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  3. [Release] Black ops II Mapvote for Zombies and Multiplayer

[Release] Black ops II Mapvote for Zombies and Multiplayer

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Ghost420_undefined Ghost420_

    This post is deleted!

    Sorexundefined Offline
    Sorexundefined Offline
    Sorex
    Contributor
    wrote on last edited by
    #132

    @CamouflageLvCat I did not create any war.cfg. Follow the guide.

    Ghost420_undefined 1 Reply Last reply
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    • Sorexundefined Sorex

      @CamouflageLvCat I did not create any war.cfg. Follow the guide.

      Ghost420_undefined Offline
      Ghost420_undefined Offline
      Ghost420_
      wrote on last edited by
      #133

      Sorex remember .. ? (image) . there appears "invalid" when configuring in tdm tdm... which didn't bother me because it was only .."war" mode on my server. now i want to add other modes and i get different errors ..besides people who want to vote "war" ..will not know that "invalid" is "war"..!1662631863335-plutonium-bootstrapper-win32_2022_09_08_07_08_57_694.jpg

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      • Sorexundefined Offline
        Sorexundefined Offline
        Sorex
        Contributor
        wrote on last edited by
        #134

        @CamouflageLvCat The issue is just an issue on war translation, on bo2 the g_gametype is called tdm but the gsc code have a translation error. If you download the code not from the release section the code will not have that issue.

        Ghost420_undefined 3 Replies Last reply
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        • Sorexundefined Sorex

          @CamouflageLvCat The issue is just an issue on war translation, on bo2 the g_gametype is called tdm but the gsc code have a translation error. If you download the code not from the release section the code will not have that issue.

          Ghost420_undefined Offline
          Ghost420_undefined Offline
          Ghost420_
          wrote on last edited by
          #135
          This post is deleted!
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          • Sorexundefined Sorex

            @CamouflageLvCat The issue is just an issue on war translation, on bo2 the g_gametype is called tdm but the gsc code have a translation error. If you download the code not from the release section the code will not have that issue.

            Ghost420_undefined Offline
            Ghost420_undefined Offline
            Ghost420_
            wrote on last edited by
            #136
            This post is deleted!
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            • Sorexundefined Sorex

              @CamouflageLvCat The issue is just an issue on war translation, on bo2 the g_gametype is called tdm but the gsc code have a translation error. If you download the code not from the release section the code will not have that issue.

              Ghost420_undefined Offline
              Ghost420_undefined Offline
              Ghost420_
              wrote on last edited by
              #137
              This post is deleted!
              Ghost420_undefined 1 Reply Last reply
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              • Ghost420_undefined Ghost420_

                This post is deleted!

                Ghost420_undefined Offline
                Ghost420_undefined Offline
                Ghost420_
                wrote on last edited by
                #138

                @CamouflageLvCat
                plutonium-bootstrapper-win32_2022_09_29_16_12_44_241.jpg

                👍 😁 😁 😁 😁 😁 😁 😁 😁

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                • Sorexundefined Sorex

                  Black ops II Mapvote for Zombies and Multiplayer

                  Developed by DoktorSAS

                  Special thanks to @ZECxR3ap3r & @JezuzLizard for their contributions to the development. Additional thanks to @John Kramer for image editing and birchy for the LUI starting point.

                  Introduction

                  This project, initiated in March 2020, enables players to vote for the next map and/or game mode in upcoming matches. The project does not provide compiled files; if needed, compile the file using the gsc-tool.

                  Black Ops II: multiplayer

                  Preview

                  How to setup the mapvote step by step

                  1. Compile the Script:
                    Compile the mapvote.gsc file using a GSC Compiler. This step is not required if you are working with the plutonium client.

                  2. Place the Compiled File:
                    Copy the compiled file into your directory %localappdata%\Plutonium\storage\t6\scripts\mp\.

                  3. Configure Server File:
                    Copy the content of mapvote.cfg into your server configuration file (e.g., server.cfg, dedicated_mp.cfg, dedicated.cfg, etc.) that manages the Multiplayer server.

                  4. Edit Dvars for Aesthetic Parameters:

                    • Set the Dvar mv_maps to specify the maps shown in the mapvote. For example:
                      set mv_maps "mp_studio mp_nuketown_2020 mp_carrier mp_drone mp_slums"
                      
                    • Set the Dvar mv_enable to 1 to activate the mapvote on your Multiplayer server.
                    • For random gametypes, set the Dvar mv_gametypes specifying the gametype ID (dm, war, sd, etc.) and the file to run if necessary. For example:
                      set mv_gametypes "[email protected] [email protected]"
                      
                  5. (Plutonium ONLY) LUI UI with mod support:

                    • Take the content of the folder T6Mapvote and place it in your folder %localappdata%\Plutonium\storage\t6\mods\
                    • Set the dvar fs_game in your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.)
                    • Set the dvar mv_lui to in your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.)
                  6. Run the Server:
                    Start the server and immerse yourself in the map voting experience. You're done!

                  Settings: dvars

                  Dvar Default Value Description
                  mv_enable 1 Enable/Disable the mapvote (1 for enable, 0 for disable).
                  mv_maps "" List of maps that can be voted on the mapvote; leave empty for all maps.
                  mv_time 20 Time (in seconds) allotted for voting.
                  mv_credits 1 Enable/Disable credits of the mod creator.
                  mv_socialname "SocialName" Name of the server's social platform (Discord, Twitter, Website, etc.).
                  mv_sentence "Thanks for playing" Thankful sentence displayed.
                  mv_votecolor "5" Color of the vote number.
                  mv_arrowcolor "white" RGB color of the arrows.
                  mv_selectcolor "lighgreen" RGB color when a map gets voted.
                  mv_backgroundcolor "grey" RGB color of the map background.
                  mv_blur "3" Blur effect power.
                  mv_gametypes "" Dvar to have multiple gametypes with different maps. Specify gametype IDs and associated files.
                  mv_extramaps 0 Enable 6 maps mapvote when set to 1.
                  mv_allowchangevote 1 Enable/Disable the possibility to change vote while the time is still running (1 for enable, 0 for disable).
                  mv_randomoption 1 If set to 1 it will not display which map and which gametype the last option will be (Random)
                  mv_minplayerstovote 1 Set the minimum number of players required to start the mapvote
                  mv_lui 1 If set to 1 it will use the LUA/LUI ui interface (It required the mod support and the lua files)

                  Black ops II: zombies

                  Preview

                  How to setup the mapvote step by step

                  1. Compile the Script:
                    Compile the mapvote.gsc file using a GSC Compiler. This step is not required if you are working with the plutonium client.

                  2. Place the Compiled File:
                    Copy the file into your directory %localappdata%\Plutonium\storage\t6\scripts\zm\.

                  3. Configure Server File:
                    Copy the content of mapvote.cfg into your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.) that manages the Zombies server.

                  4. Edit Dvars on your configuration file:

                    • Set the Dvar mv_maps to specify the maps shown in the mapvote. For example:
                      set mv_maps "zm_tomb zm_buried zm_town zm_busdepot zm_farm zm_transit zm_prison zm_highrise zm_nuked"
                      
                    • Set the Dvar mv_enable to 1 to activate the mapvote on your Zombies server.
                  5. Run the Server:
                    Start the server and enjoy the map voting experience. You're done!

                  Download

                  It is possbile to download either the source code or the released code. The source code is not fully test and could run into issue that need to be reported while the release is tested code that could have some bug not fixed but working as intended.

                  I highly recommend using the unreleased version and keeping it up to date for implementing features and patching reported bugs.
                  The following buttons will direct you to the corresponding pages:

                  Download from release

                  Download from git

                  Ghost420_undefined Offline
                  Ghost420_undefined Offline
                  Ghost420_
                  wrote on last edited by
                  #139

                  Sorex
                  any idea why this happens?
                  plutonium-bootstrapper-win32_2022_10_05_01_42_33_780.jpg

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                  • Matheus14Silvaundefined Offline
                    Matheus14Silvaundefined Offline
                    Matheus14Silva
                    wrote on last edited by
                    #140

                    Sorex Hey man, after the setting up, the server won't load past: "Loading fastfile seasonpass_load_mp", and if I try to connect it says: "Lost connection to host".

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                    • Sorexundefined Offline
                      Sorexundefined Offline
                      Sorex
                      Contributor
                      wrote on last edited by
                      #141

                      Matheus14Silva
                      This issue seems unrelated to the mapvote. Could be related to others mods/script are you loading or it could e caused by a wrong full setup of any of this mods/script and server configuration.

                      If you can prove that its caused by the mapvote i will look into it.

                      1 Reply Last reply
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                      • Sosuuundefined Offline
                        Sosuuundefined Offline
                        Sosuu
                        wrote on last edited by
                        #142

                        hey ! I was a little confused about the mod. Specifically, I mean im confused about how to add multiple game types. When I try to run the server it works normally for the first game. But upon the map voting section all 3 maps are in FFA, and when going into the game the scoreboard does not work.

                        TL;DR,
                        I just want to add FFA, Domination, TDM, and CTF to the gametype rotation pool but im unsure how to do so.

                        (I think its just me specifying the gametypes wrong in the CFG, probably malformatted.

                        Sorexundefined 1 Reply Last reply
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                        • Sosuuundefined Sosuu

                          hey ! I was a little confused about the mod. Specifically, I mean im confused about how to add multiple game types. When I try to run the server it works normally for the first game. But upon the map voting section all 3 maps are in FFA, and when going into the game the scoreboard does not work.

                          TL;DR,
                          I just want to add FFA, Domination, TDM, and CTF to the gametype rotation pool but im unsure how to do so.

                          (I think its just me specifying the gametypes wrong in the CFG, probably malformatted.

                          Sorexundefined Offline
                          Sorexundefined Offline
                          Sorex
                          Contributor
                          wrote on last edited by
                          #143

                          Sosuu
                          If you look at the guide is writtend how to do that there.

                          To add support for multiple gametypes you need to edit the dvar like that :

                          set mv_gametypes "dm;freeforall.cfg war;mycustomtdm.cfg"
                          

                          dm is the g_gametype and freeforall.cfg is the custom file to execute if you want set specific setting for that gamemode.

                          Sosuuundefined 1 Reply Last reply
                          0
                          • Sorexundefined Sorex

                            Sosuu
                            If you look at the guide is writtend how to do that there.

                            To add support for multiple gametypes you need to edit the dvar like that :

                            set mv_gametypes "dm;freeforall.cfg war;mycustomtdm.cfg"
                            

                            dm is the g_gametype and freeforall.cfg is the custom file to execute if you want set specific setting for that gamemode.

                            Sosuuundefined Offline
                            Sosuuundefined Offline
                            Sosuu
                            wrote on last edited by
                            #144

                            Sorex said in [Release] Black ops II Mapvote for Zombies and Multiplayer:

                            dm;freeforall.cfg war;mycustomtdm.cfg

                            this seemed to fix the "free for all" issue, but now it is only playing the first specified gamemode on the line

                            CopgunPlaysundefined 1 Reply Last reply
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                            • Sosuuundefined Sosuu

                              Sorex said in [Release] Black ops II Mapvote for Zombies and Multiplayer:

                              dm;freeforall.cfg war;mycustomtdm.cfg

                              this seemed to fix the "free for all" issue, but now it is only playing the first specified gamemode on the line

                              CopgunPlaysundefined Offline
                              CopgunPlaysundefined Offline
                              CopgunPlays
                              wrote on last edited by
                              #145

                              Sosuu This is the same issue I'm having currently.

                              exp111undefined 1 Reply Last reply
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                              • CopgunPlaysundefined CopgunPlays

                                Sosuu This is the same issue I'm having currently.

                                exp111undefined Offline
                                exp111undefined Offline
                                exp111
                                wrote on last edited by
                                #146

                                CopgunPlays same issue here. Managed to work around it by only giving the gamemodes („dm tdm gun“) but that fucks with some modes (like kill confirmed having 9999 points for each team and not being able to view the scoreboard)

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                                • Sasino97undefined Offline
                                  Sasino97undefined Offline
                                  Sasino97
                                  wrote on last edited by
                                  #147

                                  I'm unable to compile it using GSC Tool.

                                  [ERROR]:compiler:mapvote.gsc:177:39: local variable 'g1' not found at mapvote.gsc
                                  

                                  And before this I had another issue with encoding, but I figured it out, basically the file is UTF8 with BOM, I converted it to standard UTF8 and it is now able to at least parse it, however I have the above issue.

                                  The error above may be caused by the original scripters using a different compiler, if so, why doesn't the readme/description specify which compiler instead of just saying "use a gsc compiler"? However, I'd prefer to just fix these compile errors using the GSC Tool, because it seems it's the most supported one now; I have no GSC experience at all, but I have a C, Java and C# background.

                                  Any help is appreciated 🙏

                                  Resxtundefined 1 Reply Last reply
                                  0
                                  • Sasino97undefined Sasino97

                                    I'm unable to compile it using GSC Tool.

                                    [ERROR]:compiler:mapvote.gsc:177:39: local variable 'g1' not found at mapvote.gsc
                                    

                                    And before this I had another issue with encoding, but I figured it out, basically the file is UTF8 with BOM, I converted it to standard UTF8 and it is now able to at least parse it, however I have the above issue.

                                    The error above may be caused by the original scripters using a different compiler, if so, why doesn't the readme/description specify which compiler instead of just saying "use a gsc compiler"? However, I'd prefer to just fix these compile errors using the GSC Tool, because it seems it's the most supported one now; I have no GSC experience at all, but I have a C, Java and C# background.

                                    Any help is appreciated 🙏

                                    Resxtundefined Offline
                                    Resxtundefined Offline
                                    Resxt
                                    Plutonium Staff
                                    wrote on last edited by
                                    #148

                                    Sasino97 you don't have to use any compiler

                                    Sasino97undefined 1 Reply Last reply
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                                    • Resxtundefined Resxt

                                      Sasino97 you don't have to use any compiler

                                      Sasino97undefined Offline
                                      Sasino97undefined Offline
                                      Sasino97
                                      wrote on last edited by
                                      #149

                                      Resxt Thanks for the info, but it's just to make sure that it still works after any customization I make, and that there are no errors.
                                      Btw the issue above was solved by using the master branch instead of release 1.0.0.

                                      Resxtundefined 1 Reply Last reply
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                                      • Sasino97undefined Sasino97

                                        Resxt Thanks for the info, but it's just to make sure that it still works after any customization I make, and that there are no errors.
                                        Btw the issue above was solved by using the master branch instead of release 1.0.0.

                                        Resxtundefined Offline
                                        Resxtundefined Offline
                                        Resxt
                                        Plutonium Staff
                                        wrote on last edited by
                                        #150

                                        Sasino97 the game has a compiler built-in

                                        Sasino97undefined 1 Reply Last reply
                                        1
                                        • Resxtundefined Resxt

                                          Sasino97 the game has a compiler built-in

                                          Sasino97undefined Offline
                                          Sasino97undefined Offline
                                          Sasino97
                                          wrote on last edited by
                                          #151

                                          Resxt Gotcha, but in case of errors where will the error messages show?

                                          Resxtundefined 1 Reply Last reply
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