[Release] Black ops II Mapvote for Zombies and Multiplayer
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ItsYekim & maxiking913
Plutonium should have reverted the compiler issue. Idk if the issue is related to that but i don't think so.Check better your cfg files.
Do some checks, like:- Check if the gsc file load
- Check if the dvar mv_enable is set to one
- Check if mv_maps is set to the value you intended to set
Once I have some free time i'll do an investigation. But others use it so it should work fine.
Mess with the config and play with it. See what happen and report the results.Thanks.
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idk what happend but seemd it has sth to do with plutonium. update today and worked. didnt change anythin
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Update
Version 1.1.1
- Implemented mv_allowchangevote dvar to allow or not the player to change his vote when time is still running
- Massive code reorganization for better readability
- Optimized of resources
- Implemented mv_minplayerstovote dvar to set the minimum number of players required to start the mapvote
Version 1.1.2
- Implemented LUA/LUI UI support for mod support with controller support
- Implemented mv_randomoption dvar that will not display which map and which gametype the last option will be (Random)
- Implemented mv_minplayerstovote dvar to set the minimum number of players required to start the mapvote
- Implemented mv_allowchangevote dvar to allow or not the player to change his vote when time is still running
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Sorex I was going to tell you about another bug but with the notification you solved it and it was that at the end after the killcam the iprint does not appear, that is, it does not appear the maps that the players vote
alejandrodarz i was wondering if you ever found the fix to this because im having the same problem currently
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supercalifragilisticexpialidocious
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yo whats goodie my gang
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yo whats goodie my gang
TheRussianPo can i be part of your gang