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  3. [Release] Black ops II Mapvote for Zombies and Multiplayer

[Release] Black ops II Mapvote for Zombies and Multiplayer

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  • Sorexundefined Sorex

    Black ops II Mapvote for Zombies and Multiplayer

    Developed by DoktorSAS

    Special thanks to @ZECxR3ap3r & @JezuzLizard for their contributions to the development. Additional thanks to @John Kramer for image editing and birchy for the LUI starting point.

    Introduction

    This project, initiated in March 2020, enables players to vote for the next map and/or game mode in upcoming matches. The project does not provide compiled files; if needed, compile the file using the gsc-tool.

    Black Ops II: multiplayer

    Preview

    How to setup the mapvote step by step

    1. Compile the Script:
      Compile the mapvote.gsc file using a GSC Compiler. This step is not required if you are working with the plutonium client.

    2. Place the Compiled File:
      Copy the compiled file into your directory %localappdata%\Plutonium\storage\t6\scripts\mp\.

    3. Configure Server File:
      Copy the content of mapvote.cfg into your server configuration file (e.g., server.cfg, dedicated_mp.cfg, dedicated.cfg, etc.) that manages the Multiplayer server.

    4. Edit Dvars for Aesthetic Parameters:

      • Set the Dvar mv_maps to specify the maps shown in the mapvote. For example:
        set mv_maps "mp_studio mp_nuketown_2020 mp_carrier mp_drone mp_slums"
        
      • Set the Dvar mv_enable to 1 to activate the mapvote on your Multiplayer server.
      • For random gametypes, set the Dvar mv_gametypes specifying the gametype ID (dm, war, sd, etc.) and the file to run if necessary. For example:
        set mv_gametypes "[email protected] [email protected]"
        
    5. (Plutonium ONLY) LUI UI with mod support:

      • Take the content of the folder T6Mapvote and place it in your folder %localappdata%\Plutonium\storage\t6\mods\
      • Set the dvar fs_game in your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.)
      • Set the dvar mv_lui to in your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.)
    6. Run the Server:
      Start the server and immerse yourself in the map voting experience. You're done!

    Settings: dvars

    Dvar Default Value Description
    mv_enable 1 Enable/Disable the mapvote (1 for enable, 0 for disable).
    mv_maps "" List of maps that can be voted on the mapvote; leave empty for all maps.
    mv_time 20 Time (in seconds) allotted for voting.
    mv_credits 1 Enable/Disable credits of the mod creator.
    mv_socialname "SocialName" Name of the server's social platform (Discord, Twitter, Website, etc.).
    mv_sentence "Thanks for playing" Thankful sentence displayed.
    mv_votecolor "5" Color of the vote number.
    mv_arrowcolor "white" RGB color of the arrows.
    mv_selectcolor "lighgreen" RGB color when a map gets voted.
    mv_backgroundcolor "grey" RGB color of the map background.
    mv_blur "3" Blur effect power.
    mv_gametypes "" Dvar to have multiple gametypes with different maps. Specify gametype IDs and associated files.
    mv_extramaps 0 Enable 6 maps mapvote when set to 1.
    mv_allowchangevote 1 Enable/Disable the possibility to change vote while the time is still running (1 for enable, 0 for disable).
    mv_randomoption 1 If set to 1 it will not display which map and which gametype the last option will be (Random)
    mv_minplayerstovote 1 Set the minimum number of players required to start the mapvote
    mv_lui 1 If set to 1 it will use the LUA/LUI ui interface (It required the mod support and the lua files)

    Black ops II: zombies

    Preview

    How to setup the mapvote step by step

    1. Compile the Script:
      Compile the mapvote.gsc file using a GSC Compiler. This step is not required if you are working with the plutonium client.

    2. Place the Compiled File:
      Copy the file into your directory %localappdata%\Plutonium\storage\t6\scripts\zm\.

    3. Configure Server File:
      Copy the content of mapvote.cfg into your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.) that manages the Zombies server.

    4. Edit Dvars on your configuration file:

      • Set the Dvar mv_maps to specify the maps shown in the mapvote. For example:
        set mv_maps "zm_tomb zm_buried zm_town zm_busdepot zm_farm zm_transit zm_prison zm_highrise zm_nuked"
        
      • Set the Dvar mv_enable to 1 to activate the mapvote on your Zombies server.
    5. Run the Server:
      Start the server and enjoy the map voting experience. You're done!

    Download

    It is possbile to download either the source code or the released code. The source code is not fully test and could run into issue that need to be reported while the release is tested code that could have some bug not fixed but working as intended.

    I highly recommend using the unreleased version and keeping it up to date for implementing features and patching reported bugs.
    The following buttons will direct you to the corresponding pages:

    Download from release

    Download from git

    Ghost420_undefined Offline
    Ghost420_undefined Offline
    Ghost420_
    wrote on last edited by
    #121
    This post is deleted!
    hindercanrunundefined 1 Reply Last reply
    0
    • Ghost420_undefined Ghost420_

      This post is deleted!

      hindercanrunundefined Offline
      hindercanrunundefined Offline
      hindercanrun
      wrote on last edited by hindercanrun
      #122

      @CamouflageLvCat maybe don’t post your email here
      and somewhere safe like discord dms

      Ghost420_undefined 2 Replies Last reply
      0
      • hindercanrunundefined hindercanrun

        @CamouflageLvCat maybe don’t post your email here
        and somewhere safe like discord dms

        Ghost420_undefined Offline
        Ghost420_undefined Offline
        Ghost420_
        wrote on last edited by
        #123

        hindercanrun yes .. it was published .. in the same way thanks ..

        1 Reply Last reply
        0
        • hindercanrunundefined hindercanrun

          @CamouflageLvCat maybe don’t post your email here
          and somewhere safe like discord dms

          Ghost420_undefined Offline
          Ghost420_undefined Offline
          Ghost420_
          wrote on last edited by
          #124

          hindercanrun
          I'm asking "Sorex"

          hindercanrunundefined 1 Reply Last reply
          0
          • Ghost420_undefined Ghost420_

            hindercanrun
            I'm asking "Sorex"

            hindercanrunundefined Offline
            hindercanrunundefined Offline
            hindercanrun
            wrote on last edited by
            #125

            @CamouflageLvCat doesn’t mean u have to post ur email

            1 Reply Last reply
            0
            • Ghost420_undefined Offline
              Ghost420_undefined Offline
              Ghost420_
              wrote on last edited by
              #126

              please ..could you let Sorex answer me ..thanks!

              1 Reply Last reply
              0
              • hindercanrunundefined Offline
                hindercanrunundefined Offline
                hindercanrun
                wrote on last edited by
                #127

                maybe wait abit

                1 Reply Last reply
                0
                • Ghost420_undefined Offline
                  Ghost420_undefined Offline
                  Ghost420_
                  wrote on last edited by
                  #128

                  hindercanrun
                  yes I have no problem waiting... but please... don't answer anymore... now please ask again to "Sorex" -... please don't answer here anymore...! let's hope "Sorex " responds..

                  1 Reply Last reply
                  0
                  • Sorexundefined Sorex

                    Black ops II Mapvote for Zombies and Multiplayer

                    Developed by DoktorSAS

                    Special thanks to @ZECxR3ap3r & @JezuzLizard for their contributions to the development. Additional thanks to @John Kramer for image editing and birchy for the LUI starting point.

                    Introduction

                    This project, initiated in March 2020, enables players to vote for the next map and/or game mode in upcoming matches. The project does not provide compiled files; if needed, compile the file using the gsc-tool.

                    Black Ops II: multiplayer

                    Preview

                    How to setup the mapvote step by step

                    1. Compile the Script:
                      Compile the mapvote.gsc file using a GSC Compiler. This step is not required if you are working with the plutonium client.

                    2. Place the Compiled File:
                      Copy the compiled file into your directory %localappdata%\Plutonium\storage\t6\scripts\mp\.

                    3. Configure Server File:
                      Copy the content of mapvote.cfg into your server configuration file (e.g., server.cfg, dedicated_mp.cfg, dedicated.cfg, etc.) that manages the Multiplayer server.

                    4. Edit Dvars for Aesthetic Parameters:

                      • Set the Dvar mv_maps to specify the maps shown in the mapvote. For example:
                        set mv_maps "mp_studio mp_nuketown_2020 mp_carrier mp_drone mp_slums"
                        
                      • Set the Dvar mv_enable to 1 to activate the mapvote on your Multiplayer server.
                      • For random gametypes, set the Dvar mv_gametypes specifying the gametype ID (dm, war, sd, etc.) and the file to run if necessary. For example:
                        set mv_gametypes "[email protected] [email protected]"
                        
                    5. (Plutonium ONLY) LUI UI with mod support:

                      • Take the content of the folder T6Mapvote and place it in your folder %localappdata%\Plutonium\storage\t6\mods\
                      • Set the dvar fs_game in your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.)
                      • Set the dvar mv_lui to in your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.)
                    6. Run the Server:
                      Start the server and immerse yourself in the map voting experience. You're done!

                    Settings: dvars

                    Dvar Default Value Description
                    mv_enable 1 Enable/Disable the mapvote (1 for enable, 0 for disable).
                    mv_maps "" List of maps that can be voted on the mapvote; leave empty for all maps.
                    mv_time 20 Time (in seconds) allotted for voting.
                    mv_credits 1 Enable/Disable credits of the mod creator.
                    mv_socialname "SocialName" Name of the server's social platform (Discord, Twitter, Website, etc.).
                    mv_sentence "Thanks for playing" Thankful sentence displayed.
                    mv_votecolor "5" Color of the vote number.
                    mv_arrowcolor "white" RGB color of the arrows.
                    mv_selectcolor "lighgreen" RGB color when a map gets voted.
                    mv_backgroundcolor "grey" RGB color of the map background.
                    mv_blur "3" Blur effect power.
                    mv_gametypes "" Dvar to have multiple gametypes with different maps. Specify gametype IDs and associated files.
                    mv_extramaps 0 Enable 6 maps mapvote when set to 1.
                    mv_allowchangevote 1 Enable/Disable the possibility to change vote while the time is still running (1 for enable, 0 for disable).
                    mv_randomoption 1 If set to 1 it will not display which map and which gametype the last option will be (Random)
                    mv_minplayerstovote 1 Set the minimum number of players required to start the mapvote
                    mv_lui 1 If set to 1 it will use the LUA/LUI ui interface (It required the mod support and the lua files)

                    Black ops II: zombies

                    Preview

                    How to setup the mapvote step by step

                    1. Compile the Script:
                      Compile the mapvote.gsc file using a GSC Compiler. This step is not required if you are working with the plutonium client.

                    2. Place the Compiled File:
                      Copy the file into your directory %localappdata%\Plutonium\storage\t6\scripts\zm\.

                    3. Configure Server File:
                      Copy the content of mapvote.cfg into your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.) that manages the Zombies server.

                    4. Edit Dvars on your configuration file:

                      • Set the Dvar mv_maps to specify the maps shown in the mapvote. For example:
                        set mv_maps "zm_tomb zm_buried zm_town zm_busdepot zm_farm zm_transit zm_prison zm_highrise zm_nuked"
                        
                      • Set the Dvar mv_enable to 1 to activate the mapvote on your Zombies server.
                    5. Run the Server:
                      Start the server and enjoy the map voting experience. You're done!

                    Download

                    It is possbile to download either the source code or the released code. The source code is not fully test and could run into issue that need to be reported while the release is tested code that could have some bug not fixed but working as intended.

                    I highly recommend using the unreleased version and keeping it up to date for implementing features and patching reported bugs.
                    The following buttons will direct you to the corresponding pages:

                    Download from release

                    Download from git

                    Ghost420_undefined Offline
                    Ghost420_undefined Offline
                    Ghost420_
                    wrote on last edited by
                    #129
                    This post is deleted!
                    Sorexundefined 1 Reply Last reply
                    0
                    • Ghost420_undefined Ghost420_

                      This post is deleted!

                      Sorexundefined Offline
                      Sorexundefined Offline
                      Sorex
                      Contributor
                      wrote on last edited by
                      #130

                      @CamouflageLvCat

                      1. Not a good idea to post your email on a forum
                      2. There no extra files you need, you just need the mapvote.gsc compiled and the gamesetting folders with all gamemodes cfg that is provided by Plutonium.
                      Ghost420_undefined 1 Reply Last reply
                      1
                      • Sorexundefined Sorex

                        @CamouflageLvCat

                        1. Not a good idea to post your email on a forum
                        2. There no extra files you need, you just need the mapvote.gsc compiled and the gamesetting folders with all gamemodes cfg that is provided by Plutonium.
                        Ghost420_undefined Offline
                        Ghost420_undefined Offline
                        Ghost420_
                        wrote on last edited by
                        #131
                        This post is deleted!
                        Sorexundefined 1 Reply Last reply
                        0
                        • Ghost420_undefined Ghost420_

                          This post is deleted!

                          Sorexundefined Offline
                          Sorexundefined Offline
                          Sorex
                          Contributor
                          wrote on last edited by
                          #132

                          @CamouflageLvCat I did not create any war.cfg. Follow the guide.

                          Ghost420_undefined 1 Reply Last reply
                          0
                          • Sorexundefined Sorex

                            @CamouflageLvCat I did not create any war.cfg. Follow the guide.

                            Ghost420_undefined Offline
                            Ghost420_undefined Offline
                            Ghost420_
                            wrote on last edited by
                            #133

                            Sorex remember .. ? (image) . there appears "invalid" when configuring in tdm tdm... which didn't bother me because it was only .."war" mode on my server. now i want to add other modes and i get different errors ..besides people who want to vote "war" ..will not know that "invalid" is "war"..!1662631863335-plutonium-bootstrapper-win32_2022_09_08_07_08_57_694.jpg

                            1 Reply Last reply
                            0
                            • Sorexundefined Offline
                              Sorexundefined Offline
                              Sorex
                              Contributor
                              wrote on last edited by
                              #134

                              @CamouflageLvCat The issue is just an issue on war translation, on bo2 the g_gametype is called tdm but the gsc code have a translation error. If you download the code not from the release section the code will not have that issue.

                              Ghost420_undefined 3 Replies Last reply
                              0
                              • Sorexundefined Sorex

                                @CamouflageLvCat The issue is just an issue on war translation, on bo2 the g_gametype is called tdm but the gsc code have a translation error. If you download the code not from the release section the code will not have that issue.

                                Ghost420_undefined Offline
                                Ghost420_undefined Offline
                                Ghost420_
                                wrote on last edited by
                                #135
                                This post is deleted!
                                1 Reply Last reply
                                0
                                • Sorexundefined Sorex

                                  @CamouflageLvCat The issue is just an issue on war translation, on bo2 the g_gametype is called tdm but the gsc code have a translation error. If you download the code not from the release section the code will not have that issue.

                                  Ghost420_undefined Offline
                                  Ghost420_undefined Offline
                                  Ghost420_
                                  wrote on last edited by
                                  #136
                                  This post is deleted!
                                  1 Reply Last reply
                                  0
                                  • Sorexundefined Sorex

                                    @CamouflageLvCat The issue is just an issue on war translation, on bo2 the g_gametype is called tdm but the gsc code have a translation error. If you download the code not from the release section the code will not have that issue.

                                    Ghost420_undefined Offline
                                    Ghost420_undefined Offline
                                    Ghost420_
                                    wrote on last edited by
                                    #137
                                    This post is deleted!
                                    Ghost420_undefined 1 Reply Last reply
                                    0
                                    • Ghost420_undefined Ghost420_

                                      This post is deleted!

                                      Ghost420_undefined Offline
                                      Ghost420_undefined Offline
                                      Ghost420_
                                      wrote on last edited by
                                      #138

                                      @CamouflageLvCat
                                      plutonium-bootstrapper-win32_2022_09_29_16_12_44_241.jpg

                                      πŸ‘ 😁 😁 😁 😁 😁 😁 😁 😁

                                      1 Reply Last reply
                                      0
                                      • Sorexundefined Sorex

                                        Black ops II Mapvote for Zombies and Multiplayer

                                        Developed by DoktorSAS

                                        Special thanks to @ZECxR3ap3r & @JezuzLizard for their contributions to the development. Additional thanks to @John Kramer for image editing and birchy for the LUI starting point.

                                        Introduction

                                        This project, initiated in March 2020, enables players to vote for the next map and/or game mode in upcoming matches. The project does not provide compiled files; if needed, compile the file using the gsc-tool.

                                        Black Ops II: multiplayer

                                        Preview

                                        How to setup the mapvote step by step

                                        1. Compile the Script:
                                          Compile the mapvote.gsc file using a GSC Compiler. This step is not required if you are working with the plutonium client.

                                        2. Place the Compiled File:
                                          Copy the compiled file into your directory %localappdata%\Plutonium\storage\t6\scripts\mp\.

                                        3. Configure Server File:
                                          Copy the content of mapvote.cfg into your server configuration file (e.g., server.cfg, dedicated_mp.cfg, dedicated.cfg, etc.) that manages the Multiplayer server.

                                        4. Edit Dvars for Aesthetic Parameters:

                                          • Set the Dvar mv_maps to specify the maps shown in the mapvote. For example:
                                            set mv_maps "mp_studio mp_nuketown_2020 mp_carrier mp_drone mp_slums"
                                            
                                          • Set the Dvar mv_enable to 1 to activate the mapvote on your Multiplayer server.
                                          • For random gametypes, set the Dvar mv_gametypes specifying the gametype ID (dm, war, sd, etc.) and the file to run if necessary. For example:
                                            set mv_gametypes "[email protected] [email protected]"
                                            
                                        5. (Plutonium ONLY) LUI UI with mod support:

                                          • Take the content of the folder T6Mapvote and place it in your folder %localappdata%\Plutonium\storage\t6\mods\
                                          • Set the dvar fs_game in your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.)
                                          • Set the dvar mv_lui to in your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.)
                                        6. Run the Server:
                                          Start the server and immerse yourself in the map voting experience. You're done!

                                        Settings: dvars

                                        Dvar Default Value Description
                                        mv_enable 1 Enable/Disable the mapvote (1 for enable, 0 for disable).
                                        mv_maps "" List of maps that can be voted on the mapvote; leave empty for all maps.
                                        mv_time 20 Time (in seconds) allotted for voting.
                                        mv_credits 1 Enable/Disable credits of the mod creator.
                                        mv_socialname "SocialName" Name of the server's social platform (Discord, Twitter, Website, etc.).
                                        mv_sentence "Thanks for playing" Thankful sentence displayed.
                                        mv_votecolor "5" Color of the vote number.
                                        mv_arrowcolor "white" RGB color of the arrows.
                                        mv_selectcolor "lighgreen" RGB color when a map gets voted.
                                        mv_backgroundcolor "grey" RGB color of the map background.
                                        mv_blur "3" Blur effect power.
                                        mv_gametypes "" Dvar to have multiple gametypes with different maps. Specify gametype IDs and associated files.
                                        mv_extramaps 0 Enable 6 maps mapvote when set to 1.
                                        mv_allowchangevote 1 Enable/Disable the possibility to change vote while the time is still running (1 for enable, 0 for disable).
                                        mv_randomoption 1 If set to 1 it will not display which map and which gametype the last option will be (Random)
                                        mv_minplayerstovote 1 Set the minimum number of players required to start the mapvote
                                        mv_lui 1 If set to 1 it will use the LUA/LUI ui interface (It required the mod support and the lua files)

                                        Black ops II: zombies

                                        Preview

                                        How to setup the mapvote step by step

                                        1. Compile the Script:
                                          Compile the mapvote.gsc file using a GSC Compiler. This step is not required if you are working with the plutonium client.

                                        2. Place the Compiled File:
                                          Copy the file into your directory %localappdata%\Plutonium\storage\t6\scripts\zm\.

                                        3. Configure Server File:
                                          Copy the content of mapvote.cfg into your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.) that manages the Zombies server.

                                        4. Edit Dvars on your configuration file:

                                          • Set the Dvar mv_maps to specify the maps shown in the mapvote. For example:
                                            set mv_maps "zm_tomb zm_buried zm_town zm_busdepot zm_farm zm_transit zm_prison zm_highrise zm_nuked"
                                            
                                          • Set the Dvar mv_enable to 1 to activate the mapvote on your Zombies server.
                                        5. Run the Server:
                                          Start the server and enjoy the map voting experience. You're done!

                                        Download

                                        It is possbile to download either the source code or the released code. The source code is not fully test and could run into issue that need to be reported while the release is tested code that could have some bug not fixed but working as intended.

                                        I highly recommend using the unreleased version and keeping it up to date for implementing features and patching reported bugs.
                                        The following buttons will direct you to the corresponding pages:

                                        Download from release

                                        Download from git

                                        Ghost420_undefined Offline
                                        Ghost420_undefined Offline
                                        Ghost420_
                                        wrote on last edited by
                                        #139

                                        Sorex
                                        any idea why this happens?
                                        plutonium-bootstrapper-win32_2022_10_05_01_42_33_780.jpg

                                        1 Reply Last reply
                                        0
                                        • Matheus14Silvaundefined Offline
                                          Matheus14Silvaundefined Offline
                                          Matheus14Silva
                                          wrote on last edited by
                                          #140

                                          Sorex Hey man, after the setting up, the server won't load past: "Loading fastfile seasonpass_load_mp", and if I try to connect it says: "Lost connection to host".

                                          1 Reply Last reply
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