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w00dy

w00dy

@w00dy
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  • How to turn off wall density/make all walls "bangable"
    w00dy w00dy
    BO2 Modding Support & Discussion

    mikey said in How to turn off wall density/make all walls "bangable":

    i don't use the dvar and i do some other method

    do you have any contact methods so I can ask a few questions when you're free I can throw some $ your way aswell for the help. If not its cool man.


  • How to turn off wall density/make all walls "bangable"
    w00dy w00dy
    BO2 Modding Support & Discussion

    mikey even through walls marked nopenetrate?

    Truly curious just trying to figure all this out tbh


  • How to turn off wall density/make all walls "bangable"
    w00dy w00dy
    BO2 Modding Support & Discussion

    TheHiddenHour
    do you have any idea on the dvars I've been looking through all the DVARs for this game and none of them have no functionality.


  • How to turn off wall density/make all walls "bangable"
    w00dy w00dy
    BO2 Modding Support & Discussion

    Bump?


  • How to turn off wall density/make all walls "bangable"
    w00dy w00dy
    BO2 Modding Support & Discussion

    have tried many things, increasing users bulletpenetration multiplier but it still doesn't effect shooting through walls that normally can't be shot through. Can anyone help me here?


  • making enemy bots harmless?
    w00dy w00dy
    BO2 Modding Support & Discussion

    Figured out how to take their weapons after hours of debugging,
    now how do i stop them from running at eachother like apes lol


  • making enemy bots harmless?
    w00dy w00dy
    BO2 Modding Support & Discussion

    Been trying to figure out a way to make them harmless for a TS mod menu,

    https://forum.plutonium.pw/topic/1848/how-do-i-get-the-bots-to-have-different-weapons

    I have referred to this thread but with no prevail here is what I came up with, any idea on why they still spawn with items?

    onplayerconnect()
    {
        for(;;)
        {
            level waittill( "connecting", player );
    		if(self is_bot()) self takeallweapons();
            if(isDefined(player.pers["isBot"]) && player.pers["isBot"]){
    			player thread botCantWin();
    			player takeallweapons();
    		}
    		else{	
           		player thread onplayerspawned();
    			player thread activateVoteKickSystem();
    		}
    	}
    }
    
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