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Plutonium

Sorexundefined

Sorex

@Sorex
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Recent Best Controversial

  • Custom Message Over Time Help
    Sorexundefined Sorex

    P1P0P1
    I use a function to scroll message on top of the screen. I prefer this the normal printing on bottom left. Change the string inside the " " and ut what you want.
    call in the init level thread message_area_manager(); and thats it

    affectElement(type, time, value){
       if(type == "x" || type == "y")
           self moveOverTime(time);
       else
           self fadeOverTime(time);
       if(type == "x")
           self.x = value;
       if(type == "y")
           self.y = value;
       if(type == "alpha")
           self.alpha = value;
       if(type == "color")
           self.color = value;
    }
    
    message_area_manager(){ // Developed by DoktorSAS
       level endon("game_ended");
       level.message_area = createServerFontString("hudsmall" , 1.2);
       level.message_area setPoint("CENTER", "CENTER", -1000, 220);
       level.message_area setText("");
       msg = []; 
       i = 0;
       msg[0] = "^5Discord ^7-> ^7Discord.gg/^5nCP2y4J";
       msg[1] = "Donate to support the server -> ^5paypal.me/SorexProject";
       msg[2] = "Invite friends in the ^5discord ^7-> ^7Discord.gg/^5nCP2y4J";
       msg[3] = "Invite friends to play on the server";
       msg[4] = "^5Discord ^7-> ^7Discord.gg/^5nCP2y4J";
       msg[5] = "Support the ^5project";
       msg[6] = "Invite friends in the ^5discord ^7-> ^7Discord.gg/^5nCP2y4J";
       for(;;){
       	level.message_area setText(msg[i]);
       	level.message_area affectElement("x", 0.5, 0);
       	wait 15.5; // Change this wait to change the time to go to the next message
       	level.message_area affectElement("x", 0.5, 1000);
       	wait 0.5;
       	level.message_area setPoint("CENTER", "CENTER", -1000, 220);
       	i++;
       	if(i >= msg.size)
       		i = 0;
       }
       
    }
    
    BO2 Modding Support & Discussion

  • Looking to pay someone to create a server/mod
    Sorexundefined Sorex

    coolcomfort perfect im DoktorSAS#1141 if you want talk about it

    BO2 Modding Support & Discussion

  • [Release] ZM GunGame gamemode v1.0.0
    Sorexundefined Sorex

    Black Ops II GunGame

    Developed by DoktorSAS

    Description

    This mod will allow you to play a gungame mode on Black ops II Plutonium. In fact, this mode allows you to play a gungame mode where you can decide the rotation of the weapons. In fact from the server.cfg you can decide the weapons that will be in the rotation. You can also decide how many points you need to move to the next weapon.

    Warning, the mode does not handle when a player buys a perk, opens a door or tries to get a weapon. In fact, a Malus formula is applied. Each time the player pays for one of these, he will increase the points to go to the next weapon. This little thing will make the mode more difficult.

    Warning

    Weapon rotation has not been properly tested. If there are any problems, I would ask the courtesy to report them.

    Guide Setp by Setp

    • Download the mod file
    • Drag and drop the _clientids.gsc in your mod folder ( maps\mp\gamtypes_zm\ )
    • Open your server.cfg and add this line
    // Town Map gun rotation
    set town_guns "m1911_zm,fiveseven_zm,beretta93r_zm,judge_zm,fivesevendw_zm,mp5k_zm,870mcs_zm,rottweil72_zm,saiga12_zm,tar21_zm,fnfal_zm,m14_zm,galil_zm,barretm82_zm,dsr50_zm,fiveseven_upgraded_zm,beretta93r_upgraded_zm,judge_upgraded_zm,fivesevendw_upgraded_zm,m1911_upgraded_zm,mp5k_upgraded_zm,870mcs_upgraded_zm,rottweil72_upgraded_zm,saiga12_upgraded_zm,tar21_upgraded_zm,fnfal_upgraded_zm,m14_upgraded_zm,galil_upgraded_zm,barretm82_upgraded_zm,dsr50_upgraded_zm");
    
    // Town Map gun rotation
    set farm_guns "m1911_zm,fiveseven_zm,beretta93r_zm,judge_zm,fivesevendw_zm,mp5k_zm,pdw57_zm,870mcs_zm,rottweil72_zm,saiga12_zm,tar21_zm,fnfal_zm,m14_zm,galil_zm,barretm82_zm,dsr50_zm,fiveseven_upgraded_zm,beretta93r_upgraded_zm,judge_upgraded_zm,fivesevendw_upgraded_zm,m1911_upgraded_zm,mp5k_upgraded_zm,pdw57_upgraded_zm,870mcs_upgraded_zm,rottweil72_upgraded_zm,saiga12_upgraded_zm,tar21_upgraded_zm,fnfal_upgraded_zm,m14_upgraded_zm,galil_upgraded_zm,barretm82_upgraded_zm,dsr50_upgraded_zm,usrpg_zm,ray_gun_zm,raygun_mark2_zm,usrpg_upgraded_zm,ray_gun_upgraded_zm,raygun_mark2_upgraded_zm"
    
    // Deposit gun rotation
    set deposit_guns "m1911_zm,fiveseven_zm,beretta93r_zm,judge_zm,fivesevendw_zm,mp5k_zm,pdw57_zm,870mcs_zm,rottweil72_zm,saiga12_zm,tar21_zm,fnfal_zm,m14_zm,galil_zm,barretm82_zm,dsr50_zm,fiveseven_upgraded_zm,beretta93r_upgraded_zm,judge_upgraded_zm,fivesevendw_upgraded_zm,m1911_upgraded_zm,mp5k_upgraded_zm,pdw57_upgraded_zm,870mcs_upgraded_zm,rottweil72_upgraded_zm,saiga12_upgraded_zm,tar21_upgraded_zm,fnfal_upgraded_zm,m14_upgraded_zm,galil_upgraded_zm,barretm82_upgraded_zm,dsr50_upgraded_zm,usrpg_zm,ray_gun_zm,raygun_mark2_zm,usrpg_upgraded_zm,ray_gun_upgraded_zm,raygun_mark2_upgraded_zm"
    
    // Mob of the Dead gun rotation
    set motd_guns "m1911_zm,fiveseven_zm,beretta93r_zm,judge_zm,fivesevendw_zm,mp5k_zm,pdw57_zm,870mcs_zm,rottweil72_zm,saiga12_zm,tar21_zm,fnfal_zm,m14_zm,galil_zm,barretm82_zm,dsr50_zm,fiveseven_upgraded_zm,beretta93r_upgraded_zm,judge_upgraded_zm,fivesevendw_upgraded_zm,m1911_upgraded_zm,mp5k_upgraded_zm,pdw57_upgraded_zm,870mcs_upgraded_zm,rottweil72_upgraded_zm,saiga12_upgraded_zm,tar21_upgraded_zm,fnfal_upgraded_zm,m14_upgraded_zm,galil_upgraded_zm,barretm82_upgraded_zm,dsr50_upgraded_zm,usrpg_zm,ray_gun_zm,raygun_mark2_zm,usrpg_upgraded_zm,ray_gun_upgraded_zm,raygun_mark2_upgraded_zm"
    
    // Origins gun rotation
    set origins_guns "c96_zm,fiveseven_zm,beretta93r_zm,fivesevendw_zm,mp40_zm,pdw57_zm,870mcs_zm,fnfal_zm,m14_zm,galil_zm,dsr50_zm,fiveseven_upgraded_zm,beretta93r_upgraded_zm,fivesevendw_upgraded_zm,c96_upgraded_zm,mp40_upgraded_zm,pdw57_upgraded_zm,870mcs_upgraded_zm,fnfal_upgraded_zm,m14_upgraded_zm,galil_upgraded_zm,dsr50_upgraded_zm,ray_gun_zm,raygun_mark2_zm,ray_gun_upgraded_zm,raygun_mark2_upgraded_zm"
    
    // Burried gun rotation
    set burried_guns "m1911_zm,fiveseven_zm,beretta93r_zm,judge_zm,fivesevendw_zm,mp5k_zm,pdw57_zm,870mcs_zm,rottweil72_zm,saiga12_zm,tar21_zm,fnfal_zm,m14_zm,galil_zm,barretm82_zm,dsr50_zm,fiveseven_upgraded_zm,beretta93r_upgraded_zm,judge_upgraded_zm,fivesevendw_upgraded_zm,m1911_upgraded_zm,mp5k_upgraded_zm,pdw57_upgraded_zm,870mcs_upgraded_zm,rottweil72_upgraded_zm,saiga12_upgraded_zm,tar21_upgraded_zm,fnfal_upgraded_zm,m14_upgraded_zm,galil_upgraded_zm,barretm82_upgraded_zm,dsr50_upgraded_zm,usrpg_zm,ray_gun_zm,raygun_mark2_zm,usrpg_upgraded_zm,ray_gun_upgraded_zm,raygun_mark2_upgraded_zm"
    
    // Nuketown gun rotation
    set nuketown_guns "m1911_zm,fiveseven_zm,beretta93r_zm,judge_zm,fivesevendw_zm,mp5k_zm,870mcs_zm,rottweil72_zm,saiga12_zm,tar21_zm,fnfal_zm,m14_zm,galil_zm,barretm82_zm,dsr50_zm,fiveseven_upgraded_zm,beretta93r_upgraded_zm,judge_upgraded_zm,fivesevendw_upgraded_zm,m1911_upgraded_zm,mp5k_upgraded_zm,pdw57_upgraded_zm,870mcs_upgraded_zm,rottweil72_upgraded_zm,saiga12_upgraded_zm,tar21_upgraded_zm,fnfal_upgraded_zm,m14_upgraded_zm,galil_upgraded_zm,barretm82_upgraded_zm,dsr50_upgraded_zm,usrpg_zm,ray_gun_zm,raygun_mark2_zm,usrpg_upgraded_zm,ray_gun_upgraded_zm,raygun_mark2_upgraded_zm"
       
    // Die Rise gun rotation
    set dierise_guns "m1911_zm,fiveseven_zm,beretta93r_zm,judge_zm,fivesevendw_zm,mp5k_zm,pdw57_zm,870mcs_zm,rottweil72_zm,saiga12_zm,tar21_zm,fnfal_zm,m14_zm,galil_zm,barretm82_zm,dsr50_zm,fiveseven_upgraded_zm,beretta93r_upgraded_zm,judge_upgraded_zm,fivesevendw_upgraded_zm,m1911_upgraded_zm,mp5k_upgraded_zm,pdw57_upgraded_zm,870mcs_upgraded_zm,rottweil72_upgraded_zm,saiga12_upgraded_zm,tar21_upgraded_zm,fnfal_upgraded_zm,m14_upgraded_zm,galil_upgraded_zm,barretm82_upgraded_zm,dsr50_upgraded_zm,usrpg_zm,ray_gun_zm,raygun_mark2_zm,usrpg_upgraded_zm,ray_gun_upgraded_zm,raygun_mark2_upgraded_zm"
    
    set points_for_next 2000 // Points needed to reach the next gun
    set kinife_give_points 0 // The kills made with the knife do not make the weapons progress
    
    • Start the Server and Play

    Download

    • Download the files here

    Soruce Code

    • Download the source code here

    Image

    BO2 Modding Releases & Resources

  • Looking to pay someone to create a server/mod
    Sorexundefined Sorex

    coolcomfort Why not, i added you. Idk why you want pay for it, there a lot of free mods that you can use

    BO2 Modding Support & Discussion

  • [OUTDATED] Gun Locker Fix
    Sorexundefined Sorex

    AdrX003 I think he is talking about the limit of the gun locker, like store more then 1 gun

    BO2 Modding Releases & Resources

  • [OUTDATED] Gun Locker Fix
    Sorexundefined Sorex

    SappFire There no more slot, only 1. Is only a fix, is a system to have the gun locker working as the original game

    BO2 Modding Releases & Resources

  • [Release] BO2 Zombie Hitmarkers
    Sorexundefined Sorex

    mikey Yes, get parsed. I removed the file and now work fine. Idk what zm_spawner do but also without this file the htm work fine

    BO2 Modding Releases & Resources

  • [Release] BO2 Zombie Hitmarkers
    Sorexundefined Sorex

    mikey For now yes. Burried and Motd are fine

    BO2 Modding Releases & Resources

  • [Release] BO2 Zombie Hitmarkers
    Sorexundefined Sorex

    mikey There a maximum number of child server script variables

    37ab2124-d9f6-44c3-a10c-5c025da787e3-image.png

    BO2 Modding Releases & Resources

  • [Release] BO2 Zombie Hitmarkers
    Sorexundefined Sorex

    mikey JezuzLizard
    The zm_spawner.gsc can't be used in origins. Im testing your script on my Zombies servers and on origin make the server crash after a few seconds, add an if to ignore origin to fix it.
    Is pretty cool script, i like it ❤

    BO2 Modding Releases & Resources

  • Is there any way to "autoexec" console commands on startup?
    Sorexundefined Sorex

    Manux323 Nothing, because is not a big problem. Create a command to set every dvar you need and then copy and paste in the console bar.
    or do bind p "dvar1 1;dvar2 1,dvar3 0" and press p to set back your custom dvar

    BO2 Client Support

  • [Release] BO2 Zombie Hitmarkers
    Sorexundefined Sorex

    mikey JezuzLizard Good Job. However, I invite you to make a guide in which you explain how to add on a server. Many users don't know much about GSC and explaining how to implement it would help them a lot.
    If you can do the Release link even if it's not necessary (it's more professional).
    In any case, great work 🙂 👍

    BO2 Modding Releases & Resources

  • Is there any way to "autoexec" console commands on startup?
    Sorexundefined Sorex

    Manux323 bind a button to to set again the dvar. Usaly teh dvar get saved automaticaly

    BO2 Client Support

  • Custom Game mod MultiPlayer with special rules
    Sorexundefined Sorex

    MITIX Because you don't have the GSC dump you need to get gsc dump, Just google bo2 gsc dump. You need to know how to script

    BO2 Modding Support & Discussion

  • Custom Game mod MultiPlayer with special rules
    Sorexundefined Sorex

    MITIX
    maps\mp\gametypes

    BO2 Modding Support & Discussion

  • Custom Game mod MultiPlayer with special rules
    Sorexundefined Sorex

    MITIX the file is called gun.gsc

    BO2 Modding Support & Discussion

  • Problem whit pc performance
    Sorexundefined Sorex

    @Kevin-bollito Probably is not plutonium the problem. Check if you have any process in background

    BO2 Client Support

  • Custom Game mod MultiPlayer with special rules
    Sorexundefined Sorex

    MITIX is possibile just work on the gungame gsc file. Find the BO2 gsc dump search this file and edit this file. I think in future i will make it

    BO2 Modding Support & Discussion
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