[Release] Black ops II Mapvote for Zombies and Multiplayer
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alejandrodarz i'll fix this bugs, i have to make more test on all gamemode. When i can i solve all
Sorex Look at how I solved the problem of when the game ends and there is no killcam, and well I also modified the mapvote a bit. I have tested it for the following TDM, GUN, SHRP, KOTH, DM, OIC, and SAS modes:
https://www.youtube.com/watch?v=X6zK7RygEHU
And well here is another video of how the mapvote was modified:
https://www.youtube.com/watch?v=29sZ7zYjpNU -
This post is deleted!
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alejandrodarz i solved this bug, i made i tiny update, i did not check if there a players with kills. I did not att getkills() for team gamemodes, now all work fine. Can you leave the credits somewhere? I mean, you can keep my signature. Because i worked hard and i want the credits
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alejandrodarz i solved this bug, i made i tiny update, i did not check if there a players with kills. I did not att getkills() for team gamemodes, now all work fine. Can you leave the credits somewhere? I mean, you can keep my signature. Because i worked hard and i want the credits
Sorex Of course bro you deserve it, that will be there, don't worry what I taught above is my test server
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alejandrodarz i added the notification before the game end, on next update i'll fix the text in mid i'll made something better then a normal text
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alejandrodarz i added the notification before the game end, on next update i'll fix the text in mid i'll made something better then a normal text
Sorex I was going to tell you about another bug but with the notification you solved it and it was that at the end after the killcam the iprint does not appear, that is, it does not appear the maps that the players vote
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alejandrodarz i added the notification before the game end, on next update i'll fix the text in mid i'll made something better then a normal text
Sorex okok if you need something of what you saw in my video without problem you can tell me, that is to say from my point of view it would not be bad to add the sounds when changing the map or when choosing the map
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alejandrodarz i added the notification before the game end, on next update i'll fix the text in mid i'll made something better then a normal text
Sorex you can put a fadein and a saclefont so that it is not so rough
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Sorex I had to put the precacheshader of the gradient in init () below where it was I did not want to load
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Report bugs in the comment of this post
Report all problems and i'll fix it, everytime i'll fix a problem i'll change the version on the PostSorex camera keeps moving when changing map
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alejandrodarz Have you start the thread to block the angles?
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alejandrodarz Have you start the thread to block the angles?
Sorex I copied exactly the file you uploaded and it does too
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alejandrodarz Have you start the thread to block the angles?
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alejandrodarz Fixed and now i the animation are more cleaner
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alejandrodarz Fixed and now i the animation are more cleaner
Sorex I found something and it is that the printToAllMapVoted (str) does not work at the end of the game for this I had to remove the if (! level.gameended)
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It is nonsense but hey also whoever knows a little bit of gsc will realize
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alejandrodarz Can you contact me in DM? sore#1141
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alejandrodarz Can you contact me in DM? sore#1141
Sorex Yes, how would it be on Twitter? Don't have Telegram?
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alejandrodarz Follow DoktorSAS on twitter
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Sorex Look at how I solved the problem of when the game ends and there is no killcam, and well I also modified the mapvote a bit. I have tested it for the following TDM, GUN, SHRP, KOTH, DM, OIC, and SAS modes:
https://www.youtube.com/watch?v=X6zK7RygEHU
And well here is another video of how the mapvote was modified:
https://www.youtube.com/watch?v=29sZ7zYjpNUalejandrodarz That looks really good