


BO2 Multiplayer Maps in Zombies (Beta Release)
Pre-built ports of Call of Duty: Black Ops II multiplayer maps for Zombies mode. The ported maps carry their own scripts and assets. There is also a loader mod which include almost no gameplay modifications.
-[UPDATE] DLC no longer required, file sizes are bigger though!
Download Links
Auto installer: https://github.com/Liam-McCormack-Github/bo2-release-builds/releases/tag/installer-2026-10-02
To run the script try:
- Right click > "Run with powershell`
- Or: double click on the script
- Or: run
.\BO2.MP.Maps.Auto.Installer.ps1 - Or: run
powershell -ExecutionPolicy Bypass -File "C:\downloads\BO2.MP.Maps.Auto.Installer.ps1"
Download loader mod: https://github.com/Liam-McCormack-Github/bo2-release-builds/releases/tag/mod-2026-10-02
Download maps: https://github.com/Liam-McCormack-Github/bo2-release-builds/releases/tag/usermaps-2026-10-02
UPDATE
New update released should fix white screens and various pathing issues and more. Any other issue please post a comment below or raise an issue on my github
Installation
- Install Maps: Copy maps into the
usermapsdirectory (if it doesn't exist create it) into your Plutonium directory, typically located at:
~\\AppData\\Local\\Plutonium\\storage\\t6 - Install Menu Mod (Optional): If you are using the optional menu launcher mod, copy its files into:
~\\AppData\\Local\\Plutonium\\storage\\t6\\mods
Launching Maps
Console Launch (No Menu Mod Required)
- Plutonium currently requires any mod to be active to launch a custom usermap.
- The launcher mod is not required to play these maps.
- To launch a map via the console, ensure any mod is loaded and run:
g_gametype zstandard;map zm_{{map name}}
(Replace {{map name}} with the console name listed below).
Optional Menu Launcher Mod Features
If you choose to install the included launcher mod:
- Modifies the main menu to add buttons for launching usermaps directly without typing console commands.
- Adds art and localisation for loading screens.
- Ships with a custom command listener configured via
set zm_cmd [custom command]. Used to debug pathing and such.
Special Enemies & Der Wunderfizz Options
All special enemies and bosses are off by default. Turn one on by setting its dvar to 1 before loading the map. The map reads these when it starts, so changing one mid-game does nothing. If you use the launcher mod, these are the options in its launch menu.
| Option | Dvar | Values | Default | As on |
|---|---|---|---|---|
| Hellhounds | zm_mp_map_dogs |
0 / 1 |
0 |
Special round |
| Jumping Jacks | zm_mp_map_leapers |
0 / 1 |
0 |
Die Rise |
| Ghosts | zm_mp_map_ghosts |
0 / 1 |
0 |
Buried |
| Space Monkeys | zm_mp_map_monkeys |
0 / 1 |
0 |
Ascension |
| Pentagon Thief | zm_mp_map_thief |
0 / 1 |
0 |
Five |
| Brutus | zm_mp_map_brutus |
0 / 1 |
0 |
Mob of the Dead |
| Panzer Soldat | zm_mp_map_panzer |
0 / 1 |
0 |
Origins |
| Avogadro | zm_mp_map_avogadro |
0 / 1 |
0 |
Tranzit |
| Napalm Zombie | zm_mp_map_napalm |
0 / 1 |
0 |
Shangri-La |
| Shrieker Zombie | zm_mp_map_shrieker |
0 / 1 |
0 |
Shangri-La |
| Astronaut | zm_mp_map_astronaut |
0 / 1 |
0 |
Moon |
| Perk Limit | zm_mp_map_perk_limit |
1 – 11 |
4 |
Der Wunderfizz |
| Wunderfizz Cost | zm_mp_map_fizz_cost |
500 – 10000 |
1500 |
Der Wunderfizz |
Example: Hijacked with Brutus and hellhounds, and an 8-perk limit:
set zm_mp_map_brutus 1;set zm_mp_map_dogs 1;set zm_mp_map_perk_limit 8;g_gametype zstandard;map zm_hijacked
If you turn on more than one special round (hellhounds, jumping jacks, ghosts, space monkeys, thief), each special round picks one of them at random. To force the next special round mid-game, use set zm_mp_map_special_round dogs (or leapers, ghosts, monkeys, thief).
The dvars stay set for the rest of your game session. To turn an enemy back off for the next map, set it to 0 again.
Map List & Console Commands
The console names for all ported maps are listed below:
| Map | Console Name | Console Command |
|---|---|---|
| Aftermath | zm_la |
g_gametype zstandard;map zm_la |
| Cargo | zm_dockside |
g_gametype zstandard;map zm_dockside |
| Carrier | zm_carrier |
g_gametype zstandard;map zm_carrier |
| Cove | zm_castaway |
g_gametype zstandard;map zm_castaway |
| Detour | zm_bridge |
g_gametype zstandard;map zm_bridge |
| Dig | zm_dig |
g_gametype zstandard;map zm_dig |
| Downhill | zm_downhill |
g_gametype zstandard;map zm_downhill |
| Drone | zm_drone |
g_gametype zstandard;map zm_drone |
| Encore | zm_concert |
g_gametype zstandard;map zm_concert |
| Express | zm_express |
g_gametype zstandard;map zm_express |
| Frost | zm_frostbite |
g_gametype zstandard;map zm_frostbite |
| Grind | zm_skate |
g_gametype zstandard;map zm_skate |
| Hijacked | zm_hijacked |
g_gametype zstandard;map zm_hijacked |
| Hydro | zm_hydro |
g_gametype zstandard;map zm_hydro |
| Magma | zm_magma |
g_gametype zstandard;map zm_magma |
| Meltdown | zm_meltdown |
g_gametype zstandard;map zm_meltdown |
| Mirage | zm_mirage |
g_gametype zstandard;map zm_mirage |
| Nuketown 2025 | zm_nuketown_2020 |
g_gametype zstandard;map zm_nuketown_2020 |
| Overflow | zm_overflow |
g_gametype zstandard;map zm_overflow |
| Plaza | zm_nightclub |
g_gametype zstandard;map zm_nightclub |
| Pod | zm_pod |
g_gametype zstandard;map zm_pod |
| Raid | zm_raid |
g_gametype zstandard;map zm_raid |
| Rush | zm_paintball |
g_gametype zstandard;map zm_paintball |
| Slums | zm_slums |
g_gametype zstandard;map zm_slums |
| Standoff | zm_village |
g_gametype zstandard;map zm_village |
| Studio | zm_studio |
g_gametype zstandard;map zm_studio |
| Takeoff | zm_takeoff |
g_gametype zstandard;map zm_takeoff |
| Turbine | zm_turbine |
g_gametype zstandard;map zm_turbine |
| Uplink | zm_uplink |
g_gametype zstandard;map zm_uplink |
| Vertigo | zm_vertigo |
g_gametype zstandard;map zm_vertigo |
| Yemen | zm_socotra |
g_gametype zstandard;map zm_socotra |
Disclaimer
Partially developed with generative AI.