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Plutonium

scinkxundefined

scinkx

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Recent Best Controversial

  • [ZM] Black Ops II Rezurrected - Perk Icons / Shaders
    scinkxundefined scinkx

    [ZM] Black Ops II Rezurrected - Perk Icons / Shaders
    Perk Shader Showcase.png

    Hello Everyone, I am releasing the perk icon pack I have been working on. It's a tweaked version of the original icons, some are just the HD versions from the future maps, some are completely revamped, and others (Mule Kick) not touched at all! Let me know what you think :D, and more to come soon, so stay tuned!

    specialty_divetonuke_zombies.iwi specialty_doubletap_zombies.iwi
    specialty_fastreload_zombies.iwi specialty_juggernaut_zombies.iwi
    specialty_marathon_zombies.iwi specialty_quickrevive_zombies.iwi specialty_tombstone_zombies.iwi
    specialty_vulture_zombies.iwi
    minimap_icon_chugabud.iwi
    minimap_icon_electric_cherry.iwi

    BO2 Modding Releases & Resources

  • How to us this camo as the pap camo ?
    scinkxundefined scinkx

    It's pretty hard to explain, there's plenty of tutorials on how to make camos out there on YouTube, but to save us both the time, I went ahead and just made a Damascus Camo, using the exact image file from MW2019. Drag and drop these into the folder you put every other texture swap in. also make sure the files match the exact name as shown in these links. Enjoy :).

    2eb12328-30a2-497f-b385-61718734361e-Plutonium T6 Zombies (r4542) 3_20_2025 11_44_11 AM.png
    ~~-gcamo_zombies_spc-rgb&~-rc~9a2e3000.iwi ~-gcamo_zombies_col.iwi camo_zombies_nml.iwi

    BO2 Modding Support & Discussion

  • [ZM] Black Ops II Rezurrected - Map Select Icons
    scinkxundefined scinkx

    I'm working on a massive texture overhaul of Black Ops II Zombies I'm calling Black Ops II: Rezurrected, and I thought I'd start releasing some stuff I've been working on slowly. These are all the Map Selection Icons (or signposts as described in the gamefiles) for each zombies map, no AI was used, but I do rip things from clipart and tweak it a lot, hope you guys like it and expect more soon šŸ™‚

    menu_zm_map_signpost_buried.iwi menu_zm_map_signpost_highrise.iwi menu_zm_map_signpost_nuketown.iwi menu_zm_map_signpost_tomb.iwi menu_zm_map_signpost_transit.iwi team_icon_hellcatraz.iwi

    Buried_Show.png DieRise_Show.png GreenRun_Show.png MOTD_Show.png Nuked_Show.png Origins_Show.png [ZM] Black Ops II Rezurrected - Map Select Icons

    BO2 Modding Releases & Resources

  • BO2RZ: TranZit Stylized HUD
    scinkxundefined scinkx

    New Stylized DPAD Hud for TranZit!

    I made this to homogenize TranZit's HUD elements with the rest of Black Ops II, as this map, as well as Die Rise and NukeTown Zombies, never received a custom HUD as the others. Let me know what you think!

    Disclaimer: These texture files are shared with Die Rise and NukeTown Zombies, so those maps corresponding HUDs will be replaced as well. This texture swap is intended for controller players ONLY. Using with Keyboard and Mouse will yeild undesired results. Files are located below, ensure names match as shown once downloaded.

    hud_dpad_blood.iwi
    lui_dpad_circle.iwi

    Plutonium T6 Zombies (r4855) 7_15_2025 12_33_05 AM.png

    BO2 Modding Releases & Resources

  • Custom HUD?
    scinkxundefined scinkx

    _DABI_ how does a screenshot help lmao

    BO2 Modding Releases & Resources

  • [ZM] Black Ops II Rezurrected - Map Select Icons
    scinkxundefined scinkx

    Cawldwink Much like the Mob of the Dead one, i did initially use the Bo6 prestige icon for green run, but I thought the original was great, so I just touched it up and added some fire to further its detail.

    BO2 Modding Releases & Resources

  • [BO1 ZM] Redesigned Perk Icons
    scinkxundefined scinkx

    bro gave them the double tap treatment

    BO1 Modding Releases & Resources

  • Mirror World update again?
    scinkxundefined scinkx

    its currently in-work with plutonium staff for a permanent mode for it

    General Discussion

  • NEW ZOM SKINS
    scinkxundefined scinkx

    death_by_shadows damn it never dropped

    BO2 Modding Releases & Resources

  • [ZM] Nickel M1911
    scinkxundefined scinkx

    not working again

    BO2 Modding Releases & Resources

  • [ZM] Black Ops II Rezurrected - Map Select Icons
    scinkxundefined scinkx

    GhostRider0125 I appreciate the kind words, yeah, I gotta say Nuketown was the hardest one for me to redesign since the original was pretty dope, but I just went with a grungy nuke symbol instead just cause I felt it symbolized the map a little better, but of course to each their own.

    BO2 Modding Releases & Resources

  • [ZM] Black Ops II Rezurrected - Map Select Icons
    scinkxundefined scinkx

    Rillix 999 Yes, you should be able to drop these in the folder that every other texture swap goes into. I have seen that sometimes downloading these will add a bunch of numbers to the beginning of the file name so just be sure that the name of the file matches the link names. Also Thank you, I'm glad you like them.

    BO2 Modding Releases & Resources

  • [ZM] Black Ops II Rezurrected - Map Select Icons
    scinkxundefined scinkx

    AdrX003 Its funny you say this, as originally I was going to do that but it just didn't look right to me. Also, thanks for feedback, i would love to make map calling cards but allas, no way to use calling cards in bo2 zombies as of now

    BO2 Modding Releases & Resources

  • [ZM] Black Ops II Rezurrected - Perk Icons / Shaders
    scinkxundefined scinkx

    I appreciate it, I did end up finding it the files luckily, I forgot those two had different file names for whatever reason. Same thing happened with MotD's Map icon, weird how they just random name a file differently from the rest.

    BO2 Modding Releases & Resources

  • Black Ops 6 Styled Ray Gun Mark II
    scinkxundefined scinkx

    Another wonder weapon inspired by Black Ops 6's redesigns, my personal favorite, the Ray Gun Mark II! All this texture swap does is give the weapon a richer saturation and a nice metallic finish. hope you all like it šŸ™‚

    Bo6 Raygun MarkII.png
    New: Plutonium T6 Zombies (r4811) 3_28_2025 11_52_51 PM.png
    Original: Plutonium T6 Zombies (r4811) 3_28_2025 11_56_59 PM.png

    These are the files, ensure the file name matches this post before you drop them into your images folder or it wont work.
    ~~-gmtl_t6_wpn_zmb_raygun_spc~4c9efff9.iwi ~~-gmtl_t6_wpn_zmb_raygun2_sp~1dd399f4.iwi ~-gmtl_t6_wpn_zmb_raygun2_col1.iwi mtl_t6_wpn_zmb_raygun2_glow2.iwi mtl_t6_wpn_zmb_raygun2_glow2_upg.iwi mtl_t6_wpn_zmb_raygun2_nml1.iwi

    Disclaimer: The 'glow' texture is shared between Ray Guns on the maps Buried and Origins, so the mark 1 will be affected by the texture swap on those maps.

    BO2 Modding Releases & Resources

  • [ZM] Black Ops II Rezurrected - Perk Icons / Shaders
    scinkxundefined scinkx

    G0LD3N 4RM I appreciate it, I’m glad you could see my logic in it

    BO2 Modding Releases & Resources

  • BO2RZ: TranZit Stylized HUD
    scinkxundefined scinkx

    GhostRider0125 TRUE! I'm also working on some for the other two maps, as well as improving the ones for the last 3 maps, so all maps will have a custom HUD when I'm done

    BO2 Modding Releases & Resources

  • Black Ops 6 Styled Origins Staffs
    scinkxundefined scinkx

    Just as described in the title, this is a complete redesign of each Elemental Staff on Origins, inspired by the redesign of the Ice Staff featured in Black Ops 6's 'The Tomb'. Took a while to cook up, let me know what you think.
    Staff of Ice: Plutonium T6 Zombies (r4811) 3_29_2025 1_06_01 AM.png
    Staff of Fire: Plutonium T6 Zombies (r4811) 3_29_2025 12_52_50 AM.png
    Staff of Wind: Plutonium T6 Zombies (r4811) 3_29_2025 12_53_10 AM.png
    Staff of Lightning: Plutonium T6 Zombies (r4811) 3_29_2025 12_58_04 AM.png

    And here are the files, remember to make sure these files retain their name after downloading the or they won't work!
    ~-gmtl_t6_wpn_zmb_staff_tip_col.iwi
    ~-gmtl_t6_wpn_zmb_staff_col.iwi
    ~~-gmtl_t6_wpn_zmb_staff_tip_~c15c5c85.iwi
    ~~-gmtl_t6_wpn_zmb_staff_spc-~d815a95d.iwi
    ~-gmtl_t6_wpn_zmb_staff_crystal_air_e.iwi
    ~-gmtl_t6_wpn_zmb_staff_crystal_bolt_e.iwi
    ~-gmtl_t6_wpn_zmb_staff_crystal_col2.iwi
    ~-gmtl_t6_wpn_zmb_staff_crystal_wtr_e.iwi

    BO2 Modding Releases & Resources
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