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TereziPyropeundefined

TereziPyrope

@TereziPyrope
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Recent Best Controversial

  • Re: Adjust r_lodbiasrigid and r_lodbiasskinned CVars depending on the FOV
    TereziPyropeundefined TereziPyrope

    What if they remained cheat protected but the value changes on it's own, maybe the server could adjust the value accordingly for the client?

    BO2 Client Support bug suggestions

  • Re: Adjust r_lodbiasrigid and r_lodbiasskinned CVars depending on the FOV
    TereziPyropeundefined TereziPyrope

    Re: Adjust r_lodbiasrigid and r_lodbiasskinned CVars depending on the FOV

    I noticed that this post has been sitting here for awhile and hasn't gotten any replies. I believe that this issue with the FOV and LOD should be addressed, especially with maps like Buried where the effect is extreme, feedback from the developers about this would be nice.

    BO2 Client Support bug suggestions

  • Adjust r_lodbiasrigid and r_lodbiasskinned CVars depending on the FOV
    TereziPyropeundefined TereziPyrope

    I like that you can increase the FOV up to 120 but for some reason this engine ties the LOD distance to the FOV. I know r_lodbiasrigid and r_lodbiasskinned are both cheat protected CVars but it would be nice if they automatically adjust depending on your FOV without having to manually set them, and also they would stay cheat protected.

    Usually I could just ignore the LOD issues but there's this area on Buried that completely messes up on 120 FOV

    120 FOV:
    unknown.png

    90 FOV:
    unknown.png

    There's acouple more areas like this too.

    (Unrelated but if possible, a viewmodel FOV option would be nice too)

    BO2 Client Support
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