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  3. [Release] Black ops II Mapvote for Zombies and Multiplayer

[Release] Black ops II Mapvote for Zombies and Multiplayer

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  • Sosuuundefined Offline
    Sosuuundefined Offline
    Sosuu
    wrote on last edited by
    #142

    hey ! I was a little confused about the mod. Specifically, I mean im confused about how to add multiple game types. When I try to run the server it works normally for the first game. But upon the map voting section all 3 maps are in FFA, and when going into the game the scoreboard does not work.

    TL;DR,
    I just want to add FFA, Domination, TDM, and CTF to the gametype rotation pool but im unsure how to do so.

    (I think its just me specifying the gametypes wrong in the CFG, probably malformatted.

    Sorexundefined 1 Reply Last reply
    0
    • Sosuuundefined Sosuu

      hey ! I was a little confused about the mod. Specifically, I mean im confused about how to add multiple game types. When I try to run the server it works normally for the first game. But upon the map voting section all 3 maps are in FFA, and when going into the game the scoreboard does not work.

      TL;DR,
      I just want to add FFA, Domination, TDM, and CTF to the gametype rotation pool but im unsure how to do so.

      (I think its just me specifying the gametypes wrong in the CFG, probably malformatted.

      Sorexundefined Offline
      Sorexundefined Offline
      Sorex
      Contributor
      wrote on last edited by
      #143

      Sosuu
      If you look at the guide is writtend how to do that there.

      To add support for multiple gametypes you need to edit the dvar like that :

      set mv_gametypes "dm;freeforall.cfg war;mycustomtdm.cfg"
      

      dm is the g_gametype and freeforall.cfg is the custom file to execute if you want set specific setting for that gamemode.

      Sosuuundefined 1 Reply Last reply
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      • Sorexundefined Sorex

        Sosuu
        If you look at the guide is writtend how to do that there.

        To add support for multiple gametypes you need to edit the dvar like that :

        set mv_gametypes "dm;freeforall.cfg war;mycustomtdm.cfg"
        

        dm is the g_gametype and freeforall.cfg is the custom file to execute if you want set specific setting for that gamemode.

        Sosuuundefined Offline
        Sosuuundefined Offline
        Sosuu
        wrote on last edited by
        #144

        Sorex said in [Release] Black ops II Mapvote for Zombies and Multiplayer:

        dm;freeforall.cfg war;mycustomtdm.cfg

        this seemed to fix the "free for all" issue, but now it is only playing the first specified gamemode on the line

        CopgunPlaysundefined 1 Reply Last reply
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        • Sosuuundefined Sosuu

          Sorex said in [Release] Black ops II Mapvote for Zombies and Multiplayer:

          dm;freeforall.cfg war;mycustomtdm.cfg

          this seemed to fix the "free for all" issue, but now it is only playing the first specified gamemode on the line

          CopgunPlaysundefined Offline
          CopgunPlaysundefined Offline
          CopgunPlays
          wrote on last edited by
          #145

          Sosuu This is the same issue I'm having currently.

          exp111undefined 1 Reply Last reply
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          • CopgunPlaysundefined CopgunPlays

            Sosuu This is the same issue I'm having currently.

            exp111undefined Offline
            exp111undefined Offline
            exp111
            wrote on last edited by
            #146

            CopgunPlays same issue here. Managed to work around it by only giving the gamemodes („dm tdm gun“) but that fucks with some modes (like kill confirmed having 9999 points for each team and not being able to view the scoreboard)

            1 Reply Last reply
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            • Sasino97undefined Offline
              Sasino97undefined Offline
              Sasino97
              wrote on last edited by
              #147

              I'm unable to compile it using GSC Tool.

              [ERROR]:compiler:mapvote.gsc:177:39: local variable 'g1' not found at mapvote.gsc
              

              And before this I had another issue with encoding, but I figured it out, basically the file is UTF8 with BOM, I converted it to standard UTF8 and it is now able to at least parse it, however I have the above issue.

              The error above may be caused by the original scripters using a different compiler, if so, why doesn't the readme/description specify which compiler instead of just saying "use a gsc compiler"? However, I'd prefer to just fix these compile errors using the GSC Tool, because it seems it's the most supported one now; I have no GSC experience at all, but I have a C, Java and C# background.

              Any help is appreciated 🙏

              Resxtundefined 1 Reply Last reply
              0
              • Sasino97undefined Sasino97

                I'm unable to compile it using GSC Tool.

                [ERROR]:compiler:mapvote.gsc:177:39: local variable 'g1' not found at mapvote.gsc
                

                And before this I had another issue with encoding, but I figured it out, basically the file is UTF8 with BOM, I converted it to standard UTF8 and it is now able to at least parse it, however I have the above issue.

                The error above may be caused by the original scripters using a different compiler, if so, why doesn't the readme/description specify which compiler instead of just saying "use a gsc compiler"? However, I'd prefer to just fix these compile errors using the GSC Tool, because it seems it's the most supported one now; I have no GSC experience at all, but I have a C, Java and C# background.

                Any help is appreciated 🙏

                Resxtundefined Offline
                Resxtundefined Offline
                Resxt
                Plutonium Staff
                wrote on last edited by
                #148

                Sasino97 you don't have to use any compiler

                Sasino97undefined 1 Reply Last reply
                0
                • Resxtundefined Resxt

                  Sasino97 you don't have to use any compiler

                  Sasino97undefined Offline
                  Sasino97undefined Offline
                  Sasino97
                  wrote on last edited by
                  #149

                  Resxt Thanks for the info, but it's just to make sure that it still works after any customization I make, and that there are no errors.
                  Btw the issue above was solved by using the master branch instead of release 1.0.0.

                  Resxtundefined 1 Reply Last reply
                  0
                  • Sasino97undefined Sasino97

                    Resxt Thanks for the info, but it's just to make sure that it still works after any customization I make, and that there are no errors.
                    Btw the issue above was solved by using the master branch instead of release 1.0.0.

                    Resxtundefined Offline
                    Resxtundefined Offline
                    Resxt
                    Plutonium Staff
                    wrote on last edited by
                    #150

                    Sasino97 the game has a compiler built-in

                    Sasino97undefined 1 Reply Last reply
                    1
                    • Resxtundefined Resxt

                      Sasino97 the game has a compiler built-in

                      Sasino97undefined Offline
                      Sasino97undefined Offline
                      Sasino97
                      wrote on last edited by
                      #151

                      Resxt Gotcha, but in case of errors where will the error messages show?

                      Resxtundefined 1 Reply Last reply
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                      • Sasino97undefined Sasino97

                        Resxt Gotcha, but in case of errors where will the error messages show?

                        Resxtundefined Offline
                        Resxtundefined Offline
                        Resxt
                        Plutonium Staff
                        wrote on last edited by
                        #152

                        Sasino97 in the middle of your screen lol

                        1 Reply Last reply
                        0
                        • Echostarsundefined Offline
                          Echostarsundefined Offline
                          Echostars
                          wrote on last edited by
                          #153

                          I'm having trouble setting this up for zombies. I got transit to show on the vote thing but no other maps. I am also curious how I could run a custom cfg for a map

                          1 Reply Last reply
                          0
                          • Sorexundefined Sorex

                            Black ops II Mapvote for Zombies and Multiplayer

                            Developed by DoktorSAS

                            Special thanks to @ZECxR3ap3r & @JezuzLizard for their contributions to the development. Additional thanks to @John Kramer for image editing and birchy for the LUI starting point.

                            Introduction

                            This project, initiated in March 2020, enables players to vote for the next map and/or game mode in upcoming matches. The project does not provide compiled files; if needed, compile the file using the gsc-tool.

                            Black Ops II: multiplayer

                            Preview

                            How to setup the mapvote step by step

                            1. Compile the Script:
                              Compile the mapvote.gsc file using a GSC Compiler. This step is not required if you are working with the plutonium client.

                            2. Place the Compiled File:
                              Copy the compiled file into your directory %localappdata%\Plutonium\storage\t6\scripts\mp\.

                            3. Configure Server File:
                              Copy the content of mapvote.cfg into your server configuration file (e.g., server.cfg, dedicated_mp.cfg, dedicated.cfg, etc.) that manages the Multiplayer server.

                            4. Edit Dvars for Aesthetic Parameters:

                              • Set the Dvar mv_maps to specify the maps shown in the mapvote. For example:
                                set mv_maps "mp_studio mp_nuketown_2020 mp_carrier mp_drone mp_slums"
                                
                              • Set the Dvar mv_enable to 1 to activate the mapvote on your Multiplayer server.
                              • For random gametypes, set the Dvar mv_gametypes specifying the gametype ID (dm, war, sd, etc.) and the file to run if necessary. For example:
                                set mv_gametypes "[email protected] [email protected]"
                                
                            5. (Plutonium ONLY) LUI UI with mod support:

                              • Take the content of the folder T6Mapvote and place it in your folder %localappdata%\Plutonium\storage\t6\mods\
                              • Set the dvar fs_game in your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.)
                              • Set the dvar mv_lui to in your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.)
                            6. Run the Server:
                              Start the server and immerse yourself in the map voting experience. You're done!

                            Settings: dvars

                            Dvar Default Value Description
                            mv_enable 1 Enable/Disable the mapvote (1 for enable, 0 for disable).
                            mv_maps "" List of maps that can be voted on the mapvote; leave empty for all maps.
                            mv_time 20 Time (in seconds) allotted for voting.
                            mv_credits 1 Enable/Disable credits of the mod creator.
                            mv_socialname "SocialName" Name of the server's social platform (Discord, Twitter, Website, etc.).
                            mv_sentence "Thanks for playing" Thankful sentence displayed.
                            mv_votecolor "5" Color of the vote number.
                            mv_arrowcolor "white" RGB color of the arrows.
                            mv_selectcolor "lighgreen" RGB color when a map gets voted.
                            mv_backgroundcolor "grey" RGB color of the map background.
                            mv_blur "3" Blur effect power.
                            mv_gametypes "" Dvar to have multiple gametypes with different maps. Specify gametype IDs and associated files.
                            mv_extramaps 0 Enable 6 maps mapvote when set to 1.
                            mv_allowchangevote 1 Enable/Disable the possibility to change vote while the time is still running (1 for enable, 0 for disable).
                            mv_randomoption 1 If set to 1 it will not display which map and which gametype the last option will be (Random)
                            mv_minplayerstovote 1 Set the minimum number of players required to start the mapvote
                            mv_lui 1 If set to 1 it will use the LUA/LUI ui interface (It required the mod support and the lua files)

                            Black ops II: zombies

                            Preview

                            How to setup the mapvote step by step

                            1. Compile the Script:
                              Compile the mapvote.gsc file using a GSC Compiler. This step is not required if you are working with the plutonium client.

                            2. Place the Compiled File:
                              Copy the file into your directory %localappdata%\Plutonium\storage\t6\scripts\zm\.

                            3. Configure Server File:
                              Copy the content of mapvote.cfg into your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.) that manages the Zombies server.

                            4. Edit Dvars on your configuration file:

                              • Set the Dvar mv_maps to specify the maps shown in the mapvote. For example:
                                set mv_maps "zm_tomb zm_buried zm_town zm_busdepot zm_farm zm_transit zm_prison zm_highrise zm_nuked"
                                
                              • Set the Dvar mv_enable to 1 to activate the mapvote on your Zombies server.
                            5. Run the Server:
                              Start the server and enjoy the map voting experience. You're done!

                            Download

                            It is possbile to download either the source code or the released code. The source code is not fully test and could run into issue that need to be reported while the release is tested code that could have some bug not fixed but working as intended.

                            I highly recommend using the unreleased version and keeping it up to date for implementing features and patching reported bugs.
                            The following buttons will direct you to the corresponding pages:

                            Download from release

                            Download from git

                            Echostarsundefined Offline
                            Echostarsundefined Offline
                            Echostars
                            wrote on last edited by
                            #154

                            Sorex Hi i'm still having issues getting this to work on zombies

                            1 Reply Last reply
                            0
                            • maxiking913undefined Offline
                              maxiking913undefined Offline
                              maxiking913
                              wrote on last edited by maxiking913
                              #155

                              anyone know why its not working? every time when the rounds end you get the connection interrupted after killcam and idk why that is so. server doesnt give an error. using master branch ofc

                              Sorexundefined 1 Reply Last reply
                              0
                              • maxiking913undefined maxiking913

                                anyone know why its not working? every time when the rounds end you get the connection interrupted after killcam and idk why that is so. server doesnt give an error. using master branch ofc

                                Sorexundefined Offline
                                Sorexundefined Offline
                                Sorex
                                Contributor
                                wrote on last edited by
                                #156

                                maxiking913 Could you detail the issue?

                                1. Do the mapvote load?
                                2. Do you have any other scripts? If yes try to remove all the other scripts and leave the mapvote and see if still crash
                                3. Is your server cfg configurated as intended?

                                Check everything and let me know

                                maxiking913undefined 1 Reply Last reply
                                0
                                • Sorexundefined Sorex

                                  maxiking913 Could you detail the issue?

                                  1. Do the mapvote load?
                                  2. Do you have any other scripts? If yes try to remove all the other scripts and leave the mapvote and see if still crash
                                  3. Is your server cfg configurated as intended?

                                  Check everything and let me know

                                  maxiking913undefined Offline
                                  maxiking913undefined Offline
                                  maxiking913
                                  wrote on last edited by
                                  #157

                                  Sorex 1. no the round end and after the scoreboard it says the connection issue as if server is down.
                                  2. i tried with just the mapvote script and same issue. removed the warfare bot script and renaked script just the mapvote file.
                                  3. yes. tried it in many ways. default settings - putting maps in - putting gamemodes in and combinations. doesnt work.

                                  1 Reply Last reply
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                                  • maxiking913undefined Offline
                                    maxiking913undefined Offline
                                    maxiking913
                                    wrote on last edited by maxiking913
                                    #158

                                    Screenshot 2023-07-27 075353.png
                                    this is after last killcam and after the game scoreboard. you get dced and cant reconnect to the server anymore but server still running and sending hearthbeat

                                    this is my last lines in the server config. i leave it simple for now since "debugging" the problem

                                    //////////////////////////////////////////////////
                                    // Current Rotation (Edit to your liking)       //
                                    //////////////////////////////////////////////////
                                    
                                    set sv_maprotation "exec tdm.cfg map mp_dockside"
                                    
                                    //////////////////////////////////////////////////////////////////
                                    // Black ops II Multiplayer mapvote                             //
                                    //                                      Developed by @DoktorSAS //
                                    //////////////////////////////////////////////////////////////////
                                    set mv_enable           1                     // Enable/Disable the mapvote
                                    set mv_maps             "mp_carrier mp_dig mp_drone mp_express"                    // Lits of maps that can be voted on the mapvote, leave empty for all maps
                                    set mv_excludedmaps     ""                    // Lis of maps you don't want to show in the mapvote
                                    set mv_time             20                    // Time to vote
                                    set mv_credits          1                     // Enable/Disable credits of the mod creator
                                    set mv_socialname       "SocialName"          // Name of the server social such as Discord, Twitter, Website, etc
                                    set mv_sentence         "Thanks for playing"  // Thankfull sentence
                                    set mv_votecolor        "5"                   // Color of the Vote Number
                                    set mv_arrowcolor       "white"               // RGB Color of the arrows
                                    set mv_selectcolor      "lighgreen"           // RGB Color when map get voted
                                    set mv_backgroundcolor  "grey"                // RGB Color of map background
                                    set mv_blur             "3"                   // Blur effect power
                                    set mv_gametype         ""                    // This dvar can be used to have multiple gametypes with different maps, with this dvar you can load gamemode
                                    set mv_extramaps        0                     // Enable 6 maps mapvote when set to 1 
                                    
                                    
                                    //Congratulations. You reached the end of this file. Leave map_rotate down below or else the server will not start after launch...
                                    map_rotate
                                    

                                    Sorex

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                                    • ItsYekimundefined Offline
                                      ItsYekimundefined Offline
                                      ItsYekim
                                      wrote on last edited by
                                      #159

                                      Sorex Hey bro I did everything right and it got added in zombies but im not sure what to do since it keeps going back to the map I have enabled in the dedicated_zm.cfg. Is there something specific I need to do in for the sv_maprotation

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                                      • Sorexundefined Offline
                                        Sorexundefined Offline
                                        Sorex
                                        Contributor
                                        wrote on last edited by
                                        #160

                                        ItsYekim & maxiking913
                                        Plutonium should have reverted the compiler issue. Idk if the issue is related to that but i don't think so.

                                        Check better your cfg files.
                                        Do some checks, like:

                                        1. Check if the gsc file load
                                        2. Check if the dvar mv_enable is set to one
                                        3. Check if mv_maps is set to the value you intended to set

                                        Once I have some free time i'll do an investigation. But others use it so it should work fine.
                                        Mess with the config and play with it. See what happen and report the results.

                                        Thanks.

                                        ItsYekimundefined 1 Reply Last reply
                                        0
                                        • Sorexundefined Sorex

                                          ItsYekim & maxiking913
                                          Plutonium should have reverted the compiler issue. Idk if the issue is related to that but i don't think so.

                                          Check better your cfg files.
                                          Do some checks, like:

                                          1. Check if the gsc file load
                                          2. Check if the dvar mv_enable is set to one
                                          3. Check if mv_maps is set to the value you intended to set

                                          Once I have some free time i'll do an investigation. But others use it so it should work fine.
                                          Mess with the config and play with it. See what happen and report the results.

                                          Thanks.

                                          ItsYekimundefined Offline
                                          ItsYekimundefined Offline
                                          ItsYekim
                                          wrote on last edited by
                                          #161
                                          This post is deleted!
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