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  3. [Release] Black ops II Mapvote for Zombies and Multiplayer

[Release] Black ops II Mapvote for Zombies and Multiplayer

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Ghost420_undefined Offline
    Ghost420_undefined Offline
    Ghost420_
    replied to Sorex on last edited by
    #135
    This post is deleted!
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    • Ghost420_undefined Offline
      Ghost420_undefined Offline
      Ghost420_
      replied to Sorex on last edited by
      #136
      This post is deleted!
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      • Ghost420_undefined Offline
        Ghost420_undefined Offline
        Ghost420_
        replied to Sorex on last edited by
        #137
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        • Ghost420_undefined Offline
          Ghost420_undefined Offline
          Ghost420_
          replied to Ghost420_ on last edited by
          #138

          @CamouflageLvCat
          plutonium-bootstrapper-win32_2022_09_29_16_12_44_241.jpg

          👍 😁 😁 😁 😁 😁 😁 😁 😁

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          • Ghost420_undefined Offline
            Ghost420_undefined Offline
            Ghost420_
            replied to Sorex on last edited by
            #139

            Sorex
            any idea why this happens?
            plutonium-bootstrapper-win32_2022_10_05_01_42_33_780.jpg

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            • Matheus14Silvaundefined Offline
              Matheus14Silvaundefined Offline
              Matheus14Silva
              wrote on last edited by
              #140

              Sorex Hey man, after the setting up, the server won't load past: "Loading fastfile seasonpass_load_mp", and if I try to connect it says: "Lost connection to host".

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              • Sorexundefined Offline
                Sorexundefined Offline
                Sorex Contributor
                wrote on last edited by
                #141

                Matheus14Silva
                This issue seems unrelated to the mapvote. Could be related to others mods/script are you loading or it could e caused by a wrong full setup of any of this mods/script and server configuration.

                If you can prove that its caused by the mapvote i will look into it.

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                • Sosuuundefined Offline
                  Sosuuundefined Offline
                  Sosuu
                  wrote on last edited by
                  #142

                  hey ! I was a little confused about the mod. Specifically, I mean im confused about how to add multiple game types. When I try to run the server it works normally for the first game. But upon the map voting section all 3 maps are in FFA, and when going into the game the scoreboard does not work.

                  TL;DR,
                  I just want to add FFA, Domination, TDM, and CTF to the gametype rotation pool but im unsure how to do so.

                  (I think its just me specifying the gametypes wrong in the CFG, probably malformatted.

                  Sorexundefined 1 Reply Last reply
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                  • Sorexundefined Offline
                    Sorexundefined Offline
                    Sorex Contributor
                    replied to Sosuu on last edited by
                    #143

                    Sosuu
                    If you look at the guide is writtend how to do that there.

                    To add support for multiple gametypes you need to edit the dvar like that :

                    set mv_gametypes "dm;freeforall.cfg war;mycustomtdm.cfg"
                    

                    dm is the g_gametype and freeforall.cfg is the custom file to execute if you want set specific setting for that gamemode.

                    Sosuuundefined 1 Reply Last reply
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                    • Sosuuundefined Offline
                      Sosuuundefined Offline
                      Sosuu
                      replied to Sorex on last edited by
                      #144

                      Sorex said in [Release] Black ops II Mapvote for Zombies and Multiplayer:

                      dm;freeforall.cfg war;mycustomtdm.cfg

                      this seemed to fix the "free for all" issue, but now it is only playing the first specified gamemode on the line

                      CopgunPlaysundefined 1 Reply Last reply
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                      • CopgunPlaysundefined Offline
                        CopgunPlaysundefined Offline
                        CopgunPlays
                        replied to Sosuu on last edited by
                        #145

                        Sosuu This is the same issue I'm having currently.

                        exp111undefined 1 Reply Last reply
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                        • exp111undefined Offline
                          exp111undefined Offline
                          exp111
                          replied to CopgunPlays on last edited by
                          #146

                          CopgunPlays same issue here. Managed to work around it by only giving the gamemodes („dm tdm gun“) but that fucks with some modes (like kill confirmed having 9999 points for each team and not being able to view the scoreboard)

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                          • Sasino97undefined Offline
                            Sasino97undefined Offline
                            Sasino97
                            wrote on last edited by
                            #147

                            I'm unable to compile it using GSC Tool.

                            [ERROR]:compiler:mapvote.gsc:177:39: local variable 'g1' not found at mapvote.gsc
                            

                            And before this I had another issue with encoding, but I figured it out, basically the file is UTF8 with BOM, I converted it to standard UTF8 and it is now able to at least parse it, however I have the above issue.

                            The error above may be caused by the original scripters using a different compiler, if so, why doesn't the readme/description specify which compiler instead of just saying "use a gsc compiler"? However, I'd prefer to just fix these compile errors using the GSC Tool, because it seems it's the most supported one now; I have no GSC experience at all, but I have a C, Java and C# background.

                            Any help is appreciated 🙏

                            Resxtundefined 1 Reply Last reply
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                            • Resxtundefined Offline
                              Resxtundefined Offline
                              Resxt Plutonium Staff
                              replied to Sasino97 on last edited by
                              #148

                              Sasino97 you don't have to use any compiler

                              Sasino97undefined 1 Reply Last reply
                              0
                              • Sasino97undefined Offline
                                Sasino97undefined Offline
                                Sasino97
                                replied to Resxt on last edited by
                                #149

                                Resxt Thanks for the info, but it's just to make sure that it still works after any customization I make, and that there are no errors.
                                Btw the issue above was solved by using the master branch instead of release 1.0.0.

                                Resxtundefined 1 Reply Last reply
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                                • Resxtundefined Offline
                                  Resxtundefined Offline
                                  Resxt Plutonium Staff
                                  replied to Sasino97 on last edited by
                                  #150

                                  Sasino97 the game has a compiler built-in

                                  Sasino97undefined 1 Reply Last reply
                                  1
                                  • Sasino97undefined Offline
                                    Sasino97undefined Offline
                                    Sasino97
                                    replied to Resxt on last edited by
                                    #151

                                    Resxt Gotcha, but in case of errors where will the error messages show?

                                    Resxtundefined 1 Reply Last reply
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                                    • Resxtundefined Offline
                                      Resxtundefined Offline
                                      Resxt Plutonium Staff
                                      replied to Sasino97 on last edited by
                                      #152

                                      Sasino97 in the middle of your screen lol

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                                      • Echostarsundefined Offline
                                        Echostarsundefined Offline
                                        Echostars
                                        wrote on last edited by
                                        #153

                                        I'm having trouble setting this up for zombies. I got transit to show on the vote thing but no other maps. I am also curious how I could run a custom cfg for a map

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                                        • Echostarsundefined Offline
                                          Echostarsundefined Offline
                                          Echostars
                                          replied to Sorex on last edited by
                                          #154

                                          Sorex Hi i'm still having issues getting this to work on zombies

                                          1 Reply Last reply
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