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    TacTicToe (@TacTicToe)

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    Information about TacTicToe

    Joined
    Last Online
    Website
    www.saltybawls.com/

    Best posts made by TacTicToe

    This user hasn't posted anything yet.

    Latest posts made by TacTicToe

    • FastDL

      Delete a map from your local usermaps folder and run that map on the server. Watch the download speed. If it is working properly it will download very quickly. If it is downloading at like 200-500kb then it is downloading from your server.

      So if you have it coming off a fast site then it should download typically in less than a minute. If it is taking several minutes, most likely it is not setup properly.

      posted in WAW Server Hosting Support
    • Multiple IP issue?

      So I have more than 1 IP on my dedicated box. My WaW server does not show up in the in game browser. I have the IP assigned in my startup but it is not using the correct IP.

      The web browser shows the wrong IP. That IP and port 28960 is for my CoD4 server. I added 'net_ip 74.91.115.123' to the startup command line. If I try to connect to 64.74.97.92 like the web brower says, it disconnects with a protocol error for the CoD4 server.

      https://www.saltybawls.com/codwaw/

      alt text

      I know it works, I have connected to the server via the console. It also appears in my website viewer. Seems to be a bug in the game though if you have more than 1 IP on a box.

      posted in WAW Server Hosting Support
    • we want competitive servers 4 vs 4 spain

      @mxve Beat me to it.

      posted in Temas De Español
    • REQ: BO2 mod for scorelimit

      @Resxt said in REQ: BO2 mod for scorelimit:

      if (IsDefined(time_limit))

      Worked flawlessly on IW5, thank you.

      Not so much on BO2. 😕

      posted in BO2 Modding Support & Discussion
    • REQ: BO2 mod for scorelimit
      #include maps\mp\_utility;
      #include common_scripts\utility;
      #include maps\mp\gametypes\_hud_util;
      
      
      Init()
      {
          kills_limit = 60;
      	time_limit = 10;
      
          if (level.players.size <= 6)
          {
              kills_limit = 80;
      		time_limit = 10;
          }
          else if (level.players.size > 6 && level.players.size <= 12)
          {
              kills_limit = 125;
      		time_limit = 15;
          }
          else if (level.players.size > 13)
          {
              kills_limit = 175;
      		time_limit = 20;
          }
          SetLimits(kills_limit,time_limit);
      }
      
      SetLimits(kills_limit, time_limit)
      {
      	score_multiplier = 0;
      
          SetDvar("scr_" + level.gameType + "_scorelimit", kills_limit * score_multiplier);
      	SetDvar("scorelimit", kills_limit * score_multiplier);
      
      	if (time_limit != undefined)
      	{
      		SetDvar("scr_" + level.gameType + "_timelimit", time_limit);
      		SetDvar("timelimit", time_limit);
      	}
      }
      

      Gives me an error:

      ******* script runtime error *******
      pair '10' and 'undefined' has unmatching types 'integer' and 'undefined'

          at function "setlimits" in file "scripts/kills_limit.gsc"
          at function "init" in file "scripts/kills_limit.gsc"
      

      ******* script runtime error *******
      cannot cast undefined to bool in a control statement

          at function "setlimits" in file "scripts/kills_limit.gsc"
          at function "init" in file "scripts/kills_limit.gsc"
      

      Sorry. Im not too good at GSC scripting. PHP and Python, much better. I can follow along with alot of this, but this error did not make sense.

      posted in BO2 Modding Support & Discussion
    • REQ: BO2 mod for scorelimit

      Not sure if this is allowed, but guess I will find out soon enough.

      Can anyone that is fmiliar with creating BO2 mods make a mod that allows the scorelimit/timelimit to adjust based on number of players on the server?

      I would like something like 2-6 players = 10 min / 75 scorelimit
      7-12 players = 15 min / 125 scorelimit
      13+ = 20 min / 175 scorelimit

      So it will scale up or down according to how many are on the server. Hope that makes sense.

      Players complain that when the server is full the rounds end too quickly. I would like the server to be able to auto scale based on server population.

      There is something similar to this on my CoD4 server with OpenWarfare mod, where the number of players changes the map rotation so fewer players uses smaller maps and as the server fills the map rotation changs to larger maps and eliminates the smaller maps. Same sort of concept.

      Anyone?

      posted in BO2 Modding Support & Discussion
    • [Release] Black ops II Mapvote for Zombies and Multiplayer

      Ok, got it working. Seems to make it work you have to not be a noob and compile it first. Duh!!

      Any news on the 5 map option?

      posted in BO2 Modding Releases & Resources