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Plutonium

w00dyundefined

w00dy

@w00dy
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  • How to turn off wall density/make all walls "bangable"
    w00dyundefined w00dy

    mikey said in How to turn off wall density/make all walls "bangable":

    i don't use the dvar and i do some other method

    do you have any contact methods so I can ask a few questions when you're free I can throw some $ your way aswell for the help. If not its cool man.

    BO2 Modding Support & Discussion

  • How to turn off wall density/make all walls "bangable"
    w00dyundefined w00dy

    mikey even through walls marked nopenetrate?

    Truly curious just trying to figure all this out tbh

    BO2 Modding Support & Discussion

  • How to turn off wall density/make all walls "bangable"
    w00dyundefined w00dy

    TheHiddenHour
    do you have any idea on the dvars I've been looking through all the DVARs for this game and none of them have no functionality.

    BO2 Modding Support & Discussion

  • How to turn off wall density/make all walls "bangable"
    w00dyundefined w00dy

    Bump?

    BO2 Modding Support & Discussion

  • How to turn off wall density/make all walls "bangable"
    w00dyundefined w00dy

    have tried many things, increasing users bulletpenetration multiplier but it still doesn't effect shooting through walls that normally can't be shot through. Can anyone help me here?

    BO2 Modding Support & Discussion

  • making enemy bots harmless?
    w00dyundefined w00dy

    Figured out how to take their weapons after hours of debugging,
    now how do i stop them from running at eachother like apes lol

    BO2 Modding Support & Discussion

  • making enemy bots harmless?
    w00dyundefined w00dy

    Been trying to figure out a way to make them harmless for a TS mod menu,

    https://forum.plutonium.pw/topic/1848/how-do-i-get-the-bots-to-have-different-weapons

    I have referred to this thread but with no prevail here is what I came up with, any idea on why they still spawn with items?

    onplayerconnect()
    {
        for(;;)
        {
            level waittill( "connecting", player );
    		if(self is_bot()) self takeallweapons();
            if(isDefined(player.pers["isBot"]) && player.pers["isBot"]){
    			player thread botCantWin();
    			player takeallweapons();
    		}
    		else{	
           		player thread onplayerspawned();
    			player thread activateVoteKickSystem();
    		}
    	}
    }
    
    BO2 Modding Support & Discussion
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