MAX4FAX The Gobblegum Machines are the 115 Crates with the Teddybear ontop, for the locations https://github.com/techboy04/Gobblegums-T6Zombies/blob/main/GobbleMachine Locations.md

techboy04gaming
Posts
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[Release] [ZM] Gobblegums -
[Release] [ZM] GobblegumsMustafasaied Pushed out an update that fixes all of this besides the Anywhere But Here as I havent experienced any other issues with it atm.
https://github.com/techboy04/Gobblegums-T6Zombies/releases/tag/v1.3If you wouldnt mind telling me how you encountered that. Like what map, at what area, how many players are in the game and if more than one, if there were any dead. Would defo help me figure that out.
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[Release] [ZM] GobblegumsMustafasaied Thanks for the feedback!
- What version were you using? Anywhere But Here had to get a bit of an overhaul in the latest update so something like this doesnt happen again. It should only target player spawns and downed players. Similar to what Bo3s Anywhere but Here does.
- Ill look at this.
- These will be adjusted to be filtered out in the next update.
- Reign Drops and Perkaholic are rare gobbles that are actually rare, its on Origins but its just really rare. Unless you got it and used it and nothing happens.
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[Release] [ZM] TechnoOps CollectionSmellBourp Turn on the power then interact with a desk inside the Bank in Town.
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[Release] [ZM] Gobblegumsendragon42 Sort of, the mod uses one .gsc file which has everything in it but once you use it, the custom sounds and gobblegum icons will not work and youll see missing textures.
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[Release] [ZM] GobblegumsCrickle Instructions are on the github page, https://github.com/techboy04/Gobblegums-T6Zombies/blob/main/README.md#how-to-install
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[Release] [ZM] TechnoOps CollectionIvobardolf due to the nature of the mod, using >iwd,mod wouldnt work as it only did scripts the last I used it and im not sure what I need to do to automate the process in the bat/powershell so I just manually drag and drop files that I change.
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[Release] [ZM] Gobblegumsmanchap2873 On the Githubs Releases page. Link to the Github is on the post.
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[Release] [ZM] TechnoOps CollectionZAPlord Since currently I dont know how to add a toggle for textures like that (hoping to have one added in the future), you can simply just delete it out of the images.iwd file (may need to use a software like 7 zip to access it)
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[Release] [ZM] GobblegumsMattlleo10 Sorta, the Perkaholic gobble uses the maps own perks as you cant really give a perk that isnt part of the map so youll have to add those perks yourself. Seheterias zm_perks mod works with this (though youll need to combine the mods yourself to accomplish this)
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[Release] [ZM] GobblegumsStonedSquidz Thanks for catching that! Just pushed out a fix for that. For the give command you need to have sv_cheats on and type .givegobble into chat (not console) along with the ID of the gobble, i.e, giving Crate Power would need .givegobble crate_power. I.Ds are in, https://github.com/techboy04/Gobblegums-T6Zombies/blob/main/Gobblegum IDs.md
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[Release] [ZM] GobblegumsNew v1.1 update!
Huge shoutout to Parkajack for helping me through this update!
Additions:
- Added a Filtering system!
- Co Op Gobbles wont appear on Solo
- OP Gobbles like Wonderbar and Perkaholic will appear more rarely
- Wont give the players equipped Gobble
- Changed the Gobblegum Machine into the Black Ops 3 pricing. See https://callofduty.fandom.com/wiki/GobbleGum#Price for more details.
- Allow a custom gobble list that will be used if defined
- Anywhere But Here will teleport to a downed player first if one is downed
- Nerfed Free Fire from being 5 minutes long to 2 minutes long
- Added a givegobble command that works when sv_cheats is on
- Added Debug Text if gobble_debug is turned on
- For Gobblegum Register function, added a way for you to define if a gobble should appear in the machine.
Bug Fixes:
- Crate Power not properly giving the upgraded weapon
- Wonderbar giving invisible weapons
- Insta Kill and Double Kill extending from any Timed gobblegum
- Idle Eyes continuing after a new gum is picked up and making the new gum disappear
- Soda Fountain preventing players from using a new gobblegum if they switched while its awaiting to be activated
- Gobblgum Machines overlapping on Mob of the Dead
New Gobblegums Added:
- Burned Out
- Tone Death
- Mind Blown
- Crawl Space
- Ephemeral Enhancement
- Added a Filtering system!
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[Release] [ZM] Gobblegums -
[Release] [ZM] GobblegumsParkajack Thanks for the report, ive tested these gums individually so it was weird that some may break, tho for Anywhere But Here I had to resort to something that isnt really random, but the Wonderbar thing is a weird one. Im down for any help fixing these (especially Mystery Box specific ones as its new to me). My discord is tech_wave.
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[Release] [ZM] GobblegumsParkajack Probably, using custom models here is rather new to me. But once I figure that stuff out, it will definitely be added.
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[Release] [ZM] GobblegumsHave you ever wanted to mess with Gobblegums in Black Ops 2? Well now you can!
Utilizing both Bo3 and Bo6 gobbles! No Gobble Pack needed!
Most Gobblegums were added officially but some were altered and some didnt make it yet. Gobblegums added are:
- Reign Drops
- Whos Keeping Score
- Nuclear Winter
- Licensed Contractor
- Im Feeling Lucky
- Round Robin
- Phoenix Up
- Undead Man Walking
- Power Vacuum
- Cache Back
- Kill Joy
- On the House
- Idle Eyes
- Stock Option
- Free Fire
- Immolcation Liquidation
- Crate Power
- Wall Power
- Anywhere But Here
- Wonderbar
- Nowhere But There
- Perkaholic
- Temporal Gift
- Near Death Experience - ALTERED - Players will be revived instantly instead of a delay, the Revive mechanic kept breaking on me and I decided to just give up on it for the time being.
- Profit Sharing - ALTERED - Instead of vice versa, only teammates get the points you earn.
You can also add your own! Refer to the readme in the github for more info.
You can Download the mod here!: https://github.com/techboy04/Gobblegums-T6Zombies/releases
Source Code: https://github.com/techboy04/Gobblegums-T6Zombies/tree/main -
[Release] [ZM] TechnoOps CollectionVazquez_241 Make sure you download the mod properly! (Only zm_technoopscollection.zip in the Releases tab) and make sure that both mod.ff, images.iwd, and the mod sabl/sabs are all in the same folder. If you still need help, feel free to contact me on Discord (@tech_wave)
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[Release] [ZM] TechnoOps CollectionIvobardolf Goated! Been looking at the changes in the ranked.gsc lol. Will definitely be on the next update!
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[Release] [ZM] TechnoOps CollectionUrNotThat6uy That seems to be a result of a Pluto update which forces Custom Games to be played as non solo. I tried to find a workaround for it but havent accomplished it yet.
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[Release] [ZM] TechnoOps CollectionUrNotThat6uy Yes, by setting "enable_healthbar" to 0 in the console, it will disable it