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Plutonium

TTVTerdyTheTerdundefined

TTVTerdyTheTerd

@TTVTerdyTheTerd
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Recent Best Controversial

  • Reshade or similar support for LAN mode
    TTVTerdyTheTerdundefined TTVTerdyTheTerd

    I understand blocking reshade in Online mode, but I do not understand why its blocked in the LAN mode? I want to do high round attempts on stream and I want my game to look good with reshade or a similar program that let's me add post processing effects. There needs to be an offline mode that allows reshade to run. I do not understand why it would not be allowed to run in LAN/offline mode.

    I don't care if there's an entirely separate launcher I need to install that has all online functionality completely removed, as long as I can run reshade on offline solo matches. Does nothing like this exist? I've only ever seen staff post the generic response "security reasons" which once again makes sense if I launching it in online mode, but ffs LAN mode should not be limited.

    Launcher Support reshade lan

  • Why is reshade blocked in LAN mode?
    TTVTerdyTheTerdundefined TTVTerdyTheTerd

    I understand blocking reshade in Online mode, but I do not understand why its blocked in the LAN mode? I want to do high round attempts on stream and I want my game to look good with reshade. There needs to be an offline mode that allows reshade to run. I do not understand why it would not be allowed to run in LAN/offline mode.

    I don't care if there's an entirely separate launcher I need to install that has all online functionality completely removed, as long as I can run reshade on offline solo matches.

    Launcher Support

  • Kill Counter write to file for OBS/Streamlabs to read from
    TTVTerdyTheTerdundefined TTVTerdyTheTerd

    I am brand new to both modding zombies and streaming, but something I thought would be cool is if I could utilize a text from file source in Streamlabs that a custom script on Plutonium keeps updated with my current kills/headshots etc so that I can always have them displayed on my stream. I ran through a re-compiled source for the game, and saw some functions for fileprint_start(file)
    So I am wondering if this is something that can be utilized, with my main concern being if the game would cause any file IO locks if it runs synchronously if you get a ton of kills rapidly (insta-kill). If so, then perhaps I could write in some logic to throttle the writing to update every x ms.

    Really just looking for some pointers or suggestions as to how this could be accomplished. Worst case scenario I just make a script that displays these values in the game itself, versus having Streamlabs do it (although it would be preferred to be able to control the position, visibility, style etc via Streamlabs). I am decently experienced programmer so feel free to use jargon if you through some high level or example code my way!

    BO2 Modding Support & Discussion
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