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Plutonium

TeleCreeperundefined

TeleCreeper

@TeleCreeper
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  • MW2 Weapon Sounds Pack
    TeleCreeperundefined TeleCreeper

    A sound pack containing most of the weapon sounds from MW2 .
    They replace the sounds of the weapons that were in both MW2 and MW3.
    So the ACR, M4, UMP45, Barrett, Deagle, etc.

    Video showcasing some of the sounds, sorry its not edited. I dont have any editing software.
    Showcase

    Download: MW2 Sounds Mod

    To install it just put it in: Plutonium/storage/iw5/mods

    And to activate it type this in the console: fs_game mods/mw2_sounds

    Or as SadSloth said you can use it client side by putting the mod.ff file in Plutonium/storage/iw5/zone

    Thanks to Xerxes for helping me get zonetool as well as telling me which ff file to dump to get access to the files.
    And HUGE thanks to Artyx on the plutonium discord for teaching me how to set up the proper file structure.

    MW3 Modding Releases & Resources

  • Help adding the cut Engineer boss zombie to Call of the Dead
    TeleCreeperundefined TeleCreeper

    I have NO EXPERIENCE with GSC modding AT ALL but Ive been interested in cut content from cod zombies and Id like to be able to either add the cut Engineer to Kino der toten or to call of the dead as either a second boss zombie to george or completely replacing george. I know mods like the Renaissance mod add the engineer to kino but I dont want all the extra stuff that mod adds. I would just like to add the Engineer as a boss to BO1 in a way thats similar to how something like Brutus in mob of the dead works where he shows up every few rounds as a miniboss. Any help would be appreciated.

    BO1 Modding Support & Discussion
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