Ultimate0 add some wait time before the points, like this
#include common_scripts\utility;
init()
{
level waittill( "connected", player );
player thread points();
}
points()
{
wait 10; // revive yourself in this time
self.score += 1000000; //max points in black ops 2
wait 4;
iprintlnBold( "Your points have been set to: " + self.score ); //you can comment this out by putting a // at the start of the line
}