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[Release] Black ops II Mapvote for Zombies and Multiplayer

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  • Sorex Sorex

    Black ops II Mapvote for Zombies and Multiplayer

    Developed by DoktorSAS

    Special thanks to @ZECxR3ap3r & @JezuzLizard for their contributions to the development. Additional thanks to @John Kramer for image editing and birchy for the LUI starting point.

    Introduction

    This project, initiated in March 2020, enables players to vote for the next map and/or game mode in upcoming matches. The project does not provide compiled files; if needed, compile the file using the gsc-tool.

    Black Ops II: multiplayer

    Preview

    How to setup the mapvote step by step

    1. Compile the Script:
      Compile the mapvote.gsc file using a GSC Compiler. This step is not required if you are working with the plutonium client.

    2. Place the Compiled File:
      Copy the compiled file into your directory %localappdata%\Plutonium\storage\t6\scripts\mp\.

    3. Configure Server File:
      Copy the content of mapvote.cfg into your server configuration file (e.g., server.cfg, dedicated_mp.cfg, dedicated.cfg, etc.) that manages the Multiplayer server.

    4. Edit Dvars for Aesthetic Parameters:

      • Set the Dvar mv_maps to specify the maps shown in the mapvote. For example:
        set mv_maps "mp_studio mp_nuketown_2020 mp_carrier mp_drone mp_slums"
        
      • Set the Dvar mv_enable to 1 to activate the mapvote on your Multiplayer server.
      • For random gametypes, set the Dvar mv_gametypes specifying the gametype ID (dm, war, sd, etc.) and the file to run if necessary. For example:
        set mv_gametypes "[email protected] [email protected]"
        
    5. (Plutonium ONLY) LUI UI with mod support:

      • Take the content of the folder T6Mapvote and place it in your folder %localappdata%\Plutonium\storage\t6\mods\
      • Set the dvar fs_game in your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.)
      • Set the dvar mv_lui to in your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.)
    6. Run the Server:
      Start the server and immerse yourself in the map voting experience. You're done!

    Settings: dvars

    Dvar Default Value Description
    mv_enable 1 Enable/Disable the mapvote (1 for enable, 0 for disable).
    mv_maps "" List of maps that can be voted on the mapvote; leave empty for all maps.
    mv_time 20 Time (in seconds) allotted for voting.
    mv_credits 1 Enable/Disable credits of the mod creator.
    mv_socialname "SocialName" Name of the server's social platform (Discord, Twitter, Website, etc.).
    mv_sentence "Thanks for playing" Thankful sentence displayed.
    mv_votecolor "5" Color of the vote number.
    mv_arrowcolor "white" RGB color of the arrows.
    mv_selectcolor "lighgreen" RGB color when a map gets voted.
    mv_backgroundcolor "grey" RGB color of the map background.
    mv_blur "3" Blur effect power.
    mv_gametypes "" Dvar to have multiple gametypes with different maps. Specify gametype IDs and associated files.
    mv_extramaps 0 Enable 6 maps mapvote when set to 1.
    mv_allowchangevote 1 Enable/Disable the possibility to change vote while the time is still running (1 for enable, 0 for disable).
    mv_randomoption 1 If set to 1 it will not display which map and which gametype the last option will be (Random)
    mv_minplayerstovote 1 Set the minimum number of players required to start the mapvote
    mv_lui 1 If set to 1 it will use the LUA/LUI ui interface (It required the mod support and the lua files)

    Black ops II: zombies

    Preview

    How to setup the mapvote step by step

    1. Compile the Script:
      Compile the mapvote.gsc file using a GSC Compiler. This step is not required if you are working with the plutonium client.

    2. Place the Compiled File:
      Copy the file into your directory %localappdata%\Plutonium\storage\t6\scripts\zm\.

    3. Configure Server File:
      Copy the content of mapvote.cfg into your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.) that manages the Zombies server.

    4. Edit Dvars on your configuration file:

      • Set the Dvar mv_maps to specify the maps shown in the mapvote. For example:
        set mv_maps "zm_tomb zm_buried zm_town zm_busdepot zm_farm zm_transit zm_prison zm_highrise zm_nuked"
        
      • Set the Dvar mv_enable to 1 to activate the mapvote on your Zombies server.
    5. Run the Server:
      Start the server and enjoy the map voting experience. You're done!

    Download

    It is possbile to download either the source code or the released code. The source code is not fully test and could run into issue that need to be reported while the release is tested code that could have some bug not fixed but working as intended.

    I highly recommend using the unreleased version and keeping it up to date for implementing features and patching reported bugs.
    The following buttons will direct you to the corresponding pages:

    Download from release

    Download from git

    Ghost420_ Offline
    Ghost420_ Offline
    Ghost420_
    wrote on last edited by
    #129
    This post is deleted!
    Sorex 1 Reply Last reply
    0
    • Ghost420_ Ghost420_

      This post is deleted!

      Sorex Offline
      Sorex Offline
      Sorex
      Contributor
      wrote on last edited by
      #130

      @CamouflageLvCat

      1. Not a good idea to post your email on a forum
      2. There no extra files you need, you just need the mapvote.gsc compiled and the gamesetting folders with all gamemodes cfg that is provided by Plutonium.
      Ghost420_ 1 Reply Last reply
      1
      • Sorex Sorex

        @CamouflageLvCat

        1. Not a good idea to post your email on a forum
        2. There no extra files you need, you just need the mapvote.gsc compiled and the gamesetting folders with all gamemodes cfg that is provided by Plutonium.
        Ghost420_ Offline
        Ghost420_ Offline
        Ghost420_
        wrote on last edited by
        #131
        This post is deleted!
        Sorex 1 Reply Last reply
        0
        • Ghost420_ Ghost420_

          This post is deleted!

          Sorex Offline
          Sorex Offline
          Sorex
          Contributor
          wrote on last edited by
          #132

          @CamouflageLvCat I did not create any war.cfg. Follow the guide.

          Ghost420_ 1 Reply Last reply
          0
          • Sorex Sorex

            @CamouflageLvCat I did not create any war.cfg. Follow the guide.

            Ghost420_ Offline
            Ghost420_ Offline
            Ghost420_
            wrote on last edited by
            #133

            Sorex remember .. ? (image) . there appears "invalid" when configuring in tdm tdm... which didn't bother me because it was only .."war" mode on my server. now i want to add other modes and i get different errors ..besides people who want to vote "war" ..will not know that "invalid" is "war"..!1662631863335-plutonium-bootstrapper-win32_2022_09_08_07_08_57_694.jpg

            1 Reply Last reply
            0
            • Sorex Offline
              Sorex Offline
              Sorex
              Contributor
              wrote on last edited by
              #134

              @CamouflageLvCat The issue is just an issue on war translation, on bo2 the g_gametype is called tdm but the gsc code have a translation error. If you download the code not from the release section the code will not have that issue.

              Ghost420_ 3 Replies Last reply
              0
              • Sorex Sorex

                @CamouflageLvCat The issue is just an issue on war translation, on bo2 the g_gametype is called tdm but the gsc code have a translation error. If you download the code not from the release section the code will not have that issue.

                Ghost420_ Offline
                Ghost420_ Offline
                Ghost420_
                wrote on last edited by
                #135
                This post is deleted!
                1 Reply Last reply
                0
                • Sorex Sorex

                  @CamouflageLvCat The issue is just an issue on war translation, on bo2 the g_gametype is called tdm but the gsc code have a translation error. If you download the code not from the release section the code will not have that issue.

                  Ghost420_ Offline
                  Ghost420_ Offline
                  Ghost420_
                  wrote on last edited by
                  #136
                  This post is deleted!
                  1 Reply Last reply
                  0
                  • Sorex Sorex

                    @CamouflageLvCat The issue is just an issue on war translation, on bo2 the g_gametype is called tdm but the gsc code have a translation error. If you download the code not from the release section the code will not have that issue.

                    Ghost420_ Offline
                    Ghost420_ Offline
                    Ghost420_
                    wrote on last edited by
                    #137
                    This post is deleted!
                    Ghost420_ 1 Reply Last reply
                    0
                    • Ghost420_ Ghost420_

                      This post is deleted!

                      Ghost420_ Offline
                      Ghost420_ Offline
                      Ghost420_
                      wrote on last edited by
                      #138

                      @CamouflageLvCat
                      plutonium-bootstrapper-win32_2022_09_29_16_12_44_241.jpg

                      👍 😁 😁 😁 😁 😁 😁 😁 😁

                      1 Reply Last reply
                      0
                      • Sorex Sorex

                        Black ops II Mapvote for Zombies and Multiplayer

                        Developed by DoktorSAS

                        Special thanks to @ZECxR3ap3r & @JezuzLizard for their contributions to the development. Additional thanks to @John Kramer for image editing and birchy for the LUI starting point.

                        Introduction

                        This project, initiated in March 2020, enables players to vote for the next map and/or game mode in upcoming matches. The project does not provide compiled files; if needed, compile the file using the gsc-tool.

                        Black Ops II: multiplayer

                        Preview

                        How to setup the mapvote step by step

                        1. Compile the Script:
                          Compile the mapvote.gsc file using a GSC Compiler. This step is not required if you are working with the plutonium client.

                        2. Place the Compiled File:
                          Copy the compiled file into your directory %localappdata%\Plutonium\storage\t6\scripts\mp\.

                        3. Configure Server File:
                          Copy the content of mapvote.cfg into your server configuration file (e.g., server.cfg, dedicated_mp.cfg, dedicated.cfg, etc.) that manages the Multiplayer server.

                        4. Edit Dvars for Aesthetic Parameters:

                          • Set the Dvar mv_maps to specify the maps shown in the mapvote. For example:
                            set mv_maps "mp_studio mp_nuketown_2020 mp_carrier mp_drone mp_slums"
                            
                          • Set the Dvar mv_enable to 1 to activate the mapvote on your Multiplayer server.
                          • For random gametypes, set the Dvar mv_gametypes specifying the gametype ID (dm, war, sd, etc.) and the file to run if necessary. For example:
                            set mv_gametypes "[email protected] [email protected]"
                            
                        5. (Plutonium ONLY) LUI UI with mod support:

                          • Take the content of the folder T6Mapvote and place it in your folder %localappdata%\Plutonium\storage\t6\mods\
                          • Set the dvar fs_game in your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.)
                          • Set the dvar mv_lui to in your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.)
                        6. Run the Server:
                          Start the server and immerse yourself in the map voting experience. You're done!

                        Settings: dvars

                        Dvar Default Value Description
                        mv_enable 1 Enable/Disable the mapvote (1 for enable, 0 for disable).
                        mv_maps "" List of maps that can be voted on the mapvote; leave empty for all maps.
                        mv_time 20 Time (in seconds) allotted for voting.
                        mv_credits 1 Enable/Disable credits of the mod creator.
                        mv_socialname "SocialName" Name of the server's social platform (Discord, Twitter, Website, etc.).
                        mv_sentence "Thanks for playing" Thankful sentence displayed.
                        mv_votecolor "5" Color of the vote number.
                        mv_arrowcolor "white" RGB color of the arrows.
                        mv_selectcolor "lighgreen" RGB color when a map gets voted.
                        mv_backgroundcolor "grey" RGB color of the map background.
                        mv_blur "3" Blur effect power.
                        mv_gametypes "" Dvar to have multiple gametypes with different maps. Specify gametype IDs and associated files.
                        mv_extramaps 0 Enable 6 maps mapvote when set to 1.
                        mv_allowchangevote 1 Enable/Disable the possibility to change vote while the time is still running (1 for enable, 0 for disable).
                        mv_randomoption 1 If set to 1 it will not display which map and which gametype the last option will be (Random)
                        mv_minplayerstovote 1 Set the minimum number of players required to start the mapvote
                        mv_lui 1 If set to 1 it will use the LUA/LUI ui interface (It required the mod support and the lua files)

                        Black ops II: zombies

                        Preview

                        How to setup the mapvote step by step

                        1. Compile the Script:
                          Compile the mapvote.gsc file using a GSC Compiler. This step is not required if you are working with the plutonium client.

                        2. Place the Compiled File:
                          Copy the file into your directory %localappdata%\Plutonium\storage\t6\scripts\zm\.

                        3. Configure Server File:
                          Copy the content of mapvote.cfg into your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.) that manages the Zombies server.

                        4. Edit Dvars on your configuration file:

                          • Set the Dvar mv_maps to specify the maps shown in the mapvote. For example:
                            set mv_maps "zm_tomb zm_buried zm_town zm_busdepot zm_farm zm_transit zm_prison zm_highrise zm_nuked"
                            
                          • Set the Dvar mv_enable to 1 to activate the mapvote on your Zombies server.
                        5. Run the Server:
                          Start the server and enjoy the map voting experience. You're done!

                        Download

                        It is possbile to download either the source code or the released code. The source code is not fully test and could run into issue that need to be reported while the release is tested code that could have some bug not fixed but working as intended.

                        I highly recommend using the unreleased version and keeping it up to date for implementing features and patching reported bugs.
                        The following buttons will direct you to the corresponding pages:

                        Download from release

                        Download from git

                        Ghost420_ Offline
                        Ghost420_ Offline
                        Ghost420_
                        wrote on last edited by
                        #139

                        Sorex
                        any idea why this happens?
                        plutonium-bootstrapper-win32_2022_10_05_01_42_33_780.jpg

                        1 Reply Last reply
                        0
                        • Matheus14Silva Offline
                          Matheus14Silva Offline
                          Matheus14Silva
                          wrote on last edited by
                          #140

                          Sorex Hey man, after the setting up, the server won't load past: "Loading fastfile seasonpass_load_mp", and if I try to connect it says: "Lost connection to host".

                          1 Reply Last reply
                          0
                          • Sorex Offline
                            Sorex Offline
                            Sorex
                            Contributor
                            wrote on last edited by
                            #141

                            Matheus14Silva
                            This issue seems unrelated to the mapvote. Could be related to others mods/script are you loading or it could e caused by a wrong full setup of any of this mods/script and server configuration.

                            If you can prove that its caused by the mapvote i will look into it.

                            1 Reply Last reply
                            0
                            • Sosuu Offline
                              Sosuu Offline
                              Sosuu
                              wrote on last edited by
                              #142

                              hey ! I was a little confused about the mod. Specifically, I mean im confused about how to add multiple game types. When I try to run the server it works normally for the first game. But upon the map voting section all 3 maps are in FFA, and when going into the game the scoreboard does not work.

                              TL;DR,
                              I just want to add FFA, Domination, TDM, and CTF to the gametype rotation pool but im unsure how to do so.

                              (I think its just me specifying the gametypes wrong in the CFG, probably malformatted.

                              Sorex 1 Reply Last reply
                              0
                              • Sosuu Sosuu

                                hey ! I was a little confused about the mod. Specifically, I mean im confused about how to add multiple game types. When I try to run the server it works normally for the first game. But upon the map voting section all 3 maps are in FFA, and when going into the game the scoreboard does not work.

                                TL;DR,
                                I just want to add FFA, Domination, TDM, and CTF to the gametype rotation pool but im unsure how to do so.

                                (I think its just me specifying the gametypes wrong in the CFG, probably malformatted.

                                Sorex Offline
                                Sorex Offline
                                Sorex
                                Contributor
                                wrote on last edited by
                                #143

                                Sosuu
                                If you look at the guide is writtend how to do that there.

                                To add support for multiple gametypes you need to edit the dvar like that :

                                set mv_gametypes "dm;freeforall.cfg war;mycustomtdm.cfg"
                                

                                dm is the g_gametype and freeforall.cfg is the custom file to execute if you want set specific setting for that gamemode.

                                Sosuu 1 Reply Last reply
                                0
                                • Sorex Sorex

                                  Sosuu
                                  If you look at the guide is writtend how to do that there.

                                  To add support for multiple gametypes you need to edit the dvar like that :

                                  set mv_gametypes "dm;freeforall.cfg war;mycustomtdm.cfg"
                                  

                                  dm is the g_gametype and freeforall.cfg is the custom file to execute if you want set specific setting for that gamemode.

                                  Sosuu Offline
                                  Sosuu Offline
                                  Sosuu
                                  wrote on last edited by
                                  #144

                                  Sorex said in [Release] Black ops II Mapvote for Zombies and Multiplayer:

                                  dm;freeforall.cfg war;mycustomtdm.cfg

                                  this seemed to fix the "free for all" issue, but now it is only playing the first specified gamemode on the line

                                  CopgunPlays 1 Reply Last reply
                                  0
                                  • Sosuu Sosuu

                                    Sorex said in [Release] Black ops II Mapvote for Zombies and Multiplayer:

                                    dm;freeforall.cfg war;mycustomtdm.cfg

                                    this seemed to fix the "free for all" issue, but now it is only playing the first specified gamemode on the line

                                    CopgunPlays Offline
                                    CopgunPlays Offline
                                    CopgunPlays
                                    wrote on last edited by
                                    #145

                                    Sosuu This is the same issue I'm having currently.

                                    exp111 1 Reply Last reply
                                    0
                                    • CopgunPlays CopgunPlays

                                      Sosuu This is the same issue I'm having currently.

                                      exp111 Offline
                                      exp111 Offline
                                      exp111
                                      wrote on last edited by
                                      #146

                                      CopgunPlays same issue here. Managed to work around it by only giving the gamemodes („dm tdm gun“) but that fucks with some modes (like kill confirmed having 9999 points for each team and not being able to view the scoreboard)

                                      1 Reply Last reply
                                      0
                                      • Sasino97 Offline
                                        Sasino97 Offline
                                        Sasino97
                                        wrote on last edited by
                                        #147

                                        I'm unable to compile it using GSC Tool.

                                        [ERROR]:compiler:mapvote.gsc:177:39: local variable 'g1' not found at mapvote.gsc
                                        

                                        And before this I had another issue with encoding, but I figured it out, basically the file is UTF8 with BOM, I converted it to standard UTF8 and it is now able to at least parse it, however I have the above issue.

                                        The error above may be caused by the original scripters using a different compiler, if so, why doesn't the readme/description specify which compiler instead of just saying "use a gsc compiler"? However, I'd prefer to just fix these compile errors using the GSC Tool, because it seems it's the most supported one now; I have no GSC experience at all, but I have a C, Java and C# background.

                                        Any help is appreciated 🙏

                                        Resxt 1 Reply Last reply
                                        0
                                        • Sasino97 Sasino97

                                          I'm unable to compile it using GSC Tool.

                                          [ERROR]:compiler:mapvote.gsc:177:39: local variable 'g1' not found at mapvote.gsc
                                          

                                          And before this I had another issue with encoding, but I figured it out, basically the file is UTF8 with BOM, I converted it to standard UTF8 and it is now able to at least parse it, however I have the above issue.

                                          The error above may be caused by the original scripters using a different compiler, if so, why doesn't the readme/description specify which compiler instead of just saying "use a gsc compiler"? However, I'd prefer to just fix these compile errors using the GSC Tool, because it seems it's the most supported one now; I have no GSC experience at all, but I have a C, Java and C# background.

                                          Any help is appreciated 🙏

                                          Resxt Offline
                                          Resxt Offline
                                          Resxt
                                          Plutonium Staff
                                          wrote on last edited by
                                          #148

                                          Sasino97 you don't have to use any compiler

                                          Sasino97 1 Reply Last reply
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