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Plutonium

rvyASVPundefined

rvyASVP

@rvyASVP
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  • Random map rotation
    rvyASVPundefined rvyASVP

    Resxt after hacking some of your code (thanks btw) together for five minutes i got a working randomized script. Good job, keep it up 😄

    for anyone whos interested (all credit obv goes to Resxt) :

    ||

    #include maps\mp\gametypes\_hud_util;
    #include maps\mp\gametypes_zm\_hud_util;
    #include common_scripts\utility;
    #include maps\mp\_utility;
    
    SetDvarIfNotInitialized(dvar, value)
    {
    	if (!IsInitialized(dvar))
        {
            SetDvar(dvar, value);
        }
    }
    
    IsInitialized(dvar)
    {
    	result = GetDvar(dvar);
    	return result != "";
    }
    
    IsMultiplayerMode()
    {
        return !IsDefined(level.zombiemode) || !level.zombiemode;
    }
    
    Init()
    {
    	replaceFunc(maps\mp\gametypes\_killcam::finalkillcamwaiter, ::OnKillcamEnd);
        SetDvarIfNotInitialized("mapvote_default_rotation_maps", "Hijacked:Raid:Nuketown:Carrier:Express:Slums:Cargo:Yemen:Plaza");
        SetDvarIfNotInitialized("mapvote_default_rotation_modes", "war:dom:dm:koth:ctf:onflag:sd:oic:gun:sas");
    }
    
    OnKillcamEnd()
    {
        if (!IsDefined(level.finalkillcam_winner))
    	{
    	    if (isRoundBased() && !wasLastRound())
    			return false;	
    		
    		wait 5;
    		DoRotation();
    		
            return false;
        }
    	
        level waittill("final_killcam_done");
    	if (isRoundBased() && !wasLastRound())
    		return true;
    
    	wait 5;
    	DoRotation();
    
        return true;
    }
    
    GetRandomElementInArray(array)
    {
        return array[GetArrayKeys(array)[randomint(array.size)]];
    }
    
    GetMapCodeName(mapName)
    {
        formattedMapName = ToUpper(mapName);
    
        if (IsMultiplayerMode())
        {
            switch(formattedMapName)
            {
                case "NUKETOWN":
                return "mp_nuketown_2020";
    
                case "HIJACKED":
                return "mp_hijacked";
    
                case "MELTDOWN":
                return "mp_meltdown";
    
                case "EXPRESS":
                return "mp_express";
    
                case "CARRIER":
                return "mp_carrier";
    
                case "OVERFLOW":
                return "mp_overflow";
    
                case "SLUMS":
                return "mp_slums";
    
                case "AFTERMATH":
                return "mp_la";
    
                case "CARGO":
                return "mp_dockside";
    
                case "TURBINE":
                return "mp_turbine";
    
                case "DRONE":
                return "mp_drone";
    
                case "RAID":
                return "mp_raid";
    
                case "STANDOFF":
                return "mp_village";
    
                case "PLAZA":
                return "mp_nightclub";
    
                case "YEMEN":
                return "mp_socotra";
    
                case "UPLINK":
                return "mp_uplink";
    
                case "DETOUR":
                return "mp_bridge";
    
                case "COVE":
                return "mp_castaway";
    
                case "RUSH":
                return "mp_paintball";
    
                case "STUDIO":
                return "mp_studio";
    
                case "MAGMA":
                return "mp_magma";
    
                case "VERTIGO":
                return "mp_vertigo";
    
                case "ENCORE":
                return "mp_concert";
    
                case "DOWNHILL":
                return "mp_downhill";
    
                case "GRIND":
                return "mp_skate";
    
                case "HYDRO":
                return "mp_hydro";
    
                case "MIRAGE":
                return "mp_mirage";
    
                case "FROST":
                return "mp_frostbite";
    
                case "TAKEOFF":
                return "mp_takeoff";
    
                case "POD":
                return "mp_pod";
    
                case "DIG":
                return "mp_dig"; 
            }
        }
        else
        {
            switch(formattedMapName)
            {
                case "BURIED":
                return "zm_buried";
    
                case "DIE RISE":
                return "zm_highrise";
    
                case "MOB OF THE DEAD":
                return "zm_prison";
    
                case "NUKETOWN":
                return "zm_nuked";
    
                case "ORIGINS":
                return "zm_tomb";
    
                case "TRANZIT":
                case "FARM":
                case "TOWN":
                case "BUS DEPOT":
                return "zm_transit";
    
                case "DINER":
                return "zm_transit_dr";
            }
        }
    }
    
    DoRotation()
    {
        modeCfg = GetRandomElementInArray(StrTok(GetDvar("mapvote_default_rotation_modes"), ":"));
        mapName = GetMapCodeName(GetRandomElementInArray(StrTok(GetDvar("mapvote_default_rotation_maps"), ":")));
        SetDvar("sv_maprotationcurrent", "execgts " + modeCfg + ".cfg map " + mapName);
        SetDvar("sv_maprotation", "execgts " + modeCfg + ".cfg map " + mapName);
    }
    

    ||

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