ImperiumDSC You have to open it through Steam I'm pretty sure, had this same issue when I was attempting to rip a file

scinkx
Posts
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BO2 Zombies And Husky -
Anyone know if DLC 5 for bo2 can be modded into the PC portWolflexZ so it’s not as simple as renaming and recompiling some of the files and injecting it into a pc copy?
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Anyone know if DLC 5 for bo2 can be modded into the PC portNot really sure if it’s being worked on right now but is it possible to basically mix the bo2 dlc 5 Xbox build onto a pc copy of bo2
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BO2RZ: TranZit Stylized HUDAdrX003 I unfortunately am not savvy in scripting, if someone were to make that, that would be really cool
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BO2RZ: TranZit Stylized HUDGhostRider0125 TRUE! I'm also working on some for the other two maps, as well as improving the ones for the last 3 maps, so all maps will have a custom HUD when I'm done
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BO2RZ: TranZit Stylized HUDNew Stylized DPAD Hud for TranZit!
I made this to homogenize TranZit's HUD elements with the rest of Black Ops II, as this map, as well as Die Rise and NukeTown Zombies, never received a custom HUD as the others. Let me know what you think!
Disclaimer: These texture files are shared with Die Rise and NukeTown Zombies, so those maps corresponding HUDs will be replaced as well. This texture swap is intended for controller players ONLY. Using with Keyboard and Mouse will yeild undesired results. Files are located below, ensure names match as shown once downloaded.
hud_dpad_blood.iwi
lui_dpad_circle.iwi -
[ZM] Black Ops II Rezurrected - Perk Icons / Shadersits a pretty long explanation, there's plenty of forum posts explaining how to get these into your game files in great detail. A short synopsis is you need to create a folder in Plutonium's local app data called "T6" and then add an in that folder another one called "Images" and that's where you would drop the files from this post.
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[ZM] Black Ops II Rezurrected - Perk Icons / ShadersAnwor1901 are you trying to make your own or install these ones?
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Black Ops 6 Styled Ray Gun Mark IIXerxes can you elaborate more on how you did this, is this a complied file with multiple files in it? If so how does the game know what textures are in it without the naming conventions?
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Black Ops 6 Styled Ray Gun Mark IIAdrX003 yeah sorry I suck at understanding how to upload a folder on here, I’ll try and mage google drive links from now on
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Mirror World update again?its currently in-work with plutonium staff for a permanent mode for it
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[ZM] Black Ops II Rezurrected - Perk Icons / ShadersG0LD3N 4RM I appreciate it, I’m glad you could see my logic in it
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Black Ops 6 Styled Ray Gun Mark IIAnother wonder weapon inspired by Black Ops 6's redesigns, my personal favorite, the Ray Gun Mark II! All this texture swap does is give the weapon a richer saturation and a nice metallic finish. hope you all like it
New:
Original:These are the files, ensure the file name matches this post before you drop them into your images folder or it wont work.
~~-gmtl_t6_wpn_zmb_raygun_spc~4c9efff9.iwi ~~-gmtl_t6_wpn_zmb_raygun2_sp~1dd399f4.iwi ~-gmtl_t6_wpn_zmb_raygun2_col1.iwi mtl_t6_wpn_zmb_raygun2_glow2.iwi mtl_t6_wpn_zmb_raygun2_glow2_upg.iwi mtl_t6_wpn_zmb_raygun2_nml1.iwiDisclaimer: The 'glow' texture is shared between Ray Guns on the maps Buried and Origins, so the mark 1 will be affected by the texture swap on those maps.
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BO2 crashing when selecting Zombies or campaignCampaign has no plutonium support I'm pretty sure, not sure about the other stuff though, are you getting an error message at all or no
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Black Ops 6 Styled Origins StaffsJust as described in the title, this is a complete redesign of each Elemental Staff on Origins, inspired by the redesign of the Ice Staff featured in Black Ops 6's 'The Tomb'. Took a while to cook up, let me know what you think.
Staff of Ice:
Staff of Fire:
Staff of Wind:
Staff of Lightning:And here are the files, remember to make sure these files retain their name after downloading the or they won't work!
~-gmtl_t6_wpn_zmb_staff_tip_col.iwi
~-gmtl_t6_wpn_zmb_staff_col.iwi
~~-gmtl_t6_wpn_zmb_staff_tip_~c15c5c85.iwi
~~-gmtl_t6_wpn_zmb_staff_spc-~d815a95d.iwi
~-gmtl_t6_wpn_zmb_staff_crystal_air_e.iwi
~-gmtl_t6_wpn_zmb_staff_crystal_bolt_e.iwi
~-gmtl_t6_wpn_zmb_staff_crystal_col2.iwi
~-gmtl_t6_wpn_zmb_staff_crystal_wtr_e.iwi -
[ZM] Black Ops II Rezurrected - Perk Icons / ShadersG0LD3N 4RM Thank you, yeah I changed who’s who the most because there’s so many blue perks in bo2 and when you use who’s who you go into that like yellow ghost state so I changed the color of it to yellow and added that glow to the saving hand just for flair
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[ZM] Dr Pepper SliquifierIncredible
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How to us this camo as the pap camo ?It's pretty hard to explain, there's plenty of tutorials on how to make camos out there on YouTube, but to save us both the time, I went ahead and just made a Damascus Camo, using the exact image file from MW2019. Drag and drop these into the folder you put every other texture swap in. also make sure the files match the exact name as shown in these links. Enjoy :).
~~-gcamo_zombies_spc-rgb&~-rc~9a2e3000.iwi ~-gcamo_zombies_col.iwi camo_zombies_nml.iwi -
[ZM] Black Ops II Rezurrected - Perk Icons / ShadersI appreciate it, I did end up finding it the files luckily, I forgot those two had different file names for whatever reason. Same thing happened with MotD's Map icon, weird how they just random name a file differently from the rest.