[Release] Black ops II Mapvote for Zombies and Multiplayer
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alejandrodarz i solved this bug, i made i tiny update, i did not check if there a players with kills. I did not att getkills() for team gamemodes, now all work fine. Can you leave the credits somewhere? I mean, you can keep my signature. Because i worked hard and i want the credits
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Sorex Of course bro you deserve it, that will be there, don't worry what I taught above is my test server
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alejandrodarz i added the notification before the game end, on next update i'll fix the text in mid i'll made something better then a normal text
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Sorex I was going to tell you about another bug but with the notification you solved it and it was that at the end after the killcam the iprint does not appear, that is, it does not appear the maps that the players vote
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Sorex okok if you need something of what you saw in my video without problem you can tell me, that is to say from my point of view it would not be bad to add the sounds when changing the map or when choosing the map
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Sorex you can put a fadein and a saclefont so that it is not so rough
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Sorex I had to put the precacheshader of the gradient in init () below where it was I did not want to load
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Sorex camera keeps moving when changing map
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alejandrodarz Have you start the thread to block the angles?
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Sorex I copied exactly the file you uploaded and it does too
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alejandrodarz Fixed and now i the animation are more cleaner
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Sorex I found something and it is that the printToAllMapVoted (str) does not work at the end of the game for this I had to remove the if (! level.gameended)
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It is nonsense but hey also whoever knows a little bit of gsc will realize
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alejandrodarz Can you contact me in DM? sore#1141
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Sorex Yes, how would it be on Twitter? Don't have Telegram?
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alejandrodarz Follow DoktorSAS on twitter
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alejandrodarz That looks really good
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Hi, I still dont understand the second instruction where it says 'Convert the file into a new _killcam.gsc'. How do I do that? Sorry I have no clue about any of this stuff.