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Plutonium

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  3. [Release] Black ops II Mapvote for Zombies and Multiplayer

[Release] Black ops II Mapvote for Zombies and Multiplayer

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Sorexundefined Offline
    Sorexundefined Offline
    Sorex Contributor
    replied to maxiking913 on last edited by
    #156

    maxiking913 Could you detail the issue?

    1. Do the mapvote load?
    2. Do you have any other scripts? If yes try to remove all the other scripts and leave the mapvote and see if still crash
    3. Is your server cfg configurated as intended?

    Check everything and let me know

    maxiking913undefined 1 Reply Last reply
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    • maxiking913undefined Offline
      maxiking913undefined Offline
      maxiking913
      replied to Sorex on last edited by
      #157

      Sorex 1. no the round end and after the scoreboard it says the connection issue as if server is down.
      2. i tried with just the mapvote script and same issue. removed the warfare bot script and renaked script just the mapvote file.
      3. yes. tried it in many ways. default settings - putting maps in - putting gamemodes in and combinations. doesnt work.

      1 Reply Last reply
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      • maxiking913undefined Offline
        maxiking913undefined Offline
        maxiking913
        wrote on last edited by maxiking913
        #158

        Screenshot 2023-07-27 075353.png
        this is after last killcam and after the game scoreboard. you get dced and cant reconnect to the server anymore but server still running and sending hearthbeat

        this is my last lines in the server config. i leave it simple for now since "debugging" the problem

        //////////////////////////////////////////////////
        // Current Rotation (Edit to your liking)       //
        //////////////////////////////////////////////////
        
        set sv_maprotation "exec tdm.cfg map mp_dockside"
        
        //////////////////////////////////////////////////////////////////
        // Black ops II Multiplayer mapvote                             //
        //                                      Developed by @DoktorSAS //
        //////////////////////////////////////////////////////////////////
        set mv_enable           1                     // Enable/Disable the mapvote
        set mv_maps             "mp_carrier mp_dig mp_drone mp_express"                    // Lits of maps that can be voted on the mapvote, leave empty for all maps
        set mv_excludedmaps     ""                    // Lis of maps you don't want to show in the mapvote
        set mv_time             20                    // Time to vote
        set mv_credits          1                     // Enable/Disable credits of the mod creator
        set mv_socialname       "SocialName"          // Name of the server social such as Discord, Twitter, Website, etc
        set mv_sentence         "Thanks for playing"  // Thankfull sentence
        set mv_votecolor        "5"                   // Color of the Vote Number
        set mv_arrowcolor       "white"               // RGB Color of the arrows
        set mv_selectcolor      "lighgreen"           // RGB Color when map get voted
        set mv_backgroundcolor  "grey"                // RGB Color of map background
        set mv_blur             "3"                   // Blur effect power
        set mv_gametype         ""                    // This dvar can be used to have multiple gametypes with different maps, with this dvar you can load gamemode
        set mv_extramaps        0                     // Enable 6 maps mapvote when set to 1 
        
        
        //Congratulations. You reached the end of this file. Leave map_rotate down below or else the server will not start after launch...
        map_rotate
        

        Sorex

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        • ItsYekimundefined Offline
          ItsYekimundefined Offline
          ItsYekim
          wrote on last edited by
          #159

          Sorex Hey bro I did everything right and it got added in zombies but im not sure what to do since it keeps going back to the map I have enabled in the dedicated_zm.cfg. Is there something specific I need to do in for the sv_maprotation

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          • Sorexundefined Offline
            Sorexundefined Offline
            Sorex Contributor
            wrote on last edited by
            #160

            ItsYekim & maxiking913
            Plutonium should have reverted the compiler issue. Idk if the issue is related to that but i don't think so.

            Check better your cfg files.
            Do some checks, like:

            1. Check if the gsc file load
            2. Check if the dvar mv_enable is set to one
            3. Check if mv_maps is set to the value you intended to set

            Once I have some free time i'll do an investigation. But others use it so it should work fine.
            Mess with the config and play with it. See what happen and report the results.

            Thanks.

            ItsYekimundefined 1 Reply Last reply
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            • ItsYekimundefined Offline
              ItsYekimundefined Offline
              ItsYekim
              replied to Sorex on last edited by
              #161
              This post is deleted!
              1 Reply Last reply
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              • maxiking913undefined Offline
                maxiking913undefined Offline
                maxiking913
                wrote on last edited by
                #162

                idk what happend but seemd it has sth to do with plutonium. update today and worked. didnt change anythin

                1 Reply Last reply
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                • Sorexundefined Offline
                  Sorexundefined Offline
                  Sorex Contributor
                  wrote on last edited by
                  #163

                  Update

                  Version 1.1.1

                  • Implemented mv_allowchangevote dvar to allow or not the player to change his vote when time is still running
                    • Massive code reorganization for better readability
                    • Optimized of resources
                    • Implemented mv_minplayerstovote dvar to set the minimum number of players required to start the mapvote

                  Version 1.1.2

                  • Implemented LUA/LUI UI support for mod support with controller support
                    • Implemented mv_randomoption dvar that will not display which map and which gametype the last option will be (Random)
                    • Implemented mv_minplayerstovote dvar to set the minimum number of players required to start the mapvote
                  1 Reply Last reply
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                  • YouTube Meckzundefined Offline
                    YouTube Meckzundefined Offline
                    YouTube Meckz
                    replied to alejandrodarz on last edited by
                    #164

                    alejandrodarz i was wondering if you ever found the fix to this because im having the same problem currently

                    1 Reply Last reply
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                    • Sdjiundefined Offline
                      Sdjiundefined Offline
                      Sdji
                      wrote on last edited by
                      #165

                      supercalifragilisticexpialidocious

                      1 Reply Last reply
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                      • TheRussianPoundefined Offline
                        TheRussianPoundefined Offline
                        TheRussianPo
                        wrote on last edited by
                        #166

                        yo whats goodie my gang

                        NikoNikoNiiiiiiundefined 1 Reply Last reply
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                        • NikoNikoNiiiiiiundefined Offline
                          NikoNikoNiiiiiiundefined Offline
                          NikoNikoNiiiiii
                          replied to TheRussianPo on last edited by
                          #167

                          TheRussianPo can i be part of your gang🕶 😎

                          1 Reply Last reply
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