DKA_Masta Already have it, can't wait to play with randoms on this mod.

Tenth
Posts
-
Reimagined mod link -
C:\Users\UTENTE\AppData\Local\Plutonium\Storage\t5\mods\ DOES NOT WORKDss0 said in C:\Users\UTENTE\AppData\Local\Plutonium\Storage\t5\mods\ DOES NOT WORK:
don't try using game_mod it will get you banned!
Do you mean on Plutonium or the real servers? The mod has public matches disabled so if you mean the latter that's impossible. If you mean the former then that's confusingly harsh.
-
How to load mods into the game?Dss0 The "MODS" button doesn't actually do anything. Is this intentional?
-
Can't join Zombies servers (Console Info)I know the staff must be aware of this by now but I'd thought I'd help by providing what I get in console myself when trying to join servers in case it helps.
Matchmaking returned 1 results Party 0 has avg ping 70 Registered new address handle (not resolved) in slot 0 of 260, 259 remain Connecting to party in slot 0 Asking if another party has room for 1 players SOCKETROUTER: Disconnectng from handle index 0 Disconnecting from 71.82.65.171:1069 - join attempt failed Calling Party_StopParty() on lobby Clearing migration data execing default_xboxlive_sp.cfg from fastfile '2' is not a valid value for dvar 'party_maxlocalplayers' Domain is any integer from 1 to 1 execing reset_bindings_sp.cfg from fastfile '2' is not a valid value for dvar 'party_maxlocalplayers' Domain is any integer from 1 to 1 Calling dwFindSessions() looking for a lobby with 1 free slots, with playlist 1, mapPack flags of 2, playlist version 4, performance 0 finding sessions with gameMode 0, gametype 0, netcodeversion 3141, mappacks 2, playlistversion 4, teamsize 1, performance 0 dwCheckConnections() Secure socket timing out in 5 seconds. countedAddrHandle 0 dwCheckConnections() Secure socket timed out. countedAddrHandle 0 Clearing addrhandle on main thread EXE_ERROR_SEARCHINGFOR_SESSION - R_Cinematic_BeginLostDevice()... DB_BeginRecoverLostDevice()... R_ResetModelLighting()... R_ReleaseAllModels()... R_ReleaseLostImages()... R_ReleaseWorld()...
Thanks for the hard work you guys do!
-
People getting kicked in later rounds (command/reliableAcklowledge overload)bump?
-
People getting kicked in later rounds (command/reliableAcklowledge overload)So I've been hosting a dedicated T4 server for a bit, but am running into a pretty big issue. When people join late game it kicks them for command overload or reliableAcknowledge overload. Unless I "map_rotate" they get timed out. Was hoping to see if anyone knows the cause of this. Thanks