
Hello,
My account was temporarily banned today (26/09/2026), and I want to explain exactly what caused it.
I run a CodJumper mod and server for IW5. The map mp_radar froze my client on load every time. I analysed a memory dump of the frozen game: the asset entry pool (the 42,999-entry XAssetEntry pool) was completely full, and the allocator then hands out the null slot instead of failing cleanly, which corrupts memory and freezes the game.
To confirm this diagnosis, I wrote a small local tool that enlarged that pool in memory, from 42,999 to 65,535 entries, which is the limit of its 16-bit indices. It only moved the pool and updated the instructions that reference it. It does not touch gameplay, other players, aim, movement, visibility, damage or anything competitive. I first ran it on my client, then on my own local dedicated server, and then connected to that local server to load mp_radar. No public server was involved, and there were no other players.
I understand that any external write into the client's memory triggers the anti-cheat, whatever the intent, and I accept that it was a mistake to do it on a client logged into Plutonium. I will not use it on the client again. I am happy to send the tool's source code and the dump if that helps you check what it did.
If there is a supported way to raise this limit, or if you would rather know about the freeze itself (a full pool leads to memory corruption instead of an error message), I would be glad to share the details.
Could you please review and lift the ban?
Thank you,


