Resxt Gotcha, but in case of errors where will the error messages show?

Sasino97
Posts
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[Release] Black ops II Mapvote for Zombies and Multiplayer -
[Release] Black ops II Mapvote for Zombies and MultiplayerResxt Thanks for the info, but it's just to make sure that it still works after any customization I make, and that there are no errors.
Btw the issue above was solved by using the master branch instead of release 1.0.0. -
[Release] Black ops II Mapvote for Zombies and MultiplayerI'm unable to compile it using GSC Tool.
[ERROR]:compiler:mapvote.gsc:177:39: local variable 'g1' not found at mapvote.gsc
And before this I had another issue with encoding, but I figured it out, basically the file is UTF8 with BOM, I converted it to standard UTF8 and it is now able to at least parse it, however I have the above issue.
The error above may be caused by the original scripters using a different compiler, if so, why doesn't the readme/description specify which compiler instead of just saying "use a gsc compiler"? However, I'd prefer to just fix these compile errors using the GSC Tool, because it seems it's the most supported one now; I have no GSC experience at all, but I have a C, Java and C# background.
Any help is appreciated