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  3. [Release] Black ops II Mapvote for Zombies and Multiplayer

[Release] Black ops II Mapvote for Zombies and Multiplayer

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Sasino97undefined Offline
    Sasino97undefined Offline
    Sasino97
    wrote on last edited by
    #147

    I'm unable to compile it using GSC Tool.

    [ERROR]:compiler:mapvote.gsc:177:39: local variable 'g1' not found at mapvote.gsc
    

    And before this I had another issue with encoding, but I figured it out, basically the file is UTF8 with BOM, I converted it to standard UTF8 and it is now able to at least parse it, however I have the above issue.

    The error above may be caused by the original scripters using a different compiler, if so, why doesn't the readme/description specify which compiler instead of just saying "use a gsc compiler"? However, I'd prefer to just fix these compile errors using the GSC Tool, because it seems it's the most supported one now; I have no GSC experience at all, but I have a C, Java and C# background.

    Any help is appreciated πŸ™

    Resxtundefined 1 Reply Last reply
    0
    • Resxtundefined Offline
      Resxtundefined Offline
      Resxt Plutonium Staff
      replied to Sasino97 on last edited by
      #148

      Sasino97 you don't have to use any compiler

      Sasino97undefined 1 Reply Last reply
      0
      • Sasino97undefined Offline
        Sasino97undefined Offline
        Sasino97
        replied to Resxt on last edited by
        #149

        Resxt Thanks for the info, but it's just to make sure that it still works after any customization I make, and that there are no errors.
        Btw the issue above was solved by using the master branch instead of release 1.0.0.

        Resxtundefined 1 Reply Last reply
        0
        • Resxtundefined Offline
          Resxtundefined Offline
          Resxt Plutonium Staff
          replied to Sasino97 on last edited by
          #150

          Sasino97 the game has a compiler built-in

          Sasino97undefined 1 Reply Last reply
          1
          • Sasino97undefined Offline
            Sasino97undefined Offline
            Sasino97
            replied to Resxt on last edited by
            #151

            Resxt Gotcha, but in case of errors where will the error messages show?

            Resxtundefined 1 Reply Last reply
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            • Resxtundefined Offline
              Resxtundefined Offline
              Resxt Plutonium Staff
              replied to Sasino97 on last edited by
              #152

              Sasino97 in the middle of your screen lol

              1 Reply Last reply
              0
              • Echostarsundefined Offline
                Echostarsundefined Offline
                Echostars
                wrote on last edited by
                #153

                I'm having trouble setting this up for zombies. I got transit to show on the vote thing but no other maps. I am also curious how I could run a custom cfg for a map

                1 Reply Last reply
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                • Echostarsundefined Offline
                  Echostarsundefined Offline
                  Echostars
                  replied to Sorex on last edited by
                  #154

                  Sorex Hi i'm still having issues getting this to work on zombies

                  1 Reply Last reply
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                  • maxiking913undefined Offline
                    maxiking913undefined Offline
                    maxiking913
                    wrote on last edited by maxiking913
                    #155

                    anyone know why its not working? every time when the rounds end you get the connection interrupted after killcam and idk why that is so. server doesnt give an error. using master branch ofc

                    Sorexundefined 1 Reply Last reply
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                    • Sorexundefined Offline
                      Sorexundefined Offline
                      Sorex Contributor
                      replied to maxiking913 on last edited by
                      #156

                      maxiking913 Could you detail the issue?

                      1. Do the mapvote load?
                      2. Do you have any other scripts? If yes try to remove all the other scripts and leave the mapvote and see if still crash
                      3. Is your server cfg configurated as intended?

                      Check everything and let me know

                      maxiking913undefined 1 Reply Last reply
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                      • maxiking913undefined Offline
                        maxiking913undefined Offline
                        maxiking913
                        replied to Sorex on last edited by
                        #157

                        Sorex 1. no the round end and after the scoreboard it says the connection issue as if server is down.
                        2. i tried with just the mapvote script and same issue. removed the warfare bot script and renaked script just the mapvote file.
                        3. yes. tried it in many ways. default settings - putting maps in - putting gamemodes in and combinations. doesnt work.

                        1 Reply Last reply
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                        • maxiking913undefined Offline
                          maxiking913undefined Offline
                          maxiking913
                          wrote on last edited by maxiking913
                          #158

                          Screenshot 2023-07-27 075353.png
                          this is after last killcam and after the game scoreboard. you get dced and cant reconnect to the server anymore but server still running and sending hearthbeat

                          this is my last lines in the server config. i leave it simple for now since "debugging" the problem

                          //////////////////////////////////////////////////
                          // Current Rotation (Edit to your liking)       //
                          //////////////////////////////////////////////////
                          
                          set sv_maprotation "exec tdm.cfg map mp_dockside"
                          
                          //////////////////////////////////////////////////////////////////
                          // Black ops II Multiplayer mapvote                             //
                          //                                      Developed by @DoktorSAS //
                          //////////////////////////////////////////////////////////////////
                          set mv_enable           1                     // Enable/Disable the mapvote
                          set mv_maps             "mp_carrier mp_dig mp_drone mp_express"                    // Lits of maps that can be voted on the mapvote, leave empty for all maps
                          set mv_excludedmaps     ""                    // Lis of maps you don't want to show in the mapvote
                          set mv_time             20                    // Time to vote
                          set mv_credits          1                     // Enable/Disable credits of the mod creator
                          set mv_socialname       "SocialName"          // Name of the server social such as Discord, Twitter, Website, etc
                          set mv_sentence         "Thanks for playing"  // Thankfull sentence
                          set mv_votecolor        "5"                   // Color of the Vote Number
                          set mv_arrowcolor       "white"               // RGB Color of the arrows
                          set mv_selectcolor      "lighgreen"           // RGB Color when map get voted
                          set mv_backgroundcolor  "grey"                // RGB Color of map background
                          set mv_blur             "3"                   // Blur effect power
                          set mv_gametype         ""                    // This dvar can be used to have multiple gametypes with different maps, with this dvar you can load gamemode
                          set mv_extramaps        0                     // Enable 6 maps mapvote when set to 1 
                          
                          
                          //Congratulations. You reached the end of this file. Leave map_rotate down below or else the server will not start after launch...
                          map_rotate
                          

                          Sorex

                          1 Reply Last reply
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                          • ItsYekimundefined Offline
                            ItsYekimundefined Offline
                            ItsYekim
                            wrote on last edited by
                            #159

                            Sorex Hey bro I did everything right and it got added in zombies but im not sure what to do since it keeps going back to the map I have enabled in the dedicated_zm.cfg. Is there something specific I need to do in for the sv_maprotation

                            1 Reply Last reply
                            0
                            • Sorexundefined Offline
                              Sorexundefined Offline
                              Sorex Contributor
                              wrote on last edited by
                              #160

                              ItsYekim & maxiking913
                              Plutonium should have reverted the compiler issue. Idk if the issue is related to that but i don't think so.

                              Check better your cfg files.
                              Do some checks, like:

                              1. Check if the gsc file load
                              2. Check if the dvar mv_enable is set to one
                              3. Check if mv_maps is set to the value you intended to set

                              Once I have some free time i'll do an investigation. But others use it so it should work fine.
                              Mess with the config and play with it. See what happen and report the results.

                              Thanks.

                              ItsYekimundefined 1 Reply Last reply
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                              • ItsYekimundefined Offline
                                ItsYekimundefined Offline
                                ItsYekim
                                replied to Sorex on last edited by
                                #161
                                This post is deleted!
                                1 Reply Last reply
                                0
                                • maxiking913undefined Offline
                                  maxiking913undefined Offline
                                  maxiking913
                                  wrote on last edited by
                                  #162

                                  idk what happend but seemd it has sth to do with plutonium. update today and worked. didnt change anythin

                                  1 Reply Last reply
                                  0
                                  • Sorexundefined Offline
                                    Sorexundefined Offline
                                    Sorex Contributor
                                    wrote on last edited by
                                    #163

                                    Update

                                    Version 1.1.1

                                    • Implemented mv_allowchangevote dvar to allow or not the player to change his vote when time is still running
                                      • Massive code reorganization for better readability
                                      • Optimized of resources
                                      • Implemented mv_minplayerstovote dvar to set the minimum number of players required to start the mapvote

                                    Version 1.1.2

                                    • Implemented LUA/LUI UI support for mod support with controller support
                                      • Implemented mv_randomoption dvar that will not display which map and which gametype the last option will be (Random)
                                      • Implemented mv_minplayerstovote dvar to set the minimum number of players required to start the mapvote
                                    1 Reply Last reply
                                    0
                                    • YouTube Meckzundefined Offline
                                      YouTube Meckzundefined Offline
                                      YouTube Meckz
                                      replied to alejandrodarz on last edited by
                                      #164

                                      alejandrodarz i was wondering if you ever found the fix to this because im having the same problem currently

                                      1 Reply Last reply
                                      0
                                      • Sdjiundefined Offline
                                        Sdjiundefined Offline
                                        Sdji
                                        wrote on last edited by
                                        #165

                                        supercalifragilisticexpialidocious

                                        1 Reply Last reply
                                        0
                                        • TheRussianPoundefined Offline
                                          TheRussianPoundefined Offline
                                          TheRussianPo
                                          wrote on last edited by
                                          #166

                                          yo whats goodie my gang

                                          NikoNikoNiiiiiiundefined 1 Reply Last reply
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