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  3. [Release] Black ops II Mapvote for Zombies and Multiplayer

[Release] Black ops II Mapvote for Zombies and Multiplayer

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  • Shinaiiundefined Shinaii

    Sorex I've added you

    Sorexundefined Offline
    Sorexundefined Offline
    Sorex
    Contributor
    wrote on last edited by
    #118

    Shinaii
    I have 46 unaccepted request whats your username?

    Shinaiiundefined 1 Reply Last reply
    0
    • Sorexundefined Sorex

      Shinaii
      I have 46 unaccepted request whats your username?

      Shinaiiundefined Offline
      Shinaiiundefined Offline
      Shinaii
      Contributor
      wrote on last edited by
      #119

      Sorex Same as here. I'll write you if you don't have blocked DM's with Mutual Servers.

      1 Reply Last reply
      0
      • Sorexundefined Sorex

        Black ops II Mapvote for Zombies and Multiplayer

        Developed by DoktorSAS

        Special thanks to @ZECxR3ap3r & @JezuzLizard for their contributions to the development. Additional thanks to @John Kramer for image editing and birchy for the LUI starting point.

        Introduction

        This project, initiated in March 2020, enables players to vote for the next map and/or game mode in upcoming matches. The project does not provide compiled files; if needed, compile the file using the gsc-tool.

        Black Ops II: multiplayer

        Preview

        How to setup the mapvote step by step

        1. Compile the Script:
          Compile the mapvote.gsc file using a GSC Compiler. This step is not required if you are working with the plutonium client.

        2. Place the Compiled File:
          Copy the compiled file into your directory %localappdata%\Plutonium\storage\t6\scripts\mp\.

        3. Configure Server File:
          Copy the content of mapvote.cfg into your server configuration file (e.g., server.cfg, dedicated_mp.cfg, dedicated.cfg, etc.) that manages the Multiplayer server.

        4. Edit Dvars for Aesthetic Parameters:

          • Set the Dvar mv_maps to specify the maps shown in the mapvote. For example:
            set mv_maps "mp_studio mp_nuketown_2020 mp_carrier mp_drone mp_slums"
            
          • Set the Dvar mv_enable to 1 to activate the mapvote on your Multiplayer server.
          • For random gametypes, set the Dvar mv_gametypes specifying the gametype ID (dm, war, sd, etc.) and the file to run if necessary. For example:
            set mv_gametypes "[email protected] [email protected]"
            
        5. (Plutonium ONLY) LUI UI with mod support:

          • Take the content of the folder T6Mapvote and place it in your folder %localappdata%\Plutonium\storage\t6\mods\
          • Set the dvar fs_game in your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.)
          • Set the dvar mv_lui to in your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.)
        6. Run the Server:
          Start the server and immerse yourself in the map voting experience. You're done!

        Settings: dvars

        Dvar Default Value Description
        mv_enable 1 Enable/Disable the mapvote (1 for enable, 0 for disable).
        mv_maps "" List of maps that can be voted on the mapvote; leave empty for all maps.
        mv_time 20 Time (in seconds) allotted for voting.
        mv_credits 1 Enable/Disable credits of the mod creator.
        mv_socialname "SocialName" Name of the server's social platform (Discord, Twitter, Website, etc.).
        mv_sentence "Thanks for playing" Thankful sentence displayed.
        mv_votecolor "5" Color of the vote number.
        mv_arrowcolor "white" RGB color of the arrows.
        mv_selectcolor "lighgreen" RGB color when a map gets voted.
        mv_backgroundcolor "grey" RGB color of the map background.
        mv_blur "3" Blur effect power.
        mv_gametypes "" Dvar to have multiple gametypes with different maps. Specify gametype IDs and associated files.
        mv_extramaps 0 Enable 6 maps mapvote when set to 1.
        mv_allowchangevote 1 Enable/Disable the possibility to change vote while the time is still running (1 for enable, 0 for disable).
        mv_randomoption 1 If set to 1 it will not display which map and which gametype the last option will be (Random)
        mv_minplayerstovote 1 Set the minimum number of players required to start the mapvote
        mv_lui 1 If set to 1 it will use the LUA/LUI ui interface (It required the mod support and the lua files)

        Black ops II: zombies

        Preview

        How to setup the mapvote step by step

        1. Compile the Script:
          Compile the mapvote.gsc file using a GSC Compiler. This step is not required if you are working with the plutonium client.

        2. Place the Compiled File:
          Copy the file into your directory %localappdata%\Plutonium\storage\t6\scripts\zm\.

        3. Configure Server File:
          Copy the content of mapvote.cfg into your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.) that manages the Zombies server.

        4. Edit Dvars on your configuration file:

          • Set the Dvar mv_maps to specify the maps shown in the mapvote. For example:
            set mv_maps "zm_tomb zm_buried zm_town zm_busdepot zm_farm zm_transit zm_prison zm_highrise zm_nuked"
            
          • Set the Dvar mv_enable to 1 to activate the mapvote on your Zombies server.
        5. Run the Server:
          Start the server and enjoy the map voting experience. You're done!

        Download

        It is possbile to download either the source code or the released code. The source code is not fully test and could run into issue that need to be reported while the release is tested code that could have some bug not fixed but working as intended.

        I highly recommend using the unreleased version and keeping it up to date for implementing features and patching reported bugs.
        The following buttons will direct you to the corresponding pages:

        Download from release

        Download from git

        Ghost420_undefined Offline
        Ghost420_undefined Offline
        Ghost420_
        wrote on last edited by
        #120
        This post is deleted!
        1 Reply Last reply
        0
        • Sorexundefined Sorex

          Black ops II Mapvote for Zombies and Multiplayer

          Developed by DoktorSAS

          Special thanks to @ZECxR3ap3r & @JezuzLizard for their contributions to the development. Additional thanks to @John Kramer for image editing and birchy for the LUI starting point.

          Introduction

          This project, initiated in March 2020, enables players to vote for the next map and/or game mode in upcoming matches. The project does not provide compiled files; if needed, compile the file using the gsc-tool.

          Black Ops II: multiplayer

          Preview

          How to setup the mapvote step by step

          1. Compile the Script:
            Compile the mapvote.gsc file using a GSC Compiler. This step is not required if you are working with the plutonium client.

          2. Place the Compiled File:
            Copy the compiled file into your directory %localappdata%\Plutonium\storage\t6\scripts\mp\.

          3. Configure Server File:
            Copy the content of mapvote.cfg into your server configuration file (e.g., server.cfg, dedicated_mp.cfg, dedicated.cfg, etc.) that manages the Multiplayer server.

          4. Edit Dvars for Aesthetic Parameters:

            • Set the Dvar mv_maps to specify the maps shown in the mapvote. For example:
              set mv_maps "mp_studio mp_nuketown_2020 mp_carrier mp_drone mp_slums"
              
            • Set the Dvar mv_enable to 1 to activate the mapvote on your Multiplayer server.
            • For random gametypes, set the Dvar mv_gametypes specifying the gametype ID (dm, war, sd, etc.) and the file to run if necessary. For example:
              set mv_gametypes "[email protected] [email protected]"
              
          5. (Plutonium ONLY) LUI UI with mod support:

            • Take the content of the folder T6Mapvote and place it in your folder %localappdata%\Plutonium\storage\t6\mods\
            • Set the dvar fs_game in your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.)
            • Set the dvar mv_lui to in your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.)
          6. Run the Server:
            Start the server and immerse yourself in the map voting experience. You're done!

          Settings: dvars

          Dvar Default Value Description
          mv_enable 1 Enable/Disable the mapvote (1 for enable, 0 for disable).
          mv_maps "" List of maps that can be voted on the mapvote; leave empty for all maps.
          mv_time 20 Time (in seconds) allotted for voting.
          mv_credits 1 Enable/Disable credits of the mod creator.
          mv_socialname "SocialName" Name of the server's social platform (Discord, Twitter, Website, etc.).
          mv_sentence "Thanks for playing" Thankful sentence displayed.
          mv_votecolor "5" Color of the vote number.
          mv_arrowcolor "white" RGB color of the arrows.
          mv_selectcolor "lighgreen" RGB color when a map gets voted.
          mv_backgroundcolor "grey" RGB color of the map background.
          mv_blur "3" Blur effect power.
          mv_gametypes "" Dvar to have multiple gametypes with different maps. Specify gametype IDs and associated files.
          mv_extramaps 0 Enable 6 maps mapvote when set to 1.
          mv_allowchangevote 1 Enable/Disable the possibility to change vote while the time is still running (1 for enable, 0 for disable).
          mv_randomoption 1 If set to 1 it will not display which map and which gametype the last option will be (Random)
          mv_minplayerstovote 1 Set the minimum number of players required to start the mapvote
          mv_lui 1 If set to 1 it will use the LUA/LUI ui interface (It required the mod support and the lua files)

          Black ops II: zombies

          Preview

          How to setup the mapvote step by step

          1. Compile the Script:
            Compile the mapvote.gsc file using a GSC Compiler. This step is not required if you are working with the plutonium client.

          2. Place the Compiled File:
            Copy the file into your directory %localappdata%\Plutonium\storage\t6\scripts\zm\.

          3. Configure Server File:
            Copy the content of mapvote.cfg into your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.) that manages the Zombies server.

          4. Edit Dvars on your configuration file:

            • Set the Dvar mv_maps to specify the maps shown in the mapvote. For example:
              set mv_maps "zm_tomb zm_buried zm_town zm_busdepot zm_farm zm_transit zm_prison zm_highrise zm_nuked"
              
            • Set the Dvar mv_enable to 1 to activate the mapvote on your Zombies server.
          5. Run the Server:
            Start the server and enjoy the map voting experience. You're done!

          Download

          It is possbile to download either the source code or the released code. The source code is not fully test and could run into issue that need to be reported while the release is tested code that could have some bug not fixed but working as intended.

          I highly recommend using the unreleased version and keeping it up to date for implementing features and patching reported bugs.
          The following buttons will direct you to the corresponding pages:

          Download from release

          Download from git

          Ghost420_undefined Offline
          Ghost420_undefined Offline
          Ghost420_
          wrote on last edited by
          #121
          This post is deleted!
          hindercanrunundefined 1 Reply Last reply
          0
          • Ghost420_undefined Ghost420_

            This post is deleted!

            hindercanrunundefined Offline
            hindercanrunundefined Offline
            hindercanrun
            wrote on last edited by hindercanrun
            #122

            @CamouflageLvCat maybe don’t post your email here
            and somewhere safe like discord dms

            Ghost420_undefined 2 Replies Last reply
            0
            • hindercanrunundefined hindercanrun

              @CamouflageLvCat maybe don’t post your email here
              and somewhere safe like discord dms

              Ghost420_undefined Offline
              Ghost420_undefined Offline
              Ghost420_
              wrote on last edited by
              #123

              hindercanrun yes .. it was published .. in the same way thanks ..

              1 Reply Last reply
              0
              • hindercanrunundefined hindercanrun

                @CamouflageLvCat maybe don’t post your email here
                and somewhere safe like discord dms

                Ghost420_undefined Offline
                Ghost420_undefined Offline
                Ghost420_
                wrote on last edited by
                #124

                hindercanrun
                I'm asking "Sorex"

                hindercanrunundefined 1 Reply Last reply
                0
                • Ghost420_undefined Ghost420_

                  hindercanrun
                  I'm asking "Sorex"

                  hindercanrunundefined Offline
                  hindercanrunundefined Offline
                  hindercanrun
                  wrote on last edited by
                  #125

                  @CamouflageLvCat doesn’t mean u have to post ur email

                  1 Reply Last reply
                  0
                  • Ghost420_undefined Offline
                    Ghost420_undefined Offline
                    Ghost420_
                    wrote on last edited by
                    #126

                    please ..could you let Sorex answer me ..thanks!

                    1 Reply Last reply
                    0
                    • hindercanrunundefined Offline
                      hindercanrunundefined Offline
                      hindercanrun
                      wrote on last edited by
                      #127

                      maybe wait abit

                      1 Reply Last reply
                      0
                      • Ghost420_undefined Offline
                        Ghost420_undefined Offline
                        Ghost420_
                        wrote on last edited by
                        #128

                        hindercanrun
                        yes I have no problem waiting... but please... don't answer anymore... now please ask again to "Sorex" -... please don't answer here anymore...! let's hope "Sorex " responds..

                        1 Reply Last reply
                        0
                        • Sorexundefined Sorex

                          Black ops II Mapvote for Zombies and Multiplayer

                          Developed by DoktorSAS

                          Special thanks to @ZECxR3ap3r & @JezuzLizard for their contributions to the development. Additional thanks to @John Kramer for image editing and birchy for the LUI starting point.

                          Introduction

                          This project, initiated in March 2020, enables players to vote for the next map and/or game mode in upcoming matches. The project does not provide compiled files; if needed, compile the file using the gsc-tool.

                          Black Ops II: multiplayer

                          Preview

                          How to setup the mapvote step by step

                          1. Compile the Script:
                            Compile the mapvote.gsc file using a GSC Compiler. This step is not required if you are working with the plutonium client.

                          2. Place the Compiled File:
                            Copy the compiled file into your directory %localappdata%\Plutonium\storage\t6\scripts\mp\.

                          3. Configure Server File:
                            Copy the content of mapvote.cfg into your server configuration file (e.g., server.cfg, dedicated_mp.cfg, dedicated.cfg, etc.) that manages the Multiplayer server.

                          4. Edit Dvars for Aesthetic Parameters:

                            • Set the Dvar mv_maps to specify the maps shown in the mapvote. For example:
                              set mv_maps "mp_studio mp_nuketown_2020 mp_carrier mp_drone mp_slums"
                              
                            • Set the Dvar mv_enable to 1 to activate the mapvote on your Multiplayer server.
                            • For random gametypes, set the Dvar mv_gametypes specifying the gametype ID (dm, war, sd, etc.) and the file to run if necessary. For example:
                              set mv_gametypes "[email protected] [email protected]"
                              
                          5. (Plutonium ONLY) LUI UI with mod support:

                            • Take the content of the folder T6Mapvote and place it in your folder %localappdata%\Plutonium\storage\t6\mods\
                            • Set the dvar fs_game in your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.)
                            • Set the dvar mv_lui to in your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.)
                          6. Run the Server:
                            Start the server and immerse yourself in the map voting experience. You're done!

                          Settings: dvars

                          Dvar Default Value Description
                          mv_enable 1 Enable/Disable the mapvote (1 for enable, 0 for disable).
                          mv_maps "" List of maps that can be voted on the mapvote; leave empty for all maps.
                          mv_time 20 Time (in seconds) allotted for voting.
                          mv_credits 1 Enable/Disable credits of the mod creator.
                          mv_socialname "SocialName" Name of the server's social platform (Discord, Twitter, Website, etc.).
                          mv_sentence "Thanks for playing" Thankful sentence displayed.
                          mv_votecolor "5" Color of the vote number.
                          mv_arrowcolor "white" RGB color of the arrows.
                          mv_selectcolor "lighgreen" RGB color when a map gets voted.
                          mv_backgroundcolor "grey" RGB color of the map background.
                          mv_blur "3" Blur effect power.
                          mv_gametypes "" Dvar to have multiple gametypes with different maps. Specify gametype IDs and associated files.
                          mv_extramaps 0 Enable 6 maps mapvote when set to 1.
                          mv_allowchangevote 1 Enable/Disable the possibility to change vote while the time is still running (1 for enable, 0 for disable).
                          mv_randomoption 1 If set to 1 it will not display which map and which gametype the last option will be (Random)
                          mv_minplayerstovote 1 Set the minimum number of players required to start the mapvote
                          mv_lui 1 If set to 1 it will use the LUA/LUI ui interface (It required the mod support and the lua files)

                          Black ops II: zombies

                          Preview

                          How to setup the mapvote step by step

                          1. Compile the Script:
                            Compile the mapvote.gsc file using a GSC Compiler. This step is not required if you are working with the plutonium client.

                          2. Place the Compiled File:
                            Copy the file into your directory %localappdata%\Plutonium\storage\t6\scripts\zm\.

                          3. Configure Server File:
                            Copy the content of mapvote.cfg into your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.) that manages the Zombies server.

                          4. Edit Dvars on your configuration file:

                            • Set the Dvar mv_maps to specify the maps shown in the mapvote. For example:
                              set mv_maps "zm_tomb zm_buried zm_town zm_busdepot zm_farm zm_transit zm_prison zm_highrise zm_nuked"
                              
                            • Set the Dvar mv_enable to 1 to activate the mapvote on your Zombies server.
                          5. Run the Server:
                            Start the server and enjoy the map voting experience. You're done!

                          Download

                          It is possbile to download either the source code or the released code. The source code is not fully test and could run into issue that need to be reported while the release is tested code that could have some bug not fixed but working as intended.

                          I highly recommend using the unreleased version and keeping it up to date for implementing features and patching reported bugs.
                          The following buttons will direct you to the corresponding pages:

                          Download from release

                          Download from git

                          Ghost420_undefined Offline
                          Ghost420_undefined Offline
                          Ghost420_
                          wrote on last edited by
                          #129
                          This post is deleted!
                          Sorexundefined 1 Reply Last reply
                          0
                          • Ghost420_undefined Ghost420_

                            This post is deleted!

                            Sorexundefined Offline
                            Sorexundefined Offline
                            Sorex
                            Contributor
                            wrote on last edited by
                            #130

                            @CamouflageLvCat

                            1. Not a good idea to post your email on a forum
                            2. There no extra files you need, you just need the mapvote.gsc compiled and the gamesetting folders with all gamemodes cfg that is provided by Plutonium.
                            Ghost420_undefined 1 Reply Last reply
                            1
                            • Sorexundefined Sorex

                              @CamouflageLvCat

                              1. Not a good idea to post your email on a forum
                              2. There no extra files you need, you just need the mapvote.gsc compiled and the gamesetting folders with all gamemodes cfg that is provided by Plutonium.
                              Ghost420_undefined Offline
                              Ghost420_undefined Offline
                              Ghost420_
                              wrote on last edited by
                              #131
                              This post is deleted!
                              Sorexundefined 1 Reply Last reply
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                              • Ghost420_undefined Ghost420_

                                This post is deleted!

                                Sorexundefined Offline
                                Sorexundefined Offline
                                Sorex
                                Contributor
                                wrote on last edited by
                                #132

                                @CamouflageLvCat I did not create any war.cfg. Follow the guide.

                                Ghost420_undefined 1 Reply Last reply
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                                • Sorexundefined Sorex

                                  @CamouflageLvCat I did not create any war.cfg. Follow the guide.

                                  Ghost420_undefined Offline
                                  Ghost420_undefined Offline
                                  Ghost420_
                                  wrote on last edited by
                                  #133

                                  Sorex remember .. ? (image) . there appears "invalid" when configuring in tdm tdm... which didn't bother me because it was only .."war" mode on my server. now i want to add other modes and i get different errors ..besides people who want to vote "war" ..will not know that "invalid" is "war"..!1662631863335-plutonium-bootstrapper-win32_2022_09_08_07_08_57_694.jpg

                                  1 Reply Last reply
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                                  • Sorexundefined Offline
                                    Sorexundefined Offline
                                    Sorex
                                    Contributor
                                    wrote on last edited by
                                    #134

                                    @CamouflageLvCat The issue is just an issue on war translation, on bo2 the g_gametype is called tdm but the gsc code have a translation error. If you download the code not from the release section the code will not have that issue.

                                    Ghost420_undefined 3 Replies Last reply
                                    0
                                    • Sorexundefined Sorex

                                      @CamouflageLvCat The issue is just an issue on war translation, on bo2 the g_gametype is called tdm but the gsc code have a translation error. If you download the code not from the release section the code will not have that issue.

                                      Ghost420_undefined Offline
                                      Ghost420_undefined Offline
                                      Ghost420_
                                      wrote on last edited by
                                      #135
                                      This post is deleted!
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                                      0
                                      • Sorexundefined Sorex

                                        @CamouflageLvCat The issue is just an issue on war translation, on bo2 the g_gametype is called tdm but the gsc code have a translation error. If you download the code not from the release section the code will not have that issue.

                                        Ghost420_undefined Offline
                                        Ghost420_undefined Offline
                                        Ghost420_
                                        wrote on last edited by
                                        #136
                                        This post is deleted!
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                                        • Sorexundefined Sorex

                                          @CamouflageLvCat The issue is just an issue on war translation, on bo2 the g_gametype is called tdm but the gsc code have a translation error. If you download the code not from the release section the code will not have that issue.

                                          Ghost420_undefined Offline
                                          Ghost420_undefined Offline
                                          Ghost420_
                                          wrote on last edited by
                                          #137
                                          This post is deleted!
                                          Ghost420_undefined 1 Reply Last reply
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