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Plutonium

Rip_Luciferundefined

Rip_Lucifer

@Rip_Lucifer
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Recent Best Controversial

  • [Release] [ZM] Mega pap camo pack V4.0
    Rip_Luciferundefined Rip_Lucifer

    leapyleaf OOH just looked, gonna be checking all the new mob camos! thanks for making mob camos!

    BO2 Modding Releases & Resources

  • [T6ZM] Ray Gun from CoD:Black Ops III
    Rip_Luciferundefined Rip_Lucifer

    yeah, mob, origins and buried have an updated model/textures.

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_perks - Adding all perks to maps
    Rip_Luciferundefined Rip_Lucifer

    Excited for this to be finished and added with the weapon mod. i saw the post for the weapon mod and they are working on the wonder weapons now. i assume you will released the combined mods when the weapon mod is finished?

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    Rip_Luciferundefined Rip_Lucifer

    how will the blundergat and acid gat work? will you somehow add work benches to maps like town, farm, and bus depot along with the acid gat kid parts? or will just both the blundergat and acid gat be in the box? sehteria

    BO2 Modding Releases & Resources
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