Xerxes I was running older server files that didn't include the new fixes and couldn't find anything on forums or discord about them, so I apologize.
very_inky
Posts
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Tranzit weapon accuracy bug fix -
Tranzit weapon accuracy bug fixHey im putting this here for anyone who is running a server and got stuck on it like I did. The RPD, MTAR, SMR and a bunch of other weapons, when using Maps that load off of Tranzit assets, have REALLY BAD ADS Accuracy (super inaccurate)
You fix this in your server.cfg files!
the pluto files ship by default havingsv_fix_zm_weapons true sv_patch_zm_weapons true
runing these commands in the console without a value will show the current value as 0
these need to be changed from true to 1 in the .cfg to be properly applied.sv_fix_zm_weapons 1 sv_patch_zm_weapons 1
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Zombie Health CalculatorSorry for the confusion. There isn’t a SS of it to send in game. It’s a command line tool used for calculating zombie health values.
It is not an in game mod or script to be ran on plutonium in any way. But rather you would use this when making scripts that would change zombie health scaling or capping it.
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Zombie Health CalculatorI know other websites exist but I needed practice in Python so I wrote a program for the purpose of zombie health scaling.
It is open source, non compiled so shouldn’t need a scan link posted.
This program is written in Python. To run it you will need Python installed on your computer, which can be obtained here: https://www.python.org/ Not sure if you have python? You can search your computer for it, or in your terminal or command prompt you can type "py" or "python" as a command. If it's installed it will show you what version is installed.
Simply run the program and follow the prompts.
This python based program is meant to be an easy to use tool for finding out zombies health given any round. These values should always hold true as all the Black Ops Zombies games use the same 'default' values.
The use of the program should be pretty easy and straighforward. There are two modes, Default and Custom.
In default, you use the vanilla (unmodified) health scaling for the zombies modes to find out given any round, what their health will be at that round.
In custom, you can specify all the parameters, useful if you are trying to mod and rebalance zombie health for mods or a .gsc You can also specify a health cap if you'd like. You will be shown what round the health cap will be triggered, as well as the ending health if it were left uncapped.
Zombie Health Scales as follows. Round 1: Starting HP Rounds 2-9: That Starting HP has a flat value added to it each round. Round 10: The HP is multiplied by 1.1 each round. This is exponential.
Expressed as: Round 1: Health = Start Health Round 2-9: Health = Start Health + Health Increase * (round - 1) Round 10: Health = (Start Health + Health Increase * (round - 1)) * Health Multiplier ^(round - 10)
Download from GitHub here:
https://github.com/very-inky/Cod-Zombie-Health-CalculatorIf you have any questions or trouble about this tool specifically, you can add me on Discord @ VeryInky#0001