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Plutonium

Senju115

Senju115

@Senju115
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Recent Best Controversial

  • Custom image compiles
    Senju115 Senju115

    You don't need FastDL or manual distribution (though that would work as a last resort). Just:

    Rename the HUD image asset to something totally new and unique — avoid any name/prefix that exists in vanilla T6 (zm_rank, hud_, etc.), the same way you already did with specialty_.
    Update every reference to that name: the material using it, and any GSC line that calls it (e.g. hudelem setshader "zm_rank1" or however you're referencing it) to point to the new name.
    Recompile with OAT, making sure the new image name — not the original — is what ends up in mod.zone.
    Test again over LAN or on the VPS.

    With a non-colliding name, it should behave exactly like your perk icon: shipped along with the rest of the mod's new assets to any connecting player, with no need for them to already have the file locally.

    BO2 Modding Releases & Resources

  • [Release] PHDModManager – Mod manager/launcher for Plutonium (BO2) mods
    Senju115 Senju115

    FaZe Flick if you already have wine installed, it will be enough to put the following line of code in your terminal

    winetricks dotnet48

    but if you don't have wine installed, follow these steps:

    sudo pacman -S wine winetricks

    export WINEPREFIX=$HOME/.wine-dotnet48

    export WINEARCH=win64

    and finally use:

    winetricks dotnet48

    BO2 Modding Releases & Resources

  • [Release] PHDModManager – Mod manager/launcher for Plutonium (BO2) mods
    Senju115 Senju115

    FaZe Flick Damn, I was so focused on getting it to work on my PC that I forgot to use a framework that's cross-platform for Linux and Mac too. A temporary solution would be to install Framework 4.8 on Linux with Wine and run PHDModManager with Wine as well, and wait a couple of weeks for everything to migrate to a framework that's natively compatible with Linux. The latter is safe because I am interested in also creating things that work on Linux since I plan to migrate there soon.

    BO2 Modding Releases & Resources

  • [Release] PHDModManager – Mod manager/launcher for Plutonium (BO2) mods
    Senju115 Senju115

    🇬🇧 English

    Hey everyone, sharing PHDModManager, a launcher I built to manage Plutonium (BO2) mods without having to manually copy or edit files.
    PHDModManager en Green Run

    Interfaz en juego

    Categorías activas en juego

    What it does

    • Enable or disable mods by full category or individually
    • Categories: Weapon Skins, Perk Skins, Gloves, Scripts, HUD Player
    • Search bar within each category
    • Visual HUD position editor (for adjusting on-screen icons and text)
    • Automatically installs enabled mods into the Plutonium folder
    • Dark theme, bilingual interface (Spanish/English)

    Download & installation

    1. Download the .zip from the repository: GitHub - PHDModManager
    2. Extract it to a folder of your choice
    3. Run PHDModManager.exe
    4. Enable the mods you want and press "Launch Plutonium"

    Future updates

    • I'm still working on fixing visual bugs, but they're purely cosmetic and don't affect the program's normal functionality
    • Things like icon customization, so you can set whatever you want, are something I'll be working on implementing into my project to make it more user-friendly. The script that lets you see this in-game and the icons themselves are the work of MiaDeexire and you can find them separately on their profile

    Source code is open for anyone who wants to check it out, and feedback or bug reports are welcome.

    🇪🇸 Español

    Hola a todos, comparto PHDModManager, un launcher que hice para gestionar mods de Plutonium (BO2) sin tener que copiar o editar archivos manualmente.

    ¿Qué hace?

    • Activa o desactiva mods por categoría completa o de forma individual
    • Categorías: Weapon Skins, Perk Skins, Gloves, Scripts, HUD Player
    • Buscador dentro de cada categoría
    • Editor visual de posición del HUD (para ajustar íconos y texto en pantalla)
    • Instala automáticamente los mods activados en la carpeta de Plutonium
    • Interfaz con tema oscuro y bilingüe (español/inglés)

    Descarga e instalación

    1. Descarga el .zip desde el repositorio: GitHub - PHDModManager
    2. Extráelo en la carpeta que prefieras
    3. Ejecuta PHDModManager.exe
    4. Activa los mods que quieras y presiona "Launch Plutonium"

    Actualizaciones futuras

    • sigo trabajando en arreglar bugs visuales pero es meramente estetico y no afectan en el funcionamiento normal del programa
    • Cosas como la customización del icono para que puedas poner lo que quieras lo estare trabajando para su implementación dentro de mi proyecto y hacerlo mas amigable para el usuario, el script que gestiona que puedas ver esto ingame y los iconos son trabajo de MiaDeexire y estos los puedes encontrar por separado dentro de su perfil

    Todo el código es abierto para quien quiera revisarlo, y cualquier feedback o reporte de bugs es bienvenido.

    BO2 Modding Releases & Resources

  • [ZM] Money gum bo3 / Customizable player icon
    Senju115 Senju115

    oye dee tengo un pequeño problema, meto el mod en la carpeta de mods y sale en la lista de mods pero cuando inicio el mod empiezo una partida este no se inicia, tienes alguna idea de que puedo estar haciendo mal?

    BO2 Modding Releases & Resources zombie gsc hud bo3 zombies

  • [T6] [MP] Back Ops 2 Blunt Forces - Meme Edition [ SUPER PACK ] + [ FULL GAME ] v2.6
    Senju115 Senju115

    nice work!!!!!

    BO2 Modding Releases & Resources

  • Five Nights at Freddy's 2 Omega
    Senju115 Senju115

    Resxt I know this guy from other forums, and he used to have really good maps The exe format is still used there, so I guess he's just used to it Honestly, both zip and exe are the same to me xd

    WAW Modding Releases & Resources
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