atrixx32 SolarPanel1 did either of you guys have textures present in your images folder prior to installing this project ? is the steam version of bo2 being used ? it should work fine right out of the box, there's been no prior reports of people having issues except for the one dude above who had a conflict with another mod he was using, so my theory is it could be that. i would recommend take all of the files out of images in quarters, and see if you can narrow down to what specifically is causing it, as texture files shouldn't cause a crash unless one goes above ~22mb

viperfan
Posts
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[Release] [ZM] [MP] Project Paradox | A Complete Texture Overhaul | 2025 -
[Release] [ZM] [MP] Project Paradox | A Complete Texture Overhaul | 2025briskoLEGOAT should be one of the zombie1-3_body01-05_c.iwi & zombie_head_a, k, l, and n_ir.iwi textures, those are all the textures for tranzit zombies. you're welcome to add my disc @ viperfan and i can help you properly find the specifics you need, having a dds export of all the game files makes finding file names incredibly easily and is super useful. thank you for the support! glad to see people are rockin wit it
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[Release] [ZM] [MP] Project Paradox | A Complete Texture Overhaul | 2025briskoLEGOAT im not sure on the specific textures for what youre asking as i never modified those files in my pack, the only custom zombies i have is on nuketown which are imports of the city of mars nuketown project along with the body for the medical gown zombie in tranzit, but usually all zombie texture files have keywords zombie_head and zombie_body in them so you can look n see which one of those specific files are the ones missing in your your own texture pack, looks dope asf so far brodie
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[Release] [ZM] [MP] Project Paradox | A Complete Texture Overhaul | 2025briskoLEGOAT oh yea i had forgotten about this, these are all of the tank files -
search keyword veh_t6_dlc_mkiv and remove 8 iwis from there then search keyword veh_t6dlc to delete the last two files, i just reuploaded the pack with those being removed as well since that was an oversight when putting it together. appreciate you for pointing that out
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[Release] [ZM] [MP] Project Paradox | A Complete Texture Overhaul | 2025FaZeFlickAlt oh yea i didnt even peep the alt in your name at first lmao, just corrected it
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[Release] [ZM] [MP] Project Paradox | A Complete Texture Overhaul | 2025FaZeFlickAlt apologies for that i just corrected it, i've seen that camo floating around in various releases so wasn't sure on its original creator. that texture is absolutely beautiful, definitely hall of fame worthy which is what made me include it in this. thank you for checking this out aswell! much luv brotha
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[Release] [ZM] [MP] Project Paradox | A Complete Texture Overhaul | 2025Itachi Amatiras this is a free project, everything you need is in the google drive link. would be fire to make money from this kinda stuff esp from the amount of time that goes into it lmfaoo but texture and graphical modding releases i do on any game even outside of cod have always just been passion projects to share the luv and peak experiences that certain games can offer with modding & tweaking
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[Release] [ZM] [MP] Project Paradox | A Complete Texture Overhaul | 2025GhostRider0125 this made me smile, i appreciate you for the support brotha!!
the menus, pap camo, paralyzer, jetgun, and galil are easily some of my top favorited textures, i think they turned out really well. definitely the biggest inspiration for this was to give the game that big leap in quality to be as aesthetically pleasing as possible and I believe the pack does a good job at achieving that. super hyped to see that you and others are enjoying it, i'm working on a pack for bo1 as well that should be finished within a couple of days
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[Release] [ZM] [MP] Project Paradox | A Complete Texture Overhaul | 2025Gingada9492 i see, i was curious on if it was something from my textures cuz like i said before there has been no problems reported from anyone that has tested thus far. if i'm understanding correctly, the chalk and 2 pistol images from my project were conflicting with another mod you were using ? or did the mod you were using have its own custom images for those aswell ? i'm glad you was able to get it sorted out though brotha, definitely good to know for the future
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[Release] [ZM] [MP] Project Paradox | A Complete Texture Overhaul | 2025Volkzzzzz thank you!
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[Release] [ZM] [MP] Project Paradox | A Complete Texture Overhaul | 2025Gingada9492 exceptions 0xC0000005 and 0x0074C175 usually have correlation with either a permissions issue or an invalid memory address, are you using an amd gpu ? i would recommend checking security permissions of your pluto folder to make sure all of it is owned by you, this can be done manually or by adding the take ownership button to your context menu of windows. also make sure your vanilla game files are verified and none are missing. you can still narrow down unpapped textures to see which ones causing it, but add me on discord @ viperfan and i can help you with finding the root issue
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[Release] [ZM] [MP] Project Paradox | A Complete Texture Overhaul | 2025Gingada9492 are you getting any sort of error message pop up when crashing ? that is strange since i haven't seen or heard any issues with crashing unless an iwi goes above 21.3mb, majority bulk of just unpapped weapons are all the files with t6_wpn in the name, with there being some exceptions. you could try loading just those to see, but for overall troubleshooting i'd sort files by biggest size and then take out chunks at a time to see when it works then narrow down to find the culprit. curious to what that would be cuz it should work fine
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[Release] [ZM] [MP] Project Paradox | A Complete Texture Overhaul | 2025presidentjacob thank you brotha much appreciated! definitely has been a lil passion project of mine
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[Release] [ZM] [MP] Project Paradox | A Complete Texture Overhaul | 2025Gingada9492 it replaces hand models for every character in the game with unique textures, if you'd like to revert to vanilla models all you gotta do is go into the \images\ folder and move all 37 files out starting with ~-gviewarm like here, then all of the hands go back to vanilla
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[Release] [ZM] [MP] Project Paradox | A Complete Texture Overhaul | 2025moedyisfine appreciate you brotha hope you enjoy
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[Release] [ZM] [MP] Project Paradox | A Complete Texture Overhaul | 2025Warfarz thank you! everything you need is in the google drive link, download the images.zip inside of the textures folder and read the instructions for how to install it
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[Release] [ZM] [MP] Project Paradox | A Complete Texture Overhaul | 2025This is an enhancement for T6 ZM and MP built from scratch to elevate and refine every aspect of the game, transforming the experience while attempting to preserve its core original, authentic feel. Included is the following:
- Custom ZM and MP menu background, title, & planet
- Every weapon, equipment, throwable, melee, and buildable all have custom handmade, edited, upscaled, or already made unique textures
- Unique gloves for every playable character in MP/ZM
- Some unique QOL map textures, nothing overwhelming to preserve nostalgia
- Custom fire, smoke, muzzle flash, lightning, explosion, and bullet impact FX
- Unique skyboxes for all of MP/ZM
- Custom perk machines / bottles / icons
- Official soundtrack version of "Damned" ported to replace ZM music
- Handmade ZM map icons, backgrounds, and lobby thumbnails
- Custom hit direction
- HD crosshair
- Custom box
- Grenade / Monkey hud icons
Download
Screenshots
Main Menu
Sub Menu
Perk Icons
ZM Map Icons
ZM Lobby Thumbnails
ZM Map Backgrounds
Hud Icons
Hit Direction
AK-47 - Red Louie V
PAP - Searing Rage
M1911 - Shoota
Combat Knife - Fade
HAMR - Black Ice
MP5 - Roses
Galil - Hyperbeast
M8A1 - Galaxy
M27 - Lil Tokyo
M14 - Illuminati
MP40 - Dark Matter
MSMC - Graffiti
PDW - Blood Rush
Skorpion - Skulls
M1216 - Duracell
Olympia - Etched Gold
LSAT - Withered
RPD - Magma
Ballista - Ruby Damascus
DSR-50 - Art of War
Beretta 23R - Nuclear
Five Seven - OG Hyperbeast
Executioner / Judge - Royalty
Remington New Model Army - Blue Louie V
RPG - Afterlife
War Machine - Serrated
Jetgun - Metallic Art of War
Slowgun / Paralyzer - Metallic Japanese Script
Parabolic Knife - Fade
Bowie Knife - Black Louie V
Galvaknuckles - Electric Chrome
Monkeys - Jigsaw
Essentially this is an AIO compilation made for anyone looking for a unique, custom experience without the hassle of hunting down and tweaking everything themselves, for those looking to enhance their existing textures, or even newcomers to Plutonium who aren't yet familiar with complex texture modifications. The project features a blend of high quality assets that are already made by various Plutonium users, my own edited versions of those textures, and custom handmade assets - either built from scratch, upscaled, or edited vanilla files. Credit to all the users below whose work is included in this project -
Ultimateman | zorix_ | Gyogol | Gewehr | Haisa | Tw_iBL_eR | 0taku | FaZe Flick | Mr_Spicy
Thanks for viewing and stay tuned for the BO1 pack
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[Release][ZM] Any Player Easter Egg Modsabsolutely goated