[Release] Black ops II Mapvote for Zombies and Multiplayer
-
hey ! I was a little confused about the mod. Specifically, I mean im confused about how to add multiple game types. When I try to run the server it works normally for the first game. But upon the map voting section all 3 maps are in FFA, and when going into the game the scoreboard does not work.
TL;DR,
I just want to add FFA, Domination, TDM, and CTF to the gametype rotation pool but im unsure how to do so.(I think its just me specifying the gametypes wrong in the CFG, probably malformatted.
-
Sosuu
If you look at the guide is writtend how to do that there.To add support for multiple gametypes you need to edit the dvar like that :
set mv_gametypes "dm;freeforall.cfg war;mycustomtdm.cfg"
dm is the g_gametype and freeforall.cfg is the custom file to execute if you want set specific setting for that gamemode.
-
Sorex said in [Release] Black ops II Mapvote for Zombies and Multiplayer:
dm;freeforall.cfg war;mycustomtdm.cfg
this seemed to fix the "free for all" issue, but now it is only playing the first specified gamemode on the line
-
Sosuu This is the same issue I'm having currently.
-
CopgunPlays same issue here. Managed to work around it by only giving the gamemodes („dm tdm gun“) but that fucks with some modes (like kill confirmed having 9999 points for each team and not being able to view the scoreboard)
-
I'm unable to compile it using GSC Tool.
[ERROR]:compiler:mapvote.gsc:177:39: local variable 'g1' not found at mapvote.gsc
And before this I had another issue with encoding, but I figured it out, basically the file is UTF8 with BOM, I converted it to standard UTF8 and it is now able to at least parse it, however I have the above issue.
The error above may be caused by the original scripters using a different compiler, if so, why doesn't the readme/description specify which compiler instead of just saying "use a gsc compiler"? However, I'd prefer to just fix these compile errors using the GSC Tool, because it seems it's the most supported one now; I have no GSC experience at all, but I have a C, Java and C# background.
Any help is appreciated
-
Sasino97 you don't have to use any compiler
-
Resxt Thanks for the info, but it's just to make sure that it still works after any customization I make, and that there are no errors.
Btw the issue above was solved by using the master branch instead of release 1.0.0. -
Sasino97 the game has a compiler built-in
-
Resxt Gotcha, but in case of errors where will the error messages show?
-
Sasino97 in the middle of your screen lol
-
I'm having trouble setting this up for zombies. I got transit to show on the vote thing but no other maps. I am also curious how I could run a custom cfg for a map
-
Sorex Hi i'm still having issues getting this to work on zombies
-
anyone know why its not working? every time when the rounds end you get the connection interrupted after killcam and idk why that is so. server doesnt give an error. using master branch ofc
-
maxiking913 Could you detail the issue?
- Do the mapvote load?
- Do you have any other scripts? If yes try to remove all the other scripts and leave the mapvote and see if still crash
- Is your server cfg configurated as intended?
Check everything and let me know
-
Sorex 1. no the round end and after the scoreboard it says the connection issue as if server is down.
2. i tried with just the mapvote script and same issue. removed the warfare bot script and renaked script just the mapvote file.
3. yes. tried it in many ways. default settings - putting maps in - putting gamemodes in and combinations. doesnt work. -
this is after last killcam and after the game scoreboard. you get dced and cant reconnect to the server anymore but server still running and sending hearthbeatthis is my last lines in the server config. i leave it simple for now since "debugging" the problem
////////////////////////////////////////////////// // Current Rotation (Edit to your liking) // ////////////////////////////////////////////////// set sv_maprotation "exec tdm.cfg map mp_dockside" ////////////////////////////////////////////////////////////////// // Black ops II Multiplayer mapvote // // Developed by @DoktorSAS // ////////////////////////////////////////////////////////////////// set mv_enable 1 // Enable/Disable the mapvote set mv_maps "mp_carrier mp_dig mp_drone mp_express" // Lits of maps that can be voted on the mapvote, leave empty for all maps set mv_excludedmaps "" // Lis of maps you don't want to show in the mapvote set mv_time 20 // Time to vote set mv_credits 1 // Enable/Disable credits of the mod creator set mv_socialname "SocialName" // Name of the server social such as Discord, Twitter, Website, etc set mv_sentence "Thanks for playing" // Thankfull sentence set mv_votecolor "5" // Color of the Vote Number set mv_arrowcolor "white" // RGB Color of the arrows set mv_selectcolor "lighgreen" // RGB Color when map get voted set mv_backgroundcolor "grey" // RGB Color of map background set mv_blur "3" // Blur effect power set mv_gametype "" // This dvar can be used to have multiple gametypes with different maps, with this dvar you can load gamemode set mv_extramaps 0 // Enable 6 maps mapvote when set to 1 //Congratulations. You reached the end of this file. Leave map_rotate down below or else the server will not start after launch... map_rotate
-
Sorex Hey bro I did everything right and it got added in zombies but im not sure what to do since it keeps going back to the map I have enabled in the dedicated_zm.cfg. Is there something specific I need to do in for the sv_maprotation
-
ItsYekim & maxiking913
Plutonium should have reverted the compiler issue. Idk if the issue is related to that but i don't think so.Check better your cfg files.
Do some checks, like:- Check if the gsc file load
- Check if the dvar mv_enable is set to one
- Check if mv_maps is set to the value you intended to set
Once I have some free time i'll do an investigation. But others use it so it should work fine.
Mess with the config and play with it. See what happen and report the results.Thanks.
-
This post is deleted!