Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO2 Modding Releases & Resources
  3. [Release] Black ops II Mapvote for Zombies and Multiplayer

[Release] Black ops II Mapvote for Zombies and Multiplayer

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
gscgsc scriptmapvote
167 Posts 41 Posters 35.9k Views 5 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Sorexundefined Sorex

    Black ops II Mapvote for Zombies and Multiplayer

    Developed by DoktorSAS

    Special thanks to @ZECxR3ap3r & @JezuzLizard for their contributions to the development. Additional thanks to @John Kramer for image editing and birchy for the LUI starting point.

    Introduction

    This project, initiated in March 2020, enables players to vote for the next map and/or game mode in upcoming matches. The project does not provide compiled files; if needed, compile the file using the gsc-tool.

    Black Ops II: multiplayer

    Preview

    How to setup the mapvote step by step

    1. Compile the Script:
      Compile the mapvote.gsc file using a GSC Compiler. This step is not required if you are working with the plutonium client.

    2. Place the Compiled File:
      Copy the compiled file into your directory %localappdata%\Plutonium\storage\t6\scripts\mp\.

    3. Configure Server File:
      Copy the content of mapvote.cfg into your server configuration file (e.g., server.cfg, dedicated_mp.cfg, dedicated.cfg, etc.) that manages the Multiplayer server.

    4. Edit Dvars for Aesthetic Parameters:

      • Set the Dvar mv_maps to specify the maps shown in the mapvote. For example:
        set mv_maps "mp_studio mp_nuketown_2020 mp_carrier mp_drone mp_slums"
        
      • Set the Dvar mv_enable to 1 to activate the mapvote on your Multiplayer server.
      • For random gametypes, set the Dvar mv_gametypes specifying the gametype ID (dm, war, sd, etc.) and the file to run if necessary. For example:
        set mv_gametypes "[email protected] [email protected]"
        
    5. (Plutonium ONLY) LUI UI with mod support:

      • Take the content of the folder T6Mapvote and place it in your folder %localappdata%\Plutonium\storage\t6\mods\
      • Set the dvar fs_game in your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.)
      • Set the dvar mv_lui to in your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.)
    6. Run the Server:
      Start the server and immerse yourself in the map voting experience. You're done!

    Settings: dvars

    Dvar Default Value Description
    mv_enable 1 Enable/Disable the mapvote (1 for enable, 0 for disable).
    mv_maps "" List of maps that can be voted on the mapvote; leave empty for all maps.
    mv_time 20 Time (in seconds) allotted for voting.
    mv_credits 1 Enable/Disable credits of the mod creator.
    mv_socialname "SocialName" Name of the server's social platform (Discord, Twitter, Website, etc.).
    mv_sentence "Thanks for playing" Thankful sentence displayed.
    mv_votecolor "5" Color of the vote number.
    mv_arrowcolor "white" RGB color of the arrows.
    mv_selectcolor "lighgreen" RGB color when a map gets voted.
    mv_backgroundcolor "grey" RGB color of the map background.
    mv_blur "3" Blur effect power.
    mv_gametypes "" Dvar to have multiple gametypes with different maps. Specify gametype IDs and associated files.
    mv_extramaps 0 Enable 6 maps mapvote when set to 1.
    mv_allowchangevote 1 Enable/Disable the possibility to change vote while the time is still running (1 for enable, 0 for disable).
    mv_randomoption 1 If set to 1 it will not display which map and which gametype the last option will be (Random)
    mv_minplayerstovote 1 Set the minimum number of players required to start the mapvote
    mv_lui 1 If set to 1 it will use the LUA/LUI ui interface (It required the mod support and the lua files)

    Black ops II: zombies

    Preview

    How to setup the mapvote step by step

    1. Compile the Script:
      Compile the mapvote.gsc file using a GSC Compiler. This step is not required if you are working with the plutonium client.

    2. Place the Compiled File:
      Copy the file into your directory %localappdata%\Plutonium\storage\t6\scripts\zm\.

    3. Configure Server File:
      Copy the content of mapvote.cfg into your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.) that manages the Zombies server.

    4. Edit Dvars on your configuration file:

      • Set the Dvar mv_maps to specify the maps shown in the mapvote. For example:
        set mv_maps "zm_tomb zm_buried zm_town zm_busdepot zm_farm zm_transit zm_prison zm_highrise zm_nuked"
        
      • Set the Dvar mv_enable to 1 to activate the mapvote on your Zombies server.
    5. Run the Server:
      Start the server and enjoy the map voting experience. You're done!

    Download

    It is possbile to download either the source code or the released code. The source code is not fully test and could run into issue that need to be reported while the release is tested code that could have some bug not fixed but working as intended.

    I highly recommend using the unreleased version and keeping it up to date for implementing features and patching reported bugs.
    The following buttons will direct you to the corresponding pages:

    Download from release

    Download from git

    Echostarsundefined Offline
    Echostarsundefined Offline
    Echostars
    wrote on last edited by
    #154

    Sorex Hi i'm still having issues getting this to work on zombies

    1 Reply Last reply
    0
    • maxiking913undefined Offline
      maxiking913undefined Offline
      maxiking913
      wrote on last edited by maxiking913
      #155

      anyone know why its not working? every time when the rounds end you get the connection interrupted after killcam and idk why that is so. server doesnt give an error. using master branch ofc

      Sorexundefined 1 Reply Last reply
      0
      • maxiking913undefined maxiking913

        anyone know why its not working? every time when the rounds end you get the connection interrupted after killcam and idk why that is so. server doesnt give an error. using master branch ofc

        Sorexundefined Offline
        Sorexundefined Offline
        Sorex
        Contributor
        wrote on last edited by
        #156

        maxiking913 Could you detail the issue?

        1. Do the mapvote load?
        2. Do you have any other scripts? If yes try to remove all the other scripts and leave the mapvote and see if still crash
        3. Is your server cfg configurated as intended?

        Check everything and let me know

        maxiking913undefined 1 Reply Last reply
        0
        • Sorexundefined Sorex

          maxiking913 Could you detail the issue?

          1. Do the mapvote load?
          2. Do you have any other scripts? If yes try to remove all the other scripts and leave the mapvote and see if still crash
          3. Is your server cfg configurated as intended?

          Check everything and let me know

          maxiking913undefined Offline
          maxiking913undefined Offline
          maxiking913
          wrote on last edited by
          #157

          Sorex 1. no the round end and after the scoreboard it says the connection issue as if server is down.
          2. i tried with just the mapvote script and same issue. removed the warfare bot script and renaked script just the mapvote file.
          3. yes. tried it in many ways. default settings - putting maps in - putting gamemodes in and combinations. doesnt work.

          1 Reply Last reply
          0
          • maxiking913undefined Offline
            maxiking913undefined Offline
            maxiking913
            wrote on last edited by maxiking913
            #158

            Screenshot 2023-07-27 075353.png
            this is after last killcam and after the game scoreboard. you get dced and cant reconnect to the server anymore but server still running and sending hearthbeat

            this is my last lines in the server config. i leave it simple for now since "debugging" the problem

            //////////////////////////////////////////////////
            // Current Rotation (Edit to your liking)       //
            //////////////////////////////////////////////////
            
            set sv_maprotation "exec tdm.cfg map mp_dockside"
            
            //////////////////////////////////////////////////////////////////
            // Black ops II Multiplayer mapvote                             //
            //                                      Developed by @DoktorSAS //
            //////////////////////////////////////////////////////////////////
            set mv_enable           1                     // Enable/Disable the mapvote
            set mv_maps             "mp_carrier mp_dig mp_drone mp_express"                    // Lits of maps that can be voted on the mapvote, leave empty for all maps
            set mv_excludedmaps     ""                    // Lis of maps you don't want to show in the mapvote
            set mv_time             20                    // Time to vote
            set mv_credits          1                     // Enable/Disable credits of the mod creator
            set mv_socialname       "SocialName"          // Name of the server social such as Discord, Twitter, Website, etc
            set mv_sentence         "Thanks for playing"  // Thankfull sentence
            set mv_votecolor        "5"                   // Color of the Vote Number
            set mv_arrowcolor       "white"               // RGB Color of the arrows
            set mv_selectcolor      "lighgreen"           // RGB Color when map get voted
            set mv_backgroundcolor  "grey"                // RGB Color of map background
            set mv_blur             "3"                   // Blur effect power
            set mv_gametype         ""                    // This dvar can be used to have multiple gametypes with different maps, with this dvar you can load gamemode
            set mv_extramaps        0                     // Enable 6 maps mapvote when set to 1 
            
            
            //Congratulations. You reached the end of this file. Leave map_rotate down below or else the server will not start after launch...
            map_rotate
            

            Sorex

            1 Reply Last reply
            0
            • ItsYekimundefined Offline
              ItsYekimundefined Offline
              ItsYekim
              wrote on last edited by
              #159

              Sorex Hey bro I did everything right and it got added in zombies but im not sure what to do since it keeps going back to the map I have enabled in the dedicated_zm.cfg. Is there something specific I need to do in for the sv_maprotation

              1 Reply Last reply
              0
              • Sorexundefined Offline
                Sorexundefined Offline
                Sorex
                Contributor
                wrote on last edited by
                #160

                ItsYekim & maxiking913
                Plutonium should have reverted the compiler issue. Idk if the issue is related to that but i don't think so.

                Check better your cfg files.
                Do some checks, like:

                1. Check if the gsc file load
                2. Check if the dvar mv_enable is set to one
                3. Check if mv_maps is set to the value you intended to set

                Once I have some free time i'll do an investigation. But others use it so it should work fine.
                Mess with the config and play with it. See what happen and report the results.

                Thanks.

                ItsYekimundefined 1 Reply Last reply
                0
                • Sorexundefined Sorex

                  ItsYekim & maxiking913
                  Plutonium should have reverted the compiler issue. Idk if the issue is related to that but i don't think so.

                  Check better your cfg files.
                  Do some checks, like:

                  1. Check if the gsc file load
                  2. Check if the dvar mv_enable is set to one
                  3. Check if mv_maps is set to the value you intended to set

                  Once I have some free time i'll do an investigation. But others use it so it should work fine.
                  Mess with the config and play with it. See what happen and report the results.

                  Thanks.

                  ItsYekimundefined Offline
                  ItsYekimundefined Offline
                  ItsYekim
                  wrote on last edited by
                  #161
                  This post is deleted!
                  1 Reply Last reply
                  0
                  • maxiking913undefined Offline
                    maxiking913undefined Offline
                    maxiking913
                    wrote on last edited by
                    #162

                    idk what happend but seemd it has sth to do with plutonium. update today and worked. didnt change anythin

                    1 Reply Last reply
                    0
                    • Sorexundefined Offline
                      Sorexundefined Offline
                      Sorex
                      Contributor
                      wrote on last edited by
                      #163

                      Update

                      Version 1.1.1

                      • Implemented mv_allowchangevote dvar to allow or not the player to change his vote when time is still running
                        • Massive code reorganization for better readability
                        • Optimized of resources
                        • Implemented mv_minplayerstovote dvar to set the minimum number of players required to start the mapvote

                      Version 1.1.2

                      • Implemented LUA/LUI UI support for mod support with controller support
                        • Implemented mv_randomoption dvar that will not display which map and which gametype the last option will be (Random)
                        • Implemented mv_minplayerstovote dvar to set the minimum number of players required to start the mapvote
                      1 Reply Last reply
                      0
                      • alejandrodarzundefined alejandrodarz

                        Sorex I was going to tell you about another bug but with the notification you solved it and it was that at the end after the killcam the iprint does not appear, that is, it does not appear the maps that the players vote

                        YouTube Meckzundefined Offline
                        YouTube Meckzundefined Offline
                        YouTube Meckz
                        wrote on last edited by
                        #164

                        alejandrodarz i was wondering if you ever found the fix to this because im having the same problem currently

                        1 Reply Last reply
                        0
                        • Sdjiundefined Offline
                          Sdjiundefined Offline
                          Sdji
                          wrote on last edited by
                          #165

                          supercalifragilisticexpialidocious

                          1 Reply Last reply
                          0
                          • TheRussianPoundefined Offline
                            TheRussianPoundefined Offline
                            TheRussianPo
                            wrote on last edited by
                            #166

                            yo whats goodie my gang

                            NikoNikoNiiiiiiundefined 1 Reply Last reply
                            0
                            • TheRussianPoundefined TheRussianPo

                              yo whats goodie my gang

                              NikoNikoNiiiiiiundefined Offline
                              NikoNikoNiiiiiiundefined Offline
                              NikoNikoNiiiiii
                              wrote on last edited by
                              #167

                              TheRussianPo can i be part of your gang🕶 😎

                              1 Reply Last reply
                              0
                              Reply
                              • Reply as topic
                              Log in to reply
                              • Oldest to Newest
                              • Newest to Oldest
                              • Most Votes


                              • 1
                              • 2
                              • 5
                              • 6
                              • 7
                              • 8
                              • 9
                              • Login

                              • Don't have an account? Register

                              • Login or register to search.
                              • First post
                                Last post
                              0
                              • Recent
                              • Tags
                              • Popular
                              • Users
                              • Groups
                              • Donate