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  3. [Release] Black ops II Mapvote for Zombies and Multiplayer

[Release] Black ops II Mapvote for Zombies and Multiplayer

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
gscgsc scriptmapvote
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  • Sorexundefined Sorex

    Report bugs in the comment of this post
    Report all problems and i'll fix it, everytime i'll fix a problem i'll change the version on the Post

    alejandrodarzundefined Offline
    alejandrodarzundefined Offline
    alejandrodarz
    wrote on last edited by
    #4

    Sorex I found something, it is nothing serious, I already managed and ended up solving it, the problem is basically when the game does not end and none of the teams get the maximum points but there were deaths and therefore there is finalkillcam so what happens is that when the game ends, the mapvote is loaded and when the killcam also ends, there are many solutions, I solved it that when a team obtains points, the mapvote is not executed in ontimelimit

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    • Sorexundefined Sorex

      Report bugs in the comment of this post
      Report all problems and i'll fix it, everytime i'll fix a problem i'll change the version on the Post

      alejandrodarzundefined Offline
      alejandrodarzundefined Offline
      alejandrodarz
      wrote on last edited by
      #5

      Sorex And well something that maybe you already realized but that maybe is difficult to solve is that in ontimelimit the wait at the end if you put 20 or 10 it does not finish 10 or 20 seconds and the game ends, that is, when there is no killcam.

      alejandrodarzundefined 1 Reply Last reply
      0
      • alejandrodarzundefined alejandrodarz

        Sorex And well something that maybe you already realized but that maybe is difficult to solve is that in ontimelimit the wait at the end if you put 20 or 10 it does not finish 10 or 20 seconds and the game ends, that is, when there is no killcam.

        alejandrodarzundefined Offline
        alejandrodarzundefined Offline
        alejandrodarz
        wrote on last edited by
        #6

        alejandrodarz Although as long as there is even one death, the killcam will come out and it is almost always there will be, since as the only one there will not be, there is only 1 player

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        • Sorexundefined Offline
          Sorexundefined Offline
          Sorex
          Contributor
          wrote on last edited by
          #7

          alejandrodarz i'll fix this bugs, i have to make more test on all gamemode. When i can i solve all

          alejandrodarzundefined 1 Reply Last reply
          1
          • Sorexundefined Sorex

            alejandrodarz i'll fix this bugs, i have to make more test on all gamemode. When i can i solve all

            alejandrodarzundefined Offline
            alejandrodarzundefined Offline
            alejandrodarz
            wrote on last edited by alejandrodarz
            #8

            Sorex Look at how I solved the problem of when the game ends and there is no killcam, and well I also modified the mapvote a bit. I have tested it for the following TDM, GUN, SHRP, KOTH, DM, OIC, and SAS modes:

            https://www.youtube.com/watch?v=X6zK7RygEHU

            And well here is another video of how the mapvote was modified:
            https://www.youtube.com/watch?v=29sZ7zYjpNU

            RayAUSundefined 1 Reply Last reply
            2
            • alejandrodarzundefined Offline
              alejandrodarzundefined Offline
              alejandrodarz
              wrote on last edited by
              #9
              This post is deleted!
              1 Reply Last reply
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              • Sorexundefined Offline
                Sorexundefined Offline
                Sorex
                Contributor
                wrote on last edited by Sorex
                #10

                alejandrodarz i solved this bug, i made i tiny update, i did not check if there a players with kills. I did not att getkills() for team gamemodes, now all work fine. Can you leave the credits somewhere? I mean, you can keep my signature. Because i worked hard and i want the credits

                alejandrodarzundefined 1 Reply Last reply
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                • Sorexundefined Sorex

                  alejandrodarz i solved this bug, i made i tiny update, i did not check if there a players with kills. I did not att getkills() for team gamemodes, now all work fine. Can you leave the credits somewhere? I mean, you can keep my signature. Because i worked hard and i want the credits

                  alejandrodarzundefined Offline
                  alejandrodarzundefined Offline
                  alejandrodarz
                  wrote on last edited by
                  #11

                  Sorex Of course bro you deserve it, that will be there, don't worry what I taught above is my test server

                  1 Reply Last reply
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                  • Sorexundefined Offline
                    Sorexundefined Offline
                    Sorex
                    Contributor
                    wrote on last edited by
                    #12

                    alejandrodarz i added the notification before the game end, on next update i'll fix the text in mid i'll made something better then a normal text

                    alejandrodarzundefined 3 Replies Last reply
                    0
                    • Sorexundefined Sorex

                      alejandrodarz i added the notification before the game end, on next update i'll fix the text in mid i'll made something better then a normal text

                      alejandrodarzundefined Offline
                      alejandrodarzundefined Offline
                      alejandrodarz
                      wrote on last edited by
                      #13

                      Sorex I was going to tell you about another bug but with the notification you solved it and it was that at the end after the killcam the iprint does not appear, that is, it does not appear the maps that the players vote

                      YouTube Meckzundefined 1 Reply Last reply
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                      • Sorexundefined Sorex

                        alejandrodarz i added the notification before the game end, on next update i'll fix the text in mid i'll made something better then a normal text

                        alejandrodarzundefined Offline
                        alejandrodarzundefined Offline
                        alejandrodarz
                        wrote on last edited by
                        #14

                        Sorex okok if you need something of what you saw in my video without problem you can tell me, that is to say from my point of view it would not be bad to add the sounds when changing the map or when choosing the map

                        1 Reply Last reply
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                        • Sorexundefined Sorex

                          alejandrodarz i added the notification before the game end, on next update i'll fix the text in mid i'll made something better then a normal text

                          alejandrodarzundefined Offline
                          alejandrodarzundefined Offline
                          alejandrodarz
                          wrote on last edited by
                          #15

                          Sorex you can put a fadein and a saclefont so that it is not so rough

                          1 Reply Last reply
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                          • alejandrodarzundefined Offline
                            alejandrodarzundefined Offline
                            alejandrodarz
                            wrote on last edited by
                            #16

                            Sorex I had to put the precacheshader of the gradient in init () below where it was I did not want to load

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                            0
                            • Sorexundefined Sorex

                              Report bugs in the comment of this post
                              Report all problems and i'll fix it, everytime i'll fix a problem i'll change the version on the Post

                              alejandrodarzundefined Offline
                              alejandrodarzundefined Offline
                              alejandrodarz
                              wrote on last edited by
                              #17

                              Sorex camera keeps moving when changing map

                              1 Reply Last reply
                              0
                              • Sorexundefined Offline
                                Sorexundefined Offline
                                Sorex
                                Contributor
                                wrote on last edited by
                                #18

                                alejandrodarz Have you start the thread to block the angles?

                                alejandrodarzundefined 2 Replies Last reply
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                                • Sorexundefined Sorex

                                  alejandrodarz Have you start the thread to block the angles?

                                  alejandrodarzundefined Offline
                                  alejandrodarzundefined Offline
                                  alejandrodarz
                                  wrote on last edited by
                                  #19

                                  Sorex I copied exactly the file you uploaded and it does too

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                                  • Sorexundefined Sorex

                                    alejandrodarz Have you start the thread to block the angles?

                                    alejandrodarzundefined Offline
                                    alejandrodarzundefined Offline
                                    alejandrodarz
                                    wrote on last edited by
                                    #20

                                    Sorex https://youtu.be/wN5mXpbwgBU

                                    1 Reply Last reply
                                    0
                                    • Sorexundefined Offline
                                      Sorexundefined Offline
                                      Sorex
                                      Contributor
                                      wrote on last edited by
                                      #21

                                      alejandrodarz Fixed and now i the animation are more cleaner

                                      alejandrodarzundefined 1 Reply Last reply
                                      0
                                      • Sorexundefined Sorex

                                        alejandrodarz Fixed and now i the animation are more cleaner

                                        alejandrodarzundefined Offline
                                        alejandrodarzundefined Offline
                                        alejandrodarz
                                        wrote on last edited by
                                        #22

                                        Sorex I found something and it is that the printToAllMapVoted (str) does not work at the end of the game for this I had to remove the if (! level.gameended)

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                                        • alejandrodarzundefined Offline
                                          alejandrodarzundefined Offline
                                          alejandrodarz
                                          wrote on last edited by
                                          #23

                                          It is nonsense but hey also whoever knows a little bit of gsc will realize

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