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thewawpro

thewawpro

@thewawpro
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  • [Updated: 2nd Oct] All 31 BO2 Multiplayer maps ported into zombies. Now with BOSS/SPECIAL ZOMBIES [BETA]
    thewawpro thewawpro
    BO2 Modding Releases & Resources

    9b39beb6-157d-4f8d-a3a3-9b382d0dd0d8-image.jpeg 2f3f424f-e236-41a0-a442-72b5c149fed3-image.jpeg

    a3e2b3a1-515c-447f-8cff-154b63f87367-image.jpeg Plutonium Screenshot 2026.10.02 - 14.01.46.63.png

    Plutonium Screenshot 2026.10.02 - 14.06.00.87.png Plutonium Screenshot 2026.10.02 - 14.07.39.92.png Plutonium Screenshot 2026.10.02 - 14.08.14.46.png

    BO2 Multiplayer Maps in Zombies (Beta Release)

    Pre-built ports of Call of Duty: Black Ops II multiplayer maps for Zombies mode. The ported maps carry their own scripts and assets. There is also a loader mod which include almost no gameplay modifications.
    -[UPDATE] DLC no longer required, file sizes are bigger though!


    Download Links

    Auto installer: https://github.com/Liam-McCormack-Github/bo2-release-builds/releases/tag/installer-2026-10-02

    To run the script try:

    • Right click > "Run with powershell`
    • Or: double click on the script
    • Or: run.\BO2.MP.Maps.Auto.Installer.ps1
    • Or: run powershell -ExecutionPolicy Bypass -File "C:\downloads\BO2.MP.Maps.Auto.Installer.ps1"

    Download loader mod: https://github.com/Liam-McCormack-Github/bo2-release-builds/releases/tag/mod-2026-10-02
    Download maps: https://github.com/Liam-McCormack-Github/bo2-release-builds/releases/tag/usermaps-2026-10-02


    UPDATE

    New update released should fix white screens and various pathing issues and more. Any other issue please post a comment below or raise an issue on my github


    Installation

    1. Install Maps: Copy maps into the usermaps directory (if it doesn't exist create it) into your Plutonium directory, typically located at:
      ~\\AppData\\Local\\Plutonium\\storage\\t6
    2. Install Menu Mod (Optional): If you are using the optional menu launcher mod, copy its files into:
      ~\\AppData\\Local\\Plutonium\\storage\\t6\\mods

    Launching Maps

    Console Launch (No Menu Mod Required)

    • Plutonium currently requires any mod to be active to launch a custom usermap.
    • The launcher mod is not required to play these maps.
    • To launch a map via the console, ensure any mod is loaded and run: g_gametype zstandard;map zm_{{map name}}

    (Replace {{map name}} with the console name listed below).

    Optional Menu Launcher Mod Features

    If you choose to install the included launcher mod:

    • Modifies the main menu to add buttons for launching usermaps directly without typing console commands.
    • Adds art and localisation for loading screens.
    • Ships with a custom command listener configured via set zm_cmd [custom command]. Used to debug pathing and such.

    Special Enemies & Der Wunderfizz Options

    All special enemies and bosses are off by default. Turn one on by setting its dvar to 1 before loading the map. The map reads these when it starts, so changing one mid-game does nothing. If you use the launcher mod, these are the options in its launch menu.

    Option Dvar Values Default As on
    Hellhounds zm_mp_map_dogs 0 / 1 0 Special round
    Jumping Jacks zm_mp_map_leapers 0 / 1 0 Die Rise
    Ghosts zm_mp_map_ghosts 0 / 1 0 Buried
    Space Monkeys zm_mp_map_monkeys 0 / 1 0 Ascension
    Pentagon Thief zm_mp_map_thief 0 / 1 0 Five
    Brutus zm_mp_map_brutus 0 / 1 0 Mob of the Dead
    Panzer Soldat zm_mp_map_panzer 0 / 1 0 Origins
    Avogadro zm_mp_map_avogadro 0 / 1 0 Tranzit
    Napalm Zombie zm_mp_map_napalm 0 / 1 0 Shangri-La
    Shrieker Zombie zm_mp_map_shrieker 0 / 1 0 Shangri-La
    Astronaut zm_mp_map_astronaut 0 / 1 0 Moon
    Perk Limit zm_mp_map_perk_limit 1 – 11 4 Der Wunderfizz
    Wunderfizz Cost zm_mp_map_fizz_cost 500 – 10000 1500 Der Wunderfizz

    Example: Hijacked with Brutus and hellhounds, and an 8-perk limit:

    set zm_mp_map_brutus 1;set zm_mp_map_dogs 1;set zm_mp_map_perk_limit 8;g_gametype zstandard;map zm_hijacked

    If you turn on more than one special round (hellhounds, jumping jacks, ghosts, space monkeys, thief), each special round picks one of them at random. To force the next special round mid-game, use set zm_mp_map_special_round dogs (or leapers, ghosts, monkeys, thief).

    The dvars stay set for the rest of your game session. To turn an enemy back off for the next map, set it to 0 again.


    Map List & Console Commands

    The console names for all ported maps are listed below:

    Map Console Name Console Command
    Aftermath zm_la g_gametype zstandard;map zm_la
    Cargo zm_dockside g_gametype zstandard;map zm_dockside
    Carrier zm_carrier g_gametype zstandard;map zm_carrier
    Cove zm_castaway g_gametype zstandard;map zm_castaway
    Detour zm_bridge g_gametype zstandard;map zm_bridge
    Dig zm_dig g_gametype zstandard;map zm_dig
    Downhill zm_downhill g_gametype zstandard;map zm_downhill
    Drone zm_drone g_gametype zstandard;map zm_drone
    Encore zm_concert g_gametype zstandard;map zm_concert
    Express zm_express g_gametype zstandard;map zm_express
    Frost zm_frostbite g_gametype zstandard;map zm_frostbite
    Grind zm_skate g_gametype zstandard;map zm_skate
    Hijacked zm_hijacked g_gametype zstandard;map zm_hijacked
    Hydro zm_hydro g_gametype zstandard;map zm_hydro
    Magma zm_magma g_gametype zstandard;map zm_magma
    Meltdown zm_meltdown g_gametype zstandard;map zm_meltdown
    Mirage zm_mirage g_gametype zstandard;map zm_mirage
    Nuketown 2025 zm_nuketown_2020 g_gametype zstandard;map zm_nuketown_2020
    Overflow zm_overflow g_gametype zstandard;map zm_overflow
    Plaza zm_nightclub g_gametype zstandard;map zm_nightclub
    Pod zm_pod g_gametype zstandard;map zm_pod
    Raid zm_raid g_gametype zstandard;map zm_raid
    Rush zm_paintball g_gametype zstandard;map zm_paintball
    Slums zm_slums g_gametype zstandard;map zm_slums
    Standoff zm_village g_gametype zstandard;map zm_village
    Studio zm_studio g_gametype zstandard;map zm_studio
    Takeoff zm_takeoff g_gametype zstandard;map zm_takeoff
    Turbine zm_turbine g_gametype zstandard;map zm_turbine
    Uplink zm_uplink g_gametype zstandard;map zm_uplink
    Vertigo zm_vertigo g_gametype zstandard;map zm_vertigo
    Yemen zm_socotra g_gametype zstandard;map zm_socotra

    Disclaimer

    Partially developed with generative AI.


  • Eliminating Creatures in Tranzit
    thewawpro thewawpro
    BO2 Modding Support & Discussion
    setDvar( "scr_screecher_ignore_player", 1 );
    

  • [Updated: 2nd Oct] All 31 BO2 Multiplayer maps ported into zombies. Now with BOSS/SPECIAL ZOMBIES [BETA]
    thewawpro thewawpro
    BO2 Modding Releases & Resources

    crazyfoxy23 Hi do you have the DLC for the map you are experiencing a white screen on?


  • [Updated: 2nd Oct] All 31 BO2 Multiplayer maps ported into zombies. Now with BOSS/SPECIAL ZOMBIES [BETA]
    thewawpro thewawpro
    BO2 Modding Releases & Resources

    CG Footloose pushed up an update hopefully this should solve this issue for you

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