Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

TacTicToeundefined

TacTicToe

@TacTicToe
About
Posts
20
Topics
4
Groups
0
Followers
2
Following
0

Posts

Recent Best Controversial

  • Server advertising, promotion and introduction thread.
    TacTicToeundefined TacTicToe

    Current list of CoD servers.

    alt text

    alt text

    Forums: https://www.saltybawls.com/


  • FastDL
    TacTicToeundefined TacTicToe

    Delete a map from your local usermaps folder and run that map on the server. Watch the download speed. If it is working properly it will download very quickly. If it is downloading at like 200-500kb then it is downloading from your server.

    So if you have it coming off a fast site then it should download typically in less than a minute. If it is taking several minutes, most likely it is not setup properly.


  • Multiple IP issue?
    TacTicToeundefined TacTicToe

    So I have more than 1 IP on my dedicated box. My WaW server does not show up in the in game browser. I have the IP assigned in my startup but it is not using the correct IP.

    The web browser shows the wrong IP. That IP and port 28960 is for my CoD4 server. I added 'net_ip 74.91.115.123' to the startup command line. If I try to connect to 64.74.97.92 like the web brower says, it disconnects with a protocol error for the CoD4 server.

    https://www.saltybawls.com/codwaw/

    alt text

    I know it works, I have connected to the server via the console. It also appears in my website viewer. Seems to be a bug in the game though if you have more than 1 IP on a box.


  • we want competitive servers 4 vs 4 spain
    TacTicToeundefined TacTicToe

    mxve Beat me to it.


  • REQ: BO2 mod for scorelimit
    TacTicToeundefined TacTicToe

    Resxt said in REQ: BO2 mod for scorelimit:

    if (IsDefined(time_limit))

    Worked flawlessly on IW5, thank you.

    Not so much on BO2. 😕


  • REQ: BO2 mod for scorelimit
    TacTicToeundefined TacTicToe
    #include maps\mp\_utility;
    #include common_scripts\utility;
    #include maps\mp\gametypes\_hud_util;
    
    
    Init()
    {
        kills_limit = 60;
    	time_limit = 10;
    
        if (level.players.size <= 6)
        {
            kills_limit = 80;
    		time_limit = 10;
        }
        else if (level.players.size > 6 && level.players.size <= 12)
        {
            kills_limit = 125;
    		time_limit = 15;
        }
        else if (level.players.size > 13)
        {
            kills_limit = 175;
    		time_limit = 20;
        }
        SetLimits(kills_limit,time_limit);
    }
    
    SetLimits(kills_limit, time_limit)
    {
    	score_multiplier = 0;
    
        SetDvar("scr_" + level.gameType + "_scorelimit", kills_limit * score_multiplier);
    	SetDvar("scorelimit", kills_limit * score_multiplier);
    
    	if (time_limit != undefined)
    	{
    		SetDvar("scr_" + level.gameType + "_timelimit", time_limit);
    		SetDvar("timelimit", time_limit);
    	}
    }
    

    Gives me an error:

    ******* script runtime error *******
    pair '10' and 'undefined' has unmatching types 'integer' and 'undefined'

        at function "setlimits" in file "scripts/kills_limit.gsc"
        at function "init" in file "scripts/kills_limit.gsc"
    

    ******* script runtime error *******
    cannot cast undefined to bool in a control statement

        at function "setlimits" in file "scripts/kills_limit.gsc"
        at function "init" in file "scripts/kills_limit.gsc"
    

    Sorry. Im not too good at GSC scripting. PHP and Python, much better. I can follow along with alot of this, but this error did not make sense.


  • REQ: BO2 mod for scorelimit
    TacTicToeundefined TacTicToe

    Not sure if this is allowed, but guess I will find out soon enough.

    Can anyone that is fmiliar with creating BO2 mods make a mod that allows the scorelimit/timelimit to adjust based on number of players on the server?

    I would like something like 2-6 players = 10 min / 75 scorelimit
    7-12 players = 15 min / 125 scorelimit
    13+ = 20 min / 175 scorelimit

    So it will scale up or down according to how many are on the server. Hope that makes sense.

    Players complain that when the server is full the rounds end too quickly. I would like the server to be able to auto scale based on server population.

    There is something similar to this on my CoD4 server with OpenWarfare mod, where the number of players changes the map rotation so fewer players uses smaller maps and as the server fills the map rotation changs to larger maps and eliminates the smaller maps. Same sort of concept.

    Anyone?


  • [Release] Black ops II Mapvote for Zombies and Multiplayer
    TacTicToeundefined TacTicToe

    Ok, got it working. Seems to make it work you have to not be a noob and compile it first. Duh!!

    Any news on the 5 map option?


  • Server advertising, promotion and introduction thread.
    TacTicToeundefined TacTicToe

    Current list of CoD servers.

    alt text

    alt text

    alt text

    alt text

    alt text

    alt text

    alt text

    Have MW3, Advanced Warfare and a Ghosts server as well. Unable to query them to create a server banner. We will be adding a WaW server as well, so all the major titles are covered.

    Forums: https://www.saltybawls.com/


  • BO2 Cheaters
    TacTicToeundefined TacTicToe

    Gonna go check my server and see if they have been there and give them a ban hammer.


  • [Release] Black ops II Mapvote for Zombies and Multiplayer
    TacTicToeundefined TacTicToe

    Sorex

    It is located here:

    C:\Users\Administrator\AppData\Local\Plutonium\storage\t6\scripts\mp

    mapvote.jpg

    [0_1646339152241_mapvote.gsc](Uploading 100%)

    The gsc came from github posted in the OP of this thread. I have not modified anything.


  • [Release] Black ops II Mapvote for Zombies and Multiplayer
    TacTicToeundefined TacTicToe

    Sorex error.jpg

    You can see in the screenshot above the script is in the right folder. It is enabled, however it does not load.

    See attached.

    Running latest Win2019 Server if the OS makes a difference, tho it shouldnt.


  • Help! My Server List text is too small
    TacTicToeundefined TacTicToe

    mxve Nice list map list!

    Curious. How are you able to query any info for MW3/IW5 servers? I cannot seem to send a proper handshake to get any info with my LGSL script. Even from a server browser you cant query a servers info. Only response I get is that it is online but I cannot seem to grab any info.

    I would like to be able to do so to create server banners for our forums like for our others servers, such as...

    banner.gif


  • [Release] Black ops II Mapvote for Zombies and Multiplayer
    TacTicToeundefined TacTicToe

    servercfg.jpg

    I assume this means it is enabled.


  • [Release] Black ops II Mapvote for Zombies and Multiplayer
    TacTicToeundefined TacTicToe

    Sorex mapvote.jpg


  • [Release] Black ops II Mapvote for Zombies and Multiplayer
    TacTicToeundefined TacTicToe

    Version 4.0.0 fails to load with latest Plutonium r2798

  • 1 / 1
  • Login

  • Don't have an account? Register

  • Login or register to search.
  • First post
    Last post
0
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate