneemp");
      self setperk("specialty_immunemms");
      self setperk("specialty_immunenvthermal");
      self setperk("specialty_immunerangefinder");
      self setperk("specialty_killstreak");
      self setperk("specialty_longersprint");
      self setperk("specialty_loudenemies");
      self setperk("specialty_marksman");
      self setperk("specialty_movefaster");
      self setperk("specialty_nomotionsensor");
      self setperk("specialty_noname");
      self setperk("specialty_nottargetedbyairsupport");
      self setperk("specialty_nokillstreakreticle");
      self setperk("specialty_nottargettedbysentry");
      self setperk("specialty_pin_back");
      self setperk("specialty_pistoldeath");
      self setperk("specialty_proximityprotection");
      self setperk("specialty_quickrevive");
      self setperk("specialty_quieter");
      self setperk("specialty_reconnaissance");
      self setperk("specialty_rof");
      self setperk("specialty_scavenger");
      self setperk("specialty_showenemyequipment");
      self setperk("specialty_stunprotection");
      self setperk("specialty_shellshock");
      self setperk("specialty_sprintrecovery");
      self setperk("specialty_showonradar");
      self setperk("specialty_stalker");
      self setperk("specialty_twogrenades");
      self setperk("specialty_twoprimaries");
      self setperk("specialty_unlimitedsprint");
      

      ZOMBIES WEAPONS (SORTED BY MAP)

      ╔══════════════════════════════════════════════════════════════════════════════════════════════════════════
      ║
      ║                               B U R I E D    W E A P O N S    L I S T                                                                              
      ║
      ╚══════════════════════════════════════════════════════════════════════════════════════════════════════════                                                                                                     
      /*═══════════════════════
          === Snipers ===
      ═══════════════════════*/
      //DSR50
      dsr50_zm
      dsr50_upgraded_zm
      
      //BARRETT
      barretm82_zm
      barretm82_upgraded_zm
      
      //SVU
      svu_zm
      svu_upgraded_zm
      /*═══════════════════════
          === SMG ===
      ═══════════════════════*/
      //AK74u
      ak74u_zm
      ak74u_upgraded_zm
      
      //MP5k
      mp5k_zm
      mp5k_upgraded_zm
      
      //PDW-57
      pdw57_zm
      pdw57_upgraded_zm
      /*═══════════════════════
          === AR===
      ═══════════════════════*/
      //FN FAL
      fnfal_zm
      fnfal_upgraded_zm
      
      //M14
      m14_zm
      m14_upgraded_zm
       
      //SMR
      saritch_zm
      saritch_upgraded_zm
      
      //M16
      m16_zm
      m16_gl_upgraded_zm
      
      //TAR-21
      tar21_zm
      tar21_upgraded_zm
      //GL TAR-21
      gl_tar21_zm
      
      //GALIL
      galil_zm
      galil_upgraded_zm
      
      //AN-94
      an94_zm
      an94_upgraded_zm
      /*═══════════════════════
          === SHOTGUN ===
      ═══════════════════════*/
      //R870-MCS
      870mcs_zm
      870mcs_upgraded_zm
      
      //OLYMPIA
      rottweil72_zm
      rottweil72_upgraded_zm
      
      //S-12
      saiga12_zm
      saiga12_upgraded_zm
      
      //M1216
      srm1216_zm
      srm1216_upgraded_zm
      /*═══════════════════════
          === LMG ===
      ═══════════════════════*/
      //LSAT
      lsat_zm
      lsat_upgraded_zm
      
      //HAMR
      hamr_zm,
      hamr_upgraded_zm
      /*═══════════════════════
          === PISTOLS ===
      ═══════════════════════*/
      //M1911
      m1911_zm
      m1911_upgraded_zm
      
      //REMINGTON NEW MODEL ARMY
      rnma_zm
      rnma_upgraded_zm
      
      //EXECUTIONER
      judge_zm
      judge_upgraded_zm
      
      //KAP-40
      kard_zm
      kard_upgraded_zm
      
      //FIVE-SEVEN
      fiveseven_zm
      fiveseven_upgraded_zm
      
      //FIVE-SEVEN DUAL-WIELD
      fivesevendw_zm
      fivesevendw_upgraded_zm
      
      //B23R
      beretta93r_zm
      beretta93r_upgraded_zm
      /*═══════════════════════
          === LAUNCHER ===
      ═══════════════════════*/
      //RPG
      usrpg_zm
      usrpg_upgraded_zm
      
      //WAR MACHINE
      m32_zm
      m32_upgraded_zm
      /*════════════════════════════════════════════════════
                         ==== SPECIALS ====
      ════════════════════════════════════════════════════*/
      //BALLISTIC KNIFE
      knife_ballistic_zm
      knife_ballistic_upgraded_zm
      
      //BALLISTIC BOWIE
      knife_ballistic_bowie_zm
      knife_ballistic_bowie_upgraded_zm
      
      //BALLISTIC KNIFE NO MELEE
      knife_ballistic_no_melee_zm
      knife_ballistic_no_melee_upgraded_zm
      /*═══════════════════════
          === WONDER WEAPONS ===
      ═══════════════════════*/
      //RAY GUN
      ray_gun_zm
      ray_gun_upgraded_zm
      
      //RAY GUN MARK-II
      raygun_mark2_zm
      raygun_mark2_upgraded_zm
      
      //PARALYZER
      slowgun_zm
      slowgun_upgraded_zm
      /*═══════════════════════
          === EQUIPMENT  ===
      ═══════════════════════*/
      //MONKEY BOMBS
      cymbal_monkey_zm
      
      //FRAGS
      frag_grenade_zm
      
      //CLAYMORES
      claymore_zm
      
      //TIME BOMB
      time_bomb_zm
      /*═══════════════════════
          === MELEE===
      ═══════════════════════*/
      
      //BOWIE KNIFE
      bowie_knife_zm
      
      //GALVA KNUCKLES
      tazer_knuckles_zm
      
      //DEFAULT KNIFE
      knife_zm
      /*═══════════════════════
          === BUILDABLES===
      ═══════════════════════*/
      //TURBINE
      equip_turbine_zm
      
      //TRAMPLESTEAM
      equip_springpad_zm
      
      //SUBWOOFER
      equip_subwoofer_zm
      
      //HEADCHOPPER
      equip_headchopper_zm
      /*═══════════════════════
          === PERKS ===
      ═══════════════════════*/
      //JUGGERNOG
      specialty_armorvest
      zombie_perk_bottle_jugg
      
      //QUICK REVIVE
      specialty_quickrevive
      zombie_perk_bottle_revive
      
      //SPEED COLA
      specialty_fastreload
      zombie_perk_bottle_sleight
      
      //DOUBLE TAP
      specialty_rof
      zombie_perk_bottle_doubletap
      
      //STAMINUP
      specialty_longersprint
      zombie_perk_bottle_marathon
      
      //MULE KICK
      specialty_additionalprimaryweapon
      zombie_perk_bottle_additionalprimaryweapon
      
      //VULTURE-AID
      specialty_nomotionsensor
      zombie_perk_bottle_vulture
      /*═══════════════════════
          === MISC ===
      ═══════════════════════*/
      zombie_knuckle_crack
      chalk_draw_zm
      syrette_zm
      zombie_bowie_flourish
      zombie_tazer_flourish
      p6_anim_zm_magic_box
      
      ╔══════════════════════════════════════════════════════════════════════════════════════════════════════════
      ║
      ║                               D I E  R I S E    W E A P O N S    L I S T                                                                              
      ║
      ╚══════════════════════════════════════════════════════════════════════════════════════════════════════════     
      /*═══════════════════════
          === Snipers ===
      ═══════════════════════*/
      //DSR50
      dsr50_zm
      dsr50_upgraded_zm
      
      //BARRETT
      barretm82_zm
      barretm82_upgraded_zm
      
      //SVU
      svu_zm
      svu_upgraded_zm
      /*═══════════════════════
          === SMG ===
      ═══════════════════════*/
      //CHICOM
      qcw05_zm
      qcw05_upgraded_zm
      
      //AK74u
      ak74u_zm
      ak74u_upgraded_zm
      
      //MP5k
      mp5k_zm
      mp5k_upgraded_zm
      
      //PDW-57
      pdw57_zm
      pdw57_upgraded_zm
      /*═══════════════════════
          === AR===
      ═══════════════════════*/
      //FN FAL
      fnfal_zm
      fnfal_upgraded_zm
      
      //M14
      m14_zm
      m14_upgraded_zm
       
      //SMR
      saritch_zm
      saritch_upgraded_zm
      
      //M16
      m16_zm
      m16_gl_upgraded_zm
      
      //TAR-21
      tar21_zm
      tar21_upgraded_zm
      //GL TAR-21
      gl_tar21_zm
      
      //TYPE-25
      type95_zm
      type95_upgraded_zm
      
      //GALIL
      galil_zm
      galil_upgraded_zm
      
      //AN-94
      an94_zm
      an94_upgraded_zm
      
      //M8A1
      xm8_zm
      xm8_upgraded_zm
      /*═══════════════════════
          === SHOTGUN ===
      ═══════════════════════*/
      //R870-MCS
      870mcs_zm
      870mcs_upgraded_zm
      
      //OLYMPIA
      rottweil72_zm
      rottweil72_upgraded_zm
      
      //S-12
      saiga12_zm
      saiga12_upgraded_zm
      
      //M1216
      srm1216_zm
      srm1216_upgraded_zm
      /*═══════════════════════
          === LMG ===
      ═══════════════════════*/
      //RPD
      rpd_zm
      rpd_upgraded_zm
      
      //HAMR
      hamr_zm,
      hamr_upgraded_zm
      /*═══════════════════════
          === PISTOLS ===
      ═══════════════════════*/
      //M1911
      m1911_zm
      m1911_upgraded_zm
      
      //PYHTON
      python_zm
      python_upgraded_zm
      
      //EXECUTIONER
      judge_zm
      judge_upgraded_zm
      
      //KAP-40
      kard_zm
      kard_upgraded_zm
      
      //FIVE-SEVEN
      fiveseven_zm
      fiveseven_upgraded_zm
      
      //FIVE-SEVEN DUAL-WIELD
      fivesevendw_zm
      fivesevendw_upgraded_zm
      
      //B23R
      beretta93r_zm
      beretta93r_upgraded_zm
      /*═══════════════════════
          === LAUNCHER ===
      ═══════════════════════*/
      //RPG
      usrpg_zm
      usrpg_upgraded_zm
      
      //WAR MACHINE
      m32_zm
      m32_upgraded_zm
      /*═══════════════════════
          === SPECIAL ===
      ═══════════════════════*/
      //BALLISTIC KNIFE
      knife_ballistic_zm
      knife_ballistic_upgraded_zm
      
      //BALLISTIC BOWIE
      knife_ballistic_bowie_zm
      knife_ballistic_bowie_upgraded_zm
      
      //BALLISTIC KNIFE NO MELEE
      knife_ballistic_no_melee_zm
      knife_ballistic_no_melee_upgraded_zm
      /*═══════════════════════
          === WONDER WEAPONS ===
      ═══════════════════════*/
      //RAY GUN
      ray_gun_zm
      ray_gun_upgraded_zm
      
      //RAY GUN MARK-II
      raygun_mark2_zm
      raygun_mark2_upgraded_zm
      
      //SLIQUIFIER
      slipgun_zm
      slipgun_upgraded_zm
      /*═══════════════════════
          === EQUIPMENT  ===
      ═══════════════════════*/
      //MONKEY BOMBS
      cymbal_monkey_zm
      
      //SEMTEX
      sticky_grenade_zm
      
      //FRAGS
      frag_grenade_zm
      
      //CLAYMORES
      claymore_zm
      /*═══════════════════════
          === MELEE===
      ═══════════════════════*/
      //DEFAULT KNIFE
      knife_zm
      
      //BOWIE KNIFE
      bowie_knife_zm
      
      //GALVA KNUCKLES
      tazer_knuckles_zm
      /*═══════════════════════
          === BUILDABLES===
      ═══════════════════════*/
      //TRAMPLESTEAM
      equip_springpad_zm
      /*═══════════════════════
          === PERKS ===
      ═══════════════════════*/
      //JUGGERNOG
      specialty_armorvest
      zombie_perk_bottle_jugg
      
      //QUICK REVIVE
      specialty_quickrevive
      zombie_perk_bottle_revive
      
      //SPEED COLA
      specialty_fastreload
      zombie_perk_bottle_sleight
      
      //DOUBLE TAP
      specialty_rof
      zombie_perk_bottle_doubletap
      
      //STAMINUP
      specialty_longersprint
      zombie_perk_bottle_marathon
      
      //MULE KICK
      specialty_additionalprimaryweapon
      zombie_perk_bottle_additionalprimaryweapon
      
      //WHO'S WHO?
      specialty_finalstand
      zombie_perk_bottle_whoswho
      /*═══════════════════════
          === MISC ===
      ═══════════════════════*/
      zombie_knuckle_crack
      zombie_bowie_flourish
      zombie_tazer_flourish
      syrette_zm
      p6_anim_zm_magic_box
      
      ╔══════════════════════════════════════════════════════════════════════════════════════════════════════════
      ║
      ║                               M O B  O F  T H E  D E A D    W E A P O N S    L I S T                                                                              
      ║
      ╚══════════════════════════════════════════════════════════════════════════════════════════════════════════     
      /*═══════════════════════
          === Snipers ===
      ═══════════════════════*/
      //DSR50
      dsr50_zm
      dsr50_upgraded_zm
      
      //BARRETT
      barretm82_zm
      barretm82_upgraded_zm
      
      //SVU
      svu_zm
      svu_upgraded_zm
      /*═══════════════════════
          === SMG ===
      ═══════════════════════*/
      //THOMPSON
      thompson_zm
      thompson_upgraded_zm
      
      //MP5k
      mp5k_zm
      mp5k_upgraded_zm
      
      //PDW-57
      pdw57_zm
      pdw57_upgraded_zm
      
      //UZI
      uzi_zm
      uzi_upgraded_zm
      /*═══════════════════════
          === AR===
      ═══════════════════════*/
      //FN FAL
      fnfal_zm
      fnfal_upgraded_zm
      
      //M14
      m14_zm
      m14_upgraded_zm
      
      //TAR-21
      tar21_zm
      tar21_upgraded_zm
      //GL TAR-21
      gl_tar21_zm
      
      //GALIL
      galil_zm
      galil_upgraded_zm
      
      //AK-47
      ak47_zm
      ak47_upgraded_zm
      /*════════════════════════════════════════════════════
                         ==== SHOTGUNS ====
      ═══════════════════════════════════════════════════*/
      //R870-MCS
      870mcs_zm
      870mcs_upgraded_zm
      
      //OLYMPIA
      rottweil72_zm
      rottweil72_upgraded_zm
      
      //S-12
      saiga12_zm
      saiga12_upgraded_zm
      
      //M1216
      srm1216_zm
      srm1216_upgraded_zm
      /*═══════════════════════
          === LMG ===
      ═══════════════════════*/
      //LSAT
      lsat_zm
      lsat_upgraded_zm
      
      //DEATH MACHINE
      minigun_alcatraz_zm
      minigun_alcatraz_upgraded_zm
      /*═══════════════════════
          === PISTOLS ===
      ═══════════════════════*/
      //M1911
      m1911_zm
      m1911_upgraded_zm
      
      //EXECUTIONER
      judge_zm
      judge_upgraded_zm
      
      //FIVE-SEVEN
      fiveseven_zm
      fiveseven_upgraded_zm
      
      //FIVE-SEVEN DUAL-WIELD
      fivesevendw_zm
      fivesevendw_upgraded_zm
      
      //B23R
      beretta93r_zm
      beretta93r_upgraded_zm
      /*═══════════════════════
          === LAUNCHER ===
      ═══════════════════════*/
      //RPG
      usrpg_zm
      usrpg_upgraded_zm
      
      //WAR MACHINE
      m32_zm
      m32_upgraded_zm
      /*════════════════════════════════════════════════════
                         ==== SPECIALS ====
      ════════════════════════════════════════════════════*/
      //BALLISTIC KNIFE
      knife_ballistic_zm
      knife_ballistic_upgraded_zm
      
      //BALLISTIC BOWIE
      knife_ballistic_bowie_zm
      knife_ballistic_bowie_upgraded_zm
      
      //BALLISTIC KNIFE NO MELEE
      knife_ballistic_no_melee_zm
      knife_ballistic_no_melee_upgraded_zm
      /*═══════════════════════
          === WONDER WEAPONS ===
      ═══════════════════════*/
      //RAY GUN
      ray_gun_zm
      ray_gun_upgraded_zm
      
      //RAY GUN MARK-II
      raygun_mark2_zm
      raygun_mark2_upgraded_zm
      
      //BLUNDERGAT
      blundergat_zm
      blundergat_upgraded_zm
      //ACIDGAT
      blundersplat_zm
      blundersplat_upgraded_zm
      /*═══════════════════════
          === EQUIPMENT  ===
      ═══════════════════════*/
      //SMOKES
      willy_pete_zm
      
      //SEMTEX
      sticky_grenade_zm
      
      //FRAGS
      frag_grenade_zm
      
      //CLAYMORES
      claymore_zm
      
      //TOMAHAWK
      bouncing_tomahawk_zm
      upgraded_tomahawk_zm
      /*═══════════════════════
          === MELEE===
      ═══════════════════════*/
      //DEFAULT KNIFE
      knife_zm
      knife_zm_alcatraz
      
      //SPOON
      spoon_zm_alcatraz
      
      //SPORK
      spork_zm_alcatraz
      /*═══════════════════════
          === BUILDABLES===
      ═══════════════════════*/
      //RIOT SHIELD
      alcatraz_shield_zm
      /*═══════════════════════
          === PERKS ===
      ═══════════════════════*/
      //JUGGERNOG
      specialty_armorvest
      zombie_perk_bottle_jugg
      
      //SPEED COLA
      specialty_fastreload
      zombie_perk_bottle_sleight
      
      //DOUBLE TAP
      specialty_rof
      zombie_perk_bottle_doubletap
      
      //ELECTRIC CHERRY
      specialty_grenadepulldeath
      zombie_perk_bottle_cherry
      
      //DEADSHOT
      specialty_ads_zombies
      zombie_perk_bottle_deadshot
      /*═══════════════════════
          === MISC ===
      ═══════════════════════*/
      zombie_knuckle_crack
      falling_hands_zm
      lightning_hands_zm
      syrette_zm
      syrette_afterlife_zm
      p6_anim_zm_magic_box
      tower_trap_zm
      tower_trap_upgraded_zm
      zombie_tomahawk_flourish
      
      ╔══════════════════════════════════════════════════════════════════════════════════════════════════════════
      ║
      ║                               T R A N S I T    W E A P O N S    L I S T                                                                              
      ║
      ╚══════════════════════════════════════════════════════════════════════════════════════════════════════════     
      /*═══════════════════════
          === Snipers ===
      ═══════════════════════*/
      //DSR50
      dsr50_zm
      dsr50_upgraded_zm
      
      //BARRETT
      barretm82_zm
      barretm82_upgraded_zm
      /*═══════════════════════
          === SMG ===
      ═══════════════════════*/
      //CHICOM
      qcw05_zm
      qcw05_upgraded_zm
      
      //AK74u
      ak74u_zm
      ak74u_upgraded_zm
      
      //MP5k
      mp5k_zm
      mp5k_upgraded_zm
      
      //PDW-57
      pdw57_zm
      pdw57_upgraded_zm
      /*═══════════════════════
          === AR===
      ═══════════════════════*/
      //FN FAL
      fnfal_zm
      fnfal_upgraded_zm
      
      //M14
      m14_zm
      m14_upgraded_zm
       
      //SMR
      saritch_zm
      saritch_upgraded_zm
      
      //M16
      m16_zm
      m16_gl_upgraded_zm
      
      //TAR-21
      tar21_zm
      tar21_upgraded_zm
      //GL TAR-21
      gl_tar21_zm
      
      //TYPE-25
      type95_zm
      type95_upgraded_zm
      
      //GALIL
      galil_zm
      galil_upgraded_zm
      
      //M8A1
      xm8_zm
      xm8_upgraded_zm
      /*════════════════════════════════════════════════════
                         ==== SHOTGUNS ====
      ═══════════════════════════════════════════════════*/
      //R870-MCS
      870mcs_zm
      870mcs_upgraded_zm
      
      //OLYMPIA
      rottweil72_zm
      rottweil72_upgraded_zm
      
      //S-12
      saiga12_zm
      saiga12_upgraded_zm
      
      //M1216
      srm1216_zm
      srm1216_upgraded_zm
      /*═══════════════════════
          === LMG ===
      ═══════════════════════*/
      //RPD
      rpd_zm
      rpd_upgraded_zm
      
      //HAMR
      hamr_zm,
      hamr_upgraded_zm
      /*═══════════════════════
          === PISTOLS ===
      ═══════════════════════*/
      //M1911
      m1911_zm
      m1911_upgraded_zm
      
      //PYHTON
      python_zm
      python_upgraded_zm
      
      //EXECUTIONER
      judge_zm
      judge_upgraded_zm
      
      //KAP-40
      kard_zm
      kard_upgraded_zm
      
      //FIVE-SEVEN
      fiveseven_zm
      fiveseven_upgraded_zm
      
      //FIVE-SEVEN DUAL-WIELD
      fivesevendw_zm
      fivesevendw_upgraded_zm
      
      //B23R
      beretta93r_zm
      beretta93r_upgraded_zm
      /*═══════════════════════
          === LAUNCHER ===
      ═══════════════════════*/
      //RPG
      usrpg_zm
      usrpg_upgraded_zm
      
      //WAR MACHINE
      m32_zm
      m32_upgraded_zm
      /*════════════════════════════════════════════════════
                         ==== SPECIALS ====
      ════════════════════════════════════════════════════*/
      //BALLISTIC KNIFE
      knife_ballistic_zm
      knife_ballistic_upgraded_zm
      
      //BALLISTIC BOWIE
      knife_ballistic_bowie_zm
      knife_ballistic_bowie_upgraded_zm
      
      //BALLISTIC KNIFE NO MELEE
      knife_ballistic_no_melee_zm
      knife_ballistic_no_melee_upgraded_zm
      /*═══════════════════════
          === WONDER WEAPONS ===
      ═══════════════════════*/
      //RAY GUN
      ray_gun_zm
      ray_gun_upgraded_zm
      
      //RAY GUN MARK-II
      raygun_mark2_zm
      raygun_mark2_upgraded_zm
      /*═══════════════════════
          === EQUIPMENT  ===
      ═══════════════════════*/
      //MONKEY BOMBS
      cymbal_monkey_zm
      
      //SEMTEX
      sticky_grenade_zm
      
      //FRAGS
      frag_grenade_zm
      
      //CLAYMORES
      claymore_zm
      
      //EMPs
      emp_grenade_zm
      /*═══════════════════════
          === MELEE===
      ═══════════════════════*/
      //DEFAULT KNIFE
      knife_zm
      
      //BOWIE KNIFE
      bowie_knife_zm
      
      //GALVA KNUCKLES
      tazer_knuckles_zm
      /*═══════════════════════
          === BUILDABLES===
      ═══════════════════════*/
      //TURBINE
      equip_turbine_zm
      
      //RIOT SHIELD
      riotshield_zm
      
      //JETGUN
      jetgun_zm
      
      //ELECTRIC TRAP
      equip_electrictrap_zm
      
      //TURRET?
      equip_turret_zm
      /*═══════════════════════
          === PERKS ===
      ═══════════════════════*/
      //JUGGERNOG
      specialty_armorvest
      zombie_perk_bottle_jugg
      
      //QUICK REVIVE
      specialty_quickrevive
      zombie_perk_bottle_revive
      
      //SPEED COLA
      specialty_fastreload
      zombie_perk_bottle_sleight
      
      //DOUBLE TAP
      specialty_rof
      zombie_perk_bottle_doubletap
      
      //STAMINUP
      specialty_longersprint
      zombie_perk_bottle_marathon
      
      //TOMBSTONE
      specialty_scavenger
      zombie_perk_bottle_tombstone
      /*═══════════════════════
          === MISC ===
      ═══════════════════════*/
      zombie_knuckle_crack
      zombie_bowie_flourish
      zombie_tazer_flourish
      screecher_arms_zm
      syrette_zm
      p6_anim_zm_magic_box
      
      ╔══════════════════════════════════════════════════════════════════════════════════════════════════════════
      ║
      ║                               O R I G I N S    W E A P O N S    L I S T                                                                              
      ║
      ╚══════════════════════════════════════════════════════════════════════════════════════════════════════════     
      /*═══════════════════════
          === Snipers ===
      ═══════════════════════*/
      //DSR50
      dsr50_zm
      dsr50_upgraded_zm
      
      //BALLISTA
      ballista_zm
      ballista_upgraded_zm
      /*═══════════════════════
          === SMG ===
      ═══════════════════════*/
      //CHICOM
      qcw05_zm
      qcw05_upgraded_zm
      
      //THOMPSON
      thompson_zm
      thompson_upgraded_zm
      
      //AK74u
      ak74u_zm
      ak74u_upgraded_zm
      ak74u_extclip_zm
      ak74u_extclip_upgraded_zm
      
      //PDW-57
      pdw57_zm
      pdw57_upgraded_zm
      
      //MP-40
      mp40_zm
      mp40_upgraded_zm
      mp40_stalker_zm
      mp40_stalker_upgraded_zm
      
      //SKORPION
      evoskorpion_zm
      evoskorpion_upgraded_zm
      /*═══════════════════════
          === AR===
      ═══════════════════════*/
      //FN FAL
      fnfal_zm
      fnfal_upgraded_zm
      
      //M14
      m14_zm
      m14_upgraded_zm
      
      //MP-44
      mp44_zm
      mp44_upgraded_zm
      
      //TYPE-25
      type95_zm
      type95_upgraded_zm
      
      //GALIL
      galil_zm
      galil_upgraded_zm
      
      //SCAR-H
      scar_zm
      scar_upgraded_zm
      /*═══════════════════════
          === SHOTGUN ===
      ═══════════════════════*/
      //R870-MCS
      870mcs_zm
      870mcs_upgraded_zm
      
      //KSG
      ksg_zm
      ksg_upgraded_zm
      
      //M1216
      srm1216_zm
      srm1216_upgraded_zm
      /*═══════════════════════
          === LMG ===
      ═══════════════════════*/
      //MG-08
      mg08_zm
      mg08_upgraded_zm
      
      //HAMR
      hamr_zm,
      hamr_upgraded_zm
      /*═══════════════════════
          === PISTOLS ===
      ═══════════════════════*/
      //MAUSER
      c96_zm
      c96_upgraded_zm
      
      //PYHTON
      python_zm
      python_upgraded_zm
      
      //KAP-40
      kard_zm
      kard_upgraded_zm
      
      //FIVE-SEVEN
      fiveseven_zm
      fiveseven_upgraded_zm
      
      //FIVE-SEVEN DUAL-WIELD
      fivesevendw_zm
      fivesevendw_upgraded_zm
      
      //B23R
      beretta93r_zm
      beretta93r_upgraded_zm
      beretta93r_extclip_zm
      beretta93r_extclip_upgraded_zm
      /*═══════════════════════
          === LAUNCHER ===
      ═══════════════════════*/
      //WAR MACHINE
      m32_zm
      m32_upgraded_zm
      /*═══════════════════════
          === WONDER WEAPONS ===
      ═══════════════════════*/
      //RAY GUN
      ray_gun_zm
      ray_gun_upgraded_zm
      
      //RAY GUN MARK-II
      raygun_mark2_zm
      raygun_mark2_upgraded_zm
      
      //FIRE STAFF
      staff_fire_zm
      staff_fire_upgraded_zm
      
      //ICE STAFF
      staff_water_zm
      staff_water_upgraded_zm
      staff_water_zm_cheap
      
      //WIND STAFF
      staff_air_zm
      staff_air_upgraded_zm
      
      //LIGHTNING STAFF
      staff_lightning_zm
      staff_lightning_upgraded_zm
      
      //STAFF REVIVE
      staff_revive_zm
      /*═══════════════════════
          === EQUIPMENT  ===
      ═══════════════════════*/
      //MONKEY BOMBS
      cymbal_monkey_zm
      
      //G-STRIKES
      beacon_zm
      
      //SEMTEX
      sticky_grenade_zm
      
      //FRAGS
      frag_grenade_zm
      
      //CLAYMORES
      claymore_zm
      
      //EMPs
      emp_grenade_zm
      /*═══════════════════════
          === MELEE===
      ═══════════════════════*/
      //DEFAULT KNIFE
      knife_zm
      
      //ONE INCH PUNCH
      one_inch_punch_zm
      one_inch_punch_upgraded_zm
      one_inch_punch_fire_zm
      one_inch_punch_air_zm
      one_inch_punch_ice_zm
      one_inch_punch_lightning_zm
      /*═══════════════════════
          === BUILDABLES===
      ═══════════════════════*/
      //MAXIS DRONE
      equip_dieseldrone_zm
      
      //RIOT SHIELD
      tomb_shield_zm
      /*═══════════════════════
          === PERKS ===
      ═══════════════════════*/
      //JUGGERNOG
      specialty_armorvest
      zombie_perk_bottle_jugg
      
      //QUICK REVIVE
      specialty_quickrevive
      zombie_perk_bottle_revive
      
      //SPEED COLA
      specialty_fastreload
      zombie_perk_bottle_sleight
      
      //DOUBLE TAP
      specialty_rof
      zombie_perk_bottle_doubletap
      
      //STAMINUP
      specialty_longersprint
      zombie_perk_bottle_marathon
      
      //MULE KICK
      specialty_additionalprimaryweapon
      zombie_perk_bottle_additionalprimaryweapon
      
      //ELECTRIC CHERRY
      specialty_grenadepulldeath
      zombie_perk_bottle_cherry
      
      //DEADSHOT
      specialty_ads_zombies
      zombie_perk_bottle_deadshot
      
      //PHD FLOPPER
      specialty_flakjacket
      zombie_perk_bottle_nuke
      /*════════════════════════════════════════════════════
                      === RANDOM STUFF ===
      ════════════════════════════════════════════════════*/
      zombie_knuckle_crack
      falling_hands_zm
      syrette_zm
      p6_anim_zm_magic_box
      zombie_one_inch_punch_flourish
      
      ╔══════════════════════════════════════════════════════════════════════════════════════════════════════════
      ║
      ║                               N U K E T O W N    W E A P O N S    L I S T                                                                              
      ║
      ╚══════════════════════════════════════════════════════════════════════════════════════════════════════════     
      /*═══════════════════════
          === Snipers ===
      ═══════════════════════*/
      //DSR50
      dsr50_zm
      dsr50_upgraded_zm
      
      //BARRETT
      barretm82_zm
      barretm82_upgraded_zm
      /*═══════════════════════
          === SMG ===
      ═══════════════════════*/
      //CHICOM
      qcw05_zm
      qcw05_upgraded_zm
      
      //AK74u
      ak74u_zm
      ak74u_upgraded_zm
      
      //MP5k
      mp5k_zm
      mp5k_upgraded_zm
      /*═══════════════════════
          === AR===
      ═══════════════════════*/
      //FN FAL
      fnfal_zm
      fnfal_upgraded_zm
      
      //M14
      m14_zm
      m14_upgraded_zm
       
      //SMR
      saritch_zm
      saritch_upgraded_zm
      
      //M16
      m16_zm
      m16_gl_upgraded_zm
      
      //TAR-21
      tar21_zm
      tar21_upgraded_zm
      //GL TAR-21
      gl_tar21_zm
      
      //TYPE-25
      type95_zm
      type95_upgraded_zm
      
      //GALIL
      galil_zm
      galil_upgraded_zm
      
      //M8A1
      xm8_zm
      xm8_upgraded_zm
      
      //M27
      hk416_zm
      hk416_upgraded_zm
      /*═══════════════════════
          === SHOTGUN ===
      ═══════════════════════*/
      //R870-MCS
      870mcs_zm
      870mcs_upgraded_zm
      
      //OLYMPIA
      rottweil72_zm
      rottweil72_upgraded_zm
      
      //S-12
      saiga12_zm
      saiga12_upgraded_zm
      
      //M1216
      srm1216_zm
      srm1216_upgraded_zm
      /*═══════════════════════
          === LMG ===
      ═══════════════════════*/
      //RPD
      rpd_zm
      rpd_upgraded_zm
      
      //HAMR
      hamr_zm,
      hamr_upgraded_zm
      
      //LSAT
      lsat_zm
      lsat_upgraded_zm
      /*═══════════════════════════════════════════════════
                         ==== PISTOLS ====
      ════════════════════════════════════════════════════*/
      //M1911
      m1911_zm
      m1911_upgraded_zm
      
      //PYHTON
      python_zm
      python_upgraded_zm
      
      //EXECUTIONER
      judge_zm
      judge_upgraded_zm
      
      //KAP-40
      kard_zm
      kard_upgraded_zm
      
      //FIVE-SEVEN
      fiveseven_zm
      fiveseven_upgraded_zm
      
      //FIVE-SEVEN DUAL-WIELD
      fivesevendw_zm
      fivesevendw_upgraded_zm
      
      //B23R
      beretta93r_zm
      beretta93r_upgraded_zm
      /*═══════════════════════
          === LAUNCHER ===
      ═══════════════════════*/
      //RPG
      usrpg_zm
      usrpg_upgraded_zm
      
      //WAR MACHINE
      m32_zm
      m32_upgraded_zm
      /*════════════════════════════════════════════════════
                         ==== SPECIALS ====
      ════════════════════════════════════════════════════*/
      //BALLISTIC KNIFE
      knife_ballistic_zm
      knife_ballistic_upgraded_zm
      
      //BALLISTIC BOWIE
      knife_ballistic_bowie_zm
      knife_ballistic_bowie_upgraded_zm
      
      //BALLISTIC KNIFE NO MELEE
      knife_ballistic_no_melee_zm
      knife_ballistic_no_melee_upgraded_zm
      /*═══════════════════════
          === WONDER WEAPONS ===
      ═══════════════════════*/
      //RAY GUN
      ray_gun_zm
      ray_gun_upgraded_zm
      
      //RAY GUN MARK-II
      raygun_mark2_zm
      raygun_mark2_upgraded_zm
      /*═══════════════════════
          === EQUIPMENT  ===
      ═══════════════════════*/
      //MONKEY BOMBS
      cymbal_monkey_zm
      
      //SEMTEX
      sticky_grenade_zm
      
      //FRAGS
      frag_grenade_zm
      
      //CLAYMORES
      claymore_zm
      /*═══════════════════════
          === MELEE===
      ═══════════════════════*/
      //DEFAULT KNIFE
      knife_zm
      
      //BOWIE KNIFE
      bowie_knife_zm
      
      //GALVA KNUCKLES
      tazer_knuckles_zm
      /*═══════════════════════
          === PERKS ===
      ═══════════════════════*/
      //JUGGERNOG
      specialty_armorvest
      zombie_perk_bottle_jugg
      
      //QUICK REVIVE
      specialty_quickrevive
      zombie_perk_bottle_revive
      
      //SPEED COLA
      specialty_fastreload
      zombie_perk_bottle_sleight
      
      //DOUBLE TAP
      specialty_rof
      zombie_perk_bottle_doubletap
      /*════════════════════════════════════════════════════
                      === RANDOM STUFF ===
      ════════════════════════════════════════════════════*/
      zombie_knuckle_crack
      zombie_bowie_flourish
      zombie_tazer_flourish
      syrette_zm
      p6_anim_zm_magic_box
      

      BUTTON CODES:

      if(self sprintbuttonpressed()) self iprintln("SPRINT");
      if(self inventorybuttonpressed()) self iprintln("INVENTORY");
      if(self secondaryoffhandbuttonpressed()) self iprintln("[{+smoke}]");
      if(self fragbuttonpressed()) self iprintln("[{+frag}]");
      if(self stancebuttonpressed()) self iprintln("[{+stance}]");
      if(self jumpbuttonpressed()) self iprintln("[{+gostand}]");
      if(self meleebuttonpressed()) self iprintln("[{+melee}]");
      if(self adsbuttonpressed()) self iprintln("[{+speed_throw}]");
      if(self actionslotfourbuttonpressed()) self iprintln("[{+actionslot 4}]");
      if(self actionslotthreebuttonpressed()) self iprintln("[{+actionslot 3}]");
      if(self actionslottwobuttonpressed()) self iprintln("[{+actionslot 2}]");
      if(self actionslotonebuttonpressed()) self iprintln("[{+actionslot 1}]");
      if(self attackbuttonpressed()) self iprintln("[{+attack}]");
      if(self changeseatbuttonpressed()) self iprintln("[{+switchseat}]");
      if(self usebuttonpressed()) self iprintln("[{+usereload}]");
      

      ATTACHMENTS:

      FMJ = +fmj
      Dual Band = +ir
      Laser = +steadyaim
      Long Barrel = +extbarrel
      Suppressor = +silencer
      Select Fire = +sf
      Tactical Knife = +tacknife
      Dual Wield = +dw
      Fast Mags = +dualclip
      Extended Mags = +extclip
      Grenade Launcher = +gl
      Iron Sights = +is
      Reflex = +reflex
      EOTech = +holo
      Rapid Fire = +rf
      Ballistic CPU = +swayreduc
      Tri Bolt = +stackfire
      Quickdraw = +fastads
      Grip = +grip
      Stock = +stalker
      Acog = +acog
      Zoom = +vzoom
      Target Finder = +rangefinder
      Hybrid Optic=  +dualoptic
      MMS = +mms
      

      PLAYER WEAPON FUNCTIONS

      self takeallweapons();
      self getcurrentweapon();
      self getcurrentweaponaltweapon();
      self getcurrentoffhand();
      self isusingoffhand();
      self hasweapon("weapon_name");
      self giveWeapon("weapon_name");
      
      posted in BO2 Modding Releases & Resources
    • My Take on AutoSpawnBots & Sniper Only Damage (w/ almost hit & distance meter) [Trickshotting GSC]

      Just a simple post for people who struggle with damage setups like myself [I have very very bad ADD & ADHD as well as developing signs of Dyslexia, so reading a big jumble of code can be tough at times]

      In my version, I made it so bots don't absolutely sh*t on you while trying to trickshot (which is what normally happens when they are allowed to use snipers or reg guns) - While simultaneously preventing them all from bunching up, causing it to become harder to hit shots.

      Alongside this, the bots scores will be reset after every single kill they get.

      This should get you set up with a decent start for a trickshotting server, Cheers!

      If you would like to download the entire thing rather then using parts of it:
      GitHub Download

      Dependancies

      #include maps\mp\_utility;
      #include common_scripts\utility;
      #include maps\mp\gametypes\_hud_util;
      

      Init

      init()
      {
      	level thread onPlayerConnect();
      	level thread autoBotSpawnFunctioning();
      	level.onkillscore = level.onplayerkilled;
      	level.onplayerkilled = ::overwriteKilled;
      	level.callDamage = level.callbackPlayerDamage;
      	level.callbackPlayerDamage = ::overwriteDamage;
      }
      

      onPlayerConnect

      onPlayerConnect()
      {
          for(;;)
          {
              level waittill("connected", player);
              player thread onPlayerSpawned();
              
              if(player is_bot())
              {
      	    player thread botCantWin(); // by DoktorSAS
      	}
              else
              {
             	if(!player is_bot())
             	{
      	    player thread kickbot();
      	}
                  player thread almostHitMessage();
                  player thread trackstats();
              }
          }
      }
      

      onPlayerSpawned

      onPlayerSpawned()
      {
          self endon("disconnect");
      	level endon("game_ended");
          for(;;)
          {
              self waittill("spawned_player");
              if (self is_bot())
              {
                  self clearPerks();
                  self takeAllWeapons();
                  self giveweapon("knife_ballistic_mp");
                  self switchToWeapon("knife_ballistic_mp");
                  self setSpawnWeapon("knife_ballistic_mp");
              }
          	else 
              {
      		self thread botcmd(); //cmd to add one bot
              	self thread consolekick(); //cmd to kick one bot
      
      		/*===== First Official Spawn =====*/
      	        if(isFirstSpawn)
      	        {
      	            self thread onFirstSpawn();
      	            self freezecontrols (false);
      	            isFirstSpawn = false;
              	}
          		
      		}
      	}
      }
      

      onFirstSpawn

      onFirstSpawn() 
      {
          self iPrintLnBold("^1Test!");
          wait 3;
          self iPrintLnBold("^2You can add a welcome message here!");
      }
      

      Damage

      overwriteDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset, boneIndex )
      {
      	if(!eAttacker is_bot()){
      		if( sMeansofDeath != "MOD_FALLING" && sMeansofDeath != "MOD_TRIGGER_HURT" && sMeansofDeath != "MOD_SUICIDE" ) 
      		{
      			if ( sMeansOfDeath == "MOD_MELEE" || !isDamageWeapon( sWeapon ) ) 
      			{
      				eAttacker iprintln("^7Weapon does not deal damage!");
      				return;
      			}
      			if(eAttacker isOnGround() && eAttacker isOnLast() && sMeansOfDeath != "MOD_MELEE" )
      			{
      				eAttacker iprintln("^1You landed!");
      				return;
      			}
      			if(int(distance(self.origin, attacker.origin)*0.0254) < 15 && eAttacker isOnLast())
      			{
      				eAttacker iprintln("^1You are too close!");
      				return;
      			}
      			iDamage = 9999;
      		}
      
      		[[level.callDamage]]( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset, boneIndex );        
      	}
      
          else if(eAttacker is_bot()){
              if ( sMeansOfDeath == "MOD_MELEE" || !isBotWeapon( sWeapon ) )
              {
                  iDamage = 9999;
              }
      
          [[level.callDamage]]( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset, boneIndex ); 
      	
      	}
      }
      
      isBotWeapon( weapon )
      {
          if ( !isDefined ( weapon ) )
              return false;
          
          switch( weapon )
          {
              case "knife_ballistic_mp": //Allows Ballistic Knife Damage for Bots (when shooting - melee is taken care of above)
              return true;
                    
              default:
                   return false;        
          }
      
      }
      
      isDamageWeapon( weapon )
      {
          if ( !isDefined ( weapon ) )
              return false;
          
          weapon_class = getweaponclass( weapon );
          if ( weapon_class == "weapon_sniper" || isSubStr( weapon , "sa58_" ) ) //Allows all snipers and FAL damage
              return true;
              
          switch( weapon )
          {
             case "hatchet_mp": //Allows Tomahawk Damage
                   return true;
                    
              default:
                   return false;        
          }
      
      }    
            
      
      overwriteKilled(einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration) 
      {
          thread [[level.onkillscore]](einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration);
          if(attacker isOnLast())
          {
              if (self != attacker && smeansofdeath != "MOD_TRIGGER_HURT"
              && smeansofdeath != "MOD_FALLING" 
              && smeansofdeath != "MOD_SUICIDE"
              && smeansofdeath != "MOD_EXPLOSIVE")
              {
                  sendMessagetoServer("^3discord.gg/plutonium"); //Discord Promotion on End Game
                  sendMessagetoServer( attacker getPlayerName() + " killed ^1"  + self.name + " ^7[^1" + int(distance(self.origin, attacker.origin)*0.0254) + "m^7]");
              }
          }
      }
      
      sendMessagetoServer(msg)
      {
          foreach(player in level.players)
                  player iprinln(msg);
      }
      
      isOnLast()
      {
          return self.pers["kills"] == (level.scorelimit-1);
      }
      
      getPlayerName()
      {
          name = getSubStr(self.name, 0, self.name.size);
          for(i = 0; i < name.size; i++)
          {
              if(name[i]=="]")
                  break;
          }
          if(name.size != i)
              name = getSubStr(name, i + 1, name.size);
          
          return name;
      }
      

      Almost Hit System

      almostHitMessage()
      {
      	self endon("disconnect");
      	level endon("game_ended"); 
      	
      	for(;;)
      	{
      		self waittill("weapon_fired");
      		
      		if(self.pers["kills"] != level.scorelimit - 1) { // player kills != 4 
      			continue;
      		}
      		
      		start = self getTagOrigin("tag_eye");
      		end = anglestoforward(self getPlayerAngles()) * 1000000;
      		impact = BulletTrace(start, end, true, self)["position"];
      		nearestDist = 150; // Higher nearestDist means bigger detection radius. If you change it, change it below too.
      		
      		foreach(player in level.players)
      		{
      			dist = distance(player.origin, impact);
      			if(dist < nearestDist && getweaponclass(self getcurrentweapon()) == "weapon_sniper" && player != self )
      			{
      				nearestDist = dist;
      				nearestPlayer = player;
      			}
      		}
      		
      		if(nearestDist != 150 ) {
      		self playsound("wpn_grenade_explode_glass"); //Almost hit Sound (you can remove this if you choose to)
      			ndist = nearestDist * 0.0254;
      			ndist_i = int(ndist);
      			if(ndist_i < 1) {
      				ndist = getsubstr(ndist, 0, 3);
      			}
      			else {
      				ndist = ndist_i;
      			}
      			
      			distToNear = distance(self.origin, nearestPlayer.origin) * 0.0254; // Meters from attacker to nearest 
      			distToNear_i = int(distToNear); // Round dist to int 
      			if(distToNear_i < 1)
      				distToNear = getsubstr(distToNear, 0, 3);
      			else
      				distToNear = distToNear_i;
      			self iprintln("Nearly hit^1" + nearestplayer.name + "^7 (" + ndist + "m) from ^7" + disttonear + "m");
      			
      			nearestplayer iprintln(self.name + " ^1almost hit you from " + ndist + "m away");
      			if( !isDefined(self.ahcount) )
      						self.ahcount= 1;
      					else
      						self.ahcount+= 1;
      		}
      	}
      }
      

      Amount of Almost Hits this Game

      trackstats()
      {
      	self endon( "disconnect" );
      	self endon( "statsdisplayed" );
      	level waittill("game_ended");
      
      	for(;;)
      	{
      		wait .12;
      		if(!isDefined(self.biller))	
      		{
      			if(isDefined(self.ahcount))
      			{
      				wait .5;
      				if(self.ahcount== 1)
      					self iprintln("You almost hit ^1"+self.ahcount+" ^7time this game!");
      				else
      					self iprintln("You almost hit ^1"+self.ahcount+" ^7times this game!");
      				self notify( "statsdisplayed" );
      			}
      		}
      		wait 0.05;
      		self notify( "statsdisplayed" );
      	}
      }
      

      Bots

      botCantWin() // by DoktorSAS
      {
       	self endon("disconnect");
      	level endon("game_ended");
      	self.status = "BOT";
          for(;;)
          {
          	wait 0.25;
          	if(self.pers["pointstowin"] >= level.scorelimit - 4)
      		{
          		self.pointstowin = 0;
      			self.pers["pointstowin"] = self.pointstowin;
      			self.score = 0;
      			self.pers["score"] = self.score;
      			self.kills = 0;
      			self.deaths = 0;
      			self.headshots = 0;
      			self.pers["kills"] = self.kills;
      			self.pers["deaths"] = self.deaths;
      			self.pers["headshots"] = self.headshots;
          	}
          }
      }
      
      // Bots if Empty //
      botcmd()
      {
          self notifyonplayercommand( "bot_notify", "bot" );
          for(;;)
          {
          self waittill( "bot_notify" );
          self thread quikksterspawnbot();
          }
      
      }
      
      quikksterspawnbot()
      {
          if(level.players.size > 16) {
              self iprintln("^1Max amount of bots!");
              return;
          }
          if(self.pers["team"] == "axis")
              maps/mp/bots/_bot::spawn_bot("allies");
          else
              maps/mp/bots/_bot::spawn_bot("axis");
      }
      
      kickBot()
      {
          foreach(player in level.players)
          {
              if(player is_bot())
              {
                  kick(player getEntityNumber());
                  break;
              }
          }
      }
      
      botspawnauto( ammount )
      {
          i = 0;
          if( ammount != 0 )
          {
              while( i < ammount )
              {
                  quikksterspawnbot();
                  i++;
              }
          }
      
      }
      
      autobotspawnfunctioning()
      {
          wait 20;
          serversize = level.players.size;
          serverlimit = 16;
          if( serversize <= serverlimit )
          {
              botspawnauto( serverlimit - serversize );
          }
      }
      
      consoleBots(a)
      {
          for(;;)
          {
              self notifyOnPlayerCommand( "spawnnotify", "spawn_bot" );
              self waittill( "spawnnotify" );
              for(i = 0; i < a; i++){
                  self thread maps\mp\bots\_bot::spawn_bot("autoassign");
                  wait 3;
              }
          }
      }
      
      consolekick()
      {
          for(;;)
          {
              self notifyOnPlayerCommand( "kicknotify", "kickbot" );
              self waittill( "kicknotify" );
              foreach(player in level.players){
                  if(isDefined(player.pers["isBot"])&& player.pers["isBot"])
                  {
                      kick(player getEntityNumber(),"EXE_PLAYERKICKED");
                      break;
                  }    
              }
          }
      }
      
      posted in BO2 Modding Releases & Resources
    • All BO2 Original Files (Organized) (Images+Sounds+.OBJ) + Death Machine Skin

      @Volkzzzzz repost? Dead link 😞

      posted in BO2 Modding Releases & Resources
    • My Take on AutoSpawnBots & Sniper Only Damage (w/ almost hit & distance meter) [Trickshotting GSC]

      @Sorex added the missing function thanks, did this while sleep deprived

      posted in BO2 Modding Releases & Resources

    Latest posts made by Quikkster

    • [ZM] [Release] Sativial's Zombies PaP camo pack

      @Sativial sick release man!

      posted in BO2 Modding Releases & Resources
    • [Resource] [MP/ZM] Black Ops 2: Weapons List, Attachments, Button Codes & More!

      @linhable it’s not in multiplayer on black ops 2

      posted in BO2 Modding Releases & Resources
    • [Resource] [MP/ZM] Black Ops 2: Weapons List, Attachments, Button Codes & More!

      I just finished organizing an entire weapons list for myself so I figured I might as well throw it on the forums to help out anyone that may need it as a resource. Enjoy!

      Here is a download link if you would like to keep a copy for later use: GitHub

      MULTIPLAYER WEAPONS:

      //SMG:
      mp7_mp
      pdw57_mp
      vector_mp
      insas_mp
      qcw05_mp
      evoskorpion_mp
      peacekeeper_mp
      
      //Assault Rifle:
      tar21_mp
      type95_mp
      sig556_mp
      sa58_mp
      hk416_mp
      scar_mp
      saritch_mp
      xm8_mp
      an94_mp
      
      //Shotgun:
      870mcs_mp
      saiga12_mp
      ksg_mp
      srm1216_mp
      
      //LMG:
      mk48_mp
      qbb95_mp
      lsat_mp
      hamr_mp
      
      //SNIPER:
      svu_mp
      dsr50_mp
      ballista_mp
      as50_mp
      
      //PISTOL:
      kard_dw_mp
      fnp45_dw_mp
      fiveseven_dw_mp
      judge_dw_mp
      beretta93r_dw_mp
      fiveseven_mp
      fnp45_mp
      beretta93r_mp
      judge_mp
      kard_mp
      
      //LAUNCHER:
      m32_mp
      smaw_mp
      fhj18_mp
      usrpg_mp
      
      //SPECIAL:
      knife_mp
      knife_held_mp
      minigun_mp
      riotshield_mp
      crossbow_mp
      knife_ballistic_mp
      
      //BOMB:
      briefcase_bomb_mp
      briefcase_bomb_defuse_mp
      
      //MAP SPECIFIC:
      vcs_controller_mp //NukeTown 2025
      
      //NADES & EQUIPMENT:
      
      //lethal:
      frag_grenade_mp
      sticky_grenade_mp
      hatchet_mp
      bouncingbetty_mp
      satchel_charge_mp
      claymore_mp
      
      //tactical:
      concussion_grenade_mp
      willy_pete_mp
      sensor_grenade_mp
      emp_grenade_mp
      proximity_grenade_aoe_mp
      proximity_grenade_mp
      pda_hack_mp
      flash_grenade_mp
      trophy_system_mp
      tactical_insertion_mp
      
      //MISC:
      none
      defaultweapon_mp
      scavenger_item_mp
      scavenger_item_hack_mp
      explosive_bolt_mp
      smoke_center_mp
      destructible_car_mp
      explodable_barrel_mp
      dogs_mp
      dog_bite_mp
      
      //KILLSTREAKS:
      cobra_20mm_mp
      inventory_supplydrop_mp
      supplydrop_mp
      ai_tank_drone_rocket_mp
      ai_tank_drone_gun_mp
      killstreak_ai_tank_mp
      inventory_ai_tank_drop_mp
      ai_tank_drop_mp
      radar_mp
      counteruav_mp
      radardirection_mp
      emp_mp
      cobra_20mm_comlink_mp
      heli_gunner_rockets_mp
      littlebird_guard_minigun_mp
      helicopter_comlink_mp
      helicopter_guard_mp
      helicopter_player_gunner_mp
      chopper_minigun_mp
      inventory_minigun_mp
      inventory_m32_mp
      missile_drone_projectile_mp
      inventory_missile_drone_mp
      missile_drone_mp
      missile_swarm_projectile_mp
      missile_swarm_mp
      planemortar_mp
      rc_car_weapon_mp
      rcbomb_mp
      remote_missile_missile_mp
      remote_missile_bomblet_mp
      remote_missile_mp
      remote_mortar_missile_mp
      remote_mortar_mp
      qrdrone_turret_mp
      killstreak_qrdrone_mp
      straferun_gun_mp
      straferun_rockets_mp
      straferun_mp
      auto_gun_turret_mp
      microwave_turret_mp
      killstreak_remote_turret_mp
      autoturret_mp
      turret_drop_mp
      microwaveturret_mp
      microwaveturret_drop_mp
      
      //PERKS:
      self clearperks();
      self setperk("specialty_additionalprimaryweapon");
      self setperk("specialty_armorpiercing");
      self setperk("specialty_armorvest");
      self setperk("specialty_bulletaccuracy");
      self setperk("specialty_bulletdamage");
      self setperk("specialty_bulletflinch");
      self setperk("specialty_bulletpenetration");
      self setperk("specialty_deadshot");
      self setperk("specialty_delayexplosive");
      self setperk("specialty_detectexplosive");
      self setperk("specialty_disarmexplosive");
      self setperk("specialty_earnmoremomentum");
      self setperk("specialty_explosivedamage");
      self setperk("specialty_extraammo");
      self setperk("specialty_fallheight");
      self setperk("specialty_fastads");
      self setperk("specialty_fastequipmentuse");
      self setperk("specialty_fastladderclimb");
      self setperk("specialty_fastmantle");
      self setperk("specialty_fastmeleerecovery");
      self setperk("specialty_fastreload");
      self setperk("specialty_fasttoss");
      self setperk("specialty_fastweaponswitch");
      self setperk("specialty_finalstand");
      self setperk("specialty_fireproof");
      self setperk("specialty_flakjacket");
      self setperk("specialty_flashprotection");
      self setperk("specialty_gpsjammer");
      self setperk("specialty_grenadepulldeath");
      self setperk("specialty_healthregen");
      self setperk("specialty_holdbreath");
      self setperk("specialty_immunecounteruav");
      self setperk("specialty_immuneemp");
      self setperk("specialty_immunemms");
      self setperk("specialty_immunenvthermal");
      self setperk("specialty_immunerangefinder");
      self setperk("specialty_killstreak");
      self setperk("specialty_longersprint");
      self setperk("specialty_loudenemies");
      self setperk("specialty_marksman");
      self setperk("specialty_movefaster");
      self setperk("specialty_nomotionsensor");
      self setperk("specialty_noname");
      self setperk("specialty_nottargetedbyairsupport");
      self setperk("specialty_nokillstreakreticle");
      self setperk("specialty_nottargettedbysentry");
      self setperk("specialty_pin_back");
      self setperk("specialty_pistoldeath");
      self setperk("specialty_proximityprotection");
      self setperk("specialty_quickrevive");
      self setperk("specialty_quieter");
      self setperk("specialty_reconnaissance");
      self setperk("specialty_rof");
      self setperk("specialty_scavenger");
      self setperk("specialty_showenemyequipment");
      self setperk("specialty_stunprotection");
      self setperk("specialty_shellshock");
      self setperk("specialty_sprintrecovery");
      self setperk("specialty_showonradar");
      self setperk("specialty_stalker");
      self setperk("specialty_twogrenades");
      self setperk("specialty_twoprimaries");
      self setperk("specialty_unlimitedsprint");
      

      ZOMBIES WEAPONS (SORTED BY MAP)

      ╔══════════════════════════════════════════════════════════════════════════════════════════════════════════
      ║
      ║                               B U R I E D    W E A P O N S    L I S T                                                                              
      ║
      ╚══════════════════════════════════════════════════════════════════════════════════════════════════════════                                                                                                     
      /*═══════════════════════
          === Snipers ===
      ═══════════════════════*/
      //DSR50
      dsr50_zm
      dsr50_upgraded_zm
      
      //BARRETT
      barretm82_zm
      barretm82_upgraded_zm
      
      //SVU
      svu_zm
      svu_upgraded_zm
      /*═══════════════════════
          === SMG ===
      ═══════════════════════*/
      //AK74u
      ak74u_zm
      ak74u_upgraded_zm
      
      //MP5k
      mp5k_zm
      mp5k_upgraded_zm
      
      //PDW-57
      pdw57_zm
      pdw57_upgraded_zm
      /*═══════════════════════
          === AR===
      ═══════════════════════*/
      //FN FAL
      fnfal_zm
      fnfal_upgraded_zm
      
      //M14
      m14_zm
      m14_upgraded_zm
       
      //SMR
      saritch_zm
      saritch_upgraded_zm
      
      //M16
      m16_zm
      m16_gl_upgraded_zm
      
      //TAR-21
      tar21_zm
      tar21_upgraded_zm
      //GL TAR-21
      gl_tar21_zm
      
      //GALIL
      galil_zm
      galil_upgraded_zm
      
      //AN-94
      an94_zm
      an94_upgraded_zm
      /*═══════════════════════
          === SHOTGUN ===
      ═══════════════════════*/
      //R870-MCS
      870mcs_zm
      870mcs_upgraded_zm
      
      //OLYMPIA
      rottweil72_zm
      rottweil72_upgraded_zm
      
      //S-12
      saiga12_zm
      saiga12_upgraded_zm
      
      //M1216
      srm1216_zm
      srm1216_upgraded_zm
      /*═══════════════════════
          === LMG ===
      ═══════════════════════*/
      //LSAT
      lsat_zm
      lsat_upgraded_zm
      
      //HAMR
      hamr_zm,
      hamr_upgraded_zm
      /*═══════════════════════
          === PISTOLS ===
      ═══════════════════════*/
      //M1911
      m1911_zm
      m1911_upgraded_zm
      
      //REMINGTON NEW MODEL ARMY
      rnma_zm
      rnma_upgraded_zm
      
      //EXECUTIONER
      judge_zm
      judge_upgraded_zm
      
      //KAP-40
      kard_zm
      kard_upgraded_zm
      
      //FIVE-SEVEN
      fiveseven_zm
      fiveseven_upgraded_zm
      
      //FIVE-SEVEN DUAL-WIELD
      fivesevendw_zm
      fivesevendw_upgraded_zm
      
      //B23R
      beretta93r_zm
      beretta93r_upgraded_zm
      /*═══════════════════════
          === LAUNCHER ===
      ═══════════════════════*/
      //RPG
      usrpg_zm
      usrpg_upgraded_zm
      
      //WAR MACHINE
      m32_zm
      m32_upgraded_zm
      /*════════════════════════════════════════════════════
                         ==== SPECIALS ====
      ════════════════════════════════════════════════════*/
      //BALLISTIC KNIFE
      knife_ballistic_zm
      knife_ballistic_upgraded_zm
      
      //BALLISTIC BOWIE
      knife_ballistic_bowie_zm
      knife_ballistic_bowie_upgraded_zm
      
      //BALLISTIC KNIFE NO MELEE
      knife_ballistic_no_melee_zm
      knife_ballistic_no_melee_upgraded_zm
      /*═══════════════════════
          === WONDER WEAPONS ===
      ═══════════════════════*/
      //RAY GUN
      ray_gun_zm
      ray_gun_upgraded_zm
      
      //RAY GUN MARK-II
      raygun_mark2_zm
      raygun_mark2_upgraded_zm
      
      //PARALYZER
      slowgun_zm
      slowgun_upgraded_zm
      /*═══════════════════════
          === EQUIPMENT  ===
      ═══════════════════════*/
      //MONKEY BOMBS
      cymbal_monkey_zm
      
      //FRAGS
      frag_grenade_zm
      
      //CLAYMORES
      claymore_zm
      
      //TIME BOMB
      time_bomb_zm
      /*═══════════════════════
          === MELEE===
      ═══════════════════════*/
      
      //BOWIE KNIFE
      bowie_knife_zm
      
      //GALVA KNUCKLES
      tazer_knuckles_zm
      
      //DEFAULT KNIFE
      knife_zm
      /*═══════════════════════
          === BUILDABLES===
      ═══════════════════════*/
      //TURBINE
      equip_turbine_zm
      
      //TRAMPLESTEAM
      equip_springpad_zm
      
      //SUBWOOFER
      equip_subwoofer_zm
      
      //HEADCHOPPER
      equip_headchopper_zm
      /*═══════════════════════
          === PERKS ===
      ═══════════════════════*/
      //JUGGERNOG
      specialty_armorvest
      zombie_perk_bottle_jugg
      
      //QUICK REVIVE
      specialty_quickrevive
      zombie_perk_bottle_revive
      
      //SPEED COLA
      specialty_fastreload
      zombie_perk_bottle_sleight
      
      //DOUBLE TAP
      specialty_rof
      zombie_perk_bottle_doubletap
      
      //STAMINUP
      specialty_longersprint
      zombie_perk_bottle_marathon
      
      //MULE KICK
      specialty_additionalprimaryweapon
      zombie_perk_bottle_additionalprimaryweapon
      
      //VULTURE-AID
      specialty_nomotionsensor
      zombie_perk_bottle_vulture
      /*═══════════════════════
          === MISC ===
      ═══════════════════════*/
      zombie_knuckle_crack
      chalk_draw_zm
      syrette_zm
      zombie_bowie_flourish
      zombie_tazer_flourish
      p6_anim_zm_magic_box
      
      ╔══════════════════════════════════════════════════════════════════════════════════════════════════════════
      ║
      ║                               D I E  R I S E    W E A P O N S    L I S T                                                                              
      ║
      ╚══════════════════════════════════════════════════════════════════════════════════════════════════════════     
      /*═══════════════════════
          === Snipers ===
      ═══════════════════════*/
      //DSR50
      dsr50_zm
      dsr50_upgraded_zm
      
      //BARRETT
      barretm82_zm
      barretm82_upgraded_zm
      
      //SVU
      svu_zm
      svu_upgraded_zm
      /*═══════════════════════
          === SMG ===
      ═══════════════════════*/
      //CHICOM
      qcw05_zm
      qcw05_upgraded_zm
      
      //AK74u
      ak74u_zm
      ak74u_upgraded_zm
      
      //MP5k
      mp5k_zm
      mp5k_upgraded_zm
      
      //PDW-57
      pdw57_zm
      pdw57_upgraded_zm
      /*═══════════════════════
          === AR===
      ═══════════════════════*/
      //FN FAL
      fnfal_zm
      fnfal_upgraded_zm
      
      //M14
      m14_zm
      m14_upgraded_zm
       
      //SMR
      saritch_zm
      saritch_upgraded_zm
      
      //M16
      m16_zm
      m16_gl_upgraded_zm
      
      //TAR-21
      tar21_zm
      tar21_upgraded_zm
      //GL TAR-21
      gl_tar21_zm
      
      //TYPE-25
      type95_zm
      type95_upgraded_zm
      
      //GALIL
      galil_zm
      galil_upgraded_zm
      
      //AN-94
      an94_zm
      an94_upgraded_zm
      
      //M8A1
      xm8_zm
      xm8_upgraded_zm
      /*═══════════════════════
          === SHOTGUN ===
      ═══════════════════════*/
      //R870-MCS
      870mcs_zm
      870mcs_upgraded_zm
      
      //OLYMPIA
      rottweil72_zm
      rottweil72_upgraded_zm
      
      //S-12
      saiga12_zm
      saiga12_upgraded_zm
      
      //M1216
      srm1216_zm
      srm1216_upgraded_zm
      /*═══════════════════════
          === LMG ===
      ═══════════════════════*/
      //RPD
      rpd_zm
      rpd_upgraded_zm
      
      //HAMR
      hamr_zm,
      hamr_upgraded_zm
      /*═══════════════════════
          === PISTOLS ===
      ═══════════════════════*/
      //M1911
      m1911_zm
      m1911_upgraded_zm
      
      //PYHTON
      python_zm
      python_upgraded_zm
      
      //EXECUTIONER
      judge_zm
      judge_upgraded_zm
      
      //KAP-40
      kard_zm
      kard_upgraded_zm
      
      //FIVE-SEVEN
      fiveseven_zm
      fiveseven_upgraded_zm
      
      //FIVE-SEVEN DUAL-WIELD
      fivesevendw_zm
      fivesevendw_upgraded_zm
      
      //B23R
      beretta93r_zm
      beretta93r_upgraded_zm
      /*═══════════════════════
          === LAUNCHER ===
      ═══════════════════════*/
      //RPG
      usrpg_zm
      usrpg_upgraded_zm
      
      //WAR MACHINE
      m32_zm
      m32_upgraded_zm
      /*═══════════════════════
          === SPECIAL ===
      ═══════════════════════*/
      //BALLISTIC KNIFE
      knife_ballistic_zm
      knife_ballistic_upgraded_zm
      
      //BALLISTIC BOWIE
      knife_ballistic_bowie_zm
      knife_ballistic_bowie_upgraded_zm
      
      //BALLISTIC KNIFE NO MELEE
      knife_ballistic_no_melee_zm
      knife_ballistic_no_melee_upgraded_zm
      /*═══════════════════════
          === WONDER WEAPONS ===
      ═══════════════════════*/
      //RAY GUN
      ray_gun_zm
      ray_gun_upgraded_zm
      
      //RAY GUN MARK-II
      raygun_mark2_zm
      raygun_mark2_upgraded_zm
      
      //SLIQUIFIER
      slipgun_zm
      slipgun_upgraded_zm
      /*═══════════════════════
          === EQUIPMENT  ===
      ═══════════════════════*/
      //MONKEY BOMBS
      cymbal_monkey_zm
      
      //SEMTEX
      sticky_grenade_zm
      
      //FRAGS
      frag_grenade_zm
      
      //CLAYMORES
      claymore_zm
      /*═══════════════════════
          === MELEE===
      ═══════════════════════*/
      //DEFAULT KNIFE
      knife_zm
      
      //BOWIE KNIFE
      bowie_knife_zm
      
      //GALVA KNUCKLES
      tazer_knuckles_zm
      /*═══════════════════════
          === BUILDABLES===
      ═══════════════════════*/
      //TRAMPLESTEAM
      equip_springpad_zm
      /*═══════════════════════
          === PERKS ===
      ═══════════════════════*/
      //JUGGERNOG
      specialty_armorvest
      zombie_perk_bottle_jugg
      
      //QUICK REVIVE
      specialty_quickrevive
      zombie_perk_bottle_revive
      
      //SPEED COLA
      specialty_fastreload
      zombie_perk_bottle_sleight
      
      //DOUBLE TAP
      specialty_rof
      zombie_perk_bottle_doubletap
      
      //STAMINUP
      specialty_longersprint
      zombie_perk_bottle_marathon
      
      //MULE KICK
      specialty_additionalprimaryweapon
      zombie_perk_bottle_additionalprimaryweapon
      
      //WHO'S WHO?
      specialty_finalstand
      zombie_perk_bottle_whoswho
      /*═══════════════════════
          === MISC ===
      ═══════════════════════*/
      zombie_knuckle_crack
      zombie_bowie_flourish
      zombie_tazer_flourish
      syrette_zm
      p6_anim_zm_magic_box
      
      ╔══════════════════════════════════════════════════════════════════════════════════════════════════════════
      ║
      ║                               M O B  O F  T H E  D E A D    W E A P O N S    L I S T                                                                              
      ║
      ╚══════════════════════════════════════════════════════════════════════════════════════════════════════════     
      /*═══════════════════════
          === Snipers ===
      ═══════════════════════*/
      //DSR50
      dsr50_zm
      dsr50_upgraded_zm
      
      //BARRETT
      barretm82_zm
      barretm82_upgraded_zm
      
      //SVU
      svu_zm
      svu_upgraded_zm
      /*═══════════════════════
          === SMG ===
      ═══════════════════════*/
      //THOMPSON
      thompson_zm
      thompson_upgraded_zm
      
      //MP5k
      mp5k_zm
      mp5k_upgraded_zm
      
      //PDW-57
      pdw57_zm
      pdw57_upgraded_zm
      
      //UZI
      uzi_zm
      uzi_upgraded_zm
      /*═══════════════════════
          === AR===
      ═══════════════════════*/
      //FN FAL
      fnfal_zm
      fnfal_upgraded_zm
      
      //M14
      m14_zm
      m14_upgraded_zm
      
      //TAR-21
      tar21_zm
      tar21_upgraded_zm
      //GL TAR-21
      gl_tar21_zm
      
      //GALIL
      galil_zm
      galil_upgraded_zm
      
      //AK-47
      ak47_zm
      ak47_upgraded_zm
      /*════════════════════════════════════════════════════
                         ==== SHOTGUNS ====
      ═══════════════════════════════════════════════════*/
      //R870-MCS
      870mcs_zm
      870mcs_upgraded_zm
      
      //OLYMPIA
      rottweil72_zm
      rottweil72_upgraded_zm
      
      //S-12
      saiga12_zm
      saiga12_upgraded_zm
      
      //M1216
      srm1216_zm
      srm1216_upgraded_zm
      /*═══════════════════════
          === LMG ===
      ═══════════════════════*/
      //LSAT
      lsat_zm
      lsat_upgraded_zm
      
      //DEATH MACHINE
      minigun_alcatraz_zm
      minigun_alcatraz_upgraded_zm
      /*═══════════════════════
          === PISTOLS ===
      ═══════════════════════*/
      //M1911
      m1911_zm
      m1911_upgraded_zm
      
      //EXECUTIONER
      judge_zm
      judge_upgraded_zm
      
      //FIVE-SEVEN
      fiveseven_zm
      fiveseven_upgraded_zm
      
      //FIVE-SEVEN DUAL-WIELD
      fivesevendw_zm
      fivesevendw_upgraded_zm
      
      //B23R
      beretta93r_zm
      beretta93r_upgraded_zm
      /*═══════════════════════
          === LAUNCHER ===
      ═══════════════════════*/
      //RPG
      usrpg_zm
      usrpg_upgraded_zm
      
      //WAR MACHINE
      m32_zm
      m32_upgraded_zm
      /*════════════════════════════════════════════════════
                         ==== SPECIALS ====
      ════════════════════════════════════════════════════*/
      //BALLISTIC KNIFE
      knife_ballistic_zm
      knife_ballistic_upgraded_zm
      
      //BALLISTIC BOWIE
      knife_ballistic_bowie_zm
      knife_ballistic_bowie_upgraded_zm
      
      //BALLISTIC KNIFE NO MELEE
      knife_ballistic_no_melee_zm
      knife_ballistic_no_melee_upgraded_zm
      /*═══════════════════════
          === WONDER WEAPONS ===
      ═══════════════════════*/
      //RAY GUN
      ray_gun_zm
      ray_gun_upgraded_zm
      
      //RAY GUN MARK-II
      raygun_mark2_zm
      raygun_mark2_upgraded_zm
      
      //BLUNDERGAT
      blundergat_zm
      blundergat_upgraded_zm
      //ACIDGAT
      blundersplat_zm
      blundersplat_upgraded_zm
      /*═══════════════════════
          === EQUIPMENT  ===
      ═══════════════════════*/
      //SMOKES
      willy_pete_zm
      
      //SEMTEX
      sticky_grenade_zm
      
      //FRAGS
      frag_grenade_zm
      
      //CLAYMORES
      claymore_zm
      
      //TOMAHAWK
      bouncing_tomahawk_zm
      upgraded_tomahawk_zm
      /*═══════════════════════
          === MELEE===
      ═══════════════════════*/
      //DEFAULT KNIFE
      knife_zm
      knife_zm_alcatraz
      
      //SPOON
      spoon_zm_alcatraz
      
      //SPORK
      spork_zm_alcatraz
      /*═══════════════════════
          === BUILDABLES===
      ═══════════════════════*/
      //RIOT SHIELD
      alcatraz_shield_zm
      /*═══════════════════════
          === PERKS ===
      ═══════════════════════*/
      //JUGGERNOG
      specialty_armorvest
      zombie_perk_bottle_jugg
      
      //SPEED COLA
      specialty_fastreload
      zombie_perk_bottle_sleight
      
      //DOUBLE TAP
      specialty_rof
      zombie_perk_bottle_doubletap
      
      //ELECTRIC CHERRY
      specialty_grenadepulldeath
      zombie_perk_bottle_cherry
      
      //DEADSHOT
      specialty_ads_zombies
      zombie_perk_bottle_deadshot
      /*═══════════════════════
          === MISC ===
      ═══════════════════════*/
      zombie_knuckle_crack
      falling_hands_zm
      lightning_hands_zm
      syrette_zm
      syrette_afterlife_zm
      p6_anim_zm_magic_box
      tower_trap_zm
      tower_trap_upgraded_zm
      zombie_tomahawk_flourish
      
      ╔══════════════════════════════════════════════════════════════════════════════════════════════════════════
      ║
      ║                               T R A N S I T    W E A P O N S    L I S T                                                                              
      ║
      ╚══════════════════════════════════════════════════════════════════════════════════════════════════════════     
      /*═══════════════════════
          === Snipers ===
      ═══════════════════════*/
      //DSR50
      dsr50_zm
      dsr50_upgraded_zm
      
      //BARRETT
      barretm82_zm
      barretm82_upgraded_zm
      /*═══════════════════════
          === SMG ===
      ═══════════════════════*/
      //CHICOM
      qcw05_zm
      qcw05_upgraded_zm
      
      //AK74u
      ak74u_zm
      ak74u_upgraded_zm
      
      //MP5k
      mp5k_zm
      mp5k_upgraded_zm
      
      //PDW-57
      pdw57_zm
      pdw57_upgraded_zm
      /*═══════════════════════
          === AR===
      ═══════════════════════*/
      //FN FAL
      fnfal_zm
      fnfal_upgraded_zm
      
      //M14
      m14_zm
      m14_upgraded_zm
       
      //SMR
      saritch_zm
      saritch_upgraded_zm
      
      //M16
      m16_zm
      m16_gl_upgraded_zm
      
      //TAR-21
      tar21_zm
      tar21_upgraded_zm
      //GL TAR-21
      gl_tar21_zm
      
      //TYPE-25
      type95_zm
      type95_upgraded_zm
      
      //GALIL
      galil_zm
      galil_upgraded_zm
      
      //M8A1
      xm8_zm
      xm8_upgraded_zm
      /*════════════════════════════════════════════════════
                         ==== SHOTGUNS ====
      ═══════════════════════════════════════════════════*/
      //R870-MCS
      870mcs_zm
      870mcs_upgraded_zm
      
      //OLYMPIA
      rottweil72_zm
      rottweil72_upgraded_zm
      
      //S-12
      saiga12_zm
      saiga12_upgraded_zm
      
      //M1216
      srm1216_zm
      srm1216_upgraded_zm
      /*═══════════════════════
          === LMG ===
      ═══════════════════════*/
      //RPD
      rpd_zm
      rpd_upgraded_zm
      
      //HAMR
      hamr_zm,
      hamr_upgraded_zm
      /*═══════════════════════
          === PISTOLS ===
      ═══════════════════════*/
      //M1911
      m1911_zm
      m1911_upgraded_zm
      
      //PYHTON
      python_zm
      python_upgraded_zm
      
      //EXECUTIONER
      judge_zm
      judge_upgraded_zm
      
      //KAP-40
      kard_zm
      kard_upgraded_zm
      
      //FIVE-SEVEN
      fiveseven_zm
      fiveseven_upgraded_zm
      
      //FIVE-SEVEN DUAL-WIELD
      fivesevendw_zm
      fivesevendw_upgraded_zm
      
      //B23R
      beretta93r_zm
      beretta93r_upgraded_zm
      /*═══════════════════════
          === LAUNCHER ===
      ═══════════════════════*/
      //RPG
      usrpg_zm
      usrpg_upgraded_zm
      
      //WAR MACHINE
      m32_zm
      m32_upgraded_zm
      /*════════════════════════════════════════════════════
                         ==== SPECIALS ====
      ════════════════════════════════════════════════════*/
      //BALLISTIC KNIFE
      knife_ballistic_zm
      knife_ballistic_upgraded_zm
      
      //BALLISTIC BOWIE
      knife_ballistic_bowie_zm
      knife_ballistic_bowie_upgraded_zm
      
      //BALLISTIC KNIFE NO MELEE
      knife_ballistic_no_melee_zm
      knife_ballistic_no_melee_upgraded_zm
      /*═══════════════════════
          === WONDER WEAPONS ===
      ═══════════════════════*/
      //RAY GUN
      ray_gun_zm
      ray_gun_upgraded_zm
      
      //RAY GUN MARK-II
      raygun_mark2_zm
      raygun_mark2_upgraded_zm
      /*═══════════════════════
          === EQUIPMENT  ===
      ═══════════════════════*/
      //MONKEY BOMBS
      cymbal_monkey_zm
      
      //SEMTEX
      sticky_grenade_zm
      
      //FRAGS
      frag_grenade_zm
      
      //CLAYMORES
      claymore_zm
      
      //EMPs
      emp_grenade_zm
      /*═══════════════════════
          === MELEE===
      ═══════════════════════*/
      //DEFAULT KNIFE
      knife_zm
      
      //BOWIE KNIFE
      bowie_knife_zm
      
      //GALVA KNUCKLES
      tazer_knuckles_zm
      /*═══════════════════════
          === BUILDABLES===
      ═══════════════════════*/
      //TURBINE
      equip_turbine_zm
      
      //RIOT SHIELD
      riotshield_zm
      
      //JETGUN
      jetgun_zm
      
      //ELECTRIC TRAP
      equip_electrictrap_zm
      
      //TURRET?
      equip_turret_zm
      /*═══════════════════════
          === PERKS ===
      ═══════════════════════*/
      //JUGGERNOG
      specialty_armorvest
      zombie_perk_bottle_jugg
      
      //QUICK REVIVE
      specialty_quickrevive
      zombie_perk_bottle_revive
      
      //SPEED COLA
      specialty_fastreload
      zombie_perk_bottle_sleight
      
      //DOUBLE TAP
      specialty_rof
      zombie_perk_bottle_doubletap
      
      //STAMINUP
      specialty_longersprint
      zombie_perk_bottle_marathon
      
      //TOMBSTONE
      specialty_scavenger
      zombie_perk_bottle_tombstone
      /*═══════════════════════
          === MISC ===
      ═══════════════════════*/
      zombie_knuckle_crack
      zombie_bowie_flourish
      zombie_tazer_flourish
      screecher_arms_zm
      syrette_zm
      p6_anim_zm_magic_box
      
      ╔══════════════════════════════════════════════════════════════════════════════════════════════════════════
      ║
      ║                               O R I G I N S    W E A P O N S    L I S T                                                                              
      ║
      ╚══════════════════════════════════════════════════════════════════════════════════════════════════════════     
      /*═══════════════════════
          === Snipers ===
      ═══════════════════════*/
      //DSR50
      dsr50_zm
      dsr50_upgraded_zm
      
      //BALLISTA
      ballista_zm
      ballista_upgraded_zm
      /*═══════════════════════
          === SMG ===
      ═══════════════════════*/
      //CHICOM
      qcw05_zm
      qcw05_upgraded_zm
      
      //THOMPSON
      thompson_zm
      thompson_upgraded_zm
      
      //AK74u
      ak74u_zm
      ak74u_upgraded_zm
      ak74u_extclip_zm
      ak74u_extclip_upgraded_zm
      
      //PDW-57
      pdw57_zm
      pdw57_upgraded_zm
      
      //MP-40
      mp40_zm
      mp40_upgraded_zm
      mp40_stalker_zm
      mp40_stalker_upgraded_zm
      
      //SKORPION
      evoskorpion_zm
      evoskorpion_upgraded_zm
      /*═══════════════════════
          === AR===
      ═══════════════════════*/
      //FN FAL
      fnfal_zm
      fnfal_upgraded_zm
      
      //M14
      m14_zm
      m14_upgraded_zm
      
      //MP-44
      mp44_zm
      mp44_upgraded_zm
      
      //TYPE-25
      type95_zm
      type95_upgraded_zm
      
      //GALIL
      galil_zm
      galil_upgraded_zm
      
      //SCAR-H
      scar_zm
      scar_upgraded_zm
      /*═══════════════════════
          === SHOTGUN ===
      ═══════════════════════*/
      //R870-MCS
      870mcs_zm
      870mcs_upgraded_zm
      
      //KSG
      ksg_zm
      ksg_upgraded_zm
      
      //M1216
      srm1216_zm
      srm1216_upgraded_zm
      /*═══════════════════════
          === LMG ===
      ═══════════════════════*/
      //MG-08
      mg08_zm
      mg08_upgraded_zm
      
      //HAMR
      hamr_zm,
      hamr_upgraded_zm
      /*═══════════════════════
          === PISTOLS ===
      ═══════════════════════*/
      //MAUSER
      c96_zm
      c96_upgraded_zm
      
      //PYHTON
      python_zm
      python_upgraded_zm
      
      //KAP-40
      kard_zm
      kard_upgraded_zm
      
      //FIVE-SEVEN
      fiveseven_zm
      fiveseven_upgraded_zm
      
      //FIVE-SEVEN DUAL-WIELD
      fivesevendw_zm
      fivesevendw_upgraded_zm
      
      //B23R
      beretta93r_zm
      beretta93r_upgraded_zm
      beretta93r_extclip_zm
      beretta93r_extclip_upgraded_zm
      /*═══════════════════════
          === LAUNCHER ===
      ═══════════════════════*/
      //WAR MACHINE
      m32_zm
      m32_upgraded_zm
      /*═══════════════════════
          === WONDER WEAPONS ===
      ═══════════════════════*/
      //RAY GUN
      ray_gun_zm
      ray_gun_upgraded_zm
      
      //RAY GUN MARK-II
      raygun_mark2_zm
      raygun_mark2_upgraded_zm
      
      //FIRE STAFF
      staff_fire_zm
      staff_fire_upgraded_zm
      
      //ICE STAFF
      staff_water_zm
      staff_water_upgraded_zm
      staff_water_zm_cheap
      
      //WIND STAFF
      staff_air_zm
      staff_air_upgraded_zm
      
      //LIGHTNING STAFF
      staff_lightning_zm
      staff_lightning_upgraded_zm
      
      //STAFF REVIVE
      staff_revive_zm
      /*═══════════════════════
          === EQUIPMENT  ===
      ═══════════════════════*/
      //MONKEY BOMBS
      cymbal_monkey_zm
      
      //G-STRIKES
      beacon_zm
      
      //SEMTEX
      sticky_grenade_zm
      
      //FRAGS
      frag_grenade_zm
      
      //CLAYMORES
      claymore_zm
      
      //EMPs
      emp_grenade_zm
      /*═══════════════════════
          === MELEE===
      ═══════════════════════*/
      //DEFAULT KNIFE
      knife_zm
      
      //ONE INCH PUNCH
      one_inch_punch_zm
      one_inch_punch_upgraded_zm
      one_inch_punch_fire_zm
      one_inch_punch_air_zm
      one_inch_punch_ice_zm
      one_inch_punch_lightning_zm
      /*═══════════════════════
          === BUILDABLES===
      ═══════════════════════*/
      //MAXIS DRONE
      equip_dieseldrone_zm
      
      //RIOT SHIELD
      tomb_shield_zm
      /*═══════════════════════
          === PERKS ===
      ═══════════════════════*/
      //JUGGERNOG
      specialty_armorvest
      zombie_perk_bottle_jugg
      
      //QUICK REVIVE
      specialty_quickrevive
      zombie_perk_bottle_revive
      
      //SPEED COLA
      specialty_fastreload
      zombie_perk_bottle_sleight
      
      //DOUBLE TAP
      specialty_rof
      zombie_perk_bottle_doubletap
      
      //STAMINUP
      specialty_longersprint
      zombie_perk_bottle_marathon
      
      //MULE KICK
      specialty_additionalprimaryweapon
      zombie_perk_bottle_additionalprimaryweapon
      
      //ELECTRIC CHERRY
      specialty_grenadepulldeath
      zombie_perk_bottle_cherry
      
      //DEADSHOT
      specialty_ads_zombies
      zombie_perk_bottle_deadshot
      
      //PHD FLOPPER
      specialty_flakjacket
      zombie_perk_bottle_nuke
      /*════════════════════════════════════════════════════
                      === RANDOM STUFF ===
      ════════════════════════════════════════════════════*/
      zombie_knuckle_crack
      falling_hands_zm
      syrette_zm
      p6_anim_zm_magic_box
      zombie_one_inch_punch_flourish
      
      ╔══════════════════════════════════════════════════════════════════════════════════════════════════════════
      ║
      ║                               N U K E T O W N    W E A P O N S    L I S T                                                                              
      ║
      ╚══════════════════════════════════════════════════════════════════════════════════════════════════════════     
      /*═══════════════════════
          === Snipers ===
      ═══════════════════════*/
      //DSR50
      dsr50_zm
      dsr50_upgraded_zm
      
      //BARRETT
      barretm82_zm
      barretm82_upgraded_zm
      /*═══════════════════════
          === SMG ===
      ═══════════════════════*/
      //CHICOM
      qcw05_zm
      qcw05_upgraded_zm
      
      //AK74u
      ak74u_zm
      ak74u_upgraded_zm
      
      //MP5k
      mp5k_zm
      mp5k_upgraded_zm
      /*═══════════════════════
          === AR===
      ═══════════════════════*/
      //FN FAL
      fnfal_zm
      fnfal_upgraded_zm
      
      //M14
      m14_zm
      m14_upgraded_zm
       
      //SMR
      saritch_zm
      saritch_upgraded_zm
      
      //M16
      m16_zm
      m16_gl_upgraded_zm
      
      //TAR-21
      tar21_zm
      tar21_upgraded_zm
      //GL TAR-21
      gl_tar21_zm
      
      //TYPE-25
      type95_zm
      type95_upgraded_zm
      
      //GALIL
      galil_zm
      galil_upgraded_zm
      
      //M8A1
      xm8_zm
      xm8_upgraded_zm
      
      //M27
      hk416_zm
      hk416_upgraded_zm
      /*═══════════════════════
          === SHOTGUN ===
      ═══════════════════════*/
      //R870-MCS
      870mcs_zm
      870mcs_upgraded_zm
      
      //OLYMPIA
      rottweil72_zm
      rottweil72_upgraded_zm
      
      //S-12
      saiga12_zm
      saiga12_upgraded_zm
      
      //M1216
      srm1216_zm
      srm1216_upgraded_zm
      /*═══════════════════════
          === LMG ===
      ═══════════════════════*/
      //RPD
      rpd_zm
      rpd_upgraded_zm
      
      //HAMR
      hamr_zm,
      hamr_upgraded_zm
      
      //LSAT
      lsat_zm
      lsat_upgraded_zm
      /*═══════════════════════════════════════════════════
                         ==== PISTOLS ====
      ════════════════════════════════════════════════════*/
      //M1911
      m1911_zm
      m1911_upgraded_zm
      
      //PYHTON
      python_zm
      python_upgraded_zm
      
      //EXECUTIONER
      judge_zm
      judge_upgraded_zm
      
      //KAP-40
      kard_zm
      kard_upgraded_zm
      
      //FIVE-SEVEN
      fiveseven_zm
      fiveseven_upgraded_zm
      
      //FIVE-SEVEN DUAL-WIELD
      fivesevendw_zm
      fivesevendw_upgraded_zm
      
      //B23R
      beretta93r_zm
      beretta93r_upgraded_zm
      /*═══════════════════════
          === LAUNCHER ===
      ═══════════════════════*/
      //RPG
      usrpg_zm
      usrpg_upgraded_zm
      
      //WAR MACHINE
      m32_zm
      m32_upgraded_zm
      /*════════════════════════════════════════════════════
                         ==== SPECIALS ====
      ════════════════════════════════════════════════════*/
      //BALLISTIC KNIFE
      knife_ballistic_zm
      knife_ballistic_upgraded_zm
      
      //BALLISTIC BOWIE
      knife_ballistic_bowie_zm
      knife_ballistic_bowie_upgraded_zm
      
      //BALLISTIC KNIFE NO MELEE
      knife_ballistic_no_melee_zm
      knife_ballistic_no_melee_upgraded_zm
      /*═══════════════════════
          === WONDER WEAPONS ===
      ═══════════════════════*/
      //RAY GUN
      ray_gun_zm
      ray_gun_upgraded_zm
      
      //RAY GUN MARK-II
      raygun_mark2_zm
      raygun_mark2_upgraded_zm
      /*═══════════════════════
          === EQUIPMENT  ===
      ═══════════════════════*/
      //MONKEY BOMBS
      cymbal_monkey_zm
      
      //SEMTEX
      sticky_grenade_zm
      
      //FRAGS
      frag_grenade_zm
      
      //CLAYMORES
      claymore_zm
      /*═══════════════════════
          === MELEE===
      ═══════════════════════*/
      //DEFAULT KNIFE
      knife_zm
      
      //BOWIE KNIFE
      bowie_knife_zm
      
      //GALVA KNUCKLES
      tazer_knuckles_zm
      /*═══════════════════════
          === PERKS ===
      ═══════════════════════*/
      //JUGGERNOG
      specialty_armorvest
      zombie_perk_bottle_jugg
      
      //QUICK REVIVE
      specialty_quickrevive
      zombie_perk_bottle_revive
      
      //SPEED COLA
      specialty_fastreload
      zombie_perk_bottle_sleight
      
      //DOUBLE TAP
      specialty_rof
      zombie_perk_bottle_doubletap
      /*════════════════════════════════════════════════════
                      === RANDOM STUFF ===
      ════════════════════════════════════════════════════*/
      zombie_knuckle_crack
      zombie_bowie_flourish
      zombie_tazer_flourish
      syrette_zm
      p6_anim_zm_magic_box
      

      BUTTON CODES:

      if(self sprintbuttonpressed()) self iprintln("SPRINT");
      if(self inventorybuttonpressed()) self iprintln("INVENTORY");
      if(self secondaryoffhandbuttonpressed()) self iprintln("[{+smoke}]");
      if(self fragbuttonpressed()) self iprintln("[{+frag}]");
      if(self stancebuttonpressed()) self iprintln("[{+stance}]");
      if(self jumpbuttonpressed()) self iprintln("[{+gostand}]");
      if(self meleebuttonpressed()) self iprintln("[{+melee}]");
      if(self adsbuttonpressed()) self iprintln("[{+speed_throw}]");
      if(self actionslotfourbuttonpressed()) self iprintln("[{+actionslot 4}]");
      if(self actionslotthreebuttonpressed()) self iprintln("[{+actionslot 3}]");
      if(self actionslottwobuttonpressed()) self iprintln("[{+actionslot 2}]");
      if(self actionslotonebuttonpressed()) self iprintln("[{+actionslot 1}]");
      if(self attackbuttonpressed()) self iprintln("[{+attack}]");
      if(self changeseatbuttonpressed()) self iprintln("[{+switchseat}]");
      if(self usebuttonpressed()) self iprintln("[{+usereload}]");
      

      ATTACHMENTS:

      FMJ = +fmj
      Dual Band = +ir
      Laser = +steadyaim
      Long Barrel = +extbarrel
      Suppressor = +silencer
      Select Fire = +sf
      Tactical Knife = +tacknife
      Dual Wield = +dw
      Fast Mags = +dualclip
      Extended Mags = +extclip
      Grenade Launcher = +gl
      Iron Sights = +is
      Reflex = +reflex
      EOTech = +holo
      Rapid Fire = +rf
      Ballistic CPU = +swayreduc
      Tri Bolt = +stackfire
      Quickdraw = +fastads
      Grip = +grip
      Stock = +stalker
      Acog = +acog
      Zoom = +vzoom
      Target Finder = +rangefinder
      Hybrid Optic=  +dualoptic
      MMS = +mms
      

      PLAYER WEAPON FUNCTIONS

      self takeallweapons();
      self getcurrentweapon();
      self getcurrentweaponaltweapon();
      self getcurrentoffhand();
      self isusingoffhand();
      self hasweapon("weapon_name");
      self giveWeapon("weapon_name");
      
      posted in BO2 Modding Releases & Resources
    • My Take on AutoSpawnBots & Sniper Only Damage (w/ almost hit & distance meter) [Trickshotting GSC]

      @Sorex added the missing function thanks, did this while sleep deprived

      posted in BO2 Modding Releases & Resources
    • My Take on AutoSpawnBots & Sniper Only Damage (w/ almost hit & distance meter) [Trickshotting GSC]

      Just a simple post for people who struggle with damage setups like myself [I have very very bad ADD & ADHD as well as developing signs of Dyslexia, so reading a big jumble of code can be tough at times]

      In my version, I made it so bots don't absolutely sh*t on you while trying to trickshot (which is what normally happens when they are allowed to use snipers or reg guns) - While simultaneously preventing them all from bunching up, causing it to become harder to hit shots.

      Alongside this, the bots scores will be reset after every single kill they get.

      This should get you set up with a decent start for a trickshotting server, Cheers!

      If you would like to download the entire thing rather then using parts of it:
      GitHub Download

      Dependancies

      #include maps\mp\_utility;
      #include common_scripts\utility;
      #include maps\mp\gametypes\_hud_util;
      

      Init

      init()
      {
      	level thread onPlayerConnect();
      	level thread autoBotSpawnFunctioning();
      	level.onkillscore = level.onplayerkilled;
      	level.onplayerkilled = ::overwriteKilled;
      	level.callDamage = level.callbackPlayerDamage;
      	level.callbackPlayerDamage = ::overwriteDamage;
      }
      

      onPlayerConnect

      onPlayerConnect()
      {
          for(;;)
          {
              level waittill("connected", player);
              player thread onPlayerSpawned();
              
              if(player is_bot())
              {
      	    player thread botCantWin(); // by DoktorSAS
      	}
              else
              {
             	if(!player is_bot())
             	{
      	    player thread kickbot();
      	}
                  player thread almostHitMessage();
                  player thread trackstats();
              }
          }
      }
      

      onPlayerSpawned

      onPlayerSpawned()
      {
          self endon("disconnect");
      	level endon("game_ended");
          for(;;)
          {
              self waittill("spawned_player");
              if (self is_bot())
              {
                  self clearPerks();
                  self takeAllWeapons();
                  self giveweapon("knife_ballistic_mp");
                  self switchToWeapon("knife_ballistic_mp");
                  self setSpawnWeapon("knife_ballistic_mp");
              }
          	else 
              {
      		self thread botcmd(); //cmd to add one bot
              	self thread consolekick(); //cmd to kick one bot
      
      		/*===== First Official Spawn =====*/
      	        if(isFirstSpawn)
      	        {
      	            self thread onFirstSpawn();
      	            self freezecontrols (false);
      	            isFirstSpawn = false;
              	}
          		
      		}
      	}
      }
      

      onFirstSpawn

      onFirstSpawn() 
      {
          self iPrintLnBold("^1Test!");
          wait 3;
          self iPrintLnBold("^2You can add a welcome message here!");
      }
      

      Damage

      overwriteDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset, boneIndex )
      {
      	if(!eAttacker is_bot()){
      		if( sMeansofDeath != "MOD_FALLING" && sMeansofDeath != "MOD_TRIGGER_HURT" && sMeansofDeath != "MOD_SUICIDE" ) 
      		{
      			if ( sMeansOfDeath == "MOD_MELEE" || !isDamageWeapon( sWeapon ) ) 
      			{
      				eAttacker iprintln("^7Weapon does not deal damage!");
      				return;
      			}
      			if(eAttacker isOnGround() && eAttacker isOnLast() && sMeansOfDeath != "MOD_MELEE" )
      			{
      				eAttacker iprintln("^1You landed!");
      				return;
      			}
      			if(int(distance(self.origin, attacker.origin)*0.0254) < 15 && eAttacker isOnLast())
      			{
      				eAttacker iprintln("^1You are too close!");
      				return;
      			}
      			iDamage = 9999;
      		}
      
      		[[level.callDamage]]( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset, boneIndex );        
      	}
      
          else if(eAttacker is_bot()){
              if ( sMeansOfDeath == "MOD_MELEE" || !isBotWeapon( sWeapon ) )
              {
                  iDamage = 9999;
              }
      
          [[level.callDamage]]( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset, boneIndex ); 
      	
      	}
      }
      
      isBotWeapon( weapon )
      {
          if ( !isDefined ( weapon ) )
              return false;
          
          switch( weapon )
          {
              case "knife_ballistic_mp": //Allows Ballistic Knife Damage for Bots (when shooting - melee is taken care of above)
              return true;
                    
              default:
                   return false;        
          }
      
      }
      
      isDamageWeapon( weapon )
      {
          if ( !isDefined ( weapon ) )
              return false;
          
          weapon_class = getweaponclass( weapon );
          if ( weapon_class == "weapon_sniper" || isSubStr( weapon , "sa58_" ) ) //Allows all snipers and FAL damage
              return true;
              
          switch( weapon )
          {
             case "hatchet_mp": //Allows Tomahawk Damage
                   return true;
                    
              default:
                   return false;        
          }
      
      }    
            
      
      overwriteKilled(einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration) 
      {
          thread [[level.onkillscore]](einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration);
          if(attacker isOnLast())
          {
              if (self != attacker && smeansofdeath != "MOD_TRIGGER_HURT"
              && smeansofdeath != "MOD_FALLING" 
              && smeansofdeath != "MOD_SUICIDE"
              && smeansofdeath != "MOD_EXPLOSIVE")
              {
                  sendMessagetoServer("^3discord.gg/plutonium"); //Discord Promotion on End Game
                  sendMessagetoServer( attacker getPlayerName() + " killed ^1"  + self.name + " ^7[^1" + int(distance(self.origin, attacker.origin)*0.0254) + "m^7]");
              }
          }
      }
      
      sendMessagetoServer(msg)
      {
          foreach(player in level.players)
                  player iprinln(msg);
      }
      
      isOnLast()
      {
          return self.pers["kills"] == (level.scorelimit-1);
      }
      
      getPlayerName()
      {
          name = getSubStr(self.name, 0, self.name.size);
          for(i = 0; i < name.size; i++)
          {
              if(name[i]=="]")
                  break;
          }
          if(name.size != i)
              name = getSubStr(name, i + 1, name.size);
          
          return name;
      }
      

      Almost Hit System

      almostHitMessage()
      {
      	self endon("disconnect");
      	level endon("game_ended"); 
      	
      	for(;;)
      	{
      		self waittill("weapon_fired");
      		
      		if(self.pers["kills"] != level.scorelimit - 1) { // player kills != 4 
      			continue;
      		}
      		
      		start = self getTagOrigin("tag_eye");
      		end = anglestoforward(self getPlayerAngles()) * 1000000;
      		impact = BulletTrace(start, end, true, self)["position"];
      		nearestDist = 150; // Higher nearestDist means bigger detection radius. If you change it, change it below too.
      		
      		foreach(player in level.players)
      		{
      			dist = distance(player.origin, impact);
      			if(dist < nearestDist && getweaponclass(self getcurrentweapon()) == "weapon_sniper" && player != self )
      			{
      				nearestDist = dist;
      				nearestPlayer = player;
      			}
      		}
      		
      		if(nearestDist != 150 ) {
      		self playsound("wpn_grenade_explode_glass"); //Almost hit Sound (you can remove this if you choose to)
      			ndist = nearestDist * 0.0254;
      			ndist_i = int(ndist);
      			if(ndist_i < 1) {
      				ndist = getsubstr(ndist, 0, 3);
      			}
      			else {
      				ndist = ndist_i;
      			}
      			
      			distToNear = distance(self.origin, nearestPlayer.origin) * 0.0254; // Meters from attacker to nearest 
      			distToNear_i = int(distToNear); // Round dist to int 
      			if(distToNear_i < 1)
      				distToNear = getsubstr(distToNear, 0, 3);
      			else
      				distToNear = distToNear_i;
      			self iprintln("Nearly hit^1" + nearestplayer.name + "^7 (" + ndist + "m) from ^7" + disttonear + "m");
      			
      			nearestplayer iprintln(self.name + " ^1almost hit you from " + ndist + "m away");
      			if( !isDefined(self.ahcount) )
      						self.ahcount= 1;
      					else
      						self.ahcount+= 1;
      		}
      	}
      }
      

      Amount of Almost Hits this Game

      trackstats()
      {
      	self endon( "disconnect" );
      	self endon( "statsdisplayed" );
      	level waittill("game_ended");
      
      	for(;;)
      	{
      		wait .12;
      		if(!isDefined(self.biller))	
      		{
      			if(isDefined(self.ahcount))
      			{
      				wait .5;
      				if(self.ahcount== 1)
      					self iprintln("You almost hit ^1"+self.ahcount+" ^7time this game!");
      				else
      					self iprintln("You almost hit ^1"+self.ahcount+" ^7times this game!");
      				self notify( "statsdisplayed" );
      			}
      		}
      		wait 0.05;
      		self notify( "statsdisplayed" );
      	}
      }
      

      Bots

      botCantWin() // by DoktorSAS
      {
       	self endon("disconnect");
      	level endon("game_ended");
      	self.status = "BOT";
          for(;;)
          {
          	wait 0.25;
          	if(self.pers["pointstowin"] >= level.scorelimit - 4)
      		{
          		self.pointstowin = 0;
      			self.pers["pointstowin"] = self.pointstowin;
      			self.score = 0;
      			self.pers["score"] = self.score;
      			self.kills = 0;
      			self.deaths = 0;
      			self.headshots = 0;
      			self.pers["kills"] = self.kills;
      			self.pers["deaths"] = self.deaths;
      			self.pers["headshots"] = self.headshots;
          	}
          }
      }
      
      // Bots if Empty //
      botcmd()
      {
          self notifyonplayercommand( "bot_notify", "bot" );
          for(;;)
          {
          self waittill( "bot_notify" );
          self thread quikksterspawnbot();
          }
      
      }
      
      quikksterspawnbot()
      {
          if(level.players.size > 16) {
              self iprintln("^1Max amount of bots!");
              return;
          }
          if(self.pers["team"] == "axis")
              maps/mp/bots/_bot::spawn_bot("allies");
          else
              maps/mp/bots/_bot::spawn_bot("axis");
      }
      
      kickBot()
      {
          foreach(player in level.players)
          {
              if(player is_bot())
              {
                  kick(player getEntityNumber());
                  break;
              }
          }
      }
      
      botspawnauto( ammount )
      {
          i = 0;
          if( ammount != 0 )
          {
              while( i < ammount )
              {
                  quikksterspawnbot();
                  i++;
              }
          }
      
      }
      
      autobotspawnfunctioning()
      {
          wait 20;
          serversize = level.players.size;
          serverlimit = 16;
          if( serversize <= serverlimit )
          {
              botspawnauto( serverlimit - serversize );
          }
      }
      
      consoleBots(a)
      {
          for(;;)
          {
              self notifyOnPlayerCommand( "spawnnotify", "spawn_bot" );
              self waittill( "spawnnotify" );
              for(i = 0; i < a; i++){
                  self thread maps\mp\bots\_bot::spawn_bot("autoassign");
                  wait 3;
              }
          }
      }
      
      consolekick()
      {
          for(;;)
          {
              self notifyOnPlayerCommand( "kicknotify", "kickbot" );
              self waittill( "kicknotify" );
              foreach(player in level.players){
                  if(isDefined(player.pers["isBot"])&& player.pers["isBot"])
                  {
                      kick(player getEntityNumber(),"EXE_PLAYERKICKED");
                      break;
                  }    
              }
          }
      }
      
      posted in BO2 Modding Releases & Resources
    • "Could not send heartbeat to nix! Error was: ip limit exceeded"

      @JezuzLizard 😞

      thank you

      posted in WAW Server Hosting Support
    • "Could not send heartbeat to nix! Error was: ip limit exceeded"

      Simple post, just don't know why I keep getting this error (happens on MW3 and BO2 as well)

      Could not send heartbeat to nix! Error was: ip limit exceeded
      

      c76f71cc-b0f4-43f6-989f-eddcaad54252-image.png

      posted in WAW Server Hosting Support
    • Sign ups for Server-Owners channel - Discord

      @Mr-Android Re: Sign ups for Server-Owners channel - Discord

      Quikkster#3200 (for whatever reason this one got banned a while back on the discord)
      QuikksServers#0001 (im in the cord on this one, but if i could be able to access it on my main again that would be amazing haha)

      I run many servers across BO2, MW3, iW4x, WaWT4 and RektT5 all under the alias "QuikksServers" & "@QKSTR" mainly hosting Trickshotting servers but I also host Sniper-Only, Zombies, Sniper 1v1s, Vanilla / All Guns, Infected, Gun Game, Cranked, the list goes on.

      This list is not fully up to date, but I have not discontinued any of these, just added more then you see here! 🙂

      (I may have double replied by mistake, but it looked like the first one never posted or ended up posting in the wrong section)

      67d89c97-261f-4088-900a-6f4b25f0af22-image.png

      posted in General Discussion
    • All BO2 Original Files (Organized) (Images+Sounds+.OBJ) + Death Machine Skin

      @Volkzzzzz repost? Dead link 😞

      posted in BO2 Modding Releases & Resources