Slxxpy Thats so cool. I love it

Sorex
Posts
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How sexy would this be? 👀 -
FIX YOUR SPRINTJohnBluR69 I THINK IS YOUR KEYBOARD BORKEN. HAVE YOU THINK ALSO ABOUT THAT POSSIBILITY?
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Does anyone known how to change loading for zombies@Adem-Dz Like that
https://forum.plutonium.pw/topic/3263/release-zombies-loadscreen-screen
You need only to change image and convert it to iwi -
[Release] Haisa's Camo Pack V1They are very clean, I like them. They are well made and well detailed great work. I really like the style you use, I would like to see more of camos.
Good Job Haisa
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New Black ops II MapvoteFeatures Implemented
gunji All of the suggestions you have offered so far have been implemented. The mapvote menu I think can be released publicly in a few days if all goes well.
More Suggestions
Add ideas if you have any so we can make this simple mapvote better. My goal is to make an easy to configure mapvote for everyone.
Try to explain your ideas in the best way possible. Give a title and a description for each one so that I can immediately understand the request to be implemented. -
My Take on AutoSpawnBots & Sniper Only Damage (w/ almost hit & distance meter) [Trickshotting GSC]Fix
Nothing special, just some simple fix.
onPlayerConnect
Don't check if the player is a bot when you already know that is not a bot
onPlayerConnect() { for(;;) { level waittill("connected", player); player thread onPlayerSpawned(); if(player is_bot()) { player thread botCantWin(); // by DoktorSAS } else { player thread kickbot(); player thread almostHitMessage(); player thread trackstats(); } } }
isOnLast
Use points to win because if a player get an assit kill the player will not get the kill but just the point.
isOnLast() { return self.pers["pointstowin"] == (level.scorelimit-1); }
onPlayerSpawned
Do not generate a new thread everytime a player spawn, generate a thread once its fine.
onPlayerSpawned() { self endon("disconnect"); level endon("game_ended"); for(;;) { self waittill("spawned_player"); if (self is_bot()) { self clearPerks(); self takeAllWeapons(); self giveweapon("knife_ballistic_mp"); self switchToWeapon("knife_ballistic_mp"); self setSpawnWeapon("knife_ballistic_mp"); } else { /*===== First Official Spawn =====*/ if(isFirstSpawn) { self thread onFirstSpawn(); self freezecontrols (false); self thread botcmd(); //cmd to add one bot self thread consolekick(); //cmd to kick one bot isFirstSpawn = false; } } }
trackstats() && almostHitMessage()
You already have isOnLast you can use it to check if player is at last. In trackstats() if its a function that have a start and end don't call it as an infinity loop use it as a function.
almostHitMessage() { self endon("disconnect"); level endon("game_ended"); for(;;) { self waittill("weapon_fired"); if(self isOnLast()) { continue; } start = self getTagOrigin("tag_eye"); end = anglestoforward(self getPlayerAngles()) * 1000000; impact = BulletTrace(start, end, true, self)["position"]; nearestDist = 150; // Higher nearestDist means bigger detection radius. If you change it, change it below too. foreach(player in level.players) { dist = distance(player.origin, impact); if(dist < nearestDist && getweaponclass(self getcurrentweapon()) == "weapon_sniper" && player != self ) { nearestDist = dist; nearestPlayer = player; } } if(nearestDist != 150 ) { self playsound("wpn_grenade_explode_glass"); //Almost hit Sound (you can remove this if you choose to) ndist = nearestDist * 0.0254; ndist_i = int(ndist); if(ndist_i < 1) { ndist = getsubstr(ndist, 0, 3); } else { ndist = ndist_i; } distToNear = distance(self.origin, nearestPlayer.origin) * 0.0254; // Meters from attacker to nearest distToNear_i = int(distToNear); // Round dist to int if(distToNear_i < 1) distToNear = getsubstr(distToNear, 0, 3); else distToNear = distToNear_i; self iprintln("Nearly hit^1" + nearestplayer.name + "^7 (" + ndist + "m) from ^7" + disttonear + "m"); nearestplayer iprintln(self.name + " ^1almost hit you from " + ndist + "m away"); if( !isDefined(self.ahcount) ) self.ahcount= 1; else self.ahcount+= 1; } } } trackstats() { self endon( "disconnect" ); level waittill("game_ended"); wait .12; if(!isDefined(self.biller)) { if(isDefined(self.ahcount)) { wait .5; if(self.ahcount== 1) self iprintln("You almost hit ^1"+self.ahcount+" ^7time this game!"); else self iprintln("You almost hit ^1"+self.ahcount+" ^7times this game!"); self notify( "statsdisplayed" ); } } wait 0.05; }
overwriteKilled()
sendMessagetoServer to the server is missing
sendMessagetoServer(msg) { foreach(player in level.players) player iprinln(msg); }
overwriteKilled(einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration) { thread [[level.onkillscore]](einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration); if(attacker isOnLast()) { if (self != attacker && smeansofdeath != "MOD_TRIGGER_HURT" && smeansofdeath != "MOD_FALLING" && smeansofdeath != "MOD_SUICIDE" && smeansofdeath != "MOD_EXPLOSIVE") { sendMessagetoServer("^3discord.gg/plutonium"); //Discord Promotion on End Game sendMessagetoServer( attacker getPlayerName() + " killed ^1" + self.name + " ^7[^1" + int(distance(self.origin, attacker.origin)*0.0254) + "m^7]"); } } }
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Can I uninstall qBitTorrent?_Doge_ qbittorrent is just to download the game, if the game files are corrupted you can reinstall the game files with the torrent using qbittorrent.
When plutonium make an update he don't ask you to re-download the game files because they don't change anything inside of the game files.- qbittorrent for plutonium updates its not needed.
- qbittorrent is just a free and opensource app to download files.
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We are looking for server owners to test mapvoteWe are looking for server owners to test mapvote
As the title says we are trying to test the new mapvote. The new version of mapvote has changed a lot from the old one. The code is much simpler and more understandable.
The mapvote will also work in the zombies mode.Mapvote will only be available in source code on mapvote github.
For any problem report it under this post, if you can video evidence and pictures help easier to find the problems.Thank you in advance for the support.
What we need?
We simply need users to use mapvote and report any problems. Such as "Client Crash", "Graphic Problems", etc.
Mapvote will in the future provide other ways of choosing maps and voting so you will be asked to test those ways as well.
Showcase
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[Release] Black ops II Zombies: GunGameDeveloped by @DotkorSAS
Updated the 24/05/2023Instructions
How to play kill based or score based
In the init method there is a variable called
level.gg_scorebased
just set this variable to 0 to play the "kill based" version or you set it to 1 to play the "score based" versionHow to add infinite rotation
In order to make sure that the game does not end and the weapons contiunate to rotate you have to set in the gsc code the variable
level.gg_rotation
to 0. If set to a valid int number it will rotate that amount of times.How to add weapons
- Open the .gsc file and look at the init function.
- Type
insertWeapon("yourweapon_zm");
in the case of the switch of the map you want add.
How to customize kills or score for the next gun
To set a value you choose as "kill series" or "point series" just add an argument when calling the
insertWeapon
method.
The method will change frominsertWeapon("yourweapon_zm");
toinsertWeapon("yourweapon_zm", 50);
if you want to set 50 kills to go to the next weapon.Exemple
switch(map) { case "town": insertWeapon("m1911_zm"); insertWeapon("fiveseven_zm"); insertWeapon("beretta93r_zm"); insertWeapon("judge_zm"); insertWeapon("fivesevendw_zm"); insertWeapon("mp5k_zm"); insertWeapon("870mcs_zm"); insertWeapon("rottweil72_zm"); insertWeapon("yourweapon_zm"); // I added this break; ... }
Download & Source code
Download a available on my github page here
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[Release] GSC Autocompiler/Fastcompiler for a more convenient gsc moddingGSC Autocompiler/Fastcompiler for a more convenient gsc modding
Made by DoktorSAS
The auto compiler gsc is nothing but a simple powershell script that allows you to compile a mod for Black ops II (Plutonium and Redacted).
The script uses three directories:- 'src': Folder where is contained the source code to compile
- 'bin': Folder where the compiled script is placed
- 'compiler': Folder where the compiler for the gsc scripts is kept
It is also possible to convert the powershell into an .exe. I created one based on the original script (if you don't trust my .exe you can recompile it by yourself).
The script in textual environments such as Visual Studio Code, Notepad, Atom, etc. ... is very convenient to have the scripts divided into smaller portions of code and easily explorable.
If you have difficulty following the written guide I also leave you a guide in the form of a step-by-step video.
Press here for the videoThe Compiler folder
The gsc compiler is the compiler provided by the Plutonium team. In fact, it will not be provided by default due to security.
Notification
When the code is executed several windows may be generated that will define a success, an error or a problem.
Error Description Unable to run the compiler because the compiler files (compiler.exe and/or Irony.dll) are missing. To solve the problem just download the compiler files from Plutonium and copy them into the compiler folder. The project cannot be completed because the main file (the file that contains the includes and the main and/or init functions) is missing. To solve the problem, just add a main.gsc file or rename your main file. The source code of the project has an error, the compiler will report in the form of an error the line where the error is located while the windows notification will confirm the failure of the compilation. The source code has been compiled correctly. Unrecognized error, possible problem of any other type. (In case of this report the problem so that we can create a more complete script in catching errors). Download
To download just press here or on the .rar file on this github page.
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[OUTDATED] BO2 Custom Classes + Custom Classes Tool GeneratorGive Custom Class
Developer: DoktorSAS________________
Download link or url of the tool will be relased soon. I lost the old uncompiled files so i nee to recreate the tool. It will probably change into a webversion.
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This is a simple system to give class, not an hard code but is a code helpful to make things faster.
This method can be used to give class after palyer spawn/respawned automatically.
The classnameP is the name of the class, with a switch in onPlayerSpawned() is possibile to spawn with the selected classes.Implements this code to use the tool
giveCustomClass( weap1, weap2, classnameP, equip1, equip2){ //Made By DoktorSAS self takeallweapons(); self.classnamePlayerP = classnameP; self iprintln("Class ^2Choosed"); self giveweapon("knife_mp",0,true(0,0,0,0,0)); self giveweapon(weap1,0,true(0,0,0,0,0)); self givemaxammo(weap1); self giveweapon(weap2,0,true(0,0,0,0,0)); self givemaxammo(weap2); self giveweapon(equip1); self setWeaponAmmoStock(equip1,1); self giveweapon(equip2); self setWeaponAmmoStock(equip2,1); self switchtoweapon(weap1); self baseperk(); } baseperk(){ self clearperks(); self setperk("specialty_additionalprimaryweapon"); self setperk("specialty_fastequipmentuse"); self setperk("specialty_fastladderclimb"); self setperk("specialty_fastmantle"); self setperk("specialty_bulletpenetration"); self setperk("specialty_fastads"); self setperk("specialty_longersprint"); self setperk("specialty_fastweaponswitch"); self setperk("specialty_fallheight"); } exemple(){ giveCustomClass("dsr50_mp+steadyaim+fmj+extclip", "ksg_mp", "DSRKSG", "sticky_grenade_mp", "proximity_grenade_mp" ); }
Download this tool to make custom classes easily
Class Generator v1.1:- Fixed Gun IdName clone
- Added Equipment #1 and Equipment #2
Github: https://github.com/DoktorSAS/BO2-GSC/tree/master/Class Generator
VirusTotal: https://www.virustotal.com/gui/file/c5258d78efdf262588fcf634bae883a3ec668dbf1731f2cb655ab3e7d3c5a9a8/detection
Developer: DoktorSAS
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Dedicated zm server gsc mod menuluigistyle The set status system, when u see isHost() u need to change with if(player getxuid() == "yourid") or if(player.name== "yourname") and thats all XD
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Suggestion for forum/discordChase I'm noticing, in my servers my discord is literally in front of players' eyes. But that's okay. We hope in an users evolution
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Game Mod Battle RoyaleCaikera It is possibile, you need a lot of gsc code
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[Release] [Source] One Room Die Rise (Buyable Ending)Cahz Good job with this man
I don't have time to make it, but tomorrow i'll realse a custom game for MP -
Question about movement dvarsSpicySpider you can try to use g_speed to change all players speed. Or if you want change the speed only of a player you can use
setVelocity( number )
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new plutonium client ?@iAmKappy There mod support from Server Side i own Sorex Servers where there a lot of custom features made with the mod support
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[Release] [Zombies] Bonus Survival Maps for TranzitJezuzLizard Nice job, Thats rly a cool idea, i did not think about that
nice job guys