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Plutonium

scinkxundefined

scinkx

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  • [ZM] Black Ops II Rezurrected - Perk Icons / Shaders
    scinkxundefined scinkx

    its a pretty long explanation, there's plenty of forum posts explaining how to get these into your game files in great detail. A short synopsis is you need to create a folder in Plutonium's local app data called "T6" and then add an in that folder another one called "Images" and that's where you would drop the files from this post.

    BO2 Modding Releases & Resources

  • [ZM] Black Ops II Rezurrected - Perk Icons / Shaders
    scinkxundefined scinkx

    Anwor1901 are you trying to make your own or install these ones?

    BO2 Modding Releases & Resources

  • Black Ops 6 Styled Ray Gun Mark II
    scinkxundefined scinkx

    Xerxes can you elaborate more on how you did this, is this a complied file with multiple files in it? If so how does the game know what textures are in it without the naming conventions?

    BO2 Modding Releases & Resources

  • Black Ops 6 Styled Ray Gun Mark II
    scinkxundefined scinkx

    AdrX003 yeah sorry I suck at understanding how to upload a folder on here, I’ll try and mage google drive links from now on

    BO2 Modding Releases & Resources

  • Mirror World update again?
    scinkxundefined scinkx

    its currently in-work with plutonium staff for a permanent mode for it

    General Discussion

  • [ZM] Black Ops II Rezurrected - Perk Icons / Shaders
    scinkxundefined scinkx

    G0LD3N 4RM I appreciate it, I’m glad you could see my logic in it

    BO2 Modding Releases & Resources

  • Black Ops 6 Styled Ray Gun Mark II
    scinkxundefined scinkx

    Another wonder weapon inspired by Black Ops 6's redesigns, my personal favorite, the Ray Gun Mark II! All this texture swap does is give the weapon a richer saturation and a nice metallic finish. hope you all like it 🙂

    Bo6 Raygun MarkII.png
    New: Plutonium T6 Zombies (r4811) 3_28_2025 11_52_51 PM.png
    Original: Plutonium T6 Zombies (r4811) 3_28_2025 11_56_59 PM.png

    These are the files, ensure the file name matches this post before you drop them into your images folder or it wont work.
    ~~-gmtl_t6_wpn_zmb_raygun_spc~4c9efff9.iwi ~~-gmtl_t6_wpn_zmb_raygun2_sp~1dd399f4.iwi ~-gmtl_t6_wpn_zmb_raygun2_col1.iwi mtl_t6_wpn_zmb_raygun2_glow2.iwi mtl_t6_wpn_zmb_raygun2_glow2_upg.iwi mtl_t6_wpn_zmb_raygun2_nml1.iwi

    Disclaimer: The 'glow' texture is shared between Ray Guns on the maps Buried and Origins, so the mark 1 will be affected by the texture swap on those maps.

    BO2 Modding Releases & Resources

  • BO2 crashing when selecting Zombies or campaign
    scinkxundefined scinkx

    Campaign has no plutonium support I'm pretty sure, not sure about the other stuff though, are you getting an error message at all or no

    BO2 Client Support

  • Black Ops 6 Styled Origins Staffs
    scinkxundefined scinkx

    Just as described in the title, this is a complete redesign of each Elemental Staff on Origins, inspired by the redesign of the Ice Staff featured in Black Ops 6's 'The Tomb'. Took a while to cook up, let me know what you think.
    Staff of Ice: Plutonium T6 Zombies (r4811) 3_29_2025 1_06_01 AM.png
    Staff of Fire: Plutonium T6 Zombies (r4811) 3_29_2025 12_52_50 AM.png
    Staff of Wind: Plutonium T6 Zombies (r4811) 3_29_2025 12_53_10 AM.png
    Staff of Lightning: Plutonium T6 Zombies (r4811) 3_29_2025 12_58_04 AM.png

    And here are the files, remember to make sure these files retain their name after downloading the or they won't work!
    ~-gmtl_t6_wpn_zmb_staff_tip_col.iwi
    ~-gmtl_t6_wpn_zmb_staff_col.iwi
    ~~-gmtl_t6_wpn_zmb_staff_tip_~c15c5c85.iwi
    ~~-gmtl_t6_wpn_zmb_staff_spc-~d815a95d.iwi
    ~-gmtl_t6_wpn_zmb_staff_crystal_air_e.iwi
    ~-gmtl_t6_wpn_zmb_staff_crystal_bolt_e.iwi
    ~-gmtl_t6_wpn_zmb_staff_crystal_col2.iwi
    ~-gmtl_t6_wpn_zmb_staff_crystal_wtr_e.iwi

    BO2 Modding Releases & Resources

  • [ZM] Black Ops II Rezurrected - Perk Icons / Shaders
    scinkxundefined scinkx

    G0LD3N 4RM Thank you, yeah I changed who’s who the most because there’s so many blue perks in bo2 and when you use who’s who you go into that like yellow ghost state so I changed the color of it to yellow and added that glow to the saving hand just for flair

    BO2 Modding Releases & Resources

  • [ZM] Dr Pepper Sliquifier
    scinkxundefined scinkx

    Incredible

    BO2 Modding Releases & Resources

  • How to us this camo as the pap camo ?
    scinkxundefined scinkx

    It's pretty hard to explain, there's plenty of tutorials on how to make camos out there on YouTube, but to save us both the time, I went ahead and just made a Damascus Camo, using the exact image file from MW2019. Drag and drop these into the folder you put every other texture swap in. also make sure the files match the exact name as shown in these links. Enjoy :).

    2eb12328-30a2-497f-b385-61718734361e-Plutonium T6 Zombies (r4542) 3_20_2025 11_44_11 AM.png
    ~~-gcamo_zombies_spc-rgb&~-rc~9a2e3000.iwi ~-gcamo_zombies_col.iwi camo_zombies_nml.iwi

    BO2 Modding Support & Discussion

  • [ZM] Black Ops II Rezurrected - Perk Icons / Shaders
    scinkxundefined scinkx

    I appreciate it, I did end up finding it the files luckily, I forgot those two had different file names for whatever reason. Same thing happened with MotD's Map icon, weird how they just random name a file differently from the rest.

    BO2 Modding Releases & Resources

  • [ZM] Black Ops II Rezurrected - Perk Icons / Shaders
    scinkxundefined scinkx

    [ZM] Black Ops II Rezurrected - Perk Icons / Shaders
    Perk Shader Showcase.png

    Hello Everyone, I am releasing the perk icon pack I have been working on. It's a tweaked version of the original icons, some are just the HD versions from the future maps, some are completely revamped, and others (Mule Kick) not touched at all! Let me know what you think :D, and more to come soon, so stay tuned!

    specialty_divetonuke_zombies.iwi specialty_doubletap_zombies.iwi
    specialty_fastreload_zombies.iwi specialty_juggernaut_zombies.iwi
    specialty_marathon_zombies.iwi specialty_quickrevive_zombies.iwi specialty_tombstone_zombies.iwi
    specialty_vulture_zombies.iwi
    minimap_icon_chugabud.iwi
    minimap_icon_electric_cherry.iwi

    BO2 Modding Releases & Resources

  • How to us this camo as the pap camo ?
    scinkxundefined scinkx

    Sadly, not exactly possible, as the Victus maps lack a file known as "Alt Col". You can easily make a just Damascus one though, but diamond isn't possible (unless you use a script [I think], which I know little about).

    BO2 Modding Support & Discussion

  • [ZM] Black Ops II Rezurrected - Map Select Icons
    scinkxundefined scinkx

    AdrX003 Oh yeah I think it's like labeled as a glow in the game files, I didn't change those so it might look weird.

    BO2 Modding Releases & Resources

  • [ZM] Black Ops II Rezurrected - Map Select Icons
    scinkxundefined scinkx

    GhostRider0125 I appreciate the kind words, yeah, I gotta say Nuketown was the hardest one for me to redesign since the original was pretty dope, but I just went with a grungy nuke symbol instead just cause I felt it symbolized the map a little better, but of course to each their own.

    BO2 Modding Releases & Resources

  • [ZM] Black Ops II Rezurrected - Map Select Icons
    scinkxundefined scinkx

    Cawldwink Much like the Mob of the Dead one, i did initially use the Bo6 prestige icon for green run, but I thought the original was great, so I just touched it up and added some fire to further its detail.

    BO2 Modding Releases & Resources

  • [ZM] Black Ops II Rezurrected - Map Select Icons
    scinkxundefined scinkx

    Rillix 999 Yes, you should be able to drop these in the folder that every other texture swap goes into. I have seen that sometimes downloading these will add a bunch of numbers to the beginning of the file name so just be sure that the name of the file matches the link names. Also Thank you, I'm glad you like them.

    BO2 Modding Releases & Resources
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